- porosityThe porosity. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:The porosity. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
- pressureThe pressure variable.
C++ Type:VariableName
Unit:(no unit assumed)
Controllable:No
Description:The pressure variable.
- uThe x-component of velocity
C++ Type:VariableName
Unit:(no unit assumed)
Controllable:No
Description:The x-component of velocity
PINSFVRhieChowInterpolator
Performs interpolations and reconstructions of porosity and computes the Rhie-Chow face velocities.
Overview
This object inherits from INSFVRhieChowInterpolator and does all the same operations, but in addition optionally performs successive interpolation-reconstruction operations on the porosity, which in effect is a smoothing operation, helping to create monotone behavior near porosity discontinuities. These interpolation-reconstruction operations are triggered by setting the smoothing_layers
parameter. One reconstruction corresponds to one interpolation to the face and reconstruction back to the center, effectively increasing the "stencil" of the porosity by one layer per smoothing_layer
. If performing smoothing_layers on the porosity, the input porosity functor cannot be a MOOSE variable or a function of a MOOSE variable, as smoothing_layers
would then require algebraic ghosting of the solution vectors.
Input Parameters
- a_uFor simulations in which the advecting velocities are aux variables, this parameter must be supplied. It represents the on-diagonal coefficients for the 'x' component velocity, solved via the Navier-Stokes equations. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:For simulations in which the advecting velocities are aux variables, this parameter must be supplied. It represents the on-diagonal coefficients for the 'x' component velocity, solved via the Navier-Stokes equations. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
- a_vFor simulations in which the advecting velocities are aux variables, this parameter must be supplied when the mesh dimension is greater than 1. It represents the on-diagonal coefficients for the 'y' component velocity, solved via the Navier-Stokes equations. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:For simulations in which the advecting velocities are aux variables, this parameter must be supplied when the mesh dimension is greater than 1. It represents the on-diagonal coefficients for the 'y' component velocity, solved via the Navier-Stokes equations. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
- a_wFor simulations in which the advecting velocities are aux variables, this parameter must be supplied when the mesh dimension is greater than 2. It represents the on-diagonal coefficients for the 'z' component velocity, solved via the Navier-Stokes equations. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
C++ Type:MooseFunctorName
Unit:(no unit assumed)
Controllable:No
Description:For simulations in which the advecting velocities are aux variables, this parameter must be supplied when the mesh dimension is greater than 2. It represents the on-diagonal coefficients for the 'z' component velocity, solved via the Navier-Stokes equations. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- correct_volumetric_forceFalseFlag to activate volume force corrections.
Default:False
C++ Type:bool
Controllable:No
Description:Flag to activate volume force corrections.
- disp_xThe x-component of displacement
C++ Type:VariableName
Unit:(no unit assumed)
Controllable:No
Description:The x-component of displacement
- disp_yThe y-component of displacement
C++ Type:VariableName
Unit:(no unit assumed)
Controllable:No
Description:The y-component of displacement
- disp_zThe z-component of displacement
C++ Type:VariableName
Unit:(no unit assumed)
Controllable:No
Description:The z-component of displacement
- matrix_onlyFalseWhether this object is only doing assembly to matrices (no vectors)
Default:False
C++ Type:bool
Controllable:No
Description:Whether this object is only doing assembly to matrices (no vectors)
- smoothing_layers0The number of interpolation-reconstruction operations to perform on the porosity
Default:0
C++ Type:unsigned short
Controllable:No
Description:The number of interpolation-reconstruction operations to perform on the porosity
- vThe y-component of velocity
C++ Type:VariableName
Unit:(no unit assumed)
Controllable:No
Description:The y-component of velocity
- velocity_interp_methodrcThe interpolation to use for the velocity. Options are 'average' and 'rc' which stands for Rhie-Chow. The default is Rhie-Chow.
Default:rc
C++ Type:MooseEnum
Controllable:No
Description:The interpolation to use for the velocity. Options are 'average' and 'rc' which stands for Rhie-Chow. The default is Rhie-Chow.
- volume_force_correction_methodforce-consistentThe method used for correcting the Rhie-Chow coefficients for a volume force.
Default:force-consistent
C++ Type:MooseEnum
Controllable:No
Description:The method used for correcting the Rhie-Chow coefficients for a volume force.
- volumetric_force_functorsThe names of the functors with the volumetric force sources. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
C++ Type:std::vector<MooseFunctorName>
Unit:(no unit assumed)
Controllable:No
Description:The names of the functors with the volumetric force sources. A functor is any of the following: a variable, a functor material property, a function, a postprocessor or a number.
- wThe z-component of velocity
C++ Type:VariableName
Unit:(no unit assumed)
Controllable:No
Description:The z-component of velocity
Optional Parameters
- absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution
C++ Type:std::vector<TagName>
Controllable:No
Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution
- extra_matrix_tagsThe extra tags for the matrices this Kernel should fill
C++ Type:std::vector<TagName>
Controllable:No
Description:The extra tags for the matrices this Kernel should fill
- extra_vector_tagsThe extra tags for the vectors this Kernel should fill
C++ Type:std::vector<TagName>
Controllable:No
Description:The extra tags for the vectors this Kernel should fill
- matrix_tagssystemThe tag for the matrices this Kernel should fill
Default:system
C++ Type:MultiMooseEnum
Controllable:No
Description:The tag for the matrices this Kernel should fill
- vector_tagsnontimeThe tag for the vectors this Kernel should fill
Default:nontime
C++ Type:MultiMooseEnum
Controllable:No
Description:The tag for the vectors this Kernel should fill
Contribution To Tagged Field Data Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
Default:False
C++ Type:bool
Controllable:No
Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
- execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.
Default:0
C++ Type:int
Controllable:No
Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.
- force_postauxFalseForces the UserObject to be executed in POSTAUX
Default:False
C++ Type:bool
Controllable:No
Description:Forces the UserObject to be executed in POSTAUX
- force_preauxFalseForces the UserObject to be executed in PREAUX
Default:False
C++ Type:bool
Controllable:No
Description:Forces the UserObject to be executed in PREAUX
Execution Scheduling Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Material Property Retrieval Parameters
- pull_all_nonlocal_aFalseWhether to pull all nonlocal 'a' coefficient data to our process. Note that 'nonlocal' means elements that we have access to (this may not be all the elements in the mesh if the mesh is distributed) but that we do not own.
Default:False
C++ Type:bool
Controllable:No
Description:Whether to pull all nonlocal 'a' coefficient data to our process. Note that 'nonlocal' means elements that we have access to (this may not be all the elements in the mesh if the mesh is distributed) but that we do not own.