LCOV - code coverage report
Current view: top level - src/mesh - triangulator_interface.C (source / functions) Hit Total Coverage
Test: libMesh/libmesh: #4481 (67a8c4) with base cc8438 Lines: 218 289 75.4 %
Date: 2026-06-12 15:24:28 Functions: 12 21 57.1 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // The libMesh Finite Element Library.
       2             : // Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
       3             : 
       4             : // This library is free software; you can redistribute it and/or
       5             : // modify it under the terms of the GNU Lesser General Public
       6             : // License as published by the Free Software Foundation; either
       7             : // version 2.1 of the License, or (at your option) any later version.
       8             : 
       9             : // This library is distributed in the hope that it will be useful,
      10             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      12             : // Lesser General Public License for more details.
      13             : 
      14             : // You should have received a copy of the GNU Lesser General Public
      15             : // License along with this library; if not, write to the Free Software
      16             : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      17             : 
      18             : 
      19             : #include "libmesh/libmesh_config.h"
      20             : 
      21             : // libmesh includes
      22             : #include "libmesh/mesh_triangle_interface.h"
      23             : #include "libmesh/unstructured_mesh.h"
      24             : #include "libmesh/face_tri3.h"
      25             : #include "libmesh/face_tri6.h"
      26             : #include "libmesh/mesh_generation.h"
      27             : #include "libmesh/mesh_smoother_laplace.h"
      28             : #include "libmesh/boundary_info.h"
      29             : #include "libmesh/mesh_triangle_holes.h"
      30             : #include "libmesh/mesh_triangle_wrapper.h"
      31             : #include "libmesh/enum_elem_type.h"
      32             : #include "libmesh/enum_order.h"
      33             : #include "libmesh/enum_to_string.h"
      34             : #include "libmesh/utility.h"
      35             : 
      36             : #include "libmesh/meshfree_interpolation.h"
      37             : 
      38             : // C/C++ includes
      39             : #include <limits>
      40             : #include <sstream>
      41             : 
      42             : 
      43             : namespace libMesh
      44             : {
      45             : //
      46             : // Function definitions for the AutoAreaFunction class
      47             : //
      48             : 
      49             : // Constructor
      50           0 : AutoAreaFunction::AutoAreaFunction (const Parallel::Communicator &comm,
      51             :                                     const unsigned int num_nearest_pts,
      52             :                                     const unsigned int power,
      53             :                                     const Real background_value,
      54           0 :                                     const Real  background_eff_dist):
      55           0 :   _comm(comm),
      56           0 :   _num_nearest_pts(num_nearest_pts),
      57           0 :   _power(power),
      58           0 :   _background_value(background_value),
      59           0 :   _background_eff_dist(background_eff_dist),
      60           0 :   _auto_area_mfi(std::make_unique<InverseDistanceInterpolation<3>>(_comm, _num_nearest_pts, _power, _background_value, _background_eff_dist))
      61             : {
      62           0 :   this->_initialized = false;
      63           0 :   this->_is_time_dependent = false;
      64           0 : }
      65             : 
      66             : // Destructor
      67           0 : AutoAreaFunction::~AutoAreaFunction () = default;
      68             : 
      69           0 : void AutoAreaFunction::init_mfi (const std::vector<Point> & input_pts,
      70             :                                  const std::vector<Real> & input_vals)
      71             : {
      72           0 :   std::vector<std::string> field_vars{"f"};
      73           0 :   _auto_area_mfi->set_field_variables(field_vars);
      74           0 :   _auto_area_mfi->get_source_points() = input_pts;
      75             : #ifdef LIBMESH_USE_COMPLEX_NUMBERS
      76             :   std::vector<Number> input_complex_vals;
      77           0 :   for (const auto & input_val : input_vals)
      78           0 :     input_complex_vals.push_back(Complex (input_val, 0.0));
      79           0 :   _auto_area_mfi->get_source_vals() = input_complex_vals;
      80             : #else
      81           0 :   _auto_area_mfi->get_source_vals() = input_vals;
      82             : #endif
      83           0 :   _auto_area_mfi->prepare_for_use();
      84           0 :   this->_initialized = true;
      85           0 : }
      86             : 
      87           0 : Real AutoAreaFunction::operator() (const Point & p,
      88             :                                    const Real /*time*/)
      89             : {
      90           0 :   libmesh_assert(this->_initialized);
      91             : 
      92           0 :   std::vector<Point> target_pts;
      93           0 :   std::vector<Number> target_vals;
      94             : 
      95           0 :   target_pts.push_back(p);
      96           0 :   target_vals.resize(1);
      97             : 
      98           0 :   _auto_area_mfi->interpolate_field_data(_auto_area_mfi->field_variables(), target_pts, target_vals);
      99             : 
     100           0 :   return libmesh_real(target_vals.front());
     101             : }
     102             : 
     103             : //
     104             : // Function definitions for the TriangulatorInterface class
     105             : //
     106             : 
     107             : // Constructor
     108         263 : TriangulatorInterface::TriangulatorInterface(UnstructuredMesh & mesh)
     109          87 :   : _mesh(mesh),
     110          87 :     _holes(nullptr),
     111          87 :     _markers(nullptr),
     112          87 :     _regions(nullptr),
     113          87 :     _elem_type(TRI3),
     114          87 :     _desired_area(0.1),
     115          87 :     _minimum_angle(20.0),
     116          87 :     _triangulation_type(GENERATE_CONVEX_HULL),
     117          87 :     _insert_extra_points(false),
     118          87 :     _smooth_after_generating(true),
     119          87 :     _quiet(true),
     120         439 :     _auto_area_function(nullptr)
     121         263 : {}
     122             : 
     123             : 
     124          29 : void TriangulatorInterface::set_interpolate_boundary_points (int n_points)
     125             : {
     126             :   // Maybe we'll reserve a meaning for negatives later?
     127          10 :   libmesh_assert(n_points >= 0);
     128             : 
     129          29 :   _interpolate_boundary_points = n_points;
     130             : 
     131             :   // backwards compatibility - someone (including us) might want to
     132             :   // query this via the old API.
     133          29 :   _insert_extra_points = n_points;
     134          29 : }
     135             : 
     136             : 
     137             : 
     138         679 : int TriangulatorInterface::get_interpolate_boundary_points () const
     139             : {
     140             :   // backwards compatibility - someone might have turned this off via
     141             :   // the old API
     142         679 :   if (!_insert_extra_points)
     143         292 :     return 0;
     144             : 
     145          29 :   return _interpolate_boundary_points;
     146             : }
     147             : 
     148             : 
     149             : 
     150         700 : void TriangulatorInterface::elems_to_segments()
     151             : {
     152             :   // Don't try to override manually specified segments
     153         700 :   if (!this->segments.empty())
     154           4 :     return;
     155             : 
     156             :   // If we have edges, they should form the polyline with the ordering
     157             :   // we want.  Let's turn them into segments for later use, because
     158             :   // we're going to delete the original elements to replace with our
     159             :   // triangulation.
     160         689 :   if (_mesh.n_elem())
     161             :     {
     162             :       // Mapping from points to node ids, to back those out from
     163             :       // MeshedHole results later
     164          56 :       std::map<Point, dof_id_type> point_id_map;
     165             : 
     166         801 :       for (Node * node : _mesh.node_ptr_range())
     167             :         {
     168             :           // We're not going to support overlapping nodes on the boundary
     169         651 :           libmesh_error_msg_if
     170             :             (point_id_map.count(*node),
     171             :              "TriangulatorInterface does not support overlapping nodes found at "
     172             :              << static_cast<Point&>(*node));
     173             : 
     174         651 :           point_id_map.emplace(*node, node->id());
     175          33 :         }
     176             : 
     177             :       // We don't support directly generating Tri6, so for
     178             :       // compatibility with future stitching we need to be working
     179             :       // with first-order elements.  Let's get rid of any non-vertex
     180             :       // nodes we just added.
     181         738 :       for (Elem * elem : _mesh.element_ptr_range())
     182         616 :         for (auto n : make_range(elem->n_vertices(), elem->n_nodes()))
     183         145 :           point_id_map.erase(elem->point(n));
     184             : 
     185             :       // We'll steal the ordering calculation from
     186             :       // the MeshedHole code
     187         200 :       const TriangulatorInterface::MeshedHole mh { _mesh, this->_bdy_ids };
     188             : 
     189             :       // If we've specified only a subset of the mesh as our outer
     190             :       // boundary, then we may have nodes that don't actually fall
     191             :       // inside that boundary.  Triangulator code doesn't like Steiner
     192             :       // points that aren't inside the triangulation domain, so we
     193             :       // need to get rid of them.
     194             :       //
     195             :       // Also, if we're using Edge3 elements to define our outer
     196             :       // boundary, we're only dealing with their 2 end nodes and we'll
     197             :       // need to get rid of their central nodes.
     198          44 :       std::unordered_set<Node *> nodes_to_delete;
     199             : 
     200         592 :       for (Elem * elem : _mesh.element_ptr_range())
     201         539 :         for (auto n : make_range(elem->n_vertices(), elem->n_nodes()))
     202         264 :           nodes_to_delete.insert(elem->node_ptr(n));
     203             : 
     204          68 :       if (!this->_bdy_ids.empty())
     205             :         {
     206         336 :           for (auto & node : _mesh.node_ptr_range())
     207         225 :             if (!mh.contains(*node))
     208          76 :               nodes_to_delete.insert(node);
     209             :         }
     210             : 
     211             :       // And now we're done with elements.  Delete them lest they have
     212             :       // dangling pointers to nodes we'll be deleting.
     213          68 :       _mesh.clear_elems();
     214             : 
     215             :       // Make segments from boundary nodes; also make sure we don't
     216             :       // delete them.
     217          68 :       const std::size_t np = mh.n_points();
     218         333 :       for (auto i : make_range(np))
     219             :         {
     220         265 :           const Point pt = mh.point(i);
     221         265 :           const dof_id_type id0 = libmesh_map_find(point_id_map, pt);
     222         265 :           nodes_to_delete.erase(_mesh.node_ptr(id0));
     223         265 :           const Point next_pt = mh.point((np+i+1)%np);
     224         265 :           const dof_id_type id1 = libmesh_map_find(point_id_map, next_pt);
     225         265 :           this->segments.emplace_back(id0, id1);
     226         414 :           for (auto m : make_range(mh.n_midpoints()))
     227             :           {
     228         149 :             this->segment_midpoints.emplace_back(mh.midpoint(m, i));
     229         149 :             this->segment_midpoints_keys.emplace_back(pt);
     230             :           }
     231             :         }
     232             : 
     233         342 :       for (Node * node : nodes_to_delete)
     234         274 :         _mesh.delete_node(node);
     235             : 
     236          68 :       if (this->_verify_hole_boundaries && _holes)
     237           0 :         this->verify_holes(mh);
     238          24 :     }
     239             : }
     240             : 
     241             : 
     242             : 
     243         679 : void TriangulatorInterface::nodes_to_segments(dof_id_type max_node_id)
     244             : {
     245             :   // Don't try to override manually specified segments, or try to add
     246             :   // segments if we're doing a convex hull
     247         679 :   if (!this->segments.empty() || _triangulation_type != PSLG)
     248         256 :     return;
     249             : 
     250         186 :   for (auto node_it = _mesh.nodes_begin(),
     251         186 :        node_end = _mesh.nodes_end();
     252         708 :        node_it != node_end;)
     253             :     {
     254         568 :       Node * node = *node_it;
     255             : 
     256             :       // If we're out of boundary nodes, the rest are going to be
     257             :       // Steiner points or hole points
     258         568 :       if (node->id() >= max_node_id)
     259           0 :         break;
     260             : 
     261         380 :       ++node_it;
     262             : 
     263         948 :       Node * next_node = (node_it == node_end) ?
     264         282 :         *_mesh.nodes_begin() : *node_it;
     265             : 
     266         568 :       this->segments.emplace_back(node->id(), next_node->id());
     267             :     }
     268             : 
     269         140 :   if (this->_verify_hole_boundaries && _holes)
     270             :     {
     271          48 :       std::vector<Point> outer_pts;
     272         375 :       for (auto segment : this->segments)
     273         300 :         outer_pts.push_back(_mesh.point(segment.first));
     274             : 
     275         123 :       ArbitraryHole ah(outer_pts);
     276          75 :       this->verify_holes(ah);
     277          27 :     }
     278             : }
     279             : 
     280             : 
     281             : 
     282         679 : void TriangulatorInterface::insert_any_extra_boundary_points()
     283             : {
     284             :   // If the initial PSLG is really simple, e.g. an L-shaped domain or
     285             :   // a square/rectangle, the resulting triangulation may be very
     286             :   // "structured" looking.  Sometimes this is a problem if your
     287             :   // intention is to work with an "unstructured" looking grid.  We can
     288             :   // attempt to work around this limitation by inserting midpoints
     289             :   // into the original PSLG.  Inserting additional points into a
     290             :   // set of points meant to be a convex hull usually makes less sense.
     291             : 
     292         679 :   const int n_interpolated = this->get_interpolate_boundary_points();
     293         679 :   if ((_triangulation_type==PSLG) && n_interpolated)
     294             :     {
     295             :       // If we were lucky enough to start with contiguous node ids,
     296             :       // let's keep them that way.
     297          29 :       dof_id_type nn = _mesh.max_node_id();
     298             : 
     299             :       std::vector<std::pair<unsigned int, unsigned int>> old_segments =
     300          39 :         std::move(this->segments);
     301             : 
     302             :       // We expect to have converted any elems and/or nodes into
     303             :       // segments by now.
     304          10 :       libmesh_assert(!old_segments.empty());
     305             : 
     306          10 :       this->segments.clear();
     307             : 
     308             :       // Insert a new point on each segment at evenly spaced locations
     309             :       // between existing boundary points.
     310             :       // np=index into new points vector
     311             :       // n =index into original points vector
     312         145 :       for (auto old_segment : old_segments)
     313             :         {
     314         116 :           Node * begin_node = _mesh.node_ptr(old_segment.first);
     315         116 :           Node * end_node = _mesh.node_ptr(old_segment.second);
     316         116 :           dof_id_type current_id = begin_node->id();
     317         360 :           for (auto i : make_range(n_interpolated))
     318             :             {
     319             :               // new points are equispaced along the original segments
     320             :               const Point new_point =
     321         244 :                 ((n_interpolated-i) * *(Point *)(begin_node) +
     322         244 :                  (i+1) * *(Point *)(end_node)) /
     323         324 :                 (n_interpolated + 1);
     324         244 :               Node * next_node = _mesh.add_point(new_point, nn++);
     325          84 :               this->segments.emplace_back(current_id,
     326         244 :                                           next_node->id());
     327         244 :               current_id = next_node->id();
     328             :             }
     329          36 :           this->segments.emplace_back(current_id,
     330         116 :                                       end_node->id());
     331             :         }
     332             :     }
     333         679 : }
     334             : 
     335             : 
     336         183 : void TriangulatorInterface::increase_triangle_order()
     337             : {
     338         183 :   switch (_elem_type)
     339             :     {
     340          42 :     case TRI3:
     341             :     // Nothing to do if we're not requested to increase order
     342         147 :       return;
     343          29 :     case TRI6:
     344          29 :       _mesh.all_second_order();
     345          10 :       break;
     346           7 :     case TRI7:
     347           7 :       _mesh.all_complete_order();
     348           2 :       break;
     349           0 :     default:
     350           0 :       libmesh_not_implemented();
     351             :     }
     352             : 
     353             :   // If we have any midpoint location data, we'll want to look it up
     354             :   // by point.  all_midpoints[{p, m}] will be the mth midpoint
     355             :   // location following after point p (when traversing a triangle
     356             :   // counter-clockwise)
     357          14 :   std::map<std::pair<Point, unsigned int>, Point> all_midpoints;
     358             :   unsigned int n_midpoints =
     359          60 :     this->segment_midpoints.size() / this->segments.size();
     360          12 :   libmesh_assert_equal_to(this->segments.size() * n_midpoints,
     361             :                           this->segment_midpoints.size());
     362          61 :   for (auto m : make_range(n_midpoints))
     363         118 :     for (auto i : make_range(this->segments.size()))
     364             :       {
     365          93 :         const Point & p = segment_midpoints_keys[i*n_midpoints+m];
     366          96 :         all_midpoints[{p,m}] =
     367          60 :           this->segment_midpoints[i*n_midpoints+m];
     368             :       }
     369             : 
     370          36 :   if (_holes)
     371          22 :     for (const Hole * hole : *_holes)
     372             :       {
     373          11 :         if (!hole->n_midpoints())
     374           0 :           continue;
     375          11 :         if (!n_midpoints)
     376          11 :           n_midpoints = hole->n_midpoints();
     377           0 :         else if (hole->n_midpoints() != n_midpoints)
     378           0 :           libmesh_not_implemented_msg
     379             :             ("Differing boundary midpoint counts " <<
     380             :              hole->n_midpoints() << " and " << n_midpoints);
     381             : 
     382             :         // Our inner holes are expected to have points in
     383             :         // counter-clockwise order, which is backwards from how we
     384             :         // want to traverse them when iterating in counter-clockwise
     385             :         // order over a triangle, so we'll need to reverse our maps
     386             :         // carefully here.
     387          11 :         const auto n_hole_points = hole->n_points();
     388           4 :         libmesh_assert(n_hole_points);
     389          22 :         for (auto m : make_range(n_midpoints))
     390             :           {
     391          88 :             for (auto i : make_range(n_hole_points-1))
     392             :               {
     393          77 :                 const Point & p = hole->point(i+1);
     394          77 :                 all_midpoints[{p,m}] = hole->midpoint(n_midpoints-m-1, i);
     395             :               }
     396          11 :             const Point & p = hole->point(0);
     397          13 :             all_midpoints[{p,m}] = hole->midpoint(n_midpoints-m-1, n_hole_points-1);
     398             :           }
     399             :       }
     400             : 
     401             :   // The n_midpoints > 1 case is for future proofing, but in the
     402             :   // present we have EDGE4 and no TRI10 yet.
     403          36 :   if (n_midpoints > 1)
     404           0 :     libmesh_not_implemented_msg
     405             :       ("Cannot construct triangles with more than 1 midpoint per edge");
     406             : 
     407          36 :   if (!n_midpoints)
     408           0 :     return;
     409             : 
     410         348 :   for (Elem * elem : _mesh.element_ptr_range())
     411             :     {
     412             :       // This should only be called right after we've finished
     413             :       // converting a triangulation to higher order
     414          62 :       libmesh_assert_equal_to(elem->n_vertices(), 3);
     415          62 :       libmesh_assert_not_equal_to(elem->default_order(), FIRST);
     416             : 
     417         700 :       for (auto n : make_range(3))
     418             :         {
     419             :           // Only hole/outer boundary segments need adjusted midpoints
     420         711 :           if (elem->neighbor_ptr(n))
     421         192 :             continue;
     422             : 
     423         156 :           const Point & p = elem->point(n);
     424             : 
     425         225 :           if (const auto it = all_midpoints.find({p,0});
     426          78 :               it != all_midpoints.end())
     427         243 :             elem->point(n+3) = it->second;
     428             :         }
     429          12 :     }
     430             : 
     431             :   // Moving boundary mid-edge nodes can displace the TRI7 interior node
     432             :   // and tangle the element map, so fix up and verify afterwards.
     433          36 :   if (_elem_type == TRI7)
     434           7 :     this->fixup_tri7_center_nodes();
     435             : 
     436          36 :   this->verify_quadratic_elements();
     437             : }
     438             : 
     439             : 
     440           7 : void TriangulatorInterface::fixup_tri7_center_nodes()
     441             : {
     442           2 :   libmesh_assert_equal_to(_elem_type, TRI7);
     443             : 
     444             :   // Place the interior node at the image of the reference centroid
     445             :   // (xi, eta) = (1/3, 1/3) under the curved Tri6 map, using the Tri6
     446             :   // shape function values there as weights: -1/9 on the vertices and
     447             :   // 4/9 on the mid-edges.  This reduces to the straight-edge centroid
     448             :   // when no boundary midpoint has moved.
     449             :   static const Real wv = -Real(1)/9;
     450             :   static const Real wm =  Real(4)/9;
     451             : 
     452          32 :   for (Elem * elem : _mesh.element_ptr_range())
     453             :     {
     454           4 :       libmesh_assert_equal_to(elem->n_vertices(), 3);
     455           4 :       libmesh_assert_equal_to(elem->n_nodes(), 7u);
     456             : 
     457          14 :       elem->point(6) = wv * (elem->point(0) +
     458           4 :                              elem->point(1) +
     459           8 :                              elem->point(2)) +
     460           0 :                        wm * (elem->point(3) +
     461           8 :                              elem->point(4) +
     462          16 :                              elem->point(5));
     463           3 :     }
     464           7 : }
     465             : 
     466             : 
     467          36 : void TriangulatorInterface::verify_quadratic_elements()
     468             : {
     469          36 :   if (_elem_type != TRI6 && _elem_type != TRI7)
     470           0 :     return;
     471             : 
     472             :   // Once fixup_tri7_center_nodes() has placed node 6, the TRI6 and TRI7
     473             :   // mappings coincide and this Tri6 formula serves both.
     474             :   static const Real xi_samples[7]  = {Real(0),   Real(1),   Real(0),
     475             :                                       Real(1)/2, Real(1)/2, Real(0),
     476             :                                       Real(1)/3};
     477             :   static const Real eta_samples[7] = {Real(0),   Real(0),   Real(1),
     478             :                                       Real(0),   Real(1)/2, Real(1)/2,
     479             :                                       Real(1)/3};
     480             : 
     481         285 :   for (Elem * elem : _mesh.element_ptr_range())
     482             :     {
     483          62 :       libmesh_assert_equal_to(elem->n_vertices(), 3);
     484          62 :       libmesh_assert_greater_equal(elem->n_nodes(), 6u);
     485             : 
     486         124 :       const Point & x0 = elem->point(0);
     487          62 :       const Point & x1 = elem->point(1);
     488          62 :       const Point & x2 = elem->point(2);
     489          62 :       const Point & x3 = elem->point(3);
     490          62 :       const Point & x4 = elem->point(4);
     491          62 :       const Point & x5 = elem->point(5);
     492             : 
     493             :       // Tri6 mapping derivative coefficients (see Tri6::volume()):
     494             :       // dx/dxi = xi*a1 + eta*b1 + c1, dx/deta = xi*b1 + eta*b2 + c2.
     495          62 :       const Point a1 =  4*x0 + 4*x1 - 8*x3;
     496          62 :       const Point b1 =  4*x0 - 4*x3 + 4*x4 - 4*x5;
     497          62 :       const Point c1 = -3*x0 - 1*x1 + 4*x3;
     498          62 :       const Point b2 =  4*x0 + 4*x2 - 8*x5;
     499          62 :       const Point c2 = -3*x0 - 1*x2 + 4*x5;
     500             : 
     501             :       // Scale the tolerance by the straight-edge triangle area, which
     502             :       // is strictly positive for the valid TRI3 poly2tri input.
