INSFVTKEDWallFunctionBC

This boundary condition should only be used if no wall treatment is added. Implements wall boundary conditions for the turbulent kinetic energy dissipation rate. A separate treatment is used for the laminar and logarithmic layers. A linear blending functions is used to interpolate between both layers.

Input Parameters

  • boundaryThe list of boundary IDs from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The list of boundary IDs from the mesh where this object applies

  • kThe turbulent kinetic energy. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The turbulent kinetic energy. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • muDynamic viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:Dynamic viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • mu_tThe turbulent viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The turbulent viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • rhoDensity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:Density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • uThe velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • variableThe name of the variable that this boundary condition applies to

    C++ Type:NonlinearVariableName

    Controllable:No

    Description:The name of the variable that this boundary condition applies to

Required Parameters

  • C_mu0.09Coupled turbulent kinetic energy closure. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    Default:0.09

    C++ Type:MooseFunctorName

    Controllable:No

    Description:Coupled turbulent kinetic energy closure. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • displacementsThe displacements

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:The displacements

  • vThe velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • wThe velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

Optional Parameters

  • absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution

  • extra_matrix_tagsThe extra tags for the matrices this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the matrices this Kernel should fill

  • extra_vector_tagsThe extra tags for the vectors this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the vectors this Kernel should fill

  • matrix_tagssystemThe tag for the matrices this Kernel should fill

    Default:system

    C++ Type:MultiMooseEnum

    Options:nontime, system

    Controllable:No

    Description:The tag for the matrices this Kernel should fill

  • vector_tagsnontimeThe tag for the vectors this Kernel should fill

    Default:nontime

    C++ Type:MultiMooseEnum

    Options:nontime, time

    Controllable:No

    Description:The tag for the vectors this Kernel should fill

Tagging Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

Input Files