kEpsilonViscosityAux

This is the auxiliary kernel used to compute the dynamic turbulent viscosity

where:

  • is the density,

  • is a closure parameter,

  • is the turbulent kinetic energy,

  • is the turbulent kinetic energy dissipation rate.

By setting parameter "bulk_wall_treatment" to true, the kernel allows us to set the value of the cells on the boundaries specified in "walls" to the dynamic turbulent viscosity predicted from the law of the wall or non-equilibrium wall functions. See INSFVTurbulentViscosityWallFunction for more details about the near-wall implementation.

commentnote

If the boundary conditions for the dynamic turbulent viscosity are already set via INSFVTurbulentViscosityWallFunction, there is no need to add bulk wall treatment, i.e., we should set "bulk_wall_treatment" to false. This type of bulk wall treatment is mainly designed for porous media formulations with large computational cells.

Input Parameters

  • epsilonCoupled turbulent kinetic energy dissipation rate. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:Coupled turbulent kinetic energy dissipation rate. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • kCoupled turbulent kinetic energy. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:Coupled turbulent kinetic energy. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • muDynamic viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:Dynamic viscosity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • rhoDensity. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:Density. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • uThe velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • variableThe name of the variable that this object applies to

    C++ Type:AuxVariableName

    Controllable:No

    Description:The name of the variable that this object applies to

Required Parameters

  • C_muCoupled turbulent kinetic energy closure.

    C++ Type:double

    Controllable:No

    Description:Coupled turbulent kinetic energy closure.

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this object applies

  • bulk_wall_treatmentFalseActivate bulk wall treatment.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Activate bulk wall treatment.

  • check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

  • execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include FORWARD, ADJOINT, HOMOGENEOUS_FORWARD, ADJOINT_TIMESTEP_BEGIN, ADJOINT_TIMESTEP_END, NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, PRE_DISPLACE.

    Default:LINEAR TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:FORWARD, ADJOINT, HOMOGENEOUS_FORWARD, ADJOINT_TIMESTEP_BEGIN, ADJOINT_TIMESTEP_END, NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, PRE_DISPLACE

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed, the available options include FORWARD, ADJOINT, HOMOGENEOUS_FORWARD, ADJOINT_TIMESTEP_BEGIN, ADJOINT_TIMESTEP_END, NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, FINAL, CUSTOM, PRE_DISPLACE.

  • linearized_yplusFalseBoolean to indicate if yplus must be estimate locally for the blending functions.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Boolean to indicate if yplus must be estimate locally for the blending functions.

  • non_equilibrium_treatmentFalseUse non-equilibrium wall treatement (faster than standard wall treatement)

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Use non-equilibrium wall treatement (faster than standard wall treatement)

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

  • vThe velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • wThe velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

    C++ Type:MooseFunctorName

    Controllable:No

    Description:The velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a post-processor, or a number.

  • wallsBoundaries that correspond to solid walls.

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:Boundaries that correspond to solid walls.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

Input Files