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1 : // The libMesh Finite Element Library. 2 : // Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner 3 : 4 : // This library is free software; you can redistribute it and/or 5 : // modify it under the terms of the GNU Lesser General Public 6 : // License as published by the Free Software Foundation; either 7 : // version 2.1 of the License, or (at your option) any later version. 8 : 9 : // This library is distributed in the hope that it will be useful, 10 : // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 : // Lesser General Public License for more details. 13 : 14 : // You should have received a copy of the GNU Lesser General Public 15 : // License along with this library; if not, write to the Free Software 16 : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 17 : 18 : 19 : 20 : #ifndef LIBMESH_FACE_QUAD9_H 21 : #define LIBMESH_FACE_QUAD9_H 22 : 23 : // Local includes 24 : #include "libmesh/libmesh_common.h" 25 : #include "libmesh/fe_reference_element_traits.h" 26 : #include "libmesh/face_quad.h" 27 : 28 : namespace libMesh 29 : { 30 : 31 : /** 32 : * The \p QUAD9 is an element in 2D composed of 9 nodes. 33 : * It is numbered like this: 34 : * \verbatim 35 : * 3 6 2 36 : * QUAD9: o-----o-----o 37 : * | | eta 38 : * | 8 | ^ 39 : * 7 o o o 5 | 40 : * | | | 41 : * | | o---> xi 42 : * o-----o-----o 43 : * 0 4 1 44 : * \endverbatim 45 : * (xi, eta) in [-1,1]^2 are the reference element coordinates associated with 46 : * the given numbering. 47 : * 48 : * \author Benjamin S. Kirk 49 : * \date 2002 50 : * \brief A 2D quadrilateral element with 9 nodes. 51 : */ 52 : class Quad9 : public Quad 53 : { 54 : public: 55 : 56 : /** 57 : * Constructor. By default this element has no parent. 58 : */ 59 : explicit 60 22066770 : Quad9 (Elem * p=nullptr) : 61 22066770 : Quad(num_nodes, p, _nodelinks_data) {} 62 : 63 : Quad9 (Quad9 &&) = delete; 64 : Quad9 (const Quad9 &) = delete; 65 : Quad9 & operator= (const Quad9 &) = delete; 66 : Quad9 & operator= (Quad9 &&) = delete; 67 22393806 : virtual ~Quad9() = default; 68 : 69 : /** 70 : * \returns \p QUAD9. 71 : */ 72 1685569070 : virtual ElemType type () const override { return QUAD9; } 73 : 74 : /** 75 : * \returns 9. 76 : */ 77 698446139 : virtual unsigned int n_nodes() const override { return 9; } 78 : 79 : /** 80 : * \returns 4. 81 : */ 82 472043 : virtual unsigned int n_sub_elem() const override { return 4; } 83 : 84 : /** 85 : * \returns \p true if the specified (local) node number is a vertex. 86 : */ 87 : virtual bool is_vertex(const unsigned int i) const override; 88 : 89 : /** 90 : * \returns \p true if the specified (local) node number is an edge. 91 : */ 92 : virtual bool is_edge(const unsigned int i) const override; 93 : 94 : /** 95 : * \returns \p true if the specified (local) node number is a face. 96 : */ 97 : virtual bool is_face(const unsigned int i) const override; 98 : 99 : /** 100 : * \returns \p true if the specified (local) node number is on the 101 : * specified side. 102 : */ 103 : virtual bool is_node_on_side(const unsigned int n, 104 : const unsigned int s) const override; 105 : 106 : virtual std::vector<unsigned int> nodes_on_side(const unsigned int s) const override; 107 : 108 : virtual std::vector<unsigned int> nodes_on_edge(const unsigned int e) const override; 109 : 110 : /** 111 : * \returns \p true if the specified (local) node number is on the 112 : * specified edge (== is_node_on_side in 2D). 113 : */ 114 6480 : virtual bool is_node_on_edge(const unsigned int n, 115 : const unsigned int e) const override 116 6480 : { return this->is_node_on_side(n,e); } 117 : 118 : /** 119 : * \returns \p true if the element map is definitely affine within 120 : * numerical tolerances. 121 : */ 122 : virtual bool has_affine_map () const override; 123 : 124 : /** 125 : * \returns SECOND. 126 : */ 127 : virtual Order default_order() const override; 128 : 129 : /** 130 : * Don't hide Elem::key() defined in the base class. 131 : */ 132 : using Elem::key; 133 : 134 : /** 135 : * \returns An id associated with the \p s side of this element. 