- npropNumber of tabulated property values
C++ Type:unsigned int
Description:Number of tabulated property values
ElementPropertyReadFile
User Object to read property data from an external file and assign to elements.
This user object has two modes to operate in, which are toggled using the read_type
parameter.
In element mode a file is read in that contains
nprop
values for each element in the mesh. The element IDs are expected to be consecutive numbers starting at zero.In grain mode a Voronoi tessellation with
ngrain
random centers is created assuming an orthogonal rectangular periodic mesh. A file is read in that containsnprop
values for each grain.In block mode a file is read in that contains
nprop
values for each block in the mesh.nblock
is the number of blocks in the mesh.
Values can be queried from the object by passing in a property ID and an element pointer. In element mode a direct lookup from the data table based on element ID is performed. In grain mode the centroid of the passed in element is taken and the grain ID is determined as the ID of the Voronoi center closest to the element centroid.
Input Parameters
- execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.
Default:TIMESTEP_END
C++ Type:ExecFlagEnum
Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.
- nblock0Number of blocks
Default:0
C++ Type:unsigned int
Description:Number of blocks
- ngrain0Number of grains
Default:0
C++ Type:unsigned int
Description:Number of grains
- prop_file_nameName of the property file name
C++ Type:FileName
Description:Name of the property file name
- rand_seed2000random seed
Default:2000
C++ Type:unsigned int
Description:random seed
- read_typeType of property distribution: element:element by element property grain:voronoi grain structure block:by mesh block
C++ Type:MooseEnum
Description:Type of property distribution: element:element by element property grain:voronoi grain structure block:by mesh block
- rve_typenonePeriodic or non-periodic grain distribution: Default is non-periodic
Default:none
C++ Type:MooseEnum
Description:Periodic or non-periodic grain distribution: Default is non-periodic
Optional Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
Default:False
C++ Type:bool
Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Description:Set the enabled status of the MooseObject.
- force_preauxFalseForces the GeneralUserObject to be executed in PREAUX
Default:False
C++ Type:bool
Description:Forces the GeneralUserObject to be executed in PREAUX
- force_preicFalseForces the GeneralUserObject to be executed in PREIC during initial setup
Default:False
C++ Type:bool
Description:Forces the GeneralUserObject to be executed in PREIC during initial setup
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.