Line data Source code
1 : // The libMesh Finite Element Library.
2 : // Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3 :
4 : // This library is free software; you can redistribute it and/or
5 : // modify it under the terms of the GNU Lesser General Public
6 : // License as published by the Free Software Foundation; either
7 : // version 2.1 of the License, or (at your option) any later version.
8 :
9 : // This library is distributed in the hope that it will be useful,
10 : // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 : // Lesser General Public License for more details.
13 :
14 : // You should have received a copy of the GNU Lesser General Public
15 : // License along with this library; if not, write to the Free Software
16 : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 :
18 :
19 :
20 : // Local includes
21 : #include "libmesh/libmesh_config.h"
22 : #include "libmesh/libmesh_logging.h"
23 : #include "libmesh/boundary_info.h"
24 : #include "libmesh/distributed_mesh.h"
25 : #include "libmesh/elem.h"
26 : #include "libmesh/mesh_communication.h"
27 : #include "libmesh/mesh_serializer.h"
28 : #include "libmesh/parallel.h"
29 : #include "libmesh/partitioner.h"
30 : #include "libmesh/remote_elem.h"
31 : #include "libmesh/unstructured_mesh.h"
32 : #include "libmesh/elem_side_builder.h"
33 : #include "libmesh/utility.h"
34 :
35 : // TIMPI includes
36 : #include "timpi/parallel_sync.h"
37 :
38 : // C++ includes
39 : #include <iterator> // std::distance
40 : #include <algorithm> // std::max_element
41 :
42 : namespace
43 : {
44 :
45 : // Templated helper function for removing a subset of keys from a
46 : // multimap that further satisfy a given predicate on the
47 : // corresponding values.
48 : template <class Key, class T, class Pred>
49 221890 : void erase_if(std::multimap<Key,T> & map, Key k, Pred pred)
50 : {
51 60248 : auto rng = map.equal_range(k);
52 60248 : auto it = rng.first;
53 262699 : while (it != rng.second)
54 : {
55 39801 : if (pred(it->second))
56 5880 : it = map.erase(it);
57 : else
58 8807 : ++it;
59 : }
60 221890 : }
61 :
62 : // Similar to the helper function above but doesn't take a key,
63 : // instead it applies the predicate to every value in the map.
64 : template <class Key, class T, class Pred>
65 280 : void erase_if(std::multimap<Key,T> & map, Pred pred)
66 : {
67 80 : auto it = map.begin();
68 1379 : while (it != map.end())
69 : {
70 1099 : if (pred(it->second))
71 295 : it = map.erase(it);
72 : else
73 196 : ++it;
74 : }
75 280 : }
76 :
77 : // Helper func for renumber_id
78 : template <typename Map, typename T>
79 630 : void renumber_name(Map & m, T old_id, T new_id)
80 : {
81 630 : if (const auto it = std::as_const(m).find(old_id);
82 180 : it != m.end())
83 : {
84 434 : m[new_id] = it->second;
85 310 : m.erase(it);
86 : }
87 630 : }
88 :
89 : }
90 :
91 : namespace libMesh
92 : {
93 :
94 :
95 :
96 : //------------------------------------------------------
97 : // BoundaryInfo static member initializations
98 : const boundary_id_type BoundaryInfo::invalid_id = -123;
99 :
100 :
101 :
102 : //------------------------------------------------------
103 : // BoundaryInfo functions
104 36434 : BoundaryInfo::BoundaryInfo(MeshBase & m) :
105 : ParallelObject(m.comm()),
106 15294 : _mesh (&m),
107 57558 : _children_on_boundary(false)
108 : {
109 36434 : }
110 :
111 2639 : BoundaryInfo & BoundaryInfo::operator=(const BoundaryInfo & other_boundary_info)
112 : {
113 : // Overwrite any preexisting boundary info
114 2639 : this->clear();
115 :
116 : /**
117 : * We're going to attempt to pull _new_ pointers out of the mesh
118 : * assigned to this boundary info.
119 : *
120 : * This will only work if the mesh assigned to this BoundaryInfo is
121 : * the same mesh object as other_boundary_info _or_ was constructed
122 : * in exactly the same way (or constructed as a copy, or a refined
123 : * copy without renumbering, etc.).
124 : */
125 :
126 : // Copy node boundary info
127 63232 : for (const auto & [node, bid] : other_boundary_info._boundary_node_id)
128 60593 : _boundary_node_id.emplace(_mesh->node_ptr(node->id()), bid);
129 :
130 : // Copy edge boundary info
131 2674 : for (const auto & [elem, id_pair] : other_boundary_info._boundary_edge_id)
132 35 : _boundary_edge_id.emplace(_mesh->elem_ptr(elem->id()), id_pair);
133 :
134 : // Copy shellface boundary info
135 2653 : for (const auto & [elem, id_pair] : other_boundary_info._boundary_shellface_id)
136 14 : _boundary_shellface_id.emplace(_mesh->elem_ptr(elem->id()), id_pair);
137 :
138 : // Copy side boundary info
139 65669 : for (const auto & [elem, id_pair] : other_boundary_info._boundary_side_id)
140 63030 : _boundary_side_id.emplace(_mesh->elem_ptr(elem->id()), id_pair);
141 :
142 2639 : _children_on_boundary = other_boundary_info._children_on_boundary;
143 :
144 806 : _boundary_ids = other_boundary_info._boundary_ids;
145 806 : _global_boundary_ids = other_boundary_info._global_boundary_ids;
146 806 : _side_boundary_ids = other_boundary_info._side_boundary_ids;
147 806 : _node_boundary_ids = other_boundary_info._node_boundary_ids;
148 806 : _edge_boundary_ids = other_boundary_info._edge_boundary_ids;
149 806 : _shellface_boundary_ids = other_boundary_info._shellface_boundary_ids;
150 :
151 806 : _ss_id_to_name = other_boundary_info._ss_id_to_name;
152 806 : _ns_id_to_name = other_boundary_info._ns_id_to_name;
153 806 : _es_id_to_name = other_boundary_info._es_id_to_name;
154 :
155 2639 : return *this;
156 : }
157 :
158 :
159 2102 : bool BoundaryInfo::operator==(const BoundaryInfo & other_boundary_info) const
160 : {
161 86625 : for (const auto & [other_node, bid] : other_boundary_info._boundary_node_id)
162 : {
163 84523 : const Node * node = this->_mesh->query_node_ptr(other_node->id());
164 84523 : if (!node)
165 0 : return false;
166 84523 : if (!this->has_boundary_id(node, bid))
167 0 : return false;
168 : }
169 86356 : for (const auto & [node, bid] : this->_boundary_node_id)
170 : {
171 : const Node * other_node =
172 84282 : other_boundary_info._mesh->query_node_ptr(node->id());
173 84282 : if (!other_node)
174 8 : return false;
175 84261 : if (!other_boundary_info.has_boundary_id(other_node, bid))
176 2 : return false;
177 : }
178 :
179 30 : auto compare_edges = [&](const Elem * elem,
180 : const Elem * other_elem,
181 60 : unsigned short int edge)
182 : {
183 90 : if (!elem)
184 0 : return false;
185 90 : if (!other_elem)
186 0 : return false;
187 :
188 80 : std::vector<boundary_id_type> our_edges, other_edges;
189 90 : this->edge_boundary_ids(elem, edge, our_edges);
190 90 : other_boundary_info.edge_boundary_ids(other_elem, edge, other_edges);
191 130 : if (our_edges.size() != other_edges.size())
192 0 : return false;
193 :
194 90 : std::sort(our_edges.begin(), our_edges.end());
195 90 : std::sort(other_edges.begin(), other_edges.end());
196 180 : for (auto i : index_range(our_edges))
197 110 : if (our_edges[i] != other_edges[i])
198 0 : return false;
199 60 : return true;
200 2074 : };
201 :
202 2119 : for (const auto & [other_elem, edge_id_pair] : other_boundary_info._boundary_edge_id)
203 : {
204 45 : const Elem * elem = this->_mesh->query_elem_ptr(other_elem->id());
205 45 : if (!compare_edges(elem, other_elem, edge_id_pair.first))
206 0 : return false;
207 : }
208 :
209 2119 : for (const auto & [elem, edge_id_pair] : this->_boundary_edge_id)
210 : {
211 45 : const Elem * other_elem = other_boundary_info._mesh->query_elem_ptr(elem->id());
212 45 : if (!compare_edges(elem, other_elem, edge_id_pair.first))
213 0 : return false;
214 : }
215 :
216 27048 : auto compare_sides = [&](const Elem * elem,
217 : const Elem * other_elem,
218 67872 : unsigned short int side)
219 : {
220 94920 : if (!elem)
221 0 : return false;
222 94920 : if (!other_elem)
223 0 : return false;
224 :
225 99680 : std::vector<boundary_id_type> our_sides, other_sides;
226 94920 : this->boundary_ids(elem, side, our_sides);
227 94920 : other_boundary_info.boundary_ids(other_elem, side, other_sides);
228 130984 : if (our_sides.size() != other_sides.size())
229 0 : return false;
230 :
231 94920 : std::sort(our_sides.begin(), our_sides.end());
232 94920 : std::sort(other_sides.begin(), other_sides.end());
233 189840 : for (auto i : index_range(our_sides))
234 112952 : if (our_sides[i] != other_sides[i])
235 0 : return false;
236 67872 : return true;
237 2074 : };
238 :
239 49534 : for (const auto & [other_elem, side_id_pair] : other_boundary_info._boundary_side_id)
240 : {
241 47460 : const Elem * elem = this->_mesh->query_elem_ptr(other_elem->id());
242 47460 : if (!compare_sides(elem, other_elem, side_id_pair.first))
243 0 : return false;
244 : }
245 :
246 49534 : for (const auto & [elem, side_id_pair] : this->_boundary_side_id)
247 : {
248 47460 : const Elem * other_elem = other_boundary_info._mesh->query_elem_ptr(elem->id());
249 47460 : if (!compare_sides(elem, other_elem, side_id_pair.first))
250 0 : return false;
251 : }
252 :
253 12 : auto compare_shellfaces = [&](const Elem * elem,
254 : const Elem * other_elem,
255 24 : unsigned short int shellface)
256 : {
257 36 : if (!elem)
258 0 : return false;
259 36 : if (!other_elem)
260 0 : return false;
261 :
262 32 : std::vector<boundary_id_type> our_shellfaces, other_shellfaces;
263 36 : this->shellface_boundary_ids(elem, shellface, our_shellfaces);
264 36 : other_boundary_info.shellface_boundary_ids(other_elem, shellface, other_shellfaces);
265 52 : if (our_shellfaces.size() != other_shellfaces.size())
266 0 : return false;
267 :
268 36 : std::sort(our_shellfaces.begin(), our_shellfaces.end());
269 36 : std::sort(other_shellfaces.begin(), other_shellfaces.end());
270 72 : for (auto i : index_range(our_shellfaces))
271 44 : if (our_shellfaces[i] != other_shellfaces[i])
272 0 : return false;
273 24 : return true;
274 2074 : };
275 :
276 2092 : for (const auto & [other_elem, shellface_id_pair] : other_boundary_info._boundary_shellface_id)
277 : {
278 18 : const Elem * elem = this->_mesh->query_elem_ptr(other_elem->id());
279 18 : if (!compare_shellfaces(elem, other_elem, shellface_id_pair.first))
280 0 : return false;
281 : }
282 :
283 2092 : for (const auto & [elem, shellface_id_pair] : this->_boundary_shellface_id)
284 : {
285 18 : const Elem * other_elem = other_boundary_info._mesh->query_elem_ptr(elem->id());
286 18 : if (!compare_shellfaces(elem, other_elem, shellface_id_pair.first))
287 0 : return false;
288 : }
289 :
290 2074 : if (_children_on_boundary != other_boundary_info._children_on_boundary)
291 0 : return false;
292 :
293 12444 : auto compare_sets = [](const auto & set1, const auto & set2)
294 : {
295 12444 : if (set1.size() != set2.size())
296 0 : return false;
297 43250 : for (boundary_id_type bid : set1)
298 12502 : if (!set2.count(bid))
299 0 : return false;
300 :
301 10032 : return true;
302 : };
303 :
304 4186 : if (!compare_sets(_boundary_ids,
305 3092 : other_boundary_info._boundary_ids) ||
306 2074 : !compare_sets(_global_boundary_ids,
307 2476 : other_boundary_info._global_boundary_ids) ||
308 2074 : !compare_sets(_edge_boundary_ids,
309 2476 : other_boundary_info._edge_boundary_ids) ||
310 2074 : !compare_sets(_node_boundary_ids,
311 2476 : other_boundary_info._node_boundary_ids) ||
312 2074 : !compare_sets(_shellface_boundary_ids,
313 5606 : other_boundary_info._shellface_boundary_ids) ||
314 2074 : !compare_sets(_side_boundary_ids,
315 2074 : other_boundary_info._side_boundary_ids))
316 0 : return false;
317 :
318 6222 : auto compare_maps = [](const auto & map1, const auto & map2)
319 : {
320 6222 : if (map1.size() != map2.size())
321 0 : return false;
322 20848 : for (const auto & pair : map1)
323 25608 : if (!map2.count(pair.first) ||
324 14626 : map2.at(pair.first) != pair.second)
325 0 : return false;
326 :
327 3168 : return true;
328 : };
329 :
330 4186 : if (!compare_maps(_ss_id_to_name,
331 3092 : other_boundary_info._ss_id_to_name) ||
332 2074 : !compare_maps(_ns_id_to_name,
333 4148 : other_boundary_info._ns_id_to_name) ||
334 2074 : !compare_maps(_es_id_to_name,
335 2074 : other_boundary_info._es_id_to_name))
336 0 : return false;
337 :
338 1056 : return true;
339 : }
340 :
341 :
342 30591 : BoundaryInfo::~BoundaryInfo() = default;
343 :
344 :
345 :
346 107581 : void BoundaryInfo::clear()
347 : {
348 31593 : _boundary_node_id.clear();
349 31593 : _boundary_side_id.clear();
350 31593 : _boundary_edge_id.clear();
351 31593 : _boundary_shellface_id.clear();
352 31593 : _boundary_ids.clear();
353 31593 : _side_boundary_ids.clear();
354 31593 : _node_boundary_ids.clear();
355 31593 : _edge_boundary_ids.clear();
356 31593 : _shellface_boundary_ids.clear();
357 31593 : _ss_id_to_name.clear();
358 31593 : _ns_id_to_name.clear();
359 31593 : _es_id_to_name.clear();
360 107581 : }
361 :
362 :
363 :
364 46478 : void BoundaryInfo::regenerate_id_sets()
365 : {
366 27312 : const auto old_ss_id_to_name = _ss_id_to_name;
367 27312 : const auto old_ns_id_to_name = _ns_id_to_name;
368 27312 : const auto old_es_id_to_name = _es_id_to_name;
369 :
370 : // Clear the old caches
371 13656 : _boundary_ids.clear();
372 13656 : _side_boundary_ids.clear();
373 13656 : _node_boundary_ids.clear();
374 13656 : _edge_boundary_ids.clear();
375 13656 : _shellface_boundary_ids.clear();
376 27296 : _ss_id_to_name.clear();
377 27296 : _ns_id_to_name.clear();
378 27296 : _es_id_to_name.clear();
379 :
380 : // Loop over id maps to regenerate each set.
381 1831994 : for (const auto & pr : _boundary_node_id)
382 : {
383 1785516 : const boundary_id_type id = pr.second;
384 1275543 : _boundary_ids.insert(id);
385 1275543 : _node_boundary_ids.insert(id);
386 1785516 : if (const auto it = old_ns_id_to_name.find(id);
387 510021 : it != old_ns_id_to_name.end())
388 1630675 : _ns_id_to_name.emplace(id, it->second);
389 : }
390 :
391 46989 : for (const auto & pr : _boundary_edge_id)
392 : {
393 511 : const boundary_id_type id = pr.second.second;
394 365 : _boundary_ids.insert(id);
395 365 : _edge_boundary_ids.insert(id);
396 511 : if (const auto it = old_es_id_to_name.find(id);
397 146 : it != old_es_id_to_name.end())
398 192 : _es_id_to_name.emplace(id, it->second);
399 : }
400 :
401 904942 : for (const auto & pr : _boundary_side_id)
402 : {
403 858464 : const boundary_id_type id = pr.second.second;
404 612718 : _boundary_ids.insert(id);
405 612718 : _side_boundary_ids.insert(id);
406 858464 : if (const auto it = old_ss_id_to_name.find(id);
407 246526 : it != old_ss_id_to_name.end())
408 665688 : _ss_id_to_name.emplace(id, it->second);
409 : }
410 :
411 93084 : for (const auto & pr : _boundary_shellface_id)
412 : {
413 46606 : const boundary_id_type id = pr.second.second;
414 33290 : _boundary_ids.insert(id);
415 33290 : _shellface_boundary_ids.insert(id);
416 : }
417 :
418 : // Handle global data
419 13656 : libmesh_assert(_mesh);
420 46478 : if (!_mesh->is_serial())
421 : {
422 1422 : _communicator.set_union(_ss_id_to_name);
423 1422 : _communicator.set_union(_ns_id_to_name);
424 1422 : _communicator.set_union(_es_id_to_name);
425 : }
426 :
427 46478 : this->synchronize_global_id_set();
428 46478 : }
429 :
430 :
431 :
432 46485 : void BoundaryInfo::synchronize_global_id_set()
433 : {
434 : // Handle global data
435 13658 : _global_boundary_ids = _boundary_ids;
436 13658 : libmesh_assert(_mesh);
437 46485 : if (!_mesh->is_serial())
438 1422 : _communicator.set_union(_global_boundary_ids);
439 :
440 46485 : _mesh->_preparation.has_boundary_id_sets = true;
441 46485 : }
442 :
443 :
444 :
445 63 : void BoundaryInfo::sync (UnstructuredMesh & boundary_mesh)
446 : {
447 36 : std::set<boundary_id_type> request_boundary_ids(_boundary_ids);
448 45 : request_boundary_ids.insert(invalid_id);
449 63 : if (!_mesh->is_serial())
450 0 : this->comm().set_union(request_boundary_ids);
451 :
452 63 : this->sync(request_boundary_ids,
453 : boundary_mesh);
454 63 : }
455 :
456 :
457 :
458 210 : void BoundaryInfo::sync (const std::set<boundary_id_type> & requested_boundary_ids,
459 : UnstructuredMesh & boundary_mesh)
460 : {
461 : // Call the 3 argument version of this function with a dummy value for the third set.
462 120 : std::set<subdomain_id_type> subdomains_relative_to;
463 150 : subdomains_relative_to.insert(Elem::invalid_subdomain_id);
464 :
465 210 : this->sync(requested_boundary_ids,
466 : boundary_mesh,
467 : subdomains_relative_to);
468 210 : }
469 :
470 :
471 :
472 252 : void BoundaryInfo::sync (const std::set<boundary_id_type> & requested_boundary_ids,
473 : UnstructuredMesh & boundary_mesh,
474 : const std::set<subdomain_id_type> & subdomains_relative_to)
475 : {
476 144 : LOG_SCOPE("sync()", "BoundaryInfo");
477 :
478 252 : boundary_mesh.clear();
479 :
480 : /**
481 : * Deleting 0 elements seems weird, but it's better encapsulating
482 : * than exposing a set_is_serial(false) capability that might be
483 : * easily misused.
484 : */
485 252 : if (!_mesh->is_serial())
486 0 : boundary_mesh.delete_remote_elements();
487 :
488 : /**
489 : * If the boundary_mesh is still serial, that means we *can't*
490 : * parallelize it, so to make sure we can construct it in full on
491 : * every processor we'll serialize the interior mesh.
492 : *
493 : * We'll use a temporary MeshSerializer here, but as soon as we
494 : * unserialize we'll be turning a bunch of interior_parent() links
495 : * into dangling pointers, and it won't be easy to tell which. So
496 : * we'll keep around a distributed copy for that case, and query it
497 : * to fix up interior_parent() links as necessary.
498 : *
499 : * We'll also need to make sure to unserialize the mesh *before* we
500 : * prepare the boundary mesh for use, or the prepare_for_use() call
501 : * on a refined boundary mesh will happily notice that it can find
502 : * and restore some refined elements' interior_parent pointers, not
503 : * knowing that those interior parents are about to go remote.
504 : */
505 180 : std::unique_ptr<MeshBase> mesh_copy;
506 252 : if (boundary_mesh.is_serial() && !_mesh->is_serial())
507 0 : mesh_copy = _mesh->clone();
508 :
509 : auto serializer = std::make_unique<MeshSerializer>
510 324 : (const_cast<MeshBase &>(*_mesh), boundary_mesh.is_serial());
511 :
512 : /**
513 : * Re-create the boundary mesh.
514 : */
515 :
516 252 : boundary_mesh.set_n_partitions() = _mesh->n_partitions();
517 :
518 144 : std::map<dof_id_type, dof_id_type> node_id_map;
519 :
520 252 : this->_find_id_maps(requested_boundary_ids, 0, &node_id_map, 0, nullptr, subdomains_relative_to);
521 :
522 : // Let's add all the boundary nodes we found to the boundary mesh
523 127572 : for (const auto & node : _mesh->node_ptr_range())
524 : {
525 88998 : dof_id_type node_id = node->id();
526 25428 : if (node_id_map.count(node_id))
527 : {
528 11879 : boundary_mesh.add_point(*node, node_id_map[node_id], node->processor_id());
529 :
530 : // Copy over all the node's boundary IDs to boundary_mesh
531 6788 : std::vector<boundary_id_type> node_boundary_ids;
532 11879 : this->boundary_ids(node, node_boundary_ids);
533 14973 : for (const auto & node_bid : node_boundary_ids)
534 3094 : boundary_mesh.get_boundary_info().add_node(node_id_map[node_id], node_bid);
535 : }
536 108 : }
537 :
538 : // Add the elements. When syncing a boundary mesh, we also store the
539 : // parent side ids in addition to the interior_parent pointers,
540 : // since this information is frequently needed on boundary meshes.
541 252 : this->add_elements(requested_boundary_ids,
542 : boundary_mesh,
543 : subdomains_relative_to,
544 : /*store_parent_side_ids=*/true);
545 :
546 : // The new elements are currently using the interior mesh's nodes;
547 : // we want them to use the boundary mesh's nodes instead.
548 :
549 : // This side's Node pointers still point to the nodes of the original mesh.
550 : // We need to re-point them to the boundary mesh's nodes! Since we copied *ALL* of
551 : // the original mesh's nodes over, we should be guaranteed to have the same ordering.
552 6982 : for (auto & new_elem : boundary_mesh.element_ptr_range())
553 : {
554 30164 : for (auto nn : new_elem->node_index_range())
555 : {
556 : // Get the correct node pointer, based on the id()
557 : Node * new_node =
558 31203 : boundary_mesh.node_ptr(node_id_map[new_elem->node_id(nn)]);
559 :
560 : // sanity check: be sure that the new Node exists and its
561 : // global id really matches
562 6934 : libmesh_assert (new_node);
563 6934 : libmesh_assert_equal_to (new_node->id(),
564 : node_id_map[new_elem->node_id(nn)]);
565 :
566 : // Assign the new node pointer
567 24269 : new_elem->set_node(nn, new_node);
568 : }
569 108 : }
570 :
571 : // The new elements might have interior parent pointers aimed at
572 : // _mesh elements which are about to go remote, and we don't to
573 : // leave those pointers dangling. Fix them up if needed.
574 252 : if (mesh_copy.get())
575 : {
576 0 : for (auto & new_elem : boundary_mesh.element_ptr_range())
577 : {
578 : const dof_id_type interior_parent_id =
579 0 : new_elem->interior_parent()->id();
580 :
581 0 : if (!mesh_copy->query_elem_ptr(interior_parent_id))
582 : new_elem->set_interior_parent
583 0 : (const_cast<RemoteElem *>(remote_elem));
584 0 : }
585 : }
586 :
587 : // Don't repartition this mesh; we want it to stay in sync with the
588 : // interior partitioning.
589 252 : boundary_mesh.partitioner().reset(nullptr);
590 :
591 : // Deserialize the interior mesh before the boundary mesh
592 : // prepare_for_use() can come to erroneous conclusions about which
593 : // of its elements are semilocal
594 72 : serializer.reset();
595 :
596 : // Make boundary_mesh nodes and elements contiguous
597 252 : boundary_mesh.prepare_for_use();
598 :
599 : // and finally distribute element partitioning to the nodes
600 252 : Partitioner::set_node_processor_ids(boundary_mesh);
601 252 : }
602 :
603 :
604 0 : void BoundaryInfo::get_side_and_node_maps (UnstructuredMesh & boundary_mesh,
605 : std::map<dof_id_type, dof_id_type> & node_id_map,
606 : std::map<dof_id_type, unsigned char> & side_id_map,
607 : Real tolerance)
608 : {
609 0 : LOG_SCOPE("get_side_and_node_maps()", "BoundaryInfo");
610 :
611 0 : node_id_map.clear();
612 0 : side_id_map.clear();
613 :
614 : // For building element sides without extraneous allocation
615 0 : ElemSideBuilder side_builder;
616 : // Pull objects out of the loop to reduce heap operations
617 : const Elem * interior_parent_side;
618 :
619 0 : for (const auto & boundary_elem : boundary_mesh.active_element_ptr_range())
620 : {
621 0 : const Elem * interior_parent = boundary_elem->interior_parent();
622 :
623 : // Find out which side of interior_parent boundary_elem corresponds to.
624 : // Use distance between average vertex location as a way to check.
625 0 : unsigned char interior_parent_side_index = 0;
626 0 : bool found_matching_sides = false;
627 0 : for (auto side : interior_parent->side_index_range())
628 : {
629 0 : interior_parent_side = &side_builder(*interior_parent, side);
630 0 : Real va_distance = (boundary_elem->vertex_average() - interior_parent_side->vertex_average()).norm();
631 :
632 0 : if (va_distance < (tolerance * boundary_elem->hmin()))
633 : {
634 0 : interior_parent_side_index = cast_int<unsigned char>(side);
635 0 : found_matching_sides = true;
636 0 : break;
637 : }
638 : }
639 :
640 0 : libmesh_error_msg_if(!found_matching_sides, "No matching side found within the specified tolerance");
641 :
642 0 : side_id_map[boundary_elem->id()] = interior_parent_side_index;
643 :
644 0 : for (auto local_node_index : boundary_elem->node_index_range())
645 : {
646 0 : dof_id_type boundary_node_id = boundary_elem->node_id(local_node_index);
647 0 : dof_id_type interior_node_id = interior_parent_side->node_id(local_node_index);
648 :
649 0 : node_id_map[interior_node_id] = boundary_node_id;
650 : }
651 0 : }
652 0 : }
653 :
654 :
655 :
656 77 : void BoundaryInfo::add_elements(const std::set<boundary_id_type> & requested_boundary_ids,
657 : UnstructuredMesh & boundary_mesh,
658 : bool store_parent_side_ids,
659 : const std::vector<subdomain_id_type> & new_subdomain_ids)
660 : {
661 : // Call the 3 argument version of this function with a dummy value for the third arg.
662 44 : std::set<subdomain_id_type> subdomains_relative_to;
663 55 : subdomains_relative_to.insert(Elem::invalid_subdomain_id);
664 :
665 77 : this->add_elements(requested_boundary_ids,
666 : boundary_mesh,
667 : subdomains_relative_to,
668 : store_parent_side_ids,
669 : new_subdomain_ids);
670 77 : }
671 :
672 :
673 :
674 329 : void BoundaryInfo::add_elements(const std::set<boundary_id_type> & requested_boundary_ids,
675 : UnstructuredMesh & boundary_mesh,
676 : const std::set<subdomain_id_type> & subdomains_relative_to,
677 : bool store_parent_side_ids,
678 : const std::vector<subdomain_id_type> & new_subdomain_ids)
679 : {
680 94 : libmesh_assert(new_subdomain_ids.empty() ||
681 : new_subdomain_ids.size() == 1 ||
682 : new_subdomain_ids.size() == requested_boundary_ids.size());
683 188 : LOG_SCOPE("add_elements()", "BoundaryInfo");
684 :
685 : // We're not prepared to mix serial and distributed meshes in this
686 : // method, so make sure their statuses match from the start.
687 : //
688 : // Specifically test *is_serial* here - we can handle a mix of
689 : // ReplicatedMesh and serialized DistributedMesh.
690 94 : libmesh_assert_equal_to(_mesh->is_serial(),
691 : boundary_mesh.is_serial());
692 :
693 : // If the boundary mesh already has interior pointers pointing at
694 : // elements in a third mesh then we're in trouble
695 94 : libmesh_assert(&boundary_mesh.interior_mesh() == &boundary_mesh ||
696 : &boundary_mesh.interior_mesh() == _mesh);
697 :
698 : // And now we're going to add interior pointers to elements from
699 : // this mesh
700 329 : boundary_mesh.set_interior_mesh(*_mesh);
701 :
702 188 : std::map<std::pair<dof_id_type, unsigned char>, dof_id_type> side_id_map;
703 329 : this->_find_id_maps(requested_boundary_ids,
704 : 0,
705 : nullptr,
706 329 : boundary_mesh.max_elem_id(),
707 : &side_id_map,
708 : subdomains_relative_to);
709 :
710 : // We have to add sides *outside* any element loop, because if
711 : // boundary_mesh and _mesh are the same then those additions can
712 : // invalidate our element iterators. So we just use the element
713 : // loop to make a list of sides to add.
714 : typedef std::vector<std::tuple<dof_id_type, unsigned char, boundary_id_type>>
715 : side_container;
716 188 : side_container sides_to_add;
717 :
718 26324 : for (const auto & elem : _mesh->element_ptr_range())
719 : {
720 : // If the subdomains_relative_to container has the
721 : // invalid_subdomain_id, we fall back on the "old" behavior of
722 : // adding sides regardless of this Elem's subdomain. Otherwise,
723 : // if the subdomains_relative_to container doesn't contain the
724 : // current Elem's subdomain_id(), we won't add any sides from
725 : // it.
726 6284 : if (!subdomains_relative_to.count(Elem::invalid_subdomain_id) &&
727 1820 : !subdomains_relative_to.count(elem->subdomain_id()))
728 1020 : continue;
729 :
730 101204 : for (auto s : elem->side_index_range())
731 : {
732 22816 : bool add_this_side = false;
733 79856 : boundary_id_type triggering_bcid = invalid_id;
734 :
735 : // Find all the boundary side ids for this Elem side.
736 45632 : std::vector<boundary_id_type> bcids;
737 79856 : this->boundary_ids(elem, s, bcids);
738 :
739 84602 : for (const boundary_id_type bcid : bcids)
740 : {
741 : // if the user wants this id, we want this side
742 2868 : if (requested_boundary_ids.count(bcid))
743 : {
744 1512 : add_this_side = true;
745 5292 : triggering_bcid = bcid;
746 5292 : break;
747 : }
748 : }
749 :
750 : // We may still want to add this side if the user called
751 : // sync() with no requested_boundary_ids. This corresponds
752 : // to the "old" style of calling sync() in which the entire
753 : // boundary was copied to the BoundaryMesh, and handles the
754 : // case where elements on the geometric boundary are not in
755 : // any sidesets.
756 68680 : if (requested_boundary_ids.count(invalid_id) &&
757 45864 : elem->neighbor_ptr(s) == nullptr)
758 560 : add_this_side = true;
759 :
760 78456 : if (add_this_side)
761 5292 : sides_to_add.emplace_back(elem->id(), s, triggering_bcid);
762 : }
763 141 : }
764 :
765 : #ifdef LIBMESH_ENABLE_UNIQUE_ID
766 329 : unique_id_type old_max_unique_id = boundary_mesh.parallel_max_unique_id();
767 : #endif
768 :
769 : // Add an "extra" integer for storing the side index of the parent
770 : // Elem which each boundary Elem corresponds to. We do this once
771 : // before any Elems have been added.
772 329 : unsigned int parent_side_index_tag = store_parent_side_ids ?
773 509 : boundary_mesh.add_elem_integer("parent_side_index") : libMesh::invalid_uint;
774 :
775 : // When new elements are assigned subdomain ids in one-to-one
776 : // correspondence with the requested boundary ids, we need to map a
777 : // boundary id to its index in the (sorted) set. Copying the set into a
778 : // contiguous vector lets us do that index lookup in O(1) (after an
779 : // O(log N) Utility::binary_find()) rather than the O(N) std::distance()
780 : // between std::set iterators.
781 188 : std::vector<boundary_id_type> requested_boundary_ids_vec;
782 423 : if (new_subdomain_ids.size() > 1)
783 5 : requested_boundary_ids_vec.assign(requested_boundary_ids.begin(),
784 : requested_boundary_ids.end());
785 :
786 5621 : for (const auto & [elem_id, s, triggering_bcid] : sides_to_add)
787 : {
788 5292 : Elem * elem = _mesh->elem_ptr(elem_id);
789 :
790 6804 : std::unique_ptr<Elem> side = elem->build_side_ptr(s);
791 :
792 6804 : side->processor_id() = elem->processor_id();
793 :
794 1512 : const std::pair<dof_id_type, unsigned char> side_pair(elem_id, s);
795 :
796 1512 : libmesh_assert(side_id_map.count(side_pair));
797 :
798 5292 : const dof_id_type new_side_id = side_id_map[side_pair];
799 :
800 1512 : side->set_id(new_side_id);
801 :
802 : #ifdef LIBMESH_ENABLE_UNIQUE_ID
803 5292 : side->set_unique_id(old_max_unique_id + new_side_id);
804 : #endif
805 :
806 : // Add the side
807 6804 : Elem * new_elem = boundary_mesh.add_elem(std::move(side));
808 :
809 : // If requested, new_elem gets an "extra" integer equal to the
810 : // side id "s" of the interior_parent it corresponds to.
811 5292 : if (store_parent_side_ids)
812 4585 : new_elem->set_extra_integer(parent_side_index_tag, s);
813 :
814 : // Assign subdomain id if requested.
815 6804 : if (new_subdomain_ids.size() == 1)
816 84 : new_elem->subdomain_id() = new_subdomain_ids[0];
817 5208 : else if (new_subdomain_ids.size() > 1)
818 : {
819 18 : auto it = Utility::binary_find(requested_boundary_ids_vec.begin(),
820 : requested_boundary_ids_vec.end(),
821 24 : triggering_bcid);
822 12 : libmesh_assert(it != requested_boundary_ids_vec.end());
823 42 : new_elem->subdomain_id() =
824 24 : new_subdomain_ids[std::distance(requested_boundary_ids_vec.begin(), it)];
825 : }
826 :
827 : #ifdef LIBMESH_ENABLE_AMR
828 3024 : new_elem->set_refinement_flag(elem->refinement_flag());
829 3024 : new_elem->set_p_refinement_flag(elem->p_refinement_flag());
830 :
831 : // Set parent links
832 6804 : if (elem->parent())
833 : {
834 672 : const std::pair<dof_id_type, unsigned char> parent_side_pair(elem->parent()->id(), s);
835 :
836 336 : libmesh_assert(side_id_map.count(parent_side_pair));
837 :
838 1176 : Elem * side_parent = boundary_mesh.elem_ptr(side_id_map[parent_side_pair]);
839 :
840 336 : libmesh_assert(side_parent);
841 :
842 672 : new_elem->set_parent(side_parent);
843 :
844 : // Figuring out which child we are of our parent
845 : // is a trick. Due to libMesh child numbering
846 : // conventions, if we are an element on a vertex,
847 : // then we share that vertex with our parent, with
848 : // the same local index.
849 336 : bool found_child = false;
850 3528 : for (auto v : make_range(new_elem->n_vertices()))
851 3696 : if (new_elem->node_ptr(v) == side_parent->node_ptr(v))
852 : {
853 1176 : side_parent->add_child(new_elem, v);
854 336 : found_child = true;
855 : }
856 :
857 : // If we don't share any vertex with our parent,
858 : // then we're the fourth child (index 3) of a
859 : // triangle.
860 1176 : if (!found_child)
861 : {
862 0 : libmesh_assert_equal_to (new_elem->n_vertices(), 3);
863 0 : side_parent->add_child(new_elem, 3);
864 : }
865 : }
866 :
867 : // Set remote_elem child links if necessary. Rather than
868 : // worrying about which interior child corresponds to which side
869 : // child we'll just set all null links to be remote and we'll
870 : // rely on our detection of actual semilocal children to
871 : // overwrite the links that shouldn't be remote.
872 1512 : if (elem->has_children())
873 2940 : for (auto c : make_range(elem->n_children()))
874 2352 : if (elem->child_ptr(c) == remote_elem &&
875 0 : elem->is_child_on_side(c, s))
876 : {
877 0 : for (auto sc : make_range(new_elem->n_children()))
878 0 : if (!new_elem->raw_child_ptr(sc))
879 : new_elem->add_child
880 0 : (const_cast<RemoteElem*>(remote_elem), sc);
881 : }
882 : #endif
883 :
884 5292 : new_elem->set_interior_parent (elem);
885 :
886 : // On non-local elements on DistributedMesh we might have
887 : // RemoteElem neighbor links to construct
888 5292 : if (!_mesh->is_serial() &&
889 0 : (elem->processor_id() != this->processor_id()))
890 : {
891 0 : const unsigned short n_nodes = elem->n_nodes();
892 :
893 0 : const unsigned short bdy_n_sides = new_elem->n_sides();
894 0 : const unsigned short bdy_n_nodes = new_elem->n_nodes();
895 :
896 : // Check every interior side for a RemoteElem
897 0 : for (auto interior_side : elem->side_index_range())
898 : {
899 : // Might this interior side have a RemoteElem that
900 : // needs a corresponding Remote on a boundary side?