136 : * The id is not necessarily unique, but should be close. 137 : * 138 : * We reimplement this method here for the \p Quad9 since we can 139 : * use the center node of each edge to provide a perfect (unique) 140 : * key. 141 : */ 142 : virtual dof_id_type key (const unsigned int s) const override; 143 : 144 : /** 145 : * Compute a unique key for this element which is suitable for 146 : * hashing (not necessarily unique, but close). The key is based 147 : * solely on the mid-face node's global id, to be consistent with 3D 148 : * elements that have Quad9 faces (Hex27, Prism18, etc.). 149 : */ 150 : virtual dof_id_type key () const override; 151 : 152 : /** 153 : * \returns \p Quad9::side_nodes_map[side][side_node] after doing some range checking. 154 : */ 155 : virtual unsigned int local_side_node(unsigned int side, 156 : unsigned int side_node) const override; 157 : 158 : virtual std::unique_ptr<Elem> build_side_ptr (const unsigned int i) override; 159 : 160 : /** 161 : * Rebuilds an EDGE3 coincident with face i. 162 : */ 163 : virtual void build_side_ptr (std::unique_ptr<Elem> & elem, 164 : const unsigned int i) override; 165 : 166 : // Avoid hiding deprecated version with different signature 167 : using Elem::build_side_ptr; 168 : 169 : virtual void connectivity(const unsigned int sf, 170 : const IOPackage iop, 171 : std::vector<dof_id_type> & conn) const override; 172 : 173 : /** 174 : * \returns 2 for edge nodes and 4 for the face node. 175 : */ 176 : virtual unsigned int n_second_order_adjacent_vertices (const unsigned int n) const override; 177 : 178 : /** 179 : * \returns The element-local number of the \f$ v^{th} \f$ vertex 180 : * that defines the \f$ n^{th} \f$ second-order node. 181 : * 182 : * \note \p n is counted as depicted above, \f$ 4 \le n < 8 \f$. 183 : */ 184 : virtual unsigned short int second_order_adjacent_vertex (const unsigned int n, 185 : const unsigned int v) const override; 186 : 187 : /** 188 : * \returns The child number \p c and element-local index \p v of the 189 : * \f$ n^{th} \f$ second-order node on the parent element. See 190 : * elem.h for further details. 191 : */ 192 : virtual std::pair<unsigned short int, unsigned short int> 193 : second_order_child_vertex (const unsigned int n) const override; 194 : 195 : /** 196 : * Geometric constants for Quad9. 197 : */ 198 : static const int num_nodes = 9; 199 : static const int nodes_per_side = 3; 200 : 201 : /** 202 : * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to 203 : * element node numbers. 204 : */ 205 : static const ReferenceElementTable<num_sides, nodes_per_side> side_nodes_map; 206 : 207 : /** 208 : * An optimized method for approximating the area of a 209 : * QUAD9 using quadrature. 210 : */ 211 : virtual Real volume () const override; 212 : 213 : /** 214 : * \returns A bounding box (not necessarily the minimal bounding box) 215 : * containing the geometric element. 216 : */ 217 : virtual BoundingBox loose_bounding_box () const override; 218 : 219 : virtual void permute(unsigned int perm_num) override final; 220 : 221 : virtual void flip(BoundaryInfo *) override final; 222 : 223 : unsigned int center_node_on_side(const unsigned short side) const override final; 224 : 225 : ElemType side_type (const unsigned int s) const override final; 226 : 227 : protected: 228 : 229 : /** 230 : * Data for links to nodes. 231 : */ 232 : Node * _nodelinks_data[num_nodes]; 233 : 234 : 235 : 236 : #ifdef LIBMESH_ENABLE_AMR 237 : 238 : /** 239 : * Matrix used to create the elements children. 240 : */ 241 12311020 : virtual Real embedding_matrix (const unsigned int i, 242 : const unsigned int j, 243 : const unsigned int k) const override 244 12311020 : { return _embedding_matrix[i][j][k]; } 245 : 246 : /** 247 : * Matrix that computes new nodal locations/solution values 248 : * from current nodes/solution. 249 : */ 250 : static const Real _embedding_matrix[num_children][num_nodes][num_nodes]; 251 : 252 6757230 : LIBMESH_ENABLE_TOPOLOGY_CACHES; 253 : 254 : #endif // LIBMESH_ENABLE_AMR 255 : 256 : }; 257 : 258 : } // namespace libMesh 259 : 260 : 261 : #endif // LIBMESH_FACE_QUAD9_H