RANFSNormalMechanicalContact

Enforces the zero penetration constraint using the Reduced Active Nonlinear Function Set (RANFS) scheme. The algorithm is as follows: do a min comparison between the penetration and the Lagrange Multiplier (LM) associated with the zero penetration constraint. If the penetration (properly signed) is less than the LM, then we replace the non-linear residual equation for the secondary node with the zero-penetration constraint equation (represented simply by the gap). In this way the gap is required to be zero.

Advantages of the RANFS scheme:

  • No Lagrange Multipliers, e.g. no saddle-point and consequently we are free to use preconditioners like AMG

  • No penalty term, so no introduction of ill conditioning into the matrix

  • Exact satisfaction of the constraints

The RANFSNormalMechanicalContact object includes ping-ponging protection. It detects when a secondary node has alternated back and forth between two different element faces a sufficient number of times (currently face1-face2-face1-face2-face1) and then fixes the issue by applying more RANFS Explicitly, we apply a number of equality constraints equal to the mesh dimension tying together the locations of the secondary node and the nearest primary node (which we assert is a node that both primary faces involved in the ping-pong share). This ping-ponging protection is necessary for solving step 19 of the full-bouncing-block-ranfs test. Without the protection the solve does not converge and the time-step gets cut.

Applies the Reduced Active Nonlinear Function Set scheme in which the secondary node's non-linear residual function is replaced by the zero penetration constraint equation when the constraint is active

Input Parameters

  • componentThe force component constraint that this object is supplying

    C++ Type:MooseEnum

    Options:x, y, z

    Controllable:No

    Description:The force component constraint that this object is supplying

  • displacementsThe displacements appropriate for the simulation geometry and coordinate system

    C++ Type:std::vector<VariableName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The displacements appropriate for the simulation geometry and coordinate system

  • variableThe name of the variable that this residual object operates on

    C++ Type:NonlinearVariableName

    Unit:(no unit assumed)

    Controllable:No

    Description:The name of the variable that this residual object operates on

Required Parameters

  • matrix_onlyFalseWhether this object is only doing assembly to matrices (no vectors)

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether this object is only doing assembly to matrices (no vectors)

  • normal_smoothing_distanceDistance from edge in parametric coordinates over which to smooth contact normal

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:Distance from edge in parametric coordinates over which to smooth contact normal

  • normal_smoothing_methodMethod to use to smooth normals (edge_based|nodal_normal_based)

    C++ Type:std::string

    Controllable:No

    Description:Method to use to smooth normals (edge_based|nodal_normal_based)

  • orderFIRSTThe finite element order used for projections

    Default:FIRST

    C++ Type:MooseEnum

    Options:FIRST, SECOND, THIRD, FOURTH

    Controllable:No

    Description:The finite element order used for projections

  • ping_pong_protectionFalseWhether to protect against ping-ponging, e.g. the oscillation of the secondary node between two different primary faces, by tying the secondary node to the edge between the involved primary faces

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether to protect against ping-ponging, e.g. the oscillation of the secondary node between two different primary faces, by tying the secondary node to the edge between the involved primary faces

  • primaryThe boundary ID associated with the primary side

    C++ Type:BoundaryName

    Controllable:No

    Description:The boundary ID associated with the primary side

  • primary_variableThe variable on the primary side of the domain

    C++ Type:std::vector<VariableName>

    Unit:(no unit assumed)

    Controllable:No

    Description:The variable on the primary side of the domain

  • secondaryThe boundary ID associated with the secondary side

    C++ Type:BoundaryName

    Controllable:No

    Description:The boundary ID associated with the secondary side

  • tangential_toleranceTangential distance to extend edges of contact surfaces

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:Tangential distance to extend edges of contact surfaces

Optional Parameters

  • absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution

  • extra_matrix_tagsThe extra tags for the matrices this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the matrices this Kernel should fill

  • extra_vector_tagsThe extra tags for the vectors this Kernel should fill

    C++ Type:std::vector<TagName>

    Controllable:No

    Description:The extra tags for the vectors this Kernel should fill

  • matrix_tagssystemThe tag for the matrices this Kernel should fill

    Default:system

    C++ Type:MultiMooseEnum

    Options:nontime, system

    Controllable:No

    Description:The tag for the matrices this Kernel should fill

  • vector_tagsnontimeThe tag for the vectors this Kernel should fill

    Default:nontime

    C++ Type:MultiMooseEnum

    Options:nontime, time

    Controllable:No

    Description:The tag for the vectors this Kernel should fill

Contribution To Tagged Field Data Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshTrueWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters