Nodal Rank Two Scalar UserObject

Description

The NodalRankTwoScalarPD UserObject is used to compute the values of equivalent scalar quantities of a rank two tensor at each material point for correspondence material model. The scalar variable should be defined as aux variable, but its value is computed using UserObject rather than AuxKernel.

In self-stabilized correspondence material model, a equivalent scalar quantity of rank two tensor (e.g., von Mises stress) at a material point is the weighted average of bond-associated corresponding equivalent quantities connected at that material point.

where is the bond-associated scalar quantity of rank two tensor, is the weight for each bond-associated scalar quantity of rank two tensor. For current implementation, the volume fraction is used as the weight.

Input Parameters

  • rank_two_tensorName of the nodal rank two tensors (stress/strains)

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:Name of the nodal rank two tensors (stress/strains)

  • scalar_typeType of scalar output

    C++ Type:MooseEnum

    Options:VonMisesStress, EffectiveStrain, Hydrostatic, L2norm, MaxPrincipal, MidPrincipal, MinPrincipal, VolumetricStrain, FirstInvariant, SecondInvariant, ThirdInvariant, AxialStress, HoopStress, RadialStress, TriaxialityStress, Direction, MaxShear, StressIntensity

    Controllable:No

    Description:Type of scalar output

  • variableName of AuxVariable this userobject is acting on

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:Name of AuxVariable this userobject is acting on

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • direction0 0 1Direction vector

    Default:0 0 1

    C++ Type:libMesh::Point

    Controllable:No

    Description:Direction vector

  • execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, ALWAYS.

    Default:TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, ALWAYS

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, ALWAYS.

  • point10 0 0Start point for axis used to calculate some cylindrical material tensor quantities

    Default:0 0 0

    C++ Type:libMesh::Point

    Controllable:No

    Description:Start point for axis used to calculate some cylindrical material tensor quantities

  • point20 1 0End point for axis used to calculate some material tensor quantities

    Default:0 1 0

    C++ Type:libMesh::Point

    Controllable:No

    Description:End point for axis used to calculate some material tensor quantities

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

Optional Parameters

  • allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

    Default:False

    C++ Type:bool

    Controllable:No

    Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • force_postauxFalseForces the UserObject to be executed in POSTAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in POSTAUX

  • force_preauxFalseForces the UserObject to be executed in PREAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREAUX

  • force_preicFalseForces the UserObject to be executed in PREIC during initial setup

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREIC during initial setup

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters