- coupled_variableThe variable to compute the norm of.C++ Type:std::vector<VariableName> Description:The variable to compute the norm of. 
- functionFunction representing the exact solutionC++ Type:FunctionName Description:Function representing the exact solution 
- variableThe name of the variable that this object applies toC++ Type:AuxVariableName Description:The name of the variable that this object applies to 
ElementL2ErrorFunctionAux
A class for computing the element-wise error (actually error, if you set the value of p to something other than 2) of the difference between an exact solution (typically represented by a ParsedFunction) and the coupled solution variable. The base class implements the compute() function.
Example syntax
[./l2_error_aux]
  type = ElementL2ErrorFunctionAux
  variable = element_l2_error
  # A function representing the exact solution for the solution
  function = exact_fn
  # The nonlinear variable representing the FEM solution
  coupled_variable = u
[../]
A class for computing the element-wise L^2 (Euclidean) error between a function and a coupled variable.
Input Parameters
- blockThe list of blocks (ids or names) that this object will be appliedC++ Type:std::vector<SubdomainName> Description:The list of blocks (ids or names) that this object will be applied 
- boundaryThe list of boundaries (ids or names) from the mesh where this boundary condition appliesC++ Type:std::vector<BoundaryName> Description:The list of boundaries (ids or names) from the mesh where this boundary condition applies 
- check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a meshDefault:True C++ Type:bool Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh 
- execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE.Default:LINEAR TIMESTEP_END C++ Type:ExecFlagEnum Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE. 
- p2The exponent used in the norm.Default:2 C++ Type:double Description:The exponent used in the norm. 
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.C++ Type:MaterialPropertyName Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character. 
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.C++ Type:std::vector<std::string> Description:Adds user-defined labels for accessing object parameters via control logic. 
- enableTrueSet the enabled status of the MooseObject.Default:True C++ Type:bool Description:Set the enabled status of the MooseObject. 
- seed0The seed for the master random number generatorDefault:0 C++ Type:unsigned int Description:The seed for the master random number generator 
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.Default:False C++ Type:bool Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.