RigidBodyModes3D

buildconstruction:Undocumented Class

The RigidBodyModes3D has not been documented. The content listed below should be used as a starting point for documenting the class, which includes the typical automatic documentation associated with a MooseObject; however, what is contained is ultimately determined by what is necessary to make the documentation clear for users.

Overview

Example Input File Syntax

Input Parameters

  • disp_xx-displacement

    C++ Type:std::vector<VariableName>

    Options:

    Description:x-displacement

  • disp_yy-displacement

    C++ Type:std::vector<VariableName>

    Options:

    Description:y-displacement

  • disp_zz-displacement

    C++ Type:std::vector<VariableName>

    Options:

    Description:z-displacement

  • subspace_nameFEProblemBase subspace containing rigid body mode vectors

    C++ Type:std::string

    Options:

    Description:FEProblemBase subspace containing rigid body mode vectors

Required Parameters

  • blockThe list of block ids (SubdomainID) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Options:

    Description:The list of block ids (SubdomainID) that this object will be applied

  • boundaryThe list of boundary IDs from the mesh where this boundary condition applies

    C++ Type:std::vector<BoundaryName>

    Options:

    Description:The list of boundary IDs from the mesh where this boundary condition applies

  • execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.

    Default:TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM

    Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.

  • modesNames of the RigidBody3D modes computed here. Select from: trans_x, trans_y, trans_z, rot_x, rot_y, rot_z

    C++ Type:std::vector<std::string>

    Options:

    Description:Names of the RigidBody3D modes computed here. Select from: trans_x, trans_y, trans_z, rot_x, rot_y, rot_z

  • subspace_indicesIndices of FEProblemBase subspace vectors containing rigid body modes

    C++ Type:std::vector<unsigned int>

    Options:

    Description:Indices of FEProblemBase subspace vectors containing rigid body modes

  • unique_node_executeFalseWhen false (default), block restricted objects will have the execute method called multiple times on a single node if the node lies on a interface between two subdomains.

    Default:False

    C++ Type:bool

    Options:

    Description:When false (default), block restricted objects will have the execute method called multiple times on a single node if the node lies on a interface between two subdomains.

Optional Parameters

  • allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

    Default:False

    C++ Type:bool

    Options:

    Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Options:

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Options:

    Description:Set the enabled status of the MooseObject.

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Options:

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Options:

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters