| Base 6ae6ba | Head #4516 0bb522 | ||||
|---|---|---|---|---|---|
| Total | Total | +/- | New | ||
| Rate | 65.86% | 65.86% | +0.00% | - | |
| Hits | 79476 | 79476 | - | 0 | |
| Misses | 41196 | 41195 | -1 | 0 | |
| Filename | Stmts | Miss | Cover |
|---|---|---|---|
| src/mesh/distributed_mesh.C | 0 | -2 | +0.25% |
| src/mesh/mesh_base.C | -1 | 0 | -0.01% |
| src/mesh/unstructured_mesh.C | 0 | +1 | -0.10% |
| TOTAL | -1 | -1 | +0.00% |
codecodecode+
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sender_could_become_owner) { if (it != repartitioned_node_pids.end() && pid < it->second) it->second = pid; else repartitioned_node_pids[n] = pid; } else if (it == repartitioned_node_pids.end()) repartitioned_node_pids[n] = DofObject::invalid_processor_id; repartitioned_node_sets_to_push[pid].insert(n); |
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// We can't even afford any unset neighbor links here. if (!this->is_prepared()) this->find_neighbors(); // FIXME: make distributed mesh support efficient. // Yes, we currently suck. |