901 0 : if (elem->neighbor_ptr(interior_side) != remote_elem)
902 0 : continue;
903 :
904 : // Which boundary side?
905 0 : for (unsigned short boundary_side = 0;
906 0 : boundary_side != bdy_n_sides; ++boundary_side)
907 : {
908 : // Look for matching node points. This is safe in
909 : // *this* context.
910 0 : bool found_all_nodes = true;
911 0 : for (unsigned short boundary_node = 0;
912 0 : boundary_node != bdy_n_nodes; ++boundary_node)
913 : {
914 0 : if (!new_elem->is_node_on_side(boundary_node,
915 0 : boundary_side))
916 0 : continue;
917 :
918 0 : bool found_this_node = false;
919 0 : for (unsigned short interior_node = 0;
920 0 : interior_node != n_nodes; ++interior_node)
921 : {
922 0 : if (!elem->is_node_on_side(interior_node,
923 0 : interior_side))
924 0 : continue;
925 :
926 0 : if (new_elem->point(boundary_node) ==
927 0 : elem->point(interior_node))
928 : {
929 0 : found_this_node = true;
930 0 : break;
931 : }
932 : }
933 0 : if (!found_this_node)
934 : {
935 0 : found_all_nodes = false;
936 0 : break;
937 : }
938 : }
939 :
940 0 : if (found_all_nodes)
941 : {
942 : new_elem->set_neighbor
943 0 : (boundary_side,
944 : const_cast<RemoteElem *>(remote_elem));
945 0 : break;
946 : }
947 : }
948 : }
949 : }
950 2268 : }
951 :
952 : // We haven't been bothering to keep unique ids consistent on ghost
953 : // elements or nodes, unless we're doing everything the same on
954 : // every processor.
955 329 : if (!boundary_mesh.is_replicated())
956 49 : MeshCommunication().make_node_unique_ids_parallel_consistent(boundary_mesh);
957 :
958 : // Make sure we didn't add ids inconsistently
959 : #ifdef DEBUG
960 : # ifdef LIBMESH_HAVE_RTTI
961 94 : DistributedMesh * parmesh = dynamic_cast<DistributedMesh *>(&boundary_mesh);
962 94 : if (parmesh)
963 14 : parmesh->libmesh_assert_valid_parallel_ids();
964 : # endif
965 : #endif
966 :
967 : // global containers are not synced
968 94 : boundary_mesh.unset_has_boundary_id_sets();
969 :
970 : // New elements were added; mark the affected preparation flags invalid.
971 94 : boundary_mesh.unset_has_neighbor_ptrs();
972 94 : boundary_mesh.unset_has_cached_elem_data();
973 94 : boundary_mesh.unset_has_reinit_ghosting_functors();
974 329 : }
975 :
976 :
977 :
978 47412 : void BoundaryInfo::add_node(const dof_id_type node_id,
979 : const boundary_id_type id)
980 : {
981 47412 : const Node * node_ptr = _mesh->query_node_ptr(node_id);
982 :
983 : // The user could easily ask for an invalid node id, so let's throw
984 : // an easy-to-understand error message when this happens.
985 47412 : libmesh_error_msg_if(!node_ptr,
986 : "BoundaryInfo::add_node(): Could not retrieve pointer for node "
987 : << node_id
988 : << ", no boundary id was added.");
989 :
990 47412 : this->add_node (node_ptr, id);
991 47412 : }
992 :
993 :
994 :
995 1695216 : void BoundaryInfo::add_node(const Node * node,
996 : const boundary_id_type id)
997 : {
998 1695216 : libmesh_error_msg_if(id == invalid_id,
999 : "ERROR: You may not set a boundary ID of "
1000 : << invalid_id
1001 : << "\n That is reserved for internal use.");
1002 :
1003 : // Don't add the same ID twice
1004 2382510 : for (const auto & pr : as_range(_boundary_node_id.equal_range(node)))
1005 713681 : if (pr.second == id)
1006 8766 : return;
1007 :
1008 474369 : _boundary_node_id.emplace(node, id);
1009 1194460 : _boundary_ids.insert(id);
1010 1194460 : _node_boundary_ids.insert(id); // Also add this ID to the set of node boundary IDs
1011 : }
1012 :
1013 :
1014 :
1015 19121 : void BoundaryInfo::add_node(const Node * node,
1016 : const std::vector<boundary_id_type> & ids)
1017 : {
1018 19121 : if (ids.empty())
1019 13602 : return;
1020 :
1021 1584 : libmesh_assert(node);
1022 :
1023 : // Don't add the same ID twice
1024 1584 : auto bounds = _boundary_node_id.equal_range(node);
1025 :
1026 : // The entries in the ids vector may be non-unique. If we expected
1027 : // *lots* of ids, it might be fastest to construct a std::set from
1028 : // the entries, but for a small number of entries, which is more
1029 : // typical, it is probably faster to copy the vector and do sort+unique.
1030 : // http://stackoverflow.com/questions/1041620/whats-the-most-efficient-way-to-erase-duplicates-and-sort-a-vector
1031 7103 : std::vector<boundary_id_type> unique_ids(ids.begin(), ids.end());
1032 5519 : std::sort(unique_ids.begin(), unique_ids.end());
1033 : std::vector<boundary_id_type>::iterator new_end =
1034 5519 : std::unique(unique_ids.begin(), unique_ids.end());
1035 :
1036 14144 : for (auto & id : as_range(unique_ids.begin(), new_end))
1037 : {
1038 8625 : libmesh_error_msg_if(id == invalid_id,
1039 : "ERROR: You may not set a boundary ID of "
1040 : << invalid_id
1041 : << "\n That is reserved for internal use.");
1042 :
1043 2472 : bool already_inserted = false;
1044 18696 : for (const auto & pr : as_range(bounds))
1045 14790 : if (pr.second == id)
1046 : {
1047 1356 : already_inserted = true;
1048 1356 : break;
1049 : }
1050 8625 : if (already_inserted)
1051 3363 : continue;
1052 :
1053 1116 : _boundary_node_id.emplace(node, id);
1054 2790 : _boundary_ids.insert(id);
1055 2790 : _node_boundary_ids.insert(id); // Also add this ID to the set of node boundary IDs
1056 : }
1057 : }
1058 :
1059 :
1060 :
1061 0 : void BoundaryInfo::clear_boundary_node_ids()
1062 : {
1063 0 : _boundary_node_id.clear();
1064 0 : }
1065 :
1066 4112 : void BoundaryInfo::add_edge(const dof_id_type e,
1067 : const unsigned short int edge,
1068 : const boundary_id_type id)
1069 : {
1070 4112 : this->add_edge (_mesh->elem_ptr(e), edge, id);
1071 4112 : }
1072 :
1073 :
1074 :
1075 4501 : void BoundaryInfo::add_edge(const Elem * elem,
1076 : const unsigned short int edge,
1077 : const boundary_id_type id)
1078 : {
1079 1286 : libmesh_assert(elem);
1080 :
1081 : // Only add BCs for level-0 elements.
1082 1286 : libmesh_assert_equal_to (elem->level(), 0);
1083 :
1084 : // Only add BCs for edges that exist.
1085 1286 : libmesh_assert_less (edge, elem->n_edges());
1086 :
1087 4501 : libmesh_error_msg_if(id == invalid_id,
1088 : "ERROR: You may not set a boundary ID of "
1089 : << invalid_id
1090 : << "\n That is reserved for internal use.");
1091 :
1092 : // Don't add the same ID twice
1093 10710 : for (const auto & pr : as_range(_boundary_edge_id.equal_range(elem)))
1094 7329 : if (pr.second.first == edge &&
1095 1120 : pr.second.second == id)
1096 320 : return;
1097 :
1098 209594 : _boundary_edge_id.emplace(elem, std::make_pair(edge, id));
1099 2415 : _boundary_ids.insert(id);
1100 2415 : _edge_boundary_ids.insert(id); // Also add this ID to the set of edge boundary IDs
1101 : }
1102 :
1103 :
1104 :
1105 2498974 : void BoundaryInfo::add_edge(const Elem * elem,
1106 : const unsigned short int edge,
1107 : const std::vector<boundary_id_type> & ids)
1108 : {
1109 2498974 : if (ids.empty())
1110 2498974 : return;
1111 :
1112 0 : libmesh_assert(elem);
1113 :
1114 : // Only add BCs for level-0 elements.
1115 0 : libmesh_assert_equal_to (elem->level(), 0);
1116 :
1117 : // Only add BCs for edges that exist.
1118 0 : libmesh_assert_less (edge, elem->n_edges());
1119 :
1120 : // Don't add the same ID twice
1121 0 : auto bounds = _boundary_edge_id.equal_range(elem);
1122 :
1123 : // The entries in the ids vector may be non-unique. If we expected
1124 : // *lots* of ids, it might be fastest to construct a std::set from
1125 : // the entries, but for a small number of entries, which is more
1126 : // typical, it is probably faster to copy the vector and do sort+unique.
1127 : // http://stackoverflow.com/questions/1041620/whats-the-most-efficient-way-to-erase-duplicates-and-sort-a-vector
1128 0 : std::vector<boundary_id_type> unique_ids(ids.begin(), ids.end());
1129 0 : std::sort(unique_ids.begin(), unique_ids.end());
1130 : std::vector<boundary_id_type>::iterator new_end =
1131 0 : std::unique(unique_ids.begin(), unique_ids.end());
1132 :
1133 0 : for (auto & id : as_range(unique_ids.begin(), new_end))
1134 : {
1135 0 : libmesh_error_msg_if(id == invalid_id,
1136 : "ERROR: You may not set a boundary ID of "
1137 : << invalid_id
1138 : << "\n That is reserved for internal use.");
1139 :
1140 0 : bool already_inserted = false;
1141 0 : for (const auto & pr : as_range(bounds))
1142 0 : if (pr.second.first == edge &&
1143 0 : pr.second.second == id)
1144 : {
1145 0 : already_inserted = true;
1146 0 : break;
1147 : }
1148 0 : if (already_inserted)
1149 0 : continue;
1150 :
1151 0 : _boundary_edge_id.emplace(elem, std::make_pair(edge, id));
1152 0 : _boundary_ids.insert(id);
1153 0 : _edge_boundary_ids.insert(id); // Also add this ID to the set of edge boundary IDs
1154 : }
1155 : }
1156 :
1157 :
1158 :
1159 13312 : void BoundaryInfo::add_shellface(const dof_id_type e,
1160 : const unsigned short int shellface,
1161 : const boundary_id_type id)
1162 : {
1163 13312 : this->add_shellface (_mesh->elem_ptr(e), shellface, id);
1164 13312 : }
1165 :
1166 :
1167 :
1168 46606 : void BoundaryInfo::add_shellface(const Elem * elem,
1169 : const unsigned short int shellface,
1170 : const boundary_id_type id)
1171 : {
1172 13316 : libmesh_assert(elem);
1173 :
1174 : // Only add BCs for level-0 elements.
1175 13316 : libmesh_assert_equal_to (elem->level(), 0);
1176 :
1177 : // Shells only have 2 faces
1178 13316 : libmesh_assert_less(shellface, 2);
1179 :
1180 46606 : libmesh_error_msg_if(id == invalid_id,
1181 : "ERROR: You may not set a boundary ID of "
1182 : << invalid_id
1183 : << "\n That is reserved for internal use.");
1184 :
1185 : // Don't add the same ID twice
1186 69902 : for (const auto & pr : as_range(_boundary_shellface_id.equal_range(elem)))
1187 23296 : if (pr.second.first == shellface &&
1188 0 : pr.second.second == id)
1189 0 : return;
1190 :
1191 46606 : _boundary_shellface_id.emplace(elem, std::make_pair(shellface, id));
1192 33290 : _boundary_ids.insert(id);
1193 33290 : _shellface_boundary_ids.insert(id); // Also add this ID to the set of shellface boundary IDs
1194 : }
1195 :
1196 :
1197 :
1198 854530 : void BoundaryInfo::add_shellface(const Elem * elem,
1199 : const unsigned short int shellface,
1200 : const std::vector<boundary_id_type> & ids)
1201 : {
1202 854530 : if (ids.empty())
1203 854530 : return;
1204 :
1205 0 : libmesh_assert(elem);
1206 :
1207 : // Only add BCs for level-0 elements.
1208 0 : libmesh_assert_equal_to (elem->level(), 0);
1209 :
1210 : // Shells only have 2 faces
1211 0 : libmesh_assert_less(shellface, 2);
1212 :
1213 : // Don't add the same ID twice
1214 0 : auto bounds = _boundary_shellface_id.equal_range(elem);
1215 :
1216 : // The entries in the ids vector may be non-unique. If we expected
1217 : // *lots* of ids, it might be fastest to construct a std::set from
1218 : // the entries, but for a small number of entries, which is more
1219 : // typical, it is probably faster to copy the vector and do sort+unique.
1220 : // http://stackoverflow.com/questions/1041620/whats-the-most-efficient-way-to-erase-duplicates-and-sort-a-vector
1221 0 : std::vector<boundary_id_type> unique_ids(ids.begin(), ids.end());
1222 0 : std::sort(unique_ids.begin(), unique_ids.end());
1223 : std::vector<boundary_id_type>::iterator new_end =
1224 0 : std::unique(unique_ids.begin(), unique_ids.end());
1225 :
1226 0 : for (auto & id : as_range(unique_ids.begin(), new_end))
1227 : {
1228 0 : libmesh_error_msg_if(id == invalid_id,
1229 : "ERROR: You may not set a boundary ID of "
1230 : << invalid_id
1231 : << "\n That is reserved for internal use.");
1232 :
1233 0 : bool already_inserted = false;
1234 0 : for (const auto & pr : as_range(bounds))
1235 0 : if (pr.second.first == shellface &&
1236 0 : pr.second.second == id)
1237 : {
1238 0 : already_inserted = true;
1239 0 : break;
1240 : }
1241 0 : if (already_inserted)
1242 0 : continue;
1243 :
1244 0 : _boundary_shellface_id.emplace(elem, std::make_pair(shellface, id));
1245 0 : _boundary_ids.insert(id);
1246 0 : _shellface_boundary_ids.insert(id); // Also add this ID to the set of shellface boundary IDs
1247 : }
1248 : }
1249 :
1250 :
1251 19622 : void BoundaryInfo::add_side(const dof_id_type e,
1252 : const unsigned short int side,
1253 : const boundary_id_type id)
1254 : {
1255 19622 : this->add_side (_mesh->elem_ptr(e), side, id);
1256 19622 : }
1257 :
1258 :
1259 :
1260 684194 : void BoundaryInfo::add_side(const Elem * elem,
1261 : const unsigned short int side,
1262 : const boundary_id_type id)
1263 : {
1264 195443 : libmesh_assert(elem);
1265 :
1266 : // Only add BCs for sides that exist.
1267 195443 : libmesh_assert_less (side, elem->n_sides());
1268 :
1269 684194 : libmesh_error_msg_if(id == invalid_id, "ERROR: You may not set a boundary ID of "
1270 : << invalid_id
1271 : << "\n That is reserved for internal use.");
1272 :
1273 : // Don't add the same ID twice
1274 995427 : for (const auto & pr : as_range(_boundary_side_id.equal_range(elem)))
1275 321757 : if (pr.second.first == side &&
1276 10553 : pr.second.second == id)
1277 3510 : return;
1278 :
1279 : #ifdef LIBMESH_ENABLE_AMR
1280 : // Users try to mark boundary on child elements
1281 : // If this happens, we will allow users to remove
1282 : // side from child elements as well
1283 673670 : if (elem->level())
1284 : {
1285 56 : _children_on_boundary = true;
1286 :
1287 : // Here we have to stop and check if we already have this boundary defined on the
1288 : // parent (if yes, no need to add)
1289 32 : std::vector<boundary_id_type> bd_ids;
1290 56 : this->boundary_ids(elem,side,bd_ids);
1291 :
1292 56 : if(std::find(bd_ids.begin(), bd_ids.end(), id) != bd_ids.end())
1293 27 : libmesh_not_implemented_msg("Trying to add boundary ID "
1294 : + std::to_string(id)
1295 : + " which already exists on the ancestors.");
1296 : }
1297 : #endif
1298 :
1299 673663 : _boundary_side_id.emplace(elem, std::make_pair(side, id));
1300 481732 : _boundary_ids.insert(id);
1301 481732 : _side_boundary_ids.insert(id); // Also add this ID to the set of side boundary IDs
1302 : }
1303 :
1304 :
1305 :
1306 1768503 : void BoundaryInfo::add_side(const Elem * elem,
1307 : const unsigned short int side,
1308 : const std::vector<boundary_id_type> & ids)
1309 : {
1310 1768503 : if (ids.empty())
1311 1611473 : return;
1312 :
1313 44494 : libmesh_assert(elem);
1314 :
1315 : // Only add BCs for sides that exist.
1316 44494 : libmesh_assert_less (side, elem->n_sides());
1317 :
1318 : #ifdef LIBMESH_ENABLE_AMR
1319 : // Users try to mark boundary on child elements
1320 : // If this happens, we will allow users to remove
1321 : // side from child elements as well
1322 157030 : if (elem->level())
1323 : {
1324 7 : _children_on_boundary = true;
1325 :
1326 : // Here we have to stop and check if we already have this boundary defined on the
1327 : // parent (if yes, no need to add)
1328 4 : std::vector<boundary_id_type> bd_ids;
1329 7 : this->boundary_ids(elem,side,bd_ids);
1330 :
1331 7 : for (const auto id : ids)
1332 7 : if(std::find(bd_ids.begin(), bd_ids.end(), id) != bd_ids.end())
1333 27 : libmesh_not_implemented_msg("Trying to add boundary ID "
1334 : + std::to_string(id)
1335 : + " which already exists on the ancestors.");
1336 : }
1337 : #endif
1338 :
1339 : // Don't add the same ID twice
1340 44492 : auto bounds = _boundary_side_id.equal_range(elem);
1341 :
1342 : // The entries in the ids vector may be non-unique. If we expected
1343 : // *lots* of ids, it might be fastest to construct a std::set from
1344 : // the entries, but for a small number of entries, which is more
1345 : // typical, it is probably faster to copy the vector and do sort+unique.
