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1 : // The libMesh Finite Element Library. 2 : // Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner 3 : 4 : // This library is free software; you can redistribute it and/or 5 : // modify it under the terms of the GNU Lesser General Public 6 : // License as published by the Free Software Foundation; either 7 : // version 2.1 of the License, or (at your option) any later version. 8 : 9 : // This library is distributed in the hope that it will be useful, 10 : // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 : // Lesser General Public License for more details. 13 : 14 : // You should have received a copy of the GNU Lesser General Public 15 : // License along with this library; if not, write to the Free Software 16 : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 17 : 18 : 19 : 20 : #ifndef LIBMESH_QUADRATURE_GRID_H 21 : #define LIBMESH_QUADRATURE_GRID_H 22 : 23 : // Local includes 24 : #include "libmesh/quadrature.h" 25 : 26 : namespace libMesh 27 : { 28 : 29 : /** 30 : * This class creates quadrature points on a uniform grid with 31 : * order+1 intervals per edge. On edges, quadrilaterals, and 32 : * hexahedra, the points are the midpoints of the grid cells, giving 33 : * (order+1)^dim points. On triangles, tetrahedra, and pyramids, the 34 : * element is uniformly refined into congruent or equal-volume 35 : * triangles or tetrahedra, and the points are their centroids: 36 : * (order+1)^2 points on triangles, (order+1)^3 on tetrahedra, and 37 : * 2*(order+1)^3 on pyramids. Prisms use the tensor product of the 38 : * edge and triangle rules. In every case all points are strictly 39 : * interior and have equal weights, and linear functions are 40 : * integrated exactly. 41 : * 42 : * Unlike most libMesh quadrature rules, QGrid does *not* reduce the 43 : * integration error exponentially on smooth functions as you increase 44 : * the quadrature order. Instead, it reduces the error quadratically. 45 : * However, this error reduction is more reliable on non-smooth 46 : * functions. 47 : * 48 : * This quadrature type may be useful if you are integrating functions 49 : * which have discontinuities or discontinuous derivatives on scales 50 : * smaller than your element size. 51 : * 52 : * \author Roy Stogner 53 : * \date 2005 54 : * \brief Implements grid-based quadrature rules suitable for non-smooth functions. 55 : */ 56 : class QGrid final : public QBase 57 : { 58 : public: 59 : 60 : /** 61 : * Constructor. Declares the order of the quadrature rule. 62 : */ 63 160972 : QGrid (unsigned int dim, 64 160972 : Order order=INVALID_ORDER) : 65 160972 : QBase(dim, order) 66 : { 67 160972 : if (dim == 1) 68 2689 : init(EDGE2); 69 160972 : } 70 : 71 : /** 72 : * Copy/move ctor, copy/move assignment operator, and destructor are 73 : * all explicitly defaulted for this simple class. 74 : */ 75 0 : QGrid (const QGrid &) = default; 76 : QGrid (QGrid &&) = default; 77 : QGrid & operator= (const QGrid &) = default; 78 : QGrid & operator= (QGrid &&) = default; 79 161138 : virtual ~QGrid() = default; 80 : 81 : /** 82 : * \returns \p QGRID. 83 : */ 84 : virtual QuadratureType type() const override; 85 : 86 : virtual std::unique_ptr<QBase> clone() const override; 87 : 88 : private: 89 : 90 : virtual void init_1D () override; 91 : virtual void init_2D () override; 92 : virtual void init_3D () override; 93 : }; 94 : 95 : } // namespace libMesh 96 : 97 : #endif // LIBMESH_QUADRATURE_GRID_H