     503         175 :       const Real ref_area = 0.5 * cross_norm(x1 - x0, x2 - x0);
     504         175 :       const Real jac_tol = TOLERANCE * ref_area;
     505             : 
     506          62 :       Real min_jac = std::numeric_limits<Real>::max();
     507          62 :       unsigned int worst_sample = 0;
     508        1400 :       for (unsigned int s = 0; s != 7; ++s)
     509             :         {
     510        1225 :           const Real xi  = xi_samples[s];
     511        1225 :           const Real eta = eta_samples[s];
     512         434 :           const Point dxi  = xi*a1 + eta*b1 + c1;
     513         434 :           const Point deta = xi*b1 + eta*b2 + c2;
     514             :           // z-component of the cross product; the elements are planar.
     515        1225 :           const Real jac = dxi(0)*deta(1) - dxi(1)*deta(0);
     516        1225 :           if (jac < min_jac)
     517             :             {
     518         100 :               min_jac = jac;
     519         100 :               worst_sample = s;
     520             :             }
     521             :         }
     522             : 
     523         175 :       if (min_jac > jac_tol)
     524          60 :         continue;
     525             : 
     526             :       // Build a diagnostic naming every snapped boundary side on this
     527             :       // element so the user can immediately see which curved-boundary
     528             :       // input caused the tangle.
     529          11 :       std::ostringstream sides;
     530          28 :       for (unsigned int n = 0; n != 3; ++n)
     531          27 :         if (!elem->neighbor_ptr(n))
     532             :           {
     533             :             const Point straight =
     534          21 :               0.5 * (elem->point(n) + elem->point((n+1) % 3));
     535          15 :             sides << " (boundary side " << n
     536          15 :                   << ": straight midpoint " << straight
     537          27 :                   << ", snapped midpoint " << elem->point(n+3) << ")";
     538             :           }
     539             : 
     540          37 :       libmesh_error_msg(
     541             :         "TriangulatorInterface: snapping a boundary midpoint produced a "
     542             :         "tangled quadratic triangle (element " << elem->id()
     543             :         << ", non-positive Jacobian " << min_jac
     544             :         << " at reference sample (" << xi_samples[worst_sample] << ", "
     545             :         << eta_samples[worst_sample] << "); reference triangle area "
     546             :         << ref_area << ")." << sides.str()
     547             :         << " Refine the boundary discretization so that recorded "
     548             :         "midpoints lie closer to their straight-line midpoints, "
     549             :         "then retry.");
     550          15 :     }
     551             : }
     552             : 
     553             : 
     554          75 : void TriangulatorInterface::verify_holes(const Hole & outer_bdy)
     555             : {
     556         206 :   for (const Hole * hole : *_holes)
     557             :     {
     558         766 :       for (const Hole * hole2 : *_holes)
     559             :         {
     560         635 :           if (hole == hole2)
     561          91 :             continue;
     562             : 
     563        2520 :           for (auto i : make_range(hole2->n_points()))
     564        2016 :             if (hole->contains(hole2->point(i)))
     565           0 :               libmesh_error_msg
     566             :                 ("Found point " << hole2->point(i) <<
     567             :                  " on one hole boundary and another's interior");
     568             :         }
     569             : 
     570         743 :       for (auto i : make_range(hole->n_points()))
     571         612 :         if (!outer_bdy.contains(hole->point(i)))
     572           0 :           libmesh_error_msg
     573             :             ("Found point " << hole->point(i) <<
     574             :              " on hole boundary but outside outer boundary");
     575             :     }
     576          75 : }
     577             : 
     578             : 
     579         504 : unsigned int TriangulatorInterface::total_hole_points()
     580             : {
     581             :   // If the holes vector is non-nullptr (and non-empty) we need to determine
     582             :   // the number of additional points which the holes will add to the
     583             :   // triangulation.