1346 : // http://stackoverflow.com/questions/1041620/whats-the-most-efficient-way-to-erase-duplicates-and-sort-a-vector
1347 201515 : std::vector<boundary_id_type> unique_ids(ids.begin(), ids.end());
1348 157023 : std::sort(unique_ids.begin(), unique_ids.end());
1349 : std::vector<boundary_id_type>::iterator new_end =
1350 157023 : std::unique(unique_ids.begin(), unique_ids.end());
1351 :
1352 314046 : for (auto & id : as_range(unique_ids.begin(), new_end))
1353 : {
1354 157023 : libmesh_error_msg_if(id == invalid_id,
1355 : "ERROR: You may not set a boundary ID of "
1356 : << invalid_id
1357 : << "\n That is reserved for internal use.");
1358 :
1359 44492 : bool already_inserted = false;
1360 167707 : for (const auto & pr : as_range(bounds))
1361 10684 : if (pr.second.first == side && pr.second.second == id)
1362 : {
1363 0 : already_inserted = true;
1364 0 : break;
1365 : }
1366 157023 : if (already_inserted)
1367 0 : continue;
1368 :
1369 157023 : _boundary_side_id.emplace(elem, std::make_pair(side, id));
1370 112531 : _boundary_ids.insert(id);
1371 112531 : _side_boundary_ids.insert(id); // Also add this ID to the set of side boundary IDs
1372 : }
1373 : }
1374 :
1375 :
1376 :
1377 169064 : bool BoundaryInfo::has_boundary_id(const Node * const node,
1378 : const boundary_id_type id) const
1379 : {
1380 245092 : for (const auto & pr : as_range(_boundary_node_id.equal_range(node)))
1381 244861 : if (pr.second == id)
1382 60997 : return true;
1383 :
1384 66 : return false;
1385 : }
1386 :
1387 :
1388 :
1389 29894724 : void BoundaryInfo::boundary_ids (const Node * node,
1390 : std::vector<boundary_id_type> & vec_to_fill) const
1391 : {
1392 : // Clear out any previous contents
1393 27836844 : vec_to_fill.clear();
1394 :
1395 34024340 : for (const auto & pr : as_range(_boundary_node_id.equal_range(node)))
1396 4129616 : vec_to_fill.push_back(pr.second);
1397 29894724 : }
1398 :
1399 :
1400 :
1401 319072 : unsigned int BoundaryInfo::n_boundary_ids(const Node * node) const
1402 : {
1403 158890 : auto pos = _boundary_node_id.equal_range(node);
1404 477962 : return cast_int<unsigned int>(std::distance(pos.first, pos.second));
1405 : }
1406 :
1407 :
1408 :
1409 24741531 : void BoundaryInfo::edge_boundary_ids (const Elem * const elem,
1410 : const unsigned short int edge,
1411 : std::vector<boundary_id_type> & vec_to_fill) const
1412 : {
1413 21785870 : libmesh_assert(elem);
1414 :
1415 : // Clear out any previous contents
1416 21785870 : vec_to_fill.clear();
1417 :
1418 : // Only query BCs for edges that exist.
1419 21785870 : libmesh_assert_less (edge, elem->n_edges());
1420 :
1421 : // Only level-0 elements store BCs. If this is not a level-0
1422 : // element get its level-0 parent and infer the BCs.
1423 24741531 : const Elem * searched_elem = elem;
1424 : #ifdef LIBMESH_ENABLE_AMR
1425 24741531 : if (elem->level() != 0)
1426 : {
1427 : // Find all the sides that contain edge. If one of those is a boundary
1428 : // side, then this must be a boundary edge. In that case, we just use the
1429 : // top-level parent.
1430 11000125 : bool found_boundary_edge = false;
1431 59814176 : for (auto side : elem->side_index_range())
1432 : {
1433 48761267 : if (elem->is_edge_on_side(edge,side))
1434 : {
1435 16062547 : if (elem->neighbor_ptr(side) == nullptr)
1436 : {
1437 709975 : searched_elem = elem->top_parent ();
1438 652060 : found_boundary_edge = true;
1439 652060 : break;
1440 : }
1441 : }
1442 : }
1443 :
1444 11000125 : if (!found_boundary_edge)
1445 : {
1446 : // Child element is not on external edge, but it may have internal
1447 : // "boundary" IDs. We will walk up the tree, at each level checking that
1448 : // the current child is actually on the same edge of the parent that is
1449 : // currently being searched for (i.e. that was passed in as "edge").
1450 18635190 : while (searched_elem->parent() != nullptr)
1451 : {
1452 16294232 : const Elem * parent = searched_elem->parent();
1453 17376161 : if (parent->is_child_on_edge(parent->which_child_am_i(searched_elem), edge) == false)
1454 10229644 : return;
1455 7146517 : searched_elem = parent;
1456 : }
1457 : }
1458 : }
1459 : #endif
1460 :
1461 : // Check each element in the range to see if its edge matches the requested edge.
1462 14520827 : for (const auto & pr : as_range(_boundary_edge_id.equal_range(searched_elem)))
1463 8940 : if (pr.second.first == edge)
1464 910 : vec_to_fill.push_back(pr.second.second);
1465 : }
1466 :
1467 :
1468 :
1469 1224936 : unsigned int BoundaryInfo::n_edge_boundary_ids (const Elem * const elem,
1470 : const unsigned short int edge) const
1471 : {
1472 1224240 : std::vector<boundary_id_type> ids;
1473 1224936 : this->edge_boundary_ids(elem, edge, ids);
1474 1837104 : return cast_int<unsigned int>(ids.size());
1475 : }
1476 :
1477 :
1478 :
1479 22731360 : void BoundaryInfo::raw_edge_boundary_ids (const Elem * const elem,
1480 : const unsigned short int edge,
1481 : std::vector<boundary_id_type> & vec_to_fill) const
1482 : {
1483 20936294 : libmesh_assert(elem);
1484 :
1485 : // Only query BCs for edges that exist.
1486 20936294 : libmesh_assert_less (edge, elem->n_edges());
1487 :
1488 : // Clear out any previous contents
1489 20936294 : vec_to_fill.clear();
1490 :
1491 : // Only level-0 elements store BCs.
1492 23435268 : if (elem->parent())
1493 10800152 : return;
1494 :
1495 : // Check each element in the range to see if its edge matches the requested edge.
1496 11741464 : for (const auto & pr : as_range(_boundary_edge_id.equal_range(elem)))
1497 3384 : if (pr.second.first == edge)
1498 282 : vec_to_fill.push_back(pr.second.second);
1499 : }
1500 :
1501 :
1502 :
1503 9148100 : void BoundaryInfo::shellface_boundary_ids (const Elem * const elem,
1504 : const unsigned short int shellface,
1505 : std::vector<boundary_id_type> & vec_to_fill) const
1506 : {
1507 8201632 : libmesh_assert(elem);
1508 :
1509 : // Shells only have 2 faces
1510 8201632 : libmesh_assert_less(shellface, 2);
1511 :
1512 : // Clear out any previous contents
1513 8201632 : vec_to_fill.clear();
1514 :
1515 : // Only level-0 elements store BCs. If this is not a level-0
1516 : // element get its level-0 parent and infer the BCs.
1517 9148100 : const Elem * searched_elem = elem;
1518 : #ifdef LIBMESH_ENABLE_AMR
1519 9148100 : if (elem->level() != 0)
1520 : {
1521 23922028 : while (searched_elem->parent() != nullptr)
1522 : {
1523 17320816 : const Elem * parent = searched_elem->parent();
1524 18317210 : searched_elem = parent;
1525 : }
1526 : }
1527 : #endif
1528 :
1529 : // Check each element in the range to see if its shellface matches the requested shellface.
1530 9327924 : for (const auto & pr : as_range(_boundary_shellface_id.equal_range(searched_elem)))
1531 179824 : if (pr.second.first == shellface)
1532 89948 : vec_to_fill.push_back(pr.second.second);
1533 9148100 : }
1534 :
1535 :
1536 :
1537 401076 : unsigned int BoundaryInfo::n_shellface_boundary_ids (const Elem * const elem,
1538 : const unsigned short int shellface) const
1539 : {
1540 400184 : std::vector<boundary_id_type> ids;
1541 401076 : this->shellface_boundary_ids(elem, shellface, ids);
1542 604496 : return cast_int<unsigned int>(ids.size());
1543 : }
1544 :
1545 :
1546 :
1547 8550608 : void BoundaryInfo::raw_shellface_boundary_ids (const Elem * const elem,
1548 : const unsigned short int shellface,
1549 : std::vector<boundary_id_type> & vec_to_fill) const
1550 : {
1551 7937762 : libmesh_assert(elem);
1552 :
1553 : // Shells only have 2 faces
1554 7937762 : libmesh_assert_less(shellface, 2);
1555 :
1556 : // Clear out any previous contents
1557 7937762 : vec_to_fill.clear();
1558 :
1559 : // Only level-0 elements store BCs.
1560 8792292 : if (elem->parent())
1561 4748184 : return;
1562 :
1563 : // Check each element in the range to see if its shellface matches the requested shellface.
1564 3760904 : for (const auto & pr : as_range(_boundary_shellface_id.equal_range(elem)))
1565 66584 : if (pr.second.first == shellface)
1566 33292 : vec_to_fill.push_back(pr.second.second);
1567 : }
1568 :
1569 :
1570 :
1571 1933688 : bool BoundaryInfo::has_boundary_id(const Elem * const elem,
1572 : const unsigned short int side,
1573 : const boundary_id_type id) const
1574 : {
1575 534043 : std::vector<boundary_id_type> ids;
1576 1933688 : this->boundary_ids(elem, side, ids);
1577 2725912 : return (std::find(ids.begin(), ids.end(), id) != ids.end());
1578 : }
1579 :
1580 :
1581 18 : void BoundaryInfo::side_boundary_ids (const Elem * const elem,
1582 : std::vector<std::vector<boundary_id_type>> & vec_to_fill) const
1583 : {
1584 5 : libmesh_assert(elem);
1585 :
1586 : // Clear out any previous contents
1587 5 : vec_to_fill.clear();
1588 18 : auto num_sides = elem->n_sides();
1589 :
1590 : // No sides, no boundary ids
1591 18 : if (!num_sides)
1592 14 : return;
1593 :
1594 : // We are going to gather boundary ids for each side
1595 18 : vec_to_fill.resize(num_sides);
1596 : // In most cases only level-0 elements store BCs.
1597 : // In certain applications (such as time-dependent domains), however, children
1598 : // need to store BCs too. This case is covered with the _children_on_boundary
1599 : // flag.
1600 18 : const Elem * searched_elem = elem;
1601 :
1602 : #ifdef LIBMESH_ENABLE_AMR
1603 18 : if (elem->level() != 0)
1604 : {
1605 : // If we have children on the boundaries, we need to search for boundary IDs on the
1606 : // child and its ancestors too if they share the side.
1607 14 : if (_children_on_boundary)
1608 : {
1609 : // Loop over ancestors to check if they have boundary ids on the same side
1610 7 : std::vector<bool> search_on_side(elem->n_sides(), true);
1611 2 : bool keep_searching = true;
1612 21 : while (searched_elem && keep_searching)
1613 : {
1614 49 : for (const auto & pr : as_range(_boundary_side_id.equal_range(searched_elem)))
1615 : {
1616 175 : for (const auto side : make_range(elem->n_sides()))
1617 : // Here we need to check if the boundary id already exists
1618 192 : if (search_on_side[side] && pr.second.first == side &&
1619 112 : std::find(vec_to_fill[side].begin(), vec_to_fill[side].end(), pr.second.second) ==
1620 52 : vec_to_fill[side].end())
1621 27 : vec_to_fill[side].push_back(pr.second.second);
1622 : }
1623 :
1624 8 : const Elem * parent = searched_elem->parent();
1625 14 : const auto child_index = parent ? parent->which_child_am_i(searched_elem) : libMesh::invalid_uint;
1626 70 : for (const auto side : make_range(elem->n_sides()))
1627 : // If the parent doesn't exist or if the child is not on the correct side of the
1628 : // parent we are done checking the ancestors
1629 96 : if (search_on_side[side] &&
1630 44 : (!parent || parent->is_child_on_side(child_index, side) == false))
1631 16 : search_on_side[side] = false;
1632 :
1633 14 : searched_elem = parent;
1634 : // if found what we needed on all sides, exit
1635 14 : keep_searching = *std::max_element(search_on_side.begin(), search_on_side.end());
1636 : }
1637 :
1638 2 : return;
1639 : }
1640 :
1641 : // Children not on boundaries case.
1642 : // It could be that a children is interior to the parent (search_on_side = false will handle that)
1643 : // However, since no children on boundaries, we know that it's either the top parent or nothing
1644 7 : std::vector<bool> search_on_side(elem->n_sides(), true);
1645 35 : for (const auto side : make_range(elem->n_sides()))
1646 : {
1647 : // Reset the search level for each side
1648 8 : const Elem * searched_elem_for_side = elem;
1649 :
1650 : // If we don't have children on boundaries and we are on an external boundary,
1651 : // we will just use the top parent. search_on_side[side] = true works
1652 36 : if (elem->neighbor_ptr(side) == nullptr)
1653 10 : continue;
1654 : // Otherwise we loop over the ancestors and check if they have a different BC for us
1655 : else
1656 36 : while (searched_elem_for_side->parent() != nullptr)
1657 : {
1658 4 : const Elem * parent = searched_elem_for_side->parent();
1659 18 : if (search_on_side[side] && parent->is_child_on_side(parent->which_child_am_i(searched_elem_for_side), side) == false)
1660 8 : search_on_side[side] = false;
1661 4 : searched_elem_for_side = parent;
1662 : }
1663 : }
1664 : // Now search on the top parent, only if we need to (element is not deep inside the top parent)
1665 9 : if (*std::max_element(search_on_side.begin(), search_on_side.end()))
1666 35 : for (const auto & pr : as_range(_boundary_side_id.equal_range(elem->top_parent())))
1667 36 : if (search_on_side[pr.second.first])
1668 18 : vec_to_fill[pr.second.first].push_back(pr.second.second);
1669 2 : return;
1670 : }
1671 : #endif
1672 :
1673 : // Check each element in the range to see if its side matches the requested side.
1674 24 : for (const auto & pr : as_range(_boundary_side_id.equal_range(searched_elem)))
1675 25 : vec_to_fill[pr.second.first].push_back(pr.second.second);
1676 : }
1677 :
1678 20280730 : void BoundaryInfo::boundary_ids (const Elem * const elem,
1679 : const unsigned short int side,
1680 : std::vector<boundary_id_type> & vec_to_fill) const
1681 : {
1682 16823152 : libmesh_assert(elem);
1683 :
1684 : // Only query BCs for sides that exist.
1685 16823152 : libmesh_assert_less (side, elem->n_sides());
1686 :
1687 : // Clear out any previous contents
1688 16823152 : vec_to_fill.clear();
1689 :
1690 : // In most cases only level-0 elements store BCs.
1691 : // In certain applications (such as time-dependent domains), however, children
1692 : // need to store BCs too. This case is covered with the _children_on_boundary
1693 : // flag.
1694 20280730 : const Elem * searched_elem = elem;
1695 :
1696 : #ifdef LIBMESH_ENABLE_AMR
1697 :
1698 20280730 : if (elem->level() != 0)
1699 : {
1700 : // If we have children on the boundaries, we need to search for boundary IDs on the
1701 : // child and its ancestors too if they share the side.
1702 10334882 : if (_children_on_boundary)
1703 : {
1704 : // Loop over ancestors to check if they have boundary ids on the same side
1705 1446 : while (searched_elem)
1706 : {
1707 3333 : for (const auto & pr : as_range(_boundary_side_id.equal_range(searched_elem)))
1708 : // Here we need to check if the boundary id already exists
1709 2323 : if (pr.second.first == side &&
1710 641 : std::find(vec_to_fill.begin(), vec_to_fill.end(), pr.second.second) ==
1711 2100 : vec_to_fill.end())
1712 463 : vec_to_fill.push_back(pr.second.second);
1713 :
1714 :
1715 1368 : const Elem * parent = searched_elem->parent();
1716 : // If the parent doesn't exist or if the child is not on the correct side of the
1717 : // parent we are done checking the ancestors
1718 1446 : if (!parent || parent->is_child_on_side(parent->which_child_am_i(searched_elem), side) == false)
1719 8737191 : return;
1720 :
1721 509 : searched_elem = parent;
1722 : }
1723 :
1724 0 : return;
1725 : }
1726 :
1727 : // If we don't have children on boundaries and we are on an external boundary,
1728 : // we just look for the top parent
1729 10681984 : if (elem->neighbor_ptr(side) == nullptr)
1730 486140 : searched_elem = elem->top_parent();
1731 : // Otherwise we loop over the ancestors and check if they have a different BC for us
1732 : else
1733 18206583 : while (searched_elem->parent() != nullptr)
1734 : {
1735 15354369 : const Elem * parent = searched_elem->parent();
1736 16571170 : if (parent->is_child_on_side(parent->which_child_am_i(searched_elem), side) == false)
1737 8083327 : return;
1738 :
1739 7834916 : searched_elem = parent;
1740 : }
1741 : }
1742 :
1743 : #endif
1744 :
1745 : // Check each element in the range to see if its side matches the requested side.
1746 19018472 : for (const auto & pr : as_range(_boundary_side_id.equal_range(searched_elem)))
1747 7474933 : if (pr.second.first == side)
1748 2370235 : vec_to_fill.push_back(pr.second.second);
1749 : }
1750 :
1751 :
1752 :
1753 :
1754 17754 : unsigned int BoundaryInfo::n_boundary_ids (const Elem * const elem,
1755 : const unsigned short int side) const
1756 : {
1757 10064 : std::vector<boundary_id_type> ids;
1758 17754 : this->boundary_ids(elem, side, ids);
1759 23666 : return cast_int<unsigned int>(ids.size());
1760 : }
1761 :
1762 :
1763 1573112 : unsigned int BoundaryInfo::n_raw_boundary_ids (const Elem * const elem,
1764 : const unsigned short int side) const
1765 : {
1766 1362996 : std::vector<boundary_id_type> ids;
1767 1573112 : this->raw_boundary_ids(elem, side, ids);
1768 2274176 : return cast_int<unsigned int>(ids.size());
1769 : }
1770 :
1771 :
1772 :
1773 18828783 : void BoundaryInfo::raw_boundary_ids (const Elem * const elem,
1774 : const unsigned short int side,
1775 : std::vector<boundary_id_type> & vec_to_fill) const
1776 : {
1777 16632068 : libmesh_assert(elem);
1778 :
1779 : // Only query BCs for sides that exist.
1780 16632068 : libmesh_assert_less (side, elem->n_sides());
1781 :
1782 : // Clear out any previous contents
1783 16632068 : vec_to_fill.clear();
1784 :
1785 : // Only level-0 elements store BCs.
1786 19795312 : if (elem->parent() && !_children_on_boundary)
1787 9277496 : return;
1788 :
1789 : // Check each element in the range to see if its side matches the requested side.
