CurrentDensity / ADCurrentDensity

Calculates the current density vector field (in A/m^2) when given electrostatic potential (electrostatic = true, default) or electric field.

Overview

CurrentDensity and ADCurrentDensity allow for the calculation of the electric current density given by

where

  • is the current density (SI units of A/m),

  • is the electrical conductivity (SI units of S/m), and

  • is the electric field (SI units of V/m).

The electric field can be determined either directly via an electromagnetic field calculation (in which case, the "electrostatic" parameter should be set to false), or calculated via the electrostatic potential , where

Note that calculation via the electrostatic potential is the default behavior. MOOSE errors will be thrown if the inappropriate coupled variable is provided, given the setting for the "electrostatic" boolean parameter.

Additionally, note that the electrical conductivity must be provided as a material property for the block(s) this kernel is being applied to. The user can use, e.g., GenericConstantMaterial / ADGenericConstantMaterial, GenericFunctionMaterial, or one of their AD counterparts. The user must also set the "prop_names" parameter of the chosen object to electrical_conductivity.

Example Input File Syntax

[AuxKernels<<<{"href": "../../syntax/AuxKernels/index.html"}>>>]
  [current_density]
    type = ADCurrentDensity<<<{"description": "Calculates the current density vector field (in A/m^2) when given electrostatic potential (electrostatic = true, default) or electric field.", "href": "CurrentDensity.html"}>>>
    variable<<<{"description": "The name of the variable that this object applies to"}>>> = J
    potential<<<{"description": "Electrostatic potential variable"}>>> = potential
  []
[]
(moose/modules/electromagnetics/test/tests/auxkernels/current_density/current_density.i)

Input Parameters

  • variableThe name of the variable that this object applies to

    C++ Type:AuxVariableName

    Unit:(no unit assumed)

    Controllable:No

    Description:The name of the variable that this object applies to

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • boundaryThe list of boundaries (ids or names) from the mesh where this object applies

    C++ Type:std::vector<BoundaryName>

    Controllable:No

    Description:The list of boundaries (ids or names) from the mesh where this object applies

  • check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh

  • electric_fieldElectric field variable (electromagnetic)

    C++ Type:std::vector<VariableName>

    Unit:(no unit assumed)

    Controllable:No

    Description:Electric field variable (electromagnetic)

  • electrostaticTrueWhether the electric field is based on electrostatic potential or is fully electromagnetic (default = TRUE)

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Whether the electric field is based on electrostatic potential or is fully electromagnetic (default = TRUE)

  • execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

    Default:LINEAR TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:XFEM_MARK, NONE, INITIAL, LINEAR, LINEAR_CONVERGENCE, NONLINEAR, NONLINEAR_CONVERGENCE, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, MULTIAPP_FIXED_POINT_CONVERGENCE, FINAL, CUSTOM, PRE_DISPLACE

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

  • potentialElectrostatic potential variable

    C++ Type:std::vector<VariableName>

    Unit:(no unit assumed)

    Controllable:No

    Description:Electrostatic potential variable

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • search_methodnearest_node_connected_sidesChoice of search algorithm. All options begin by finding the nearest node in the primary boundary to a query point in the secondary boundary. In the default nearest_node_connected_sides algorithm, primary boundary elements are searched iff that nearest node is one of their nodes. This is fast to determine via a pregenerated node-to-elem map and is robust on conforming meshes. In the optional all_proximate_sides algorithm, primary boundary elements are searched iff they touch that nearest node, even if they are not topologically connected to it. This is more CPU-intensive but is necessary for robustness on any boundary surfaces which has disconnections (such as Flex IGA meshes) or non-conformity (such as hanging nodes in adaptively h-refined meshes).

    Default:nearest_node_connected_sides

    C++ Type:MooseEnum

    Options:nearest_node_connected_sides, all_proximate_sides

    Controllable:No

    Description:Choice of search algorithm. All options begin by finding the nearest node in the primary boundary to a query point in the secondary boundary. In the default nearest_node_connected_sides algorithm, primary boundary elements are searched iff that nearest node is one of their nodes. This is fast to determine via a pregenerated node-to-elem map and is robust on conforming meshes. In the optional all_proximate_sides algorithm, primary boundary elements are searched iff they touch that nearest node, even if they are not topologically connected to it. This is more CPU-intensive but is necessary for robustness on any boundary surfaces which has disconnections (such as Flex IGA meshes) or non-conformity (such as hanging nodes in adaptively h-refined meshes).

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Material Property Retrieval Parameters