- emit_on_nannoneWhether to raise a warning, an exception (usually triggering a retry with a smaller time step) or an error (ending the simulation)
Default:none
C++ Type:MooseEnum
Controllable:No
Description:Whether to raise a warning, an exception (usually triggering a retry with a smaller time step) or an error (ending the simulation)
- fp_liquidLiquid single-phase fluid properties user object name
C++ Type:UserObjectName
Controllable:No
Description:Liquid single-phase fluid properties user object name
- fp_vaporVapor single-phase fluid properties user object name
C++ Type:UserObjectName
Controllable:No
Description:Vapor single-phase fluid properties user object name
SodiumTwoPhaseFluidProperties
Two-phase sodium fluid properties
Input Parameters
- allow_imperfect_jacobiansFalsetrue to allow unimplemented property derivative terms to be set to zero for the AD API
Default:False
C++ Type:bool
Controllable:No
Description:true to allow unimplemented property derivative terms to be set to zero for the AD API
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- fp_typetwo-phase-fpType of the fluid property object
Default:two-phase-fp
C++ Type:FPType
Controllable:No
Description:Type of the fluid property object
Advanced Parameters
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.