1790 12987836 : for (const auto & pr : as_range(_boundary_side_id.equal_range(elem)))
1791 3720173 : if (pr.second.first == side)
1792 839871 : vec_to_fill.push_back(pr.second.second);
1793 : }
1794 :
1795 :
1796 :
1797 427265 : void BoundaryInfo::copy_boundary_ids (const BoundaryInfo & old_boundary_info,
1798 : const Elem * const old_elem,
1799 : const Elem * const new_elem)
1800 : {
1801 120842 : libmesh_assert_equal_to (old_elem->n_sides(), new_elem->n_sides());
1802 120842 : libmesh_assert_equal_to (old_elem->n_edges(), new_elem->n_edges());
1803 :
1804 241684 : std::vector<boundary_id_type> bndry_ids;
1805 :
1806 2173253 : for (auto s : old_elem->side_index_range())
1807 : {
1808 1745988 : old_boundary_info.raw_boundary_ids (old_elem, s, bndry_ids);
1809 1745988 : this->add_side (new_elem, s, bndry_ids);
1810 : }
1811 :
1812 2926239 : for (auto e : old_elem->edge_index_range())
1813 : {
1814 2498974 : old_boundary_info.raw_edge_boundary_ids (old_elem, e, bndry_ids);
1815 2498974 : this->add_edge (new_elem, e, bndry_ids);
1816 : }
1817 :
1818 1281795 : for (unsigned short sf=0; sf != 2; sf++)
1819 : {
1820 854530 : old_boundary_info.raw_shellface_boundary_ids (old_elem, sf, bndry_ids);
1821 854530 : this->add_shellface (new_elem, sf, bndry_ids);
1822 : }
1823 427265 : }
1824 :
1825 :
1826 :
1827 804855 : void BoundaryInfo::remove (const Node * node)
1828 : {
1829 239086 : libmesh_assert(node);
1830 :
1831 : // Erase everything associated with node
1832 239086 : _boundary_node_id.erase (node);
1833 804855 : }
1834 :
1835 :
1836 :
1837 10969 : void BoundaryInfo::remove_node (const Node * node,
1838 : const boundary_id_type id)
1839 : {
1840 3134 : libmesh_assert(node);
1841 :
1842 : // Erase (node, id) entry from map.
1843 10969 : erase_if(_boundary_node_id, node,
1844 18669 : [id](decltype(_boundary_node_id)::mapped_type & val)
1845 13335 : {return val == id;});
1846 10969 : }
1847 :
1848 :
1849 :
1850 860101 : void BoundaryInfo::remove (const Elem * elem)
1851 : {
1852 248933 : libmesh_assert(elem);
1853 :
1854 : // Erase everything associated with elem
1855 248933 : _boundary_edge_id.erase (elem);
1856 248933 : _boundary_side_id.erase (elem);
1857 248933 : _boundary_shellface_id.erase (elem);
1858 860101 : }
1859 :
1860 :
1861 :
1862 140420 : void BoundaryInfo::remove_edge (const Elem * elem,
1863 : const unsigned short int edge)
1864 : {
1865 37948 : libmesh_assert(elem);
1866 :
1867 : // Only touch BCs for edges that exist.
1868 37948 : libmesh_assert_less (edge, elem->n_edges());
1869 :
1870 : // Only level 0 elements are stored in BoundaryInfo.
1871 37948 : libmesh_assert_equal_to (elem->level(), 0);
1872 :
1873 : // Erase (elem, edge, *) entries from map.
1874 140420 : erase_if(_boundary_edge_id, elem,
1875 0 : [edge](decltype(_boundary_edge_id)::mapped_type & pr)
1876 0 : {return pr.first == edge;});
1877 140420 : }
1878 :
1879 :
1880 :
1881 14 : void BoundaryInfo::remove_edge (const Elem * elem,
1882 : const unsigned short int edge,
1883 : const boundary_id_type id)
1884 : {
1885 4 : libmesh_assert(elem);
1886 :
1887 : // Only touch BCs for edges that exist.
1888 4 : libmesh_assert_less (edge, elem->n_edges());
1889 :
1890 : // Only level 0 elements are stored in BoundaryInfo.
1891 4 : libmesh_assert_equal_to (elem->level(), 0);
1892 :
1893 : // Erase (elem, edge, id) entries from map.
1894 14 : erase_if(_boundary_edge_id, elem,
1895 42 : [edge, id](decltype(_boundary_edge_id)::mapped_type & pr)
1896 28 : {return pr.first == edge && pr.second == id;});
1897 14 : }
1898 :
1899 :
1900 0 : void BoundaryInfo::remove_shellface (const Elem * elem,
1901 : const unsigned short int shellface)
1902 : {
1903 0 : libmesh_assert(elem);
1904 :
1905 : // Only level 0 elements are stored in BoundaryInfo.
1906 0 : libmesh_assert_equal_to (elem->level(), 0);
1907 :
1908 : // Shells only have 2 faces
1909 0 : libmesh_assert_less(shellface, 2);
1910 :
1911 : // Erase (elem, shellface, *) entries from map.
1912 0 : erase_if(_boundary_shellface_id, elem,
1913 0 : [shellface](decltype(_boundary_shellface_id)::mapped_type & pr)
1914 0 : {return pr.first == shellface;});
1915 0 : }
1916 :
1917 :
1918 :
1919 0 : void BoundaryInfo::remove_shellface (const Elem * elem,
1920 : const unsigned short int shellface,
1921 : const boundary_id_type id)
1922 : {
1923 0 : libmesh_assert(elem);
1924 :
1925 : // Only level 0 elements are stored in BoundaryInfo.
1926 0 : libmesh_assert_equal_to (elem->level(), 0);
1927 :
1928 : // Shells only have 2 faces
1929 0 : libmesh_assert_less(shellface, 2);
1930 :
1931 : // Erase (elem, shellface, id) entries from map.
1932 0 : erase_if(_boundary_shellface_id, elem,
1933 0 : [shellface, id](decltype(_boundary_shellface_id)::mapped_type & pr)
1934 0 : {return pr.first == shellface && pr.second == id;});
1935 0 : }
1936 :
1937 69696 : void BoundaryInfo::remove_side (const Elem * elem,
1938 : const unsigned short int side)
1939 : {
1940 18936 : libmesh_assert(elem);
1941 :
1942 : // Only touch BCs for sides that exist.
1943 18936 : libmesh_assert_less (side, elem->n_sides());
1944 :
1945 : // Erase (elem, side, *) entries from map.
1946 69696 : erase_if(_boundary_side_id, elem,
1947 19788 : [side](decltype(_boundary_side_id)::mapped_type & pr)
1948 14709 : {return pr.first == side;});
1949 69696 : }
1950 :
1951 :
1952 :
1953 798 : void BoundaryInfo::remove_side (const Elem * elem,
1954 : const unsigned short int side,
1955 : const boundary_id_type id)
1956 : {
1957 228 : libmesh_assert(elem);
1958 :
1959 : // Only touch BCs for sides that exist.
1960 228 : libmesh_assert_less (side, elem->n_sides());
1961 :
1962 : #ifdef LIBMESH_ENABLE_AMR
1963 : // Here we have to stop and check if somebody tries to remove an ancestor's boundary ID
1964 : // through a child
1965 798 : if (elem->level())
1966 : {
1967 4 : std::vector<boundary_id_type> bd_ids;
1968 7 : this->boundary_ids(elem,side,bd_ids);
1969 7 : if(std::find(bd_ids.begin(), bd_ids.end(), id) != bd_ids.end())
1970 : {
1971 4 : std::vector<boundary_id_type> raw_bd_ids;
1972 7 : this->raw_boundary_ids(elem, side, raw_bd_ids);
1973 7 : if(std::find(raw_bd_ids.begin(), raw_bd_ids.end(), id) == raw_bd_ids.end())
1974 27 : libmesh_not_implemented_msg("We cannot delete boundary ID "
1975 : + std::to_string(id) +
1976 : " using a child because it is inherited from an ancestor.");
1977 : }
1978 : }
1979 : #endif
1980 :
1981 : // Erase (elem, side, id) entries from map.
1982 791 : erase_if(_boundary_side_id, elem,
1983 3115 : [side, id](decltype(_boundary_side_id)::mapped_type & pr)
1984 2324 : {return pr.first == side && pr.second == id;});
1985 791 : }
1986 :
1987 :
1988 :
1989 56 : void BoundaryInfo::remove_id (boundary_id_type id, const bool global)
1990 : {
1991 : // Pass global==false to the sub-methods here, so we can avoid
1992 : // unnecessary communications
1993 56 : this->remove_side_id(id, false);
1994 56 : this->remove_edge_id(id, false);
1995 56 : this->remove_shellface_id(id, false);
1996 56 : this->remove_node_id(id, false);
1997 :
1998 56 : if (global)
1999 0 : _global_boundary_ids.erase(id);
2000 56 : }
2001 :
2002 :
2003 :
2004 84 : void BoundaryInfo::remove_side_id (boundary_id_type id, const bool global)
2005 : {
2006 : // Erase id from ids containers
2007 24 : _side_boundary_ids.erase(id);
2008 :
2009 24 : if (!_edge_boundary_ids.count(id) &&
2010 48 : !_shellface_boundary_ids.count(id) &&
2011 24 : !_node_boundary_ids.count(id))
2012 2 : _boundary_ids.erase(id);
2013 :
2014 24 : _ss_id_to_name.erase(id);
2015 84 : if (global)
2016 : {
2017 0 : bool someone_has_it = _boundary_ids.count(id);
2018 0 : this->comm().max(someone_has_it);
2019 0 : if (!someone_has_it)
2020 0 : _global_boundary_ids.erase(id);
2021 : }
2022 :
2023 : // Erase (*, *, id) entries from map.
2024 84 : erase_if(_boundary_side_id,
2025 448 : [id](decltype(_boundary_side_id)::mapped_type & pr)
2026 320 : {return pr.second == id;});
2027 84 : }
2028 :
2029 :
2030 :
2031 56 : void BoundaryInfo::remove_edge_id (boundary_id_type id, const bool global)
2032 : {
2033 : // Erase id from ids containers
2034 16 : _edge_boundary_ids.erase(id);
2035 :
2036 16 : if (!_side_boundary_ids.count(id) &&
2037 32 : !_shellface_boundary_ids.count(id) &&
2038 16 : !_node_boundary_ids.count(id))
2039 2 : _boundary_ids.erase(id);
2040 :
2041 16 : _es_id_to_name.erase(id);
2042 56 : if (global)
2043 : {
2044 0 : bool someone_has_it = _boundary_ids.count(id);
2045 0 : this->comm().max(someone_has_it);
2046 0 : if (!someone_has_it)
2047 0 : _global_boundary_ids.erase(id);
2048 : }
2049 :
2050 : // Erase (*, *, id) entries from map.
2051 56 : erase_if(_boundary_edge_id,
2052 0 : [id](decltype(_boundary_edge_id)::mapped_type & pr)
2053 0 : {return pr.second == id;});
2054 56 : }
2055 :
2056 :
2057 :
2058 56 : void BoundaryInfo::remove_shellface_id (boundary_id_type id, const bool global)
2059 : {
2060 : // Erase id from ids containers
2061 16 : _shellface_boundary_ids.erase(id);
2062 :
2063 16 : if (!_side_boundary_ids.count(id) &&
2064 32 : !_edge_boundary_ids.count(id) &&
2065 16 : !_node_boundary_ids.count(id))
2066 2 : _boundary_ids.erase(id);
2067 :
2068 56 : if (global)
2069 : {
2070 0 : bool someone_has_it = _boundary_ids.count(id);
2071 0 : this->comm().max(someone_has_it);
2072 0 : if (!someone_has_it)
2073 0 : _global_boundary_ids.erase(id);
2074 : }
2075 :
2076 : // Erase (*, *, id) entries from map.
2077 56 : erase_if(_boundary_shellface_id,
2078 0 : [id](decltype(_boundary_shellface_id)::mapped_type & pr)
2079 0 : {return pr.second == id;});
2080 56 : }
2081 :
2082 :
2083 :
2084 84 : void BoundaryInfo::remove_node_id (boundary_id_type id, const bool global)
2085 : {
2086 : // Erase id from ids containers
2087 24 : _node_boundary_ids.erase(id);
2088 :
2089 24 : if (!_side_boundary_ids.count(id) &&
2090 40 : !_edge_boundary_ids.count(id) &&
2091 16 : !_shellface_boundary_ids.count(id))
2092 16 : _boundary_ids.erase(id);
2093 :
2094 24 : _ns_id_to_name.erase(id);
2095 84 : if (global)
2096 : {
2097 0 : bool someone_has_it = _boundary_ids.count(id);
2098 0 : this->comm().max(someone_has_it);
2099 0 : if (!someone_has_it)
2100 0 : _global_boundary_ids.erase(id);
2101 : }
2102 :
2103 : // Erase (*, id) entries from map.
2104 84 : erase_if(_boundary_node_id,
2105 651 : [id](decltype(_boundary_node_id)::mapped_type & val)
2106 465 : {return val == id;});
2107 84 : }
2108 :
2109 :
2110 :
2111 364 : void BoundaryInfo::renumber_id (boundary_id_type old_id,
2112 : boundary_id_type new_id)
2113 : {
2114 364 : if (old_id == new_id)
2115 : {
2116 : // If the IDs are the same, this is a no-op.
2117 48 : return;
2118 : }
2119 :
2120 56 : bool found_node = false;
2121 9604 : for (auto & p : _boundary_node_id)
2122 9408 : if (p.second == old_id)
2123 : {
2124 : // If we already have this id on this node, we don't want to
2125 : // create a duplicate in our multimap
2126 1596 : this->remove_node(p.first, new_id);
2127 1596 : p.second = new_id;
2128 456 : found_node = true;
2129 : }
2130 196 : if (found_node)
2131 : {
2132 56 : _node_boundary_ids.erase(old_id);
2133 140 : _node_boundary_ids.insert(new_id);
2134 : }
2135 :
2136 56 : bool found_edge = false;
2137 196 : for (auto & p : _boundary_edge_id)
2138 0 : if (p.second.second == old_id)
2139 : {
2140 : // If we already have this id on this edge, we don't want to
2141 : // create a duplicate in our multimap
2142 0 : this->remove_edge(p.first, p.second.first, new_id);
2143 0 : p.second.second = new_id;
2144 0 : found_edge = true;
2145 : }
2146 196 : if (found_edge)
2147 : {
2148 0 : _edge_boundary_ids.erase(old_id);
2149 0 : _edge_boundary_ids.insert(new_id);
2150 : }
2151 :
2152 56 : bool found_shellface = false;
2153 196 : for (auto & p : _boundary_shellface_id)
2154 0 : if (p.second.second == old_id)
2155 : {
2156 : // If we already have this id on this shellface, we don't want
2157 : // to create a duplicate in our multimap
2158 0 : this->remove_shellface(p.first, p.second.first, new_id);
2159 0 : p.second.second = new_id;
2160 0 : found_shellface = true;
2161 : }
2162 196 : if (found_shellface)
2163 : {
2164 0 : _shellface_boundary_ids.erase(old_id);
2165 0 : _shellface_boundary_ids.insert(new_id);
2166 : }
2167 :
2168 56 : bool found_side = false;
2169 4452 : for (auto & p : _boundary_side_id)
2170 4256 : if (p.second.second == old_id)
2171 : {
2172 : // If we already have this id on this side, we don't want to
2173 : // create a duplicate in our multimap
2174 728 : this->remove_side(p.first, p.second.first, new_id);
2175 728 : p.second.second = new_id;
2176 208 : found_side = true;
2177 : }
2178 196 : if (found_side)
2179 : {
2180 56 : _side_boundary_ids.erase(old_id);
2181 140 : _side_boundary_ids.insert(new_id);
2182 : }
2183 :
2184 196 : if (found_node || found_edge || found_shellface || found_side)
2185 : {
2186 56 : _boundary_ids.erase(old_id);
2187 140 : _boundary_ids.insert(new_id);
2188 : }
2189 :
2190 196 : renumber_name(_ss_id_to_name, old_id, new_id);
2191 196 : renumber_name(_ns_id_to_name, old_id, new_id);
2192 196 : renumber_name(_es_id_to_name, old_id, new_id);
2193 :
2194 196 : this->libmesh_assert_valid_multimaps();
2195 : }
2196 :
2197 :
2198 :
2199 14 : void BoundaryInfo::renumber_side_id (boundary_id_type old_id,
2200 : boundary_id_type new_id)
2201 : {
2202 : // If the IDs are the same, this is a no-op.
2203 14 : if (old_id == new_id)
2204 0 : return;
2205 :
2206 4 : bool found_side = false;
2207 350 : for (auto & p : _boundary_side_id)
2208 336 : if (p.second.second == old_id)
2209 : {
2210 : // If we already have this id on this side, we don't want to
2211 : // create a duplicate in our multimap
2212 56 : this->remove_side(p.first, p.second.first, new_id);
2213 56 : p.second.second = new_id;
2214 16 : found_side = true;
2215 : }
2216 4 : _side_boundary_ids.erase(old_id);
2217 :
2218 14 : if (found_side)
2219 : {
2220 10 : _side_boundary_ids.insert(new_id);
2221 :
2222 4 : if (!_shellface_boundary_ids.count(old_id) &&
2223 8 : !_edge_boundary_ids.count(old_id) &&
2224 4 : !_node_boundary_ids.count(old_id))
2225 : {
2226 0 : _boundary_ids.erase(old_id);
2227 : }
2228 10 : _boundary_ids.insert(new_id);
2229 : }
2230 :
2231 14 : renumber_name(_ss_id_to_name, old_id, new_id);
2232 :
2233 14 : this->libmesh_assert_valid_multimaps();
2234 : }
2235 :
2236 :
2237 :
2238 14 : void BoundaryInfo::renumber_edge_id (boundary_id_type old_id,
2239 : boundary_id_type new_id)
2240 : {
2241 : // If the IDs are the same, this is a no-op.
2242 14 : if (old_id == new_id)
2243 0 : return;
2244 :
2245 4 : bool found_edge = false;
2246 42 : for (auto & p : _boundary_edge_id)
2247 28 : if (p.second.second == old_id)
2248 : {
2249 : // If we already have this id on this edge, we don't want to
2250 : // create a duplicate in our multimap
2251 14 : this->remove_edge(p.first, p.second.first, new_id);
2252 14 : p.second.second = new_id;
2253 4 : found_edge = true;
2254 : }
2255 4 : _edge_boundary_ids.erase(old_id);
2256 :
2257 14 : if (found_edge)
2258 : {
2259 10 : _edge_boundary_ids.insert(new_id);
2260 :
2261 4 : if (!_shellface_boundary_ids.count(old_id) &&
2262 4 : !_side_boundary_ids.count(old_id) &&
2263 0 : !_node_boundary_ids.count(old_id))
2264 : {
2265 0 : _boundary_ids.erase(old_id);
2266 : }
2267 10 : _boundary_ids.insert(new_id);
2268 : }
2269 :
2270 14 : renumber_name(_es_id_to_name, old_id, new_id);
2271 :
2272 14 : this->libmesh_assert_valid_multimaps();
2273 : }
2274 :
2275 :
2276 :
2277 0 : void BoundaryInfo::renumber_shellface_id (boundary_id_type old_id,
2278 : boundary_id_type new_id)
2279 : {
2280 : // If the IDs are the same, this is a no-op.
