MortarFrictionalPressureVectorAux

Description

The MortarFrictionalPressureVectorAux outputs the frictional pressure vector components using information from the mortar contact solution and its geometry. Nodal information is used to associate the two frictional Lagrange's multiplier vectors in three-dimensions with their corresponding tangent vectors generated at the time the mortar segment mesh is generated. This auxiliary kernel is automatically included in the ContactAction when the user selects three-dimensional, frictional mortar contact. The computation of the frictional pressure vector can be expressed as:

where denotes the frictional pressure vector, and are two frictional Lagrange's multipliers, and and are two mutually perpendicular tangent vectors. Note that the directions and need not be aligned with global axes. This object is an AuxKernel, and is used only for the purpose of output. Note that the Contact action sets this object up automatically, so it is typically not necessary to include this in an input file.

Input example

Creation of auxiliary variables, i.e. frictional pressure vector components:

[AuxVariables]
  [mortar_tangent_x]
    family = LAGRANGE
    order = FIRST
  []
  [mortar_tangent_y]
    family = LAGRANGE
    order = FIRST
  []
  [mortar_tangent_z]
    family = LAGRANGE
    order = FIRST
  []
[]
(modules/contact/test/tests/3d-mortar-contact/frictional-mortar-3d.i)

Creation of component-wise auxiliary kernels:

[AuxKernels]
  [friction_x_component]
    type = MortarFrictionalPressureVectorAux
    primary_boundary = 'bottom_top'
    secondary_boundary = 'top_bottom'
    tangent_one = mortar_tangential_lm
    tangent_two = mortar_tangential_3d_lm
    variable = mortar_tangent_x
    component = 0
    boundary = 'top_bottom'
  []
  [friction_y_component]
    type = MortarFrictionalPressureVectorAux
    primary_boundary = 'bottom_top'
    secondary_boundary = 'top_bottom'
    tangent_one = mortar_tangential_lm
    tangent_two = mortar_tangential_3d_lm
    variable = mortar_tangent_y
    component = 1
    boundary = 'top_bottom'
  []
  [friction_z_component]
    type = MortarFrictionalPressureVectorAux
    primary_boundary = 'bottom_top'
    secondary_boundary = 'top_bottom'
    tangent_one = mortar_tangential_lm
    tangent_two = mortar_tangential_3d_lm
    variable = mortar_tangent_z
    component = 2
    boundary = 'top_bottom'
  []
[]
(modules/contact/test/tests/3d-mortar-contact/frictional-mortar-3d.i)

Input Parameters

  • componentCartesian component of frictional tangent vector

    C++ Type:unsigned int

    Controllable:No

    Description:Cartesian component of frictional tangent vector

  • primary_boundaryThe name of the primary boundary sideset.

    C++ Type:BoundaryName

    Controllable:No

    Description:The name of the primary boundary sideset.

  • secondary_boundaryThe name of the secondary boundary sideset.

    C++ Type:BoundaryName

    Controllable:No

    Description:The name of the secondary boundary sideset.

  • tangent_oneFirst tangent vector Lagrange's multiplier for computing the mortar frictional pressure vector.

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:First tangent vector Lagrange's multiplier for computing the mortar frictional pressure vector.

  • tangent_twoSecond tangent vector Lagrange's multiplier for computing the mortar frictional pressure vector.

    C++ Type:std::vector<VariableName>

    Controllable:No

    Description:Second tangent vector Lagrange's multiplier for computing the mortar frictional pressure vector.

  • variableThe name of the variable that this object applies to

    C++ Type:AuxVariableName

    Controllable:No

    Description:The name of the variable that this object applies to

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this boundary condition applies

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this boundary condition applies

  • check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

  • execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE, ALWAYS.

    Default:TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE, ALWAYS

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE, ALWAYS.

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshTrueWhether to use the displaced mesh to get the mortar interface.

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Whether to use the displaced mesh to get the mortar interface.

Advanced Parameters

Input Files