VectorFunctionAux

Auxiliary Kernel that creates and updates a vector field variable by sampling a Function object, via the vectorValue method, through space and time.

Example

The VectorFunctionAux object may be used to populate a vector auxiliary variable for use with objects designed to be coupled to vector variables or for computing vector valued values such as velocity for post processing purposes.

The following partial input file shows an example of populating a vector auxiliary variable using a parsed function.

[AuxVariables]
  [vec]
    family = LAGRANGE_VEC
    order = FIRST
  []
[]

[Functions]
  [function]
    type = ParsedVectorFunction
    value_x = t*x
    value_y = t*y
  []
[]

[AuxKernels]
  [vec]
    type = VectorFunctionAux
    variable = vec
    function = function
    execute_on = 'INITIAL TIMESTEP_END'
  [../]
[]
(test/tests/auxkernels/vector_function_aux/vector_function_aux.i)

Input Parameters

  • functionThe function to use as the value.

    C++ Type:FunctionName

    Options:

    Description:The function to use as the value.

  • variableThe name of the variable that this object applies to

    C++ Type:AuxVariableName

    Options:

    Description:The name of the variable that this object applies to

Required Parameters

  • blockThe list of block ids (SubdomainID) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Options:

    Description:The list of block ids (SubdomainID) that this object will be applied

  • boundaryThe list of boundary IDs from the mesh where this boundary condition applies

    C++ Type:std::vector<BoundaryName>

    Options:

    Description:The list of boundary IDs from the mesh where this boundary condition applies

  • check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

    Default:True

    C++ Type:bool

    Options:

    Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

  • execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE.

    Default:LINEAR TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE

    Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE.

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Options:

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Options:

    Description:Set the enabled status of the MooseObject.

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Options:

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Options:

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

Input Files

References