- variable_sizeThe userobject's variable size.
C++ Type:unsigned int
Description:The userobject's variable size.
CrystalPlasticityStateVariable
Description
CrystalPlasticityStateVariable
represents a state variable, such as dislocation density in crystal plasticity system. The initial values of this state variable are either provided in the input file readInitialValueFromInline()
or read from the file readInitialValueFromFile()
. The state variable evolves as is the state variable evolution rate. The can have multiple components, such as where "" are the scale_factor
and are the individual rate components.
Input Parameters
- blockThe list of block ids (SubdomainID) that this object will be applied
C++ Type:std::vector<SubdomainName>
Description:The list of block ids (SubdomainID) that this object will be applied
- group_valuesThe initial values corresponding to each group, i.e. '0.0 1.0 2.0' means 0-4 = 0.0, 4-8 = 1.0 and 8-12 = 2.0
C++ Type:std::vector<double>
Description:The initial values corresponding to each group, i.e. '0.0 1.0 2.0' means 0-4 = 0.0, 4-8 = 1.0 and 8-12 = 2.0
- groupsTo group the initial values on different slip systems 'format: [start end)', i.e.'0 4 8 11' groups 0-3, 4-7 and 8-11
C++ Type:std::vector<unsigned int>
Description:To group the initial values on different slip systems 'format: [start end)', i.e.'0 4 8 11' groups 0-3, 4-7 and 8-11
- intvar_read_typeinline_inputRead from options for initial value of internal variables: Default from .i file
Default:inline_input
C++ Type:MooseEnum
Description:Read from options for initial value of internal variables: Default from .i file
- scale_factorScale factor of individual component.
C++ Type:std::vector<double>
Description:Scale factor of individual component.
- state_variable_file_nameName of the file containing the initial values of slip system resistances
C++ Type:FileName
Description:Name of the file containing the initial values of slip system resistances
- uo_state_var_evol_rate_comp_nameName of state variable evolution rate component property: Same as state variable evolution rate component user object specified in input file.
C++ Type:std::vector<std::string>
Description:Name of state variable evolution rate component property: Same as state variable evolution rate component user object specified in input file.
- zero0Numerical zero for interval variable
Default:0
C++ Type:double
Description:Numerical zero for interval variable
Optional Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
Default:False
C++ Type:bool
Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Description:Determines whether this object is calculated using an implicit or explicit form
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.