     584             :   // Note that the number of points is always equal to the number of segments
     585             :   // that form the holes.
     586         252 :   unsigned int n_hole_points = 0;
     587             : 
     588         504 :   if (_holes)
     589          40 :     for (const auto & hole : *_holes)
     590             :     {
     591          24 :       n_hole_points += hole->n_points();
     592             :       // A hole at least has one enclosure.
     593             :       // Points on enclosures are ordered so that we can add segments implicitly.
     594             :       // Elements in segment_indices() indicates the starting points of all enclosures.
     595             :       // The last element in segment_indices() is the number of total points.
     596          12 :       libmesh_assert_greater(hole->segment_indices().size(), 1);
     597          12 :       libmesh_assert_equal_to(hole->segment_indices().back(), hole->n_points());
     598             :     }
     599             : 
     600         504 :   return n_hole_points;
     601             : }
     602             : 
     603           0 : void TriangulatorInterface::set_auto_area_function(const Parallel::Communicator &comm,
     604             :                                                    const unsigned int num_nearest_pts,
     605             :                                                    const unsigned int power,
     606             :                                                    const Real background_value,
     607             :                                                    const Real  background_eff_dist)
     608             : {
     609           0 :    _auto_area_function = std::make_unique<AutoAreaFunction>(comm, num_nearest_pts, power, background_value, background_eff_dist);
     610           0 : }
     611             : 
     612           0 : FunctionBase<Real> * TriangulatorInterface::get_auto_area_function()
     613             : {
     614           0 :   if (!_auto_area_function->initialized())
     615             :   {
     616             :     // Points and target element sizes for the interpolation
     617           0 :     std::vector<Point> function_points;
     618           0 :     std::vector<Real> function_sizes;
     619           0 :     calculate_auto_desired_area_samples(function_points, function_sizes);
     620           0 :     _auto_area_function->init_mfi(function_points, function_sizes);
     621             :   }
     622           0 :   return _auto_area_function.get();
     623             : }
     624             : 
     625           0 : void TriangulatorInterface::calculate_auto_desired_area_samples(std::vector<Point> & function_points,
     626             :                                                                 std::vector<Real> & function_sizes,
     627             :                                                                 const Real & area_factor)
     628             : {
     629             :   // Get the hole mesh of the outer boundary
     630             :   // Holes should already be attached if applicable when this function is called
     631           0 :   const TriangulatorInterface::MeshedHole bdry_mh { _mesh, this->_bdy_ids };
     632             :   // Collect all the centroid points of the outer boundary segments
     633             :   // and the corresponding element sizes
     634           0 :   for (unsigned int i = 0; i < bdry_mh.n_points(); i++)
     635             :   {
     636           0 :     function_points.push_back((bdry_mh.point(i) + bdry_mh.point((i + 1) % bdry_mh.n_points())) /
     637           0 :                               Real(2.0));
     638           0 :     function_sizes.push_back(
     639           0 :         (bdry_mh.point(i) - bdry_mh.point((i + 1) % bdry_mh.n_points())).norm());
     640             :   }
     641             :   // If holes are present, do the same for the hole boundaries
     642           0 :   if(_holes)
     643           0 :     for (const Hole * hole : *_holes)
     644             :     {
     645           0 :       for (unsigned int i = 0; i < hole->n_points(); i++)
     646             :       {
     647           0 :         function_points.push_back(
     648           0 :             (hole->point(i) + hole->point((i + 1) % hole->n_points())) / Real(2.0));
     649           0 :         function_sizes.push_back(
     650           0 :             (hole->point(i) - hole->point((i + 1) % hole->n_points())).norm());
     651             :       }
     652             :     }
     653             : 
     654           0 :   std::for_each(
     655           0 :       function_sizes.begin(), function_sizes.end(), [&area_factor](Real & a) { a = a * a * area_factor * std::sqrt(3.0) / 4.0; });
     656             : 
     657           0 : }
     658             : } // namespace libMesh
     659             : 

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