2281 0 : if (old_id == new_id)
2282 0 : return;
2283 :
2284 0 : bool found_shellface = false;
2285 0 : for (auto & p : _boundary_shellface_id)
2286 0 : if (p.second.second == old_id)
2287 : {
2288 : // If we already have this id on this shellface, we don't want
2289 : // to create a duplicate in our multimap
2290 0 : this->remove_shellface(p.first, p.second.first, new_id);
2291 0 : p.second.second = new_id;
2292 0 : found_shellface = true;
2293 : }
2294 0 : _shellface_boundary_ids.erase(old_id);
2295 :
2296 0 : if (found_shellface)
2297 : {
2298 0 : _shellface_boundary_ids.insert(new_id);
2299 :
2300 0 : if (!_edge_boundary_ids.count(old_id) &&
2301 0 : !_side_boundary_ids.count(old_id) &&
2302 0 : !_node_boundary_ids.count(old_id))
2303 : {
2304 0 : _boundary_ids.erase(old_id);
2305 : }
2306 0 : _boundary_ids.insert(new_id);
2307 : }
2308 :
2309 0 : this->libmesh_assert_valid_multimaps();
2310 : }
2311 :
2312 :
2313 :
2314 14 : void BoundaryInfo::renumber_node_id (boundary_id_type old_id,
2315 : boundary_id_type new_id)
2316 : {
2317 : // If the IDs are the same, this is a no-op.
2318 14 : if (old_id == new_id)
2319 0 : return;
2320 :
2321 4 : bool found_node = false;
2322 770 : for (auto & p : _boundary_node_id)
2323 756 : if (p.second == old_id)
2324 : {
2325 : // If we already have this id on this node, we don't want to
2326 : // create a duplicate in our multimap
2327 126 : this->remove_node(p.first, new_id);
2328 126 : p.second = new_id;
2329 36 : found_node = true;
2330 : }
2331 4 : _node_boundary_ids.erase(old_id);
2332 :
2333 14 : if (found_node)
2334 : {
2335 10 : _node_boundary_ids.insert(new_id);
2336 :
2337 4 : if (!_shellface_boundary_ids.count(old_id) &&
2338 8 : !_side_boundary_ids.count(old_id) &&
2339 4 : !_edge_boundary_ids.count(old_id))
2340 : {
2341 4 : _boundary_ids.erase(old_id);
2342 : }
2343 10 : _boundary_ids.insert(new_id);
2344 : }
2345 :
2346 14 : renumber_name(_ns_id_to_name, old_id, new_id);
2347 :
2348 14 : this->libmesh_assert_valid_multimaps();
2349 : }
2350 :
2351 :
2352 :
2353 66 : unsigned int BoundaryInfo::side_with_boundary_id(const Elem * const elem,
2354 : const boundary_id_type boundary_id_in) const
2355 : {
2356 66 : const Elem * searched_elem = elem;
2357 :
2358 : // If we don't have a time-dependent domain, we can just go ahead and use the top parent
2359 : // (since only those contain boundary conditions). Otherwise, we keep the element
2360 66 : if (elem->level() != 0 && !_children_on_boundary)
2361 0 : searched_elem = elem->top_parent();
2362 :
2363 : // elem may have zero or multiple occurrences
2364 145 : for (const auto & pr : as_range(_boundary_side_id.equal_range(searched_elem)))
2365 : {
2366 : // if this is true we found the requested boundary_id
2367 : // of the element and want to return the side
2368 114 : if (pr.second.second == boundary_id_in)
2369 : {
2370 35 : unsigned int side = pr.second.first;
2371 :
2372 : // Here we branch out. If we don't allow time-dependent boundary domains,
2373 : // we need to check if our parents are consistent.
2374 35 : if (!_children_on_boundary)
2375 : {
2376 : #ifdef LIBMESH_ENABLE_AMR
2377 : // If we're on this external boundary then we share this
2378 : // external boundary id
2379 35 : if (elem->neighbor_ptr(side) == nullptr)
2380 9 : return side;
2381 :
2382 : // Internal boundary case
2383 7 : const Elem * p = elem;
2384 :
2385 : // If we're on an internal boundary then we need to be sure
2386 : // it's the same internal boundary as our top_parent
2387 56 : while (p != nullptr)
2388 : {
2389 14 : const Elem * parent = p->parent();
2390 42 : if (parent && !parent->is_child_on_side(parent->which_child_am_i(p), side))
2391 0 : break;
2392 7 : p = parent;
2393 : }
2394 :
2395 : // We're on that side of our top_parent; return it
2396 14 : if (!p)
2397 28 : return side;
2398 : #else
2399 : // do not forget to return the internal boundary when AMR is disabled
2400 : return side;
2401 : #endif
2402 : }
2403 : // Otherwise we need to check if the child's ancestors have something on
2404 : // the side of the child
2405 : else
2406 7 : return side;
2407 : }
2408 : }
2409 :
2410 : #ifdef LIBMESH_ENABLE_AMR
2411 : // We might have instances (especially with moving boundary domains) when we
2412 : // query the paren't boundary ID on a child. We only do this till we find the
2413 : // the first side, for multiple sides see above.
2414 31 : if (_children_on_boundary && elem->level() != 0)
2415 : {
2416 14 : for (auto side : make_range(elem->n_sides()))
2417 : {
2418 4 : const Elem * p = elem;
2419 36 : while (p->parent() != nullptr)
2420 : {
2421 21 : const Elem * parent = p->parent();
2422 :
2423 : // First we make sure the parent shares this side
2424 21 : if (parent->is_child_on_side(parent->which_child_am_i(p), side))
2425 : {
2426 : // parent may have multiple boundary ids
2427 63 : for (const auto & pr : as_range(_boundary_side_id.equal_range(parent)))
2428 : // if this is true we found the requested boundary_id
2429 : // of the element and want to return the side
2430 49 : if (pr.second.first == side && pr.second.second == boundary_id_in)
2431 2 : return side;
2432 :
2433 8 : p = parent;
2434 : }
2435 : // If the parent is not on the same side, other ancestors won't be on the same side either
2436 : else
2437 0 : break;
2438 : }
2439 : }
2440 : }
2441 : #endif
2442 :
2443 : // if we get here, we found elem in the data structure but not
2444 : // the requested boundary id, so return the default value
2445 6 : return libMesh::invalid_uint;
2446 : }
2447 :
2448 :
2449 : std::vector<unsigned int>
2450 53775 : BoundaryInfo::sides_with_boundary_id(const Elem * const elem,
2451 : const boundary_id_type boundary_id_in) const
2452 : {
2453 25665 : std::vector<unsigned int> returnval;
2454 :
2455 53775 : const Elem * searched_elem = elem;
2456 53775 : if (elem->level() != 0 && !_children_on_boundary)
2457 49065 : searched_elem = elem->top_parent();
2458 :
2459 : // elem may have zero or multiple occurrences
2460 157376 : for (const auto & pr : as_range(_boundary_side_id.equal_range(searched_elem)))
2461 : {
2462 : // if this is true we found the requested boundary_id
2463 : // of the element and want to return the side
2464 103601 : if (pr.second.second == boundary_id_in)
2465 : {
2466 53045 : unsigned int side = pr.second.first;
2467 :
2468 : // Here we branch out. If we don't allow time-dependent boundary domains,
2469 : // we need to check if our parents are consistent.
2470 53045 : if (!_children_on_boundary)
2471 : {
2472 : // If we're on this external boundary then we share this
2473 : // external boundary id
2474 72063 : if (elem->neighbor_ptr(side) == nullptr)
2475 : {
2476 53045 : returnval.push_back(side);
2477 53045 : continue;
2478 : }
2479 :
2480 : // If we're on an internal boundary then we need to be sure
2481 : // it's the same internal boundary as our top_parent
2482 0 : const Elem * p = elem;
2483 :
2484 : #ifdef LIBMESH_ENABLE_AMR
2485 :
2486 0 : while (p != nullptr)
2487 : {
2488 0 : const Elem * parent = p->parent();
2489 0 : if (parent && !parent->is_child_on_side(parent->which_child_am_i(p), side))
2490 0 : break;
2491 0 : p = parent;
2492 : }
2493 : #endif
2494 : // We're on that side of our top_parent; return it
2495 0 : if (!p)
2496 0 : returnval.push_back(side);
2497 : }
2498 : // Otherwise we trust what we got and return the side
2499 : else
2500 0 : returnval.push_back(side);
2501 : }
2502 : }
2503 :
2504 : #ifdef LIBMESH_ENABLE_AMR
2505 : // We might have instances (especially with moving boundary domains) when we
2506 : // query the parent boundary ID on a child.
2507 53775 : if (_children_on_boundary && elem->level() != 0)
2508 : {
2509 35 : for (auto side : make_range(elem->n_sides()))
2510 : {
2511 8 : const Elem * p = elem;
2512 54 : while (p->parent() != nullptr)
2513 : {
2514 42 : const Elem * parent = p->parent();
2515 : // First we make sure the parent shares this side
2516 42 : if (parent->is_child_on_side(parent->which_child_am_i(p), side))
2517 : {
2518 : // parent may have multiple boundary ids
2519 42 : for (const auto & pr : as_range(_boundary_side_id.equal_range(parent)))
2520 : {
2521 : // if this is true we found the requested boundary_id
2522 : // of the element and want to add the side to the vector. We
2523 : // also need to check if the side is already in the vector. This might
2524 : // happen if the child inherits the boundary from the parent.
2525 36 : if (pr.second.first == side && pr.second.second == boundary_id_in &&
2526 32 : std::find(returnval.begin(), returnval.end(), side) == returnval.end())
2527 14 : returnval.push_back(side);
2528 : }
2529 : }
2530 : // If the parent is not on the same side, other ancestors won't be on the same side either
2531 : else
2532 8 : break;
2533 8 : p = parent;
2534 : }
2535 : }
2536 : }
2537 : #endif
2538 :
2539 79440 : return returnval;
2540 : }
2541 :
2542 : void
2543 2498 : BoundaryInfo::build_node_boundary_ids(std::vector<boundary_id_type> & b_ids) const
2544 : {
2545 642 : b_ids.clear();
2546 :
2547 518706 : for (const auto & pr : _boundary_node_id)
2548 : {
2549 516208 : boundary_id_type id = pr.second;
2550 :
2551 516208 : if (std::find(b_ids.begin(),b_ids.end(),id) == b_ids.end())
2552 8740 : b_ids.push_back(id);
2553 : }
2554 2498 : }
2555 :
2556 : void
2557 2498 : BoundaryInfo::build_side_boundary_ids(std::vector<boundary_id_type> & b_ids) const
2558 : {
2559 642 : b_ids.clear();
2560 :
2561 320054 : for (const auto & pr : _boundary_side_id)
2562 : {
2563 317556 : boundary_id_type id = pr.second.second;
2564 :
2565 317556 : if (std::find(b_ids.begin(),b_ids.end(),id) == b_ids.end())
2566 9372 : b_ids.push_back(id);
2567 : }
2568 2498 : }
2569 :
2570 : void
2571 2498 : BoundaryInfo::build_shellface_boundary_ids(std::vector<boundary_id_type> & b_ids) const
2572 : {
2573 642 : b_ids.clear();
2574 :
2575 29122 : for (const auto & pr :_boundary_shellface_id)
2576 : {
2577 26624 : boundary_id_type id = pr.second.second;
2578 :
2579 26624 : if (std::find(b_ids.begin(),b_ids.end(),id) == b_ids.end())
2580 64 : b_ids.push_back(id);
2581 : }
2582 2498 : }
2583 :
2584 : #ifdef LIBMESH_ENABLE_AMR
2585 : void
2586 2931479 : BoundaryInfo::transfer_boundary_ids_from_children(const Elem * const parent)
2587 : {
2588 : // this is only needed when we allow boundary to be associated with children elements
2589 : // also, we only transfer the parent's boundary ids when we are actually coarsen the child element
2590 2931503 : if (!_children_on_boundary ||
2591 74 : !(!parent->active() && parent->refinement_flag() == Elem::COARSEN_INACTIVE))
2592 921908 : return;
2593 :
2594 : // We assume that edges can be divided ito two pieces, while triangles and
2595 : // quads can be divided into four smaller areas. This is double because we'll need
2596 : // to convert the ratio of the children with given boundary id to a double.
2597 14 : const double number_of_sides_on_children = std::pow(2, parent->dim()-1);
2598 :
2599 : // In this case the input argument elem is the parent element. We need to check all of its sides
2600 : // to grab any potential boundary ids.
2601 70 : for (unsigned int side_i = 0; side_i < parent->n_sides(); ++side_i)
2602 : {
2603 : // An temporary storage to count how many times the children's boundaries occur. the general
2604 : // consensus is that if the boundary occurs more than once we propagate upon coarsening. Otherwise,
2605 : // it will get deleted.
2606 32 : std::map<unsigned short int, unsigned short int> boundary_counts;
2607 :
2608 280 : for (const auto & child_i : make_range(parent->n_children()))
2609 : {
2610 : // We only need to check the children which share the side
2611 224 : if (parent->is_child_on_side(child_i, side_i))
2612 : {
2613 : // Fetching the boundary tags on the child's side
2614 154 : for (const auto & pr : as_range(_boundary_side_id.equal_range(parent->child_ptr(child_i))))
2615 : {
2616 : // Making sure we are on the same boundary
2617 42 : if (pr.second.first == side_i)
2618 21 : ++boundary_counts[pr.second.second];
2619 : }
2620 : }
2621 : }
2622 :
2623 : // This is where the decision is made. If 50% of the children have the tags,
2624 : // we propagate them upwards upon coarsening. Otherwise, they are deleted.
2625 70 : for (const auto & boundary : boundary_counts)
2626 14 : if (boundary.second / number_of_sides_on_children > 0.5)
2627 7 : this->add_side(parent, side_i, boundary.first);
2628 : }
2629 :
2630 70 : for (const auto & child_i : make_range(parent->n_children()))
2631 56 : this->remove(parent->child_ptr(child_i));
2632 : }
2633 : #endif
2634 :
2635 1739 : std::size_t BoundaryInfo::n_boundary_conds () const
2636 : {
2637 : // in serial we know the number of bcs from the
2638 : // size of the container
2639 1739 : if (_mesh->is_serial())
2640 1592 : return _boundary_side_id.size();
2641 :
2642 : // in parallel we need to sum the number of local bcs
2643 42 : parallel_object_only();
2644 :
2645 147 : std::size_t nbcs=0;
2646 :
2647 293 : for (const auto & pr : _boundary_side_id)
2648 186 : if (pr.first->processor_id() == this->processor_id())
2649 104 : nbcs++;
2650 :
2651 147 : this->comm().sum (nbcs);
2652 :
2653 147 : return nbcs;
2654 : }
2655 :
2656 3897 : std::size_t BoundaryInfo::n_edge_conds () const
2657 : {
2658 : // in serial we know the number of nodesets from the
2659 : // size of the container
2660 3897 : if (_mesh->is_serial())
2661 3809 : return _boundary_edge_id.size();
2662 :
2663 : // in parallel we need to sum the number of local nodesets
2664 26 : parallel_object_only();
2665 :
2666 88 : std::size_t n_edge_bcs=0;
2667 :
2668 88 : for (const auto & pr : _boundary_edge_id)
2669 0 : if (pr.first->processor_id() == this->processor_id())
2670 0 : n_edge_bcs++;
2671 :
2672 88 : this->comm().sum (n_edge_bcs);
2673 :
2674 88 : return n_edge_bcs;
2675 : }
2676 :
2677 :
2678 550 : std::size_t BoundaryInfo::n_shellface_conds () const
2679 : {
2680 : // in serial we know the number of nodesets from the
2681 : // size of the container
2682 550 : if (_mesh->is_serial())
2683 536 : return _boundary_shellface_id.size();
2684 :
2685 : // in parallel we need to sum the number of local nodesets
2686 4 : parallel_object_only();
2687 :
2688 14 : std::size_t n_shellface_bcs=0;
2689 :
2690 14 : for (const auto & pr : _boundary_shellface_id)
2691 0 : if (pr.first->processor_id() == this->processor_id())
2692 0 : n_shellface_bcs++;
2693 :
2694 14 : this->comm().sum (n_shellface_bcs);
2695 :
2696 14 : return n_shellface_bcs;
2697 : }
2698 :
2699 :
2700 893 : std::size_t BoundaryInfo::n_nodeset_conds () const
2701 : {
2702 : // in serial we know the number of nodesets from the
2703 : // size of the container
2704 893 : if (_mesh->is_serial())
2705 879 : return _boundary_node_id.size();
2706 :
2707 : // in parallel we need to sum the number of local nodesets
2708 4 : parallel_object_only();
2709 :
2710 14 : std::size_t n_nodesets=0;
2711 :
2712 210 : for (const auto & pr : _boundary_node_id)
2713 252 : if (pr.first->processor_id() == this->processor_id())
2714 112 : n_nodesets++;
2715 :
2716 14 : this->comm().sum (n_nodesets);
2717 :
2718 14 : return n_nodesets;
2719 : }
2720 :
2721 :
2722 :
2723 : std::vector<BoundaryInfo::NodeBCTuple>
2724 3621 : BoundaryInfo::build_node_list(NodeBCTupleSortBy sort_by) const
2725 : {
2726 1003 : std::vector<NodeBCTuple> bc_tuples;
2727 3621 : bc_tuples.reserve(_boundary_node_id.size());
2728 :
2729 528847 : for (const auto & [node, bid] : _boundary_node_id)
2730 525226 : bc_tuples.emplace_back(node->id(), bid);
2731 :
2732 : // This list is currently in memory address (arbitrary) order, so
2733 : // sort, using the specified ordering, to make it consistent on all procs.
2734 3621 : if (sort_by == NodeBCTupleSortBy::NODE_ID)
2735 3621 : std::sort(bc_tuples.begin(), bc_tuples.end());
2736 0 : else if (sort_by == NodeBCTupleSortBy::BOUNDARY_ID)
2737 0 : std::sort(bc_tuples.begin(), bc_tuples.end(),
2738 0 : [](const NodeBCTuple & left, const NodeBCTuple & right)
2739 0 : {return std::get<1>(left) < std::get<1>(right);});
2740 :
2741 3621 : return bc_tuples;
2742 : }
2743 :
2744 :
2745 : void
2746 14 : BoundaryInfo::build_node_list_from_side_list(const std::set<boundary_id_type> & sideset_list)
2747 : {
2748 : // If we're on a distributed mesh, even the owner of a node is not
2749 : // guaranteed to be able to properly assign its new boundary id(s)!
2750 : // Nodal neighbors are not always ghosted, and a nodal neighbor
2751 : // might have a boundary side.
