NSPressurePin

Pins the pressure after a solve

Overview

The NSPressurePin can pin the pressure in two modes:

  • by offsetting the pressure variable to make it have an average equal to the "phi0" parameter value

  • by offsetting the pressure variable to make its value equal to the "phi0" parameter value in the element containing the point specified by the "point" parameter.

commentnote

In the NavierStokesFV Action, a NSPressurePin can be used by setting the "pinned_pressure_type" parameter to average-uo or point-value-uo respectively.

Input Parameters

  • pin_typeHow to pin the pressure

    C++ Type:MooseEnum

    Options:point-value, average

    Controllable:No

    Description:How to pin the pressure

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • phi00Pressure pin value

    Default:0

    C++ Type:PostprocessorName

    Unit:(no unit assumed)

    Controllable:No

    Description:Pressure pin value

  • pointThe XYZ coordinates of a point inside an element where the pinned value shall be enforced.

    C++ Type:libMesh::Point

    Controllable:No

    Description:The XYZ coordinates of a point inside an element where the pinned value shall be enforced.

  • pressure_averageA postprocessor that computes the average of the pressure variable

    C++ Type:PostprocessorName

    Unit:(no unit assumed)

    Controllable:No

    Description:A postprocessor that computes the average of the pressure variable

  • variablepressurePressure variable

    Default:pressure

    C++ Type:NonlinearVariableName

    Unit:(no unit assumed)

    Controllable:No

    Description:Pressure variable

Optional Parameters

  • allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

    Default:False

    C++ Type:bool

    Controllable:No

    Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

  • execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

    Default:TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:INITIAL, LINEAR_CONVERGENCE, NONLINEAR, NONLINEAR_CONVERGENCE, POSTCHECK, TIMESTEP_END, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, MULTIAPP_FIXED_POINT_CONVERGENCE, FINAL, CUSTOM

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

  • execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

    Default:0

    C++ Type:int

    Controllable:No

    Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

  • force_postauxFalseForces the UserObject to be executed in POSTAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in POSTAUX

  • force_preauxFalseForces the UserObject to be executed in PREAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREAUX

Execution Scheduling Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Material Property Retrieval Parameters