- componentThe component to compute
C++ Type:MooseEnum
Controllable:No
Description:The component to compute
- variableThe name of the variable that this object applies to
C++ Type:AuxVariableName
Controllable:No
Description:The name of the variable that this object applies to
PorousFlowElementNormal
This AuxKernel
calculates the element normal, and returns the x, y, or z component. This is mostly designed for 2D elements living in 3D space, however, the 1D and 3D cases are handled as special cases using the "1D_perp" and "3D_default" inputs.
For 2D elements, the normal is calculated by:
Construct the vector , where is the cross-product, and is the position of the node.
Construct the vector
Construct the vector , where is the number of nodes in the element. Hence, for triangular linear Lagrange elements () only 1 vector is constructed, for quadrilateral linear Lagrange elements () 2 vectors are constructed
Sum these vectors, normalise, and return the result
For 1D elements, the normal is calculated by:
Construct the vector , where is the "1D_perp" vector supplied by the user
Construct the vector
Construct the vector , where is the number of nodes in the element. Hence, for bar linear Lagrange elements () only 1 vector is constructed
Sum these vectors, normalise, and return the result
For 3D elements, the "3D_default" is returned.
Only elemental (Monomial
) AuxVariables
can be used with this AuxKernel
Input Parameters
- 1D_perp0 0 1The normal for all 1D elements will be perpendicular to this vector
Default:0 0 1
C++ Type:libMesh::VectorValue<double>
Controllable:No
Description:The normal for all 1D elements will be perpendicular to this vector
- 3D_default0 0 1The value that will be produced for 3D elements, since such elements do not have a 'normal direction'
Default:0 0 1
C++ Type:libMesh::VectorValue<double>
Controllable:No
Description:The value that will be produced for 3D elements, since such elements do not have a 'normal direction'
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this boundary condition applies
C++ Type:std::vector<BoundaryName>
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this boundary condition applies
- check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
Default:True
C++ Type:bool
Controllable:No
Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
- execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE, ALWAYS.
Default:LINEAR TIMESTEP_END
C++ Type:ExecFlagEnum
Controllable:No
Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE, ALWAYS.
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
Input Files
- (modules/porous_flow/test/tests/aux_kernels/element_normal_except1.i)
- (modules/porous_flow/test/tests/aux_kernels/element_normal_1D_2D.i)
- (modules/porous_flow/examples/multiapp_fracture_flow/3dFracture/fracture_only_aperture_changing.i)
- (modules/porous_flow/test/tests/aux_kernels/element_normal_except2.i)
- (modules/porous_flow/test/tests/aux_kernels/element_normal_2D_3D.i)
- (modules/porous_flow/test/tests/aux_kernels/element_normal_except3.i)