- rhie_chow_user_objectThe rhie-chow user-object which is used to determine the face velocity.
C++ Type:UserObjectName
Controllable:No
Description:The rhie-chow user-object which is used to determine the face velocity.
- variableThe name of the variable whose linear system this object contributes to
C++ Type:LinearVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable whose linear system this object contributes to
LinearFVScalarAdvection
This kernel adds the contributions of the scalar advection term to the matrix and right hand side of the scalar equation system for the finite volume SIMPLE segregated solver SIMPLE.
This term is described by present in the scalar equation conservation for an incompressible/weakly-compressible formulation.
For FV, the integral of the advection term of scalar over a cell can be expressed as:
where is the face value of the scalar concentration. An interpolation scheme (e.g. upwind) can be used to compute the face value. This kernel adds the face contribution for each face to the right hand side and matrix.
The volumetric face flux is provided by the RhieChowMassFlux object which uses pressure gradients and the discrete momentum equation to compute face velocities and mass fluxes. For more information on the expression that is used, see SIMPLE.
Input Parameters
- advected_interp_methodupwindThe interpolation to use for the advected quantity. Options are 'upwind', 'average', 'sou' (for second-order upwind), 'min_mod', 'vanLeer', 'quick', 'venkatakrishnan', and 'skewness-corrected' with the default being 'upwind'.
Default:upwind
C++ Type:MooseEnum
Controllable:No
Description:The interpolation to use for the advected quantity. Options are 'upwind', 'average', 'sou' (for second-order upwind), 'min_mod', 'vanLeer', 'quick', 'venkatakrishnan', and 'skewness-corrected' with the default being 'upwind'.
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- force_boundary_executionFalseWhether to force execution of this object on all external boundaries.
Default:False
C++ Type:bool
Controllable:No
Description:Whether to force execution of this object on all external boundaries.
- matrix_onlyFalseWhether this object is only doing assembly to matrices (no vectors)
Default:False
C++ Type:bool
Controllable:No
Description:Whether this object is only doing assembly to matrices (no vectors)
- u_slipThe slip-velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The slip-velocity in the x direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
- v_slipThe slip-velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The slip-velocity in the y direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
- w_slipThe slip-velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The slip-velocity in the z direction. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
Optional Parameters
- absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution
C++ Type:std::vector<TagName>
Controllable:No
Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution
- extra_matrix_tagsThe extra tags for the matrices this Kernel should fill
C++ Type:std::vector<TagName>
Controllable:No
Description:The extra tags for the matrices this Kernel should fill
- extra_vector_tagsThe extra tags for the vectors this Kernel should fill
C++ Type:std::vector<TagName>
Controllable:No
Description:The extra tags for the vectors this Kernel should fill
- matrix_tagssystemThe tag for the matrices this Kernel should fill
Default:system
C++ Type:MultiMooseEnum
Controllable:No
Description:The tag for the matrices this Kernel should fill
- vector_tagsrhsThe tag for the vectors this Kernel should fill
Default:rhs
C++ Type:MultiMooseEnum
Controllable:No
Description:The tag for the vectors this Kernel should fill
Contribution To Tagged Field Data Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
- ghost_layers1The number of layers of elements to ghost.
Default:1
C++ Type:unsigned short
Controllable:No
Description:The number of layers of elements to ghost.
- use_point_neighborsFalseWhether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.
Default:False
C++ Type:bool
Controllable:No
Description:Whether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.