- level_set_varThe name of level set variable used to represent the interfaceC++ Type:VariableName Description:The name of level set variable used to represent the interface 
LevelSetCutUserObject
XFEM mesh cut by level set function
Overview
This userobject, LevelSetCutUserObject uses a level set field to cut the finite element mesh. The zero level set contour represents the interface.
Example Input File Syntax
[./level_set_cut_uo]
  type = LevelSetCutUserObject
  level_set_var = ls
[../]
Input Parameters
- blockThe list of blocks (ids or names) that this object will be appliedC++ Type:std::vector<SubdomainName> Description:The list of blocks (ids or names) that this object will be applied 
- execute_onXFEM_MARKThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, XFEM_MARK.Default:XFEM_MARK C++ Type:ExecFlagEnum Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, XFEM_MARK. 
- heal_alwaysFalseHeal previous cuts at every time stepDefault:False C++ Type:bool Description:Heal previous cuts at every time step 
- negative_id0The CutSubdomainID corresponding to a non-positive signed distanceDefault:0 C++ Type:unsigned int Description:The CutSubdomainID corresponding to a non-positive signed distance 
- positive_id1The CutSubdomainID corresponding to a positive signed distanceDefault:1 C++ Type:unsigned int Description:The CutSubdomainID corresponding to a positive signed distance 
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.C++ Type:MaterialPropertyName Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character. 
Optional Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).Default:False C++ Type:bool Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable). 
- control_tagsAdds user-defined labels for accessing object parameters via control logic.C++ Type:std::vector<std::string> Description:Adds user-defined labels for accessing object parameters via control logic. 
- enableTrueSet the enabled status of the MooseObject.Default:True C++ Type:bool Description:Set the enabled status of the MooseObject. 
- force_postauxFalseForces the UserObject to be executed in POSTAUXDefault:False C++ Type:bool Description:Forces the UserObject to be executed in POSTAUX 
- force_preauxFalseForces the UserObject to be executed in PREAUXDefault:False C++ Type:bool Description:Forces the UserObject to be executed in PREAUX 
- force_preicFalseForces the UserObject to be executed in PREIC during initial setupDefault:False C++ Type:bool Description:Forces the UserObject to be executed in PREIC during initial setup 
- implicitTrueDetermines whether this object is calculated using an implicit or explicit formDefault:True C++ Type:bool Description:Determines whether this object is calculated using an implicit or explicit form 
- seed0The seed for the master random number generatorDefault:0 C++ Type:unsigned int Description:The seed for the master random number generator 
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.Default:False C++ Type:bool Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.