LCOV - code coverage report
Current view: top level - include/geom - cell_hex20.h (source / functions) Hit Total Coverage
Test: libMesh/libmesh: #4554 (5a536d) with base 54e0d5 Lines: 9 12 75.0 %
Date: 2026-09-16 12:37:14 Functions: 8 10 80.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // The libMesh Finite Element Library.
       2             : // Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
       3             : 
       4             : // This library is free software; you can redistribute it and/or
       5             : // modify it under the terms of the GNU Lesser General Public
       6             : // License as published by the Free Software Foundation; either
       7             : // version 2.1 of the License, or (at your option) any later version.
       8             : 
       9             : // This library is distributed in the hope that it will be useful,
      10             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      12             : // Lesser General Public License for more details.
      13             : 
      14             : // You should have received a copy of the GNU Lesser General Public
      15             : // License along with this library; if not, write to the Free Software
      16             : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      17             : 
      18             : 
      19             : 
      20             : #ifndef LIBMESH_CELL_HEX20_H
      21             : #define LIBMESH_CELL_HEX20_H
      22             : 
      23             : // Local includes
      24             : #include "libmesh/cell_hex.h"
      25             : #include "libmesh/fe_reference_element_traits.h"
      26             : 
      27             : namespace libMesh
      28             : {
      29             : 
      30             : /**
      31             :  * The \p Hex20 is an element in 3D composed of 20 nodes.  It is
      32             :  * numbered like this:
      33             :  *
      34             :  * \verbatim
      35             :  *   HEX20:      7              18             6
      36             :  *               o--------------o--------------o
      37             :  *              /:                            /|
      38             :  *             / :                           / |
      39             :  *            /  :                          /  |
      40             :  *         19/   :                       17/   |
      41             :  *          o    :                        o    |
      42             :  *         /     :                       /     |
      43             :  *        /    15o                      /    14o
      44             :  *       /       :                     /       |           zeta
      45             :  *     4/        :    16             5/        |            ^   eta (into page)
      46             :  *     o--------------o--------------o         |            | /
      47             :  *     |         :                   |         |            |/
      48             :  *     |         :                   |         |            o---> xi
      49             :  *     |         :              10   |         |
      50             :  *     |        3o..............o....|.........o
      51             :  *     |        .                    |        / 2
      52             :  *     |       .                   13|       /
      53             :  *  12 o      .                      o      /
      54             :  *     |     .                       |     /
      55             :  *     |  11o                        |    o
      56             :  *     |   .                         |   / 9
      57             :  *     |  .                          |  /
      58             :  *     | .                           | /
      59             :  *     |.                            |/
      60             :  *     o--------------o--------------o
      61             :  *     0              8              1
      62             :  * \endverbatim
      63             :  *
      64             :  * (xi, eta, zeta) in [-1,1]^3 are the reference element coordinates
      65             :  * associated with the given numbering.
      66             :  *
      67             :  * \author Benjamin S. Kirk
      68             :  * \date 2002
      69             :  * \brief A 3D hexahedral element with 20 nodes.
      70             :  */
      71             : class Hex20 final : public Hex
      72             : {
      73             : public:
      74             : 
      75             :   /**
      76             :    * Constructor.  By default this element has no parent.
      77             :    */
      78             :   explicit
      79        6660 :   Hex20 (Elem * p=nullptr) :
      80        6660 :     Hex(num_nodes, p, _nodelinks_data)
      81        6660 :   {}
      82             : 
      83             :   Hex20 (Hex20 &&) = delete;
      84             :   Hex20 (const Hex20 &) = delete;
      85             :   Hex20 & operator= (const Hex20 &) = delete;
      86             :   Hex20 & operator= (Hex20 &&) = delete;
      87       11409 :   virtual ~Hex20() = default;
      88             : 
      89             :   /**
      90             :    * \returns \p HEX20.
      91             :    */
      92   240784467 :   virtual ElemType type () const override { return HEX20; }
      93             : 
      94             :   /**
      95             :    * \returns 20.
      96             :    */
      97   122225772 :   virtual unsigned int n_nodes() const override { return num_nodes; }
      98             : 
      99             :   /**
     100             :    * \returns 1.
     101             :    */
     102           0 :   virtual unsigned int n_sub_elem() const override { return 1; }
     103             : 
     104             :   /**
     105             :    * \returns \p true if the specified (local) node number is a vertex.
     106             :    */
     107             :   virtual bool is_vertex(const unsigned int i) const override;
     108             : 
     109             :   /**
     110             :    * \returns \p true if the specified (local) node number is an edge.
     111             :    */
     112             :   virtual bool is_edge(const unsigned int i) const override;
     113             : 
     114             :   /**
     115             :    * \returns \p true if the specified (local) node number is a face.
     116             :    */
     117             :   virtual bool is_face(const unsigned int i) const override;
     118             : 
     119             :   /**
     120             :    * \returns \p true if the specified (local) node number is on the
     121             :    * specified side.
     122             :    */
     123             :   virtual bool is_node_on_side(const unsigned int n,
     124             :                                const unsigned int s) const override;
     125             : 
     126             :   virtual std::vector<unsigned int> nodes_on_side(const unsigned int s) const override;
     127             : 
     128             :   virtual std::vector<unsigned int> nodes_on_edge(const unsigned int e) const override;
     129             : 
     130             :   /**
     131             :    * \returns \p true if the specified (local) node number is on the
     132             :    * specified edge.
     133             :    */
     134             :   virtual bool is_node_on_edge(const unsigned int n,
     135             :                                const unsigned int e) const override;
     136             : 
     137             :   /**
     138             :    * \returns \p true if the element map is definitely affine within
     139             :    * numerical tolerances.
     140             :    */
     141             :   virtual bool has_affine_map () const override;
     142             : 
     143             :   /**
     144             :    * \returns SECOND.
     145             :    */
     146             :   virtual Order default_order() const override;
     147             : 
     148             :   /**
     149             :    * \returns \p Hex20::side_nodes_map[side][side_node] after doing some range checking.
     150             :    */
     151             :   virtual unsigned int local_side_node(unsigned int side,
     152             :                                        unsigned int side_node) const override;
     153             : 
     154             :   /**
     155             :    * \returns \p Hex20::edge_nodes_map[edge][edge_node] after doing some range checking.
     156             :    */
     157             :   virtual unsigned int local_edge_node(unsigned int edge,
     158             :                                        unsigned int edge_node) const override;
     159             : 
     160             :   /**
     161             :    * Builds a \p QUAD8 built coincident with face i.
     162             :    * The \p std::unique_ptr<Elem> handles the memory aspect.
     163             :    */
     164             :   virtual std::unique_ptr<Elem> build_side_ptr (const unsigned int i) override;
     165             : 
     166             :   /**
     167             :    * Rebuilds a \p QUAD8 built coincident with face i.
     168             :    */
     169             :   virtual void build_side_ptr (std::unique_ptr<Elem> & elem,
     170             :                                const unsigned int i) override;
     171             : 
     172             :   // Avoid hiding deprecated version with different signature
     173             :   using Elem::build_side_ptr;
     174             : 
     175             :   /**
     176             :    * Builds a \p EDGE3 built coincident with edge i.
     177             :    * The \p std::unique_ptr<Elem> handles the memory aspect.
     178             :    */
     179             :   virtual std::unique_ptr<Elem> build_edge_ptr (const unsigned int i) override;
     180             : 
     181             :   /**
     182             :    * Rebuilds a \p EDGE3 built coincident with edge i.
     183             :    */
     184             :   virtual void build_edge_ptr (std::unique_ptr<Elem> & edge, const unsigned int i) override;
     185             : 
     186             :   virtual void connectivity(const unsigned int sc,
     187             :                             const IOPackage iop,
     188             :                             std::vector<dof_id_type> & conn) const override;
     189             : 
     190             :   /**
     191             :    * \returns 2 for all \p n.
     192             :    */
     193           0 :   virtual unsigned int n_second_order_adjacent_vertices (const unsigned int) const override
     194           0 :   { return 2; }
     195             : 
     196             :   /**
     197             :    * \returns The element-local number of the \f$ v^{th} \f$ vertex
     198             :    * that defines the \f$ n^{th} \f$ second-order node.
     199             :    *
     200             :    * \note \p n uses the numbering shown above, \f$ 8 \le n < 20 \f$.
     201             :    */
     202             :   virtual unsigned short int second_order_adjacent_vertex (const unsigned int n,
     203             :                                                            const unsigned int v) const override;
     204             : 
     205             :   /**
     206             :    * \returns The child number \p c and element-local index \p v of the
     207             :    * \f$ n^{th} \f$ second-order node on the parent element.  See
     208             :    * elem.h for further details.
     209             :    */
     210             :   virtual std::pair<unsigned short int, unsigned short int>
     211             :   second_order_child_vertex (const unsigned int n) const override;
     212             : 
     213             :   /**
     214             :    * Geometric constants for Hex20.
     215             :    */
     216             :   static const int num_nodes = 20;
     217             :   static const int nodes_per_side = 8;
     218             :   static const int nodes_per_edge = 3;
     219             : 
     220             :   /**
     221             :    * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to
     222             :    * element node numbers.
     223             :    */
     224             :   static const ReferenceElementTable<num_sides, nodes_per_side> side_nodes_map;
     225             : 
     226             :   /**
     227             :    * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ edge to
     228             :    * element node numbers.
     229             :    */
     230             :   static const ReferenceElementTable<num_edges, nodes_per_edge> edge_nodes_map;
     231             : 
     232             :   /**
     233             :    * A specialization for computing the volume of a Hex20.
     234             :    */
     235             :   virtual Real volume () const override;
     236             : 
     237             :   virtual void permute(unsigned int perm_num) override final;
     238             : 
     239             :   virtual void flip(BoundaryInfo *) override final;
     240             : 
     241             :   ElemType side_type (const unsigned int s) const override final;
     242             : 
     243             : protected:
     244             : 
     245             :   /**
     246             :    * Data for links to nodes.
     247             :    */
     248             :   Node * _nodelinks_data[num_nodes];
     249             : 
     250             : 
     251             : 
     252             : #ifdef LIBMESH_ENABLE_AMR
     253             : 
     254             :   /**
     255             :    * Matrix used to create the elements children.
     256             :    */
     257      424144 :   virtual Real embedding_matrix (const unsigned int i,
     258             :                                  const unsigned int j,
     259             :                                  const unsigned int k) const override
     260      424144 :   { return _embedding_matrix[i][j][k]; }
     261             : 
     262             :   /**
     263             :    * Matrix that computes new nodal locations/solution values
     264             :    * from current nodes/solution.
     265             :    */
     266             :   static const Real _embedding_matrix[num_children][num_nodes][num_nodes];
     267             : 
     268      252896 :   LIBMESH_ENABLE_TOPOLOGY_CACHES;
     269             : 
     270             : #endif // LIBMESH_ENABLE_AMR
     271             : 
     272             : };
     273             : 
     274             : } // namespace libMesh
     275             : 
     276             : #endif // LIBMESH_CELL_HEX20_H

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