2752 14 : const bool mesh_is_serial = _mesh->is_serial();
2753 :
2754 : typedef std::set<std::pair<dof_id_type, boundary_id_type>> set_type;
2755 : typedef std::vector<std::pair<dof_id_type, boundary_id_type>> vec_type;
2756 :
2757 8 : const processor_id_type my_proc_id = this->processor_id();
2758 4 : std::unordered_map<processor_id_type, set_type> nodes_to_push;
2759 4 : std::unordered_map<processor_id_type, vec_type> node_vecs_to_push;
2760 :
2761 : // For avoiding extraneous element side construction
2762 4 : ElemSideBuilder side_builder;
2763 : // Pull objects out of the loop to reduce heap operations
2764 : const Elem * side;
2765 :
2766 : // Loop over the side list
2767 210 : for (const auto & [elem, id_pair] : _boundary_side_id)
2768 : {
2769 : // Don't add remote sides
2770 196 : if (elem->is_remote())
2771 28 : continue;
2772 :
2773 196 : auto [sidenum, bcid] = id_pair;
2774 :
2775 196 : if (!sideset_list.empty() && !sideset_list.count(bcid))
2776 20 : continue;
2777 :
2778 : // Need to loop over the sides of any possible children
2779 96 : std::vector<const Elem *> family;
2780 : #ifdef LIBMESH_ENABLE_AMR
2781 168 : elem->active_family_tree_by_side (family, sidenum);
2782 : #else
2783 : family.push_back(elem);
2784 : #endif
2785 :
2786 336 : for (const auto & cur_elem : family)
2787 : {
2788 168 : side = &side_builder(*cur_elem, sidenum);
2789 :
2790 : // Add each node node on the side with the side's boundary id
2791 504 : for (auto i : side->node_index_range())
2792 : {
2793 432 : this->add_node(side->node_ptr(i), bcid);
2794 336 : if (!mesh_is_serial)
2795 : {
2796 : const processor_id_type proc_id =
2797 0 : side->node_ptr(i)->processor_id();
2798 0 : if (proc_id != my_proc_id)
2799 0 : nodes_to_push[proc_id].emplace(side->node_id(i), bcid);
2800 : }
2801 : }
2802 : }
2803 : }
2804 :
2805 : // If we're on a serial mesh then we're done.
2806 14 : if (mesh_is_serial)
2807 4 : return;
2808 :
2809 : // Otherwise we need to push ghost node bcids to their owners, then
2810 : // pull ghost node bcids from their owners.
2811 :
2812 0 : for (auto & [proc_id, s] : nodes_to_push)
2813 : {
2814 0 : node_vecs_to_push[proc_id].assign(s.begin(), s.end());
2815 0 : s.clear();
2816 : }
2817 :
2818 : auto nodes_action_functor =
2819 0 : [this]
2820 : (processor_id_type,
2821 0 : const vec_type & received_nodes)
2822 : {
2823 0 : for (const auto & [dof_id, bndry_id] : received_nodes)
2824 0 : this->add_node(_mesh->node_ptr(dof_id), bndry_id);
2825 0 : };
2826 :
2827 : Parallel::push_parallel_vector_data
2828 0 : (this->comm(), node_vecs_to_push, nodes_action_functor);
2829 :
2830 : // At this point we should know all the BCs for our own nodes; now
2831 : // we need BCs for ghost nodes.
2832 : std::unordered_map<processor_id_type, std::vector<dof_id_type>>
2833 0 : node_ids_requested;
2834 :
2835 : // Determine what nodes we need to request
2836 0 : for (const auto & node : _mesh->node_ptr_range())
2837 : {
2838 0 : const processor_id_type pid = node->processor_id();
2839 0 : if (pid != my_proc_id)
2840 0 : node_ids_requested[pid].push_back(node->id());
2841 0 : }
2842 :
2843 : typedef std::vector<boundary_id_type> datum_type;
2844 :
2845 : auto node_bcid_gather_functor =
2846 0 : [this]
2847 : (processor_id_type,
2848 : const std::vector<dof_id_type> & ids,
2849 0 : std::vector<datum_type> & data)
2850 : {
2851 0 : const std::size_t query_size = ids.size();
2852 0 : data.resize(query_size);
2853 :
2854 0 : for (std::size_t i=0; i != query_size; ++i)
2855 0 : this->boundary_ids(_mesh->node_ptr(ids[i]), data[i]);
2856 0 : };
2857 :
2858 : auto node_bcid_action_functor =
2859 0 : [this]
2860 : (processor_id_type,
2861 : const std::vector<dof_id_type> & ids,
2862 0 : const std::vector<datum_type> & data)
2863 : {
2864 0 : for (auto i : index_range(ids))
2865 0 : this->add_node(_mesh->node_ptr(ids[i]), data[i]);
2866 0 : };
2867 :
2868 0 : datum_type * datum_type_ex = nullptr;
2869 : Parallel::pull_parallel_vector_data
2870 0 : (this->comm(), node_ids_requested, node_bcid_gather_functor,
2871 : node_bcid_action_functor, datum_type_ex);
2872 : }
2873 :
2874 0 : void BoundaryInfo::parallel_sync_side_ids()
2875 : {
2876 : // we need BCs for ghost elements.
2877 : std::unordered_map<processor_id_type, std::vector<dof_id_type>>
2878 0 : elem_ids_requested;
2879 :
2880 : // Determine what elements we need to request
2881 0 : for (const auto & elem : _mesh->element_ptr_range())
2882 : {
2883 0 : const processor_id_type pid = elem->processor_id();
2884 0 : if (pid != this->processor_id())
2885 0 : elem_ids_requested[pid].push_back(elem->id());
2886 0 : }
2887 :
2888 : typedef std::vector<std::pair<unsigned short int, boundary_id_type>> datum_type;
2889 :
2890 : // gather the element ID, side, and boundary_id_type for the ghost elements
2891 : auto elem_id_gather_functor =
2892 0 : [this]
2893 : (processor_id_type,
2894 : const std::vector<dof_id_type> & ids,
2895 0 : std::vector<datum_type> & data)
2896 : {
2897 0 : data.resize(ids.size());
2898 0 : for (auto i : index_range(ids))
2899 : {
2900 0 : Elem * elem = _mesh->elem_ptr(ids[i]);
2901 0 : for (const auto & pr : as_range(_boundary_side_id.equal_range(elem)))
2902 0 : data[i].push_back(std::make_pair(pr.second.first, pr.second.second));
2903 : }
2904 0 : };
2905 : // update the _boundary_side_id on this processor
2906 : auto elem_id_action_functor =
2907 0 : [this]
2908 : (processor_id_type,
2909 : const std::vector<dof_id_type> & ids,
2910 0 : std::vector<datum_type> & data)
2911 : {
2912 0 : for (auto i : index_range(ids))
2913 : {
2914 0 : Elem * elem = _mesh->elem_ptr(ids[i]);
2915 : //clear boundary sides for this element
2916 0 : _boundary_side_id.erase(elem);
2917 : // update boundary sides for it
2918 0 : for (const auto & [side_id, bndry_id] : data[i])
2919 0 : _boundary_side_id.insert(std::make_pair(elem, std::make_pair(side_id, bndry_id)));
2920 : }
2921 0 : };
2922 :
2923 :
2924 0 : datum_type * datum_type_ex = nullptr;
2925 : Parallel::pull_parallel_vector_data
2926 0 : (this->comm(), elem_ids_requested, elem_id_gather_functor,
2927 : elem_id_action_functor, datum_type_ex);
2928 0 : }
2929 :
2930 0 : void BoundaryInfo::parallel_sync_node_ids()
2931 : {
2932 : // we need BCs for ghost nodes.
2933 : std::unordered_map<processor_id_type, std::vector<dof_id_type>>
2934 0 : node_ids_requested;
2935 :
2936 : // Determine what nodes we need to request
2937 0 : for (const auto & node : _mesh->node_ptr_range())
2938 : {
2939 0 : const processor_id_type pid = node->processor_id();
2940 0 : if (pid != this->processor_id())
2941 0 : node_ids_requested[pid].push_back(node->id());
2942 0 : }
2943 :
2944 : typedef std::vector<boundary_id_type> datum_type;
2945 :
2946 : // gather the node ID and boundary_id_type for the ghost nodes
2947 : auto node_id_gather_functor =
2948 0 : [this]
2949 : (processor_id_type,
2950 : const std::vector<dof_id_type> & ids,
2951 0 : std::vector<datum_type> & data)
2952 : {
2953 0 : data.resize(ids.size());
2954 0 : for (auto i : index_range(ids))
2955 : {
2956 0 : Node * node = _mesh->node_ptr(ids[i]);
2957 0 : for (const auto & pr : as_range(_boundary_node_id.equal_range(node)))
2958 0 : data[i].push_back(pr.second);
2959 : }
2960 0 : };
2961 :
2962 : // update the _boundary_node_id on this processor
2963 : auto node_id_action_functor =
2964 0 : [this]
2965 : (processor_id_type,
2966 : const std::vector<dof_id_type> & ids,
2967 0 : std::vector<datum_type> & data)
2968 : {
2969 0 : for (auto i : index_range(ids))
2970 : {
2971 0 : Node * node = _mesh->node_ptr(ids[i]);
2972 : //clear boundary node
2973 0 : _boundary_node_id.erase(node);
2974 : // update boundary node
2975 0 : for (const auto & pr : data[i])
2976 0 : _boundary_node_id.insert(std::make_pair(node, pr));
2977 : }
2978 0 : };
2979 :
2980 :
2981 0 : datum_type * datum_type_ex = nullptr;
2982 : Parallel::pull_parallel_vector_data
2983 0 : (this->comm(), node_ids_requested, node_id_gather_functor,
2984 : node_id_action_functor, datum_type_ex);
2985 0 : }
2986 :
2987 7 : void BoundaryInfo::build_side_list_from_node_list(const std::set<boundary_id_type> & nodeset_list)
2988 : {
2989 : // Check for early return
2990 7 : if (_boundary_node_id.empty())
2991 : {
2992 0 : libMesh::out << "No boundary node IDs have been added: cannot build side list!" << std::endl;
2993 0 : return;
2994 : }
2995 :
2996 : // For avoiding extraneous element side construction
2997 4 : ElemSideBuilder side_builder;
2998 : // Pull objects out of the loop to reduce heap operations
2999 : const Elem * side_elem;
3000 :
3001 52 : for (const auto & elem : _mesh->active_element_ptr_range())
3002 148 : for (auto side : elem->side_index_range())
3003 : {
3004 112 : side_elem = &side_builder(*elem, side);
3005 :
3006 : // map from nodeset_id to count for that ID
3007 64 : std::map<boundary_id_type, unsigned> nodesets_node_count;
3008 :
3009 : // For each nodeset that this node is a member of, increment the associated
3010 : // nodeset ID count
3011 336 : for (const auto & node : side_elem->node_ref_range())
3012 448 : for (const auto & pr : as_range(_boundary_node_id.equal_range(&node)))
3013 224 : if (nodeset_list.empty() || nodeset_list.count(pr.second))
3014 112 : nodesets_node_count[pr.second]++;
3015 :
3016 : // Now check to see what nodeset_counts have the correct
3017 : // number of nodes in them. For any that do, add this side to
3018 : // the sideset, making sure the sideset inherits the
3019 : // nodeset's name, if there is one.
3020 196 : for (const auto & pr : nodesets_node_count)
3021 84 : if (pr.second == side_elem->n_nodes())
3022 : {
3023 28 : add_side(elem, side, pr.first);
3024 :
3025 : // Let the sideset inherit any non-empty name from the nodeset
3026 28 : std::string & nset_name = nodeset_name(pr.first);
3027 :
3028 28 : if (nset_name != "")
3029 28 : sideset_name(pr.first) = nset_name;
3030 : }
3031 3 : } // end for side
3032 : }
3033 :
3034 :
3035 :
3036 :
3037 : std::vector<BoundaryInfo::BCTuple>
3038 3114 : BoundaryInfo::build_side_list(BCTupleSortBy sort_by) const
3039 : {
3040 855 : std::vector<BCTuple> bc_triples;
3041 3114 : bc_triples.reserve(_boundary_side_id.size());
3042 :
3043 177711 : for (const auto & [elem, id_pair] : _boundary_side_id)
3044 174597 : bc_triples.emplace_back(elem->id(), id_pair.first, id_pair.second);
3045 :
3046 : // bc_triples is currently in whatever order the Elem pointers in
3047 : // the _boundary_side_id multimap are in, and in particular might be
3048 : // in different orders on different processors. To avoid this
3049 : // inconsistency, we'll sort using the default operator< for tuples.
3050 3114 : if (sort_by == BCTupleSortBy::ELEM_ID)
3051 3114 : std::sort(bc_triples.begin(), bc_triples.end());
3052 0 : else if (sort_by == BCTupleSortBy::SIDE_ID)
3053 0 : std::sort(bc_triples.begin(), bc_triples.end(),
3054 0 : [](const BCTuple & left, const BCTuple & right)
3055 0 : {return std::get<1>(left) < std::get<1>(right);});
3056 0 : else if (sort_by == BCTupleSortBy::BOUNDARY_ID)
3057 0 : std::sort(bc_triples.begin(), bc_triples.end(),
3058 0 : [](const BCTuple & left, const BCTuple & right)
3059 0 : {return std::get<2>(left) < std::get<2>(right);});
3060 :
3061 3114 : return bc_triples;
3062 : }
3063 :
3064 :
3065 :
3066 : std::vector<BoundaryInfo::BCTuple>
3067 0 : BoundaryInfo::build_active_side_list () const
3068 : {
3069 0 : std::vector<BCTuple> bc_triples;
3070 0 : bc_triples.reserve(_boundary_side_id.size());
3071 :
3072 0 : for (const auto & [elem, id_pair] : _boundary_side_id)
3073 : {
3074 : // Don't add remote sides
3075 0 : if (elem->is_remote())
3076 0 : continue;
3077 :
3078 : // Loop over the sides of possible children
3079 0 : std::vector<const Elem *> family;
3080 : #ifdef LIBMESH_ENABLE_AMR
3081 0 : elem->active_family_tree_by_side(family, id_pair.first);
3082 : #else
3083 : family.push_back(elem);
3084 : #endif
3085 :
3086 : // Populate the list items
3087 0 : for (const auto & f : family)
3088 0 : bc_triples.emplace_back(f->id(), id_pair.first, id_pair.second);
3089 : }
3090 :
3091 : // This list is currently in memory address (arbitrary) order, so
3092 : // sort to make it consistent on all procs.
3093 0 : std::sort(bc_triples.begin(), bc_triples.end());
3094 :
3095 0 : return bc_triples;
3096 : }
3097 :
3098 :
3099 : std::vector<BoundaryInfo::BCTuple>
3100 1410 : BoundaryInfo::build_edge_list() const
3101 : {
3102 367 : std::vector<BCTuple> bc_triples;
3103 1410 : bc_triples.reserve(_boundary_edge_id.size());
3104 :
3105 4282 : for (const auto & [elem, id_pair] : _boundary_edge_id)
3106 2872 : bc_triples.emplace_back(elem->id(), id_pair.first, id_pair.second);
3107 :
3108 : // This list is currently in memory address (arbitrary) order, so
3109 : // sort to make it consistent on all procs.
3110 1410 : std::sort(bc_triples.begin(), bc_triples.end());
3111 :
3112 1410 : return bc_triples;
3113 : }
3114 :
3115 :
3116 : std::vector<BoundaryInfo::BCTuple>
3117 1396 : BoundaryInfo::build_shellface_list() const
3118 : {
3119 363 : std::vector<BCTuple> bc_triples;
3120 1396 : bc_triples.reserve(_boundary_shellface_id.size());
3121 :
3122 14708 : for (const auto & [elem, id_pair] : _boundary_shellface_id)
3123 13312 : bc_triples.emplace_back(elem->id(), id_pair.first, id_pair.second);
3124 :
3125 : // This list is currently in memory address (arbitrary) order, so
3126 : // sort to make it consistent on all procs.
