- momentum_componentThe component of the momentum equation that this kernel applies to.
C++ Type:MooseEnum
Controllable:No
Description:The component of the momentum equation that this kernel applies to.
- muMixture Density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Controllable:No
Description:Mixture Density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- rhoContinuous phase density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Controllable:No
Description:Continuous phase density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- rho_dDispersed phase density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Controllable:No
Description:Dispersed phase density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- slip_velocity_namethe name of the slip velocity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
C++ Type:MooseFunctorName
Controllable:No
Description:the name of the slip velocity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- uThe velocity in the x direction.
C++ Type:std::vector<VariableName>
Controllable:No
Description:The velocity in the x direction.
WCNSFV2PSlipVelocityFunctorMaterial
This material computes the slip velocity between a dispersed phase and a mixture phase. The slip velocity is modeled as follows:
where:
is the particle relaxation time,
is the linear drag coefficient function,
is the density of the dispersed phase,
is the density of the mixture,
is the acceleration vector.
The particle relaxation time is modeled as follows Bilicki and Kestin (1990):
where:
is the particle diameter,
is the mixture dynamic viscosity.
The acceleration vector is the particle acceleration vector:
where:
is the acceleration of gravity,
is the volumetric force,
is the mixture velocity.
Input Parameters
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- constant_onNONEWhen ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped
Default:NONE
C++ Type:MooseEnum
Controllable:No
Description:When ELEMENT, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps.When SUBDOMAIN, MOOSE will only call computeQpProperties() for the 0th quadrature point, and then copy that value to the other qps. Evaluations on element qps will be skipped
- execute_onALWAYSThe list of flag(s) indicating when this object should be executed, the available options include FORWARD, ADJOINT, HOMOGENEOUS_FORWARD, ADJOINT_TIMESTEP_BEGIN, ADJOINT_TIMESTEP_END, NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM.
Default:ALWAYS
C++ Type:ExecFlagEnum
Controllable:No
Description:The list of flag(s) indicating when this object should be executed, the available options include FORWARD, ADJOINT, HOMOGENEOUS_FORWARD, ADJOINT_TIMESTEP_BEGIN, ADJOINT_TIMESTEP_END, NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM.
- fd0Fraction dispersed phase. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
Default:0
C++ Type:MooseFunctorName
Controllable:No
Description:Fraction dispersed phase. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- force_direction1 0 0Gravitational acceleration vector
Default:1 0 0
C++ Type:libMesh::VectorValue<double>
Controllable:No
Description:Gravitational acceleration vector
- force_function0A function that describes the body force
Default:0
C++ Type:FunctionName
Controllable:No
Description:A function that describes the body force
- force_postprocessor0A postprocessor whose value is multiplied by the body force
Default:0
C++ Type:PostprocessorName
Controllable:No
Description:A postprocessor whose value is multiplied by the body force
- force_value0Coefficient to multiply by the body force term
Default:0
C++ Type:double
Controllable:No
Description:Coefficient to multiply by the body force term
- ghost_layers3The number of layers of elements to ghost. With Rhie-Chow and the velocity gradient calculation below, we need 3
Default:3
C++ Type:unsigned short
Controllable:No
Description:The number of layers of elements to ghost. With Rhie-Chow and the velocity gradient calculation below, we need 3
- gravity0 0 0Gravity acceleration vector
Default:0 0 0
C++ Type:libMesh::VectorValue<double>
Controllable:No
Description:Gravity acceleration vector
- linear_coef_name0.44Linear friction coefficient name as a material property. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
Default:0.44
C++ Type:MooseFunctorName
Controllable:No
Description:Linear friction coefficient name as a material property. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- particle_diameter1Diameter of particles in the dispersed phase. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
Default:1
C++ Type:MooseFunctorName
Controllable:No
Description:Diameter of particles in the dispersed phase. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
- vThe velocity in the y direction.
C++ Type:std::vector<VariableName>
Controllable:No
Description:The velocity in the y direction.
- wThe velocity in the z direction.
C++ Type:std::vector<VariableName>
Controllable:No
Description:The velocity in the z direction.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Controllable:No
Description:The seed for the master random number generator
Advanced Parameters
- output_propertiesList of material properties, from this material, to output (outputs must also be defined to an output type)
C++ Type:std::vector<std::string>
Controllable:No
Description:List of material properties, from this material, to output (outputs must also be defined to an output type)
- outputsnone Vector of output names where you would like to restrict the output of variables(s) associated with this object
Default:none
C++ Type:std::vector<OutputName>
Controllable:No
Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object
Outputs Parameters
Input Files
- (modules/navier_stokes/test/tests/finite_volume/two_phase/mixture_model/rayleigh-bernard-two-phase.i)
- (modules/navier_stokes/test/tests/finite_volume/two_phase/mixture_model/channel-drift-flux.i)
- (modules/navier_stokes/test/tests/finite_volume/two_phase/mixture_model/channel-advection-slip.i)
- (modules/navier_stokes/test/tests/finite_volume/two_phase/mixture_model/channel-drift-flux-transient.i)
- (modules/navier_stokes/test/tests/finite_volume/two_phase/mixture_model/lid-driven-two-phase.i)
References
- Zbigniew Bilicki and Joseph Kestin.
Physical aspects of the relaxation model in two-phase flow.
Proceedings of the Royal Society of London. A. Mathematical and Physical Sciences, 428(1875):379–397, 1990.[BibTeX]