3127 1396 : std::sort(bc_triples.begin(), bc_triples.end());
3128 :
3129 1396 : return bc_triples;
3130 : }
3131 :
3132 :
3133 0 : void BoundaryInfo::print_info(std::ostream & out_stream) const
3134 : {
3135 : // Print out the nodal BCs
3136 0 : if (!_boundary_node_id.empty())
3137 : {
3138 0 : out_stream << "Nodal Boundary conditions:" << std::endl
3139 0 : << "--------------------------" << std::endl
3140 0 : << " (Node No., ID) " << std::endl;
3141 :
3142 0 : for (const auto & [node, bndry_id] : _boundary_node_id)
3143 0 : out_stream << " (" << node->id()
3144 0 : << ", " << bndry_id
3145 0 : << ")" << std::endl;
3146 : }
3147 :
3148 : // Print out the element edge BCs
3149 0 : if (!_boundary_edge_id.empty())
3150 : {
3151 0 : out_stream << std::endl
3152 0 : << "Edge Boundary conditions:" << std::endl
3153 0 : << "-------------------------" << std::endl
3154 0 : << " (Elem No., Edge No., ID) " << std::endl;
3155 :
3156 0 : for (const auto & [elem, id_pair] : _boundary_edge_id)
3157 0 : out_stream << " (" << elem->id()
3158 0 : << ", " << id_pair.first
3159 0 : << ", " << id_pair.second
3160 0 : << ")" << std::endl;
3161 : }
3162 :
3163 : // Print out the element shellface BCs
3164 0 : if (!_boundary_shellface_id.empty())
3165 : {
3166 0 : out_stream << std::endl
3167 0 : << "Shell-face Boundary conditions:" << std::endl
3168 0 : << "-------------------------" << std::endl
3169 0 : << " (Elem No., Shell-face No., ID) " << std::endl;
3170 :
3171 0 : for (const auto & [elem, id_pair] : _boundary_shellface_id)
3172 0 : out_stream << " (" << elem->id()
3173 0 : << ", " << id_pair.first
3174 0 : << ", " << id_pair.second
3175 0 : << ")" << std::endl;
3176 : }
3177 :
3178 : // Print out the element side BCs
3179 0 : if (!_boundary_side_id.empty())
3180 : {
3181 0 : out_stream << std::endl
3182 0 : << "Side Boundary conditions:" << std::endl
3183 0 : << "-------------------------" << std::endl
3184 0 : << " (Elem No., Side No., ID) " << std::endl;
3185 :
3186 0 : for (const auto & [elem, id_pair] : _boundary_side_id)
3187 0 : out_stream << " (" << elem->id()
3188 0 : << ", " << id_pair.first
3189 0 : << ", " << id_pair.second
3190 0 : << ")" << std::endl;
3191 : }
3192 0 : }
3193 :
3194 :
3195 :
3196 0 : void BoundaryInfo::print_summary(std::ostream & out_stream) const
3197 : {
3198 : // Print out the nodal BCs
3199 0 : if (!_boundary_node_id.empty())
3200 : {
3201 0 : out_stream << "Nodal Boundary conditions:" << std::endl
3202 0 : << "--------------------------" << std::endl
3203 0 : << " (ID, number of nodes) " << std::endl;
3204 :
3205 0 : std::map<boundary_id_type, std::size_t> ID_counts;
3206 :
3207 0 : for (const auto & pr : _boundary_node_id)
3208 0 : ID_counts[pr.second]++;
3209 :
3210 0 : for (const auto & [bndry_id, cnt] : ID_counts)
3211 0 : out_stream << " (" << bndry_id
3212 0 : << ", " << cnt
3213 0 : << ")" << std::endl;
3214 : }
3215 :
3216 : // Print out the element edge BCs
3217 0 : if (!_boundary_edge_id.empty())
3218 : {
3219 0 : out_stream << std::endl
3220 0 : << "Edge Boundary conditions:" << std::endl
3221 0 : << "-------------------------" << std::endl
3222 0 : << " (ID, number of edges) " << std::endl;
3223 :
3224 0 : std::map<boundary_id_type, std::size_t> ID_counts;
3225 :
3226 0 : for (const auto & pr : _boundary_edge_id)
3227 0 : ID_counts[pr.second.second]++;
3228 :
3229 0 : for (const auto & [bndry_id, cnt] : ID_counts)
3230 0 : out_stream << " (" << bndry_id
3231 0 : << ", " << cnt
3232 0 : << ")" << std::endl;
3233 : }
3234 :
3235 :
3236 : // Print out the element edge BCs
3237 0 : if (!_boundary_shellface_id.empty())
3238 : {
3239 0 : out_stream << std::endl
3240 0 : << "Shell-face Boundary conditions:" << std::endl
3241 0 : << "-------------------------" << std::endl
3242 0 : << " (ID, number of shellfaces) " << std::endl;
3243 :
3244 0 : std::map<boundary_id_type, std::size_t> ID_counts;
3245 :
3246 0 : for (const auto & pr : _boundary_shellface_id)
3247 0 : ID_counts[pr.second.second]++;
3248 :
3249 0 : for (const auto & [bndry_id, cnt] : ID_counts)
3250 0 : out_stream << " (" << bndry_id
3251 0 : << ", " << cnt
3252 0 : << ")" << std::endl;
3253 : }
3254 :
3255 : // Print out the element side BCs
3256 0 : if (!_boundary_side_id.empty())
3257 : {
3258 0 : out_stream << std::endl
3259 0 : << "Side Boundary conditions:" << std::endl
3260 0 : << "-------------------------" << std::endl
3261 0 : << " (ID, number of sides) " << std::endl;
3262 :
3263 0 : std::map<boundary_id_type, std::size_t> ID_counts;
3264 :
3265 0 : for (const auto & pr : _boundary_side_id)
3266 0 : ID_counts[pr.second.second]++;
3267 :
3268 0 : for (const auto & [bndry_id, cnt] : ID_counts)
3269 0 : out_stream << " (" << bndry_id
3270 0 : << ", " << cnt
3271 0 : << ")" << std::endl;
3272 : }
3273 0 : }
3274 :
3275 :
3276 6443 : const std::string & BoundaryInfo::get_sideset_name(boundary_id_type id) const
3277 : {
3278 6443 : static const std::string empty_string;
3279 6443 : if (const auto it = _ss_id_to_name.find(id);
3280 1704 : it == _ss_id_to_name.end())
3281 241 : return empty_string;
3282 : else
3283 5536 : return it->second;
3284 : }
3285 :
3286 :
3287 131787 : std::string & BoundaryInfo::sideset_name(boundary_id_type id)
3288 : {
3289 131787 : return _ss_id_to_name[id];
3290 : }
3291 :
3292 5570 : const std::string & BoundaryInfo::get_nodeset_name(boundary_id_type id) const
3293 : {
3294 5570 : static const std::string empty_string;
3295 5570 : if (const auto it = _ns_id_to_name.find(id);
3296 1467 : it == _ns_id_to_name.end())
3297 40 : return empty_string;
3298 : else
3299 5410 : return it->second;
3300 : }
3301 :
3302 131446 : std::string & BoundaryInfo::nodeset_name(boundary_id_type id)
3303 : {
3304 131446 : return _ns_id_to_name[id];
3305 : }
3306 :
3307 92 : const std::string & BoundaryInfo::get_edgeset_name(boundary_id_type id) const
3308 : {
3309 92 : static const std::string empty_string;
3310 92 : if (const auto it = _es_id_to_name.find(id);
3311 23 : it == _es_id_to_name.end())
3312 21 : return empty_string;
3313 : else
3314 8 : return it->second;
3315 : }
3316 :
3317 :
3318 166 : std::string & BoundaryInfo::edgeset_name(boundary_id_type id)
3319 : {
3320 166 : return _es_id_to_name[id];
3321 : }
3322 :
3323 206 : boundary_id_type BoundaryInfo::get_id_by_name(std::string_view name) const
3324 : {
3325 : // Search sidesets
3326 515 : for (const auto & [ss_id, ss_name] : _ss_id_to_name)
3327 447 : if (ss_name == name)
3328 206 : return ss_id;
3329 :
3330 : // Search nodesets
3331 0 : for (const auto & [ns_id, ns_name] : _ns_id_to_name)
3332 0 : if (ns_name == name)
3333 0 : return ns_id;
3334 :
3335 : // Search edgesets
3336 0 : for (const auto & [es_id, es_name] : _es_id_to_name)
3337 0 : if (es_name == name)
3338 0 : return es_id;
3339 :
3340 : // If we made it here without returning, we don't have a sideset,
3341 : // nodeset, or edgeset by the requested name, so return invalid_id
3342 0 : return invalid_id;
3343 : }
3344 :
3345 :
3346 :
3347 581 : void BoundaryInfo::_find_id_maps(const std::set<boundary_id_type> & requested_boundary_ids,
3348 : dof_id_type first_free_node_id,
3349 : std::map<dof_id_type, dof_id_type> * node_id_map,
3350 : dof_id_type first_free_elem_id,
3351 : std::map<std::pair<dof_id_type, unsigned char>, dof_id_type> * side_id_map,
3352 : const std::set<subdomain_id_type> & subdomains_relative_to)
3353 : {
3354 : // We'll use the standard DistributedMesh trick of dividing up id
3355 : // ranges by processor_id to avoid picking duplicate node ids.
3356 : dof_id_type
3357 747 : next_node_id = first_free_node_id + this->processor_id();
3358 :
3359 : // We have to be careful how we select different element ids on
3360 : // different processors, because we may be adding sides of refined
3361 : // elements and sides of their parents (which are thereby also
3362 : // parents of their sides), but libMesh convention requires (and
3363 : // some libMesh communication code assumes) that parent elements
3364 : // have lower ids than their children.
3365 : //
3366 : // We'll start with temporary ids in a temporary map stratefied by
3367 : // element level, so we can sort by element level after.
3368 : // Make sure we're sorting by ids here, not anything that might
3369 : // differ from processor to processor, so we can do an
3370 : // embarrassingly parallel sort. This is a serialized data
3371 : // structure, but it's at worst O(N^2/3) so we'll hold off on doing
3372 : // this distributed until someone's benchmark screams at us.
3373 : std::vector
3374 : <std::set<std::pair<dof_id_type, unsigned char>>>
3375 498 : side_id_set_by_level;
3376 :
3377 : // For avoiding extraneous element side construction
3378 332 : ElemSideBuilder side_builder;
3379 : // Pull objects out of the loop to reduce heap operations
3380 : const Elem * side;
3381 :
3382 : // We'll pass through the mesh once first to build
3383 : // the maps and count boundary nodes and elements.
3384 : // To find local boundary nodes, we have to examine all elements
3385 : // here rather than just local elements, because it's possible to
3386 : // have a local boundary node that's not on a local boundary
3387 : // element, e.g. at the tip of a triangle.
3388 :
3389 : // We'll loop through two different ranges here: first all elements,
3390 : // looking for local nodes, and second through unpartitioned
3391 : // elements, looking for all remaining nodes.
3392 747 : const MeshBase::const_element_iterator end_el = _mesh->elements_end();
3393 166 : bool hit_end_el = false;
3394 : const MeshBase::const_element_iterator end_unpartitioned_el =
3395 747 : _mesh->pid_elements_end(DofObject::invalid_processor_id);
3396 :
3397 10632 : for (MeshBase::const_element_iterator el = _mesh->elements_begin();
3398 42449 : !hit_end_el || (el != end_unpartitioned_el); ++el)
3399 : {
3400 33145 : if ((el == end_el) && !hit_end_el)
3401 : {
3402 : // Note that we're done with local nodes and just looking
3403 : // for remaining unpartitioned nodes
3404 166 : hit_end_el = true;
3405 :
3406 : // Join up the local results from other processors
3407 581 : if (side_id_map)
3408 : {
3409 329 : std::size_t n_levels = side_id_set_by_level.size();
3410 329 : this->comm().max(n_levels);
3411 329 : side_id_set_by_level.resize(n_levels);
3412 728 : for (auto l : make_range(n_levels))
3413 513 : this->comm().set_union(side_id_set_by_level[l]);
3414 : }
3415 581 : if (node_id_map)
3416 252 : this->comm().set_union(*node_id_map);
3417 :
3418 : // Finally we'll pass through any unpartitioned elements to add them
3419 : // to the maps and counts.
3420 581 : next_node_id = first_free_node_id + this->n_processors();
3421 :
3422 996 : el = _mesh->pid_elements_begin(DofObject::invalid_processor_id);
3423 581 : if (el == end_unpartitioned_el)
3424 166 : break;
3425 : }
3426 :
3427 32564 : const Elem * elem = *el;
3428 :
3429 : // If the subdomains_relative_to container has the
3430 : // invalid_subdomain_id, we fall back on the "old" behavior of
3431 : // adding sides regardless of this Elem's subdomain. Otherwise,
3432 : // if the subdomains_relative_to container doesn't contain the
3433 : // current Elem's subdomain_id(), we won't add any sides from
3434 : // it.
3435 11568 : if (!subdomains_relative_to.count(Elem::invalid_subdomain_id) &&
3436 25676 : !subdomains_relative_to.count(elem->subdomain_id()))
3437 2040 : continue;
3438 :
3439 175462 : for (auto s : elem->side_index_range())
3440 : {
3441 41644 : bool add_this_side = false;
3442 :
3443 : // Find all the boundary side ids for this Elem side.
3444 83288 : std::vector<boundary_id_type> bcids;
3445 145754 : this->boundary_ids(elem, s, bcids);
3446 :
3447 153538 : for (const boundary_id_type bcid : bcids)
3448 : {
3449 : // if the user wants this id, we want this side
3450 5046 : if (requested_boundary_ids.count(bcid))
3451 : {
3452 2822 : add_this_side = true;
3453 2822 : break;
3454 : }
3455 : }
3456 :
3457 : // We may still want to add this side if the user called
3458 : // sync() with no requested_boundary_ids. This corresponds
3459 : // to the "old" style of calling sync() in which the entire
3460 : // boundary was copied to the BoundaryMesh, and handles the
3461 : // case where elements on the geometric boundary are not in
3462 : // any sidesets.
3463 133372 : if (requested_boundary_ids.count(invalid_id) &&
3464 91728 : elem->neighbor_ptr(s) == nullptr)
3465 1120 : add_this_side = true;
3466 :
3467 142954 : if (add_this_side)
3468 : {
3469 : // We only assign ids for our own and for
3470 : // unpartitioned elements
3471 11389 : if (side_id_map &&
3472 3780 : ((elem->processor_id() == this->processor_id()) ||
3473 756 : (elem->processor_id() ==
3474 : DofObject::invalid_processor_id)))
3475 : {
3476 1512 : std::pair<dof_id_type, unsigned char> side_pair(elem->id(), s);
3477 3024 : auto level = elem->level();
3478 3780 : if (side_id_set_by_level.size() <= level)
3479 369 : side_id_set_by_level.resize(level+1);
3480 1512 : auto & level_side_id_set = side_id_set_by_level[level];
3481 756 : libmesh_assert (!level_side_id_set.count(side_pair));
3482 2268 : level_side_id_set.insert(side_pair);
3483 : }
3484 :
3485 9877 : side = &side_builder(*elem, s);
3486 60312 : for (auto n : side->node_index_range())
3487 : {
3488 14410 : const Node & node = side->node_ref(n);
3489 :
3490 : // In parallel we don't know enough to number
3491 : // others' nodes ourselves.
3492 64845 : if (!hit_end_el &&
3493 28820 : (node.processor_id() != this->processor_id()))
3494 21615 : continue;
3495 :
3496 28820 : dof_id_type node_id = node.id();
3497 28820 : if (node_id_map && !node_id_map->count(node_id))
3498 : {
3499 6788 : (*node_id_map)[node_id] = next_node_id;
3500 8485 : next_node_id += this->n_processors() + 1;
3501 : }
3502 : }
3503 : }
3504 : }
3505 : }
3506 :
3507 : // FIXME: should we renumber node_id_map's image to be contiguous
3508 : // here, rather than waiting for renumbering in mesh preparation to
3509 : // do it later?
3510 :
3511 : // We do need to build up side_id_map here, to handle proper sorting
3512 : // by level.
3513 581 : if (side_id_map)
3514 : {
3515 94 : dof_id_type next_elem_id = first_free_elem_id;
3516 728 : for (auto level : make_range(side_id_set_by_level.size()))
3517 : {
3518 5691 : for (auto side_pair : side_id_set_by_level[level])
3519 5292 : (*side_id_map)[side_pair] = next_elem_id++;
3520 : }
3521 : }
3522 581 : }
3523 :
3524 161 : void BoundaryInfo::clear_stitched_boundary_side_ids (const boundary_id_type sideset_id,
3525 : const boundary_id_type other_sideset_id,
3526 : const bool clear_nodeset_data)
3527 : {
3528 46 : auto end_it = _boundary_side_id.end();
3529 46 : auto it = _boundary_side_id.begin();
3530 :
3531 : // This predicate checks to see whether the pred_pr triplet's boundary ID matches sideset_id
3532 : // (other_sideset_id) *and* whether there is a boundary information triplet on the other side of
3533 : // the face whose boundary ID matches the other_sideset_id (sideset_id). We return a pair where
3534 : // first is a boolean indicating our condition is true or false, and second is an iterator to the
3535 : // neighboring triplet if our condition is true
3536 : auto predicate =
3537 3204 : [sideset_id, other_sideset_id](
3538 : const std::pair<const Elem *, std::pair<unsigned short int, boundary_id_type>> & pred_pr,
3539 : const std::multimap<const Elem *, std::pair<unsigned short int, boundary_id_type>> &
3540 3028 : pred_container) {
3541 7476 : const Elem & elem = *pred_pr.first;
3542 7476 : const auto elem_side = pred_pr.second.first;
3543 7476 : const Elem * const other_elem = elem.neighbor_ptr(elem_side);
3544 7476 : if (!other_elem)
3545 1896 : return std::make_pair(false, pred_container.end());
3546 :
3547 840 : const auto elem_side_bnd_id = pred_pr.second.second;
3548 240 : auto other_elem_side_bnd_id = BoundaryInfo::invalid_id;
3549 840 : if (elem_side_bnd_id == sideset_id)
3550 162 : other_elem_side_bnd_id = other_sideset_id;
3551 328 : else if (elem_side_bnd_id == other_sideset_id)
3552 62 : other_elem_side_bnd_id = sideset_id;
3553 : else
3554 16 : return std::make_pair(false, pred_container.end());
3555 :
3556 784 : const auto other_elem_side = other_elem->which_neighbor_am_i(&elem);
3557 : const typename std::decay<decltype(pred_container)>::type::value_type other_sideset_info(
3558 448 : other_elem, std::make_pair(other_elem_side, other_elem_side_bnd_id));
3559 448 : auto other_range = pred_container.equal_range(other_elem);
3560 224 : libmesh_assert_msg(
3561 : other_range.first != other_range.second,
3562 : "No matching sideset information for other element in boundary information");
3563 784 : auto other_it = std::find(other_range.first, other_range.second, other_sideset_info);
3564 224 : libmesh_assert_msg(
3565 : other_it != pred_container.end(),
3566 : "No matching sideset information for other element in boundary information");
3567 224 : return std::make_pair(true, other_it);
3568 161 : };
3569 :
3570 7637 : for (; it != end_it;)
3571 : {
3572 9612 : auto pred_result = predicate(*it, _boundary_side_id);
3573 7476 : if (pred_result.first)
3574 : {
3575 : // First erase associated nodeset information. Do it from both
3576 : // sides, so we get any higher-order nodes if we're looking at
3577 : // them from a lower-order side, and so we only remove the two
3578 : // boundary ids used for stitching.
3579 784 : if (clear_nodeset_data)
3580 : {
3581 784 : const Elem & elem = *it->first;
3582 784 : const Elem & neigh = *pred_result.second->first;
3583 784 : const auto elem_side = it->second.first;
3584 784 : const boundary_id_type neigh_side = pred_result.second->second.first;
3585 784 : const auto elem_bcid = it->second.second;
3586 784 : const boundary_id_type neigh_bcid = pred_result.second->second.second;
3587 :
3588 5632 : for (const auto local_node_num : elem.nodes_on_side(elem_side))
3589 5945 : this->remove_node(elem.node_ptr(local_node_num), elem_bcid);
3590 :
3591 5631 : for (const auto local_node_num : neigh.nodes_on_side(neigh_side))
3592 5944 : this->remove_node(neigh.node_ptr(local_node_num), neigh_bcid);
3593 : }
3594 :
3595 : // Now erase the sideset information for our element and its
3596 : // neighbor, together. This is safe since a multimap doesn't
3597 : // invalidate iterators.
3598 560 : _boundary_side_id.erase(pred_result.second);
3599 560 : it = _boundary_side_id.erase(it);
3600 : }
3601 : else
3602 1912 : ++it;
3603 : }
3604 :
3605 : // Removing stitched-away boundary ids might have removed an id
3606 : // *entirely*, so we need to recompute boundary id sets to check
3607 : // for that.
3608 161 : this->regenerate_id_sets();
3609 161 : this->libmesh_assert_valid_multimaps();
3610 161 : }
3611 :
3612 : const std::set<boundary_id_type> &
3613 56 : BoundaryInfo::get_global_boundary_ids() const
3614 : {
3615 16 : libmesh_assert(_mesh && _mesh->_preparation.has_boundary_id_sets);
3616 56 : return _global_boundary_ids;
3617 : }
3618 :
3619 : void
3620 399 : BoundaryInfo::libmesh_assert_valid_multimaps() const
3621 : {
3622 : #ifndef NDEBUG
3623 456 : auto verify_multimap = [](const auto & themap) {
3624 13772 : for (const auto & [key, val] : themap)
3625 : {
3626 13316 : auto range = themap.equal_range(key);
3627 :
3628 13316 : int count = 0;
3629 41436 : for (auto it = range.first; it != range.second; ++it)
3630 28120 : if (it->second == val)
3631 13316 : ++count;
3632 :
3633 13316 : libmesh_assert(count == 1);
3634 : }
3635 456 : };
3636 :
3637 114 : verify_multimap(this->_boundary_node_id);
3638 114 : verify_multimap(this->_boundary_edge_id);
3639 114 : verify_multimap(this->_boundary_shellface_id);
3640 114 : verify_multimap(this->_boundary_side_id);
3641 : #else
3642 285 : return;
3643 : #endif
3644 114 : }
3645 :
3646 : } // namespace libMesh
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