Line data Source code
1 : // The libMesh Finite Element Library.
2 : // Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3 :
4 : // This library is free software; you can redistribute it and/or
5 : // modify it under the terms of the GNU Lesser General Public
6 : // License as published by the Free Software Foundation; either
7 : // version 2.1 of the License, or (at your option) any later version.
8 :
9 : // This library is distributed in the hope that it will be useful,
10 : // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 : // Lesser General Public License for more details.
13 :
14 : // You should have received a copy of the GNU Lesser General Public
15 : // License along with this library; if not, write to the Free Software
16 : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 :
18 :
19 : // Local includes
20 : #include "libmesh/elem.h"
21 :
22 : #include "libmesh/boundary_info.h"
23 : #include "libmesh/fe_type.h"
24 : #include "libmesh/fe_interface.h"
25 : #include "libmesh/node_elem.h"
26 : #include "libmesh/edge_edge2.h"
27 : #include "libmesh/edge_edge3.h"
28 : #include "libmesh/edge_edge4.h"
29 : #include "libmesh/edge_inf_edge2.h"
30 : #include "libmesh/face_c0polygon.h"
31 : #include "libmesh/face_tri3.h"
32 : #include "libmesh/face_tri3_subdivision.h"
33 : #include "libmesh/face_tri3_shell.h"
34 : #include "libmesh/face_tri6.h"
35 : #include "libmesh/face_tri7.h"
36 : #include "libmesh/face_quad4.h"
37 : #include "libmesh/face_quad4_shell.h"
38 : #include "libmesh/face_quad8.h"
39 : #include "libmesh/face_quad8_shell.h"
40 : #include "libmesh/face_quad9.h"
41 : #include "libmesh/face_quad9_shell.h"
42 : #include "libmesh/face_inf_quad4.h"
43 : #include "libmesh/face_inf_quad6.h"
44 : #include "libmesh/cell_tet4.h"
45 : #include "libmesh/cell_tet10.h"
46 : #include "libmesh/cell_tet14.h"
47 : #include "libmesh/cell_hex8.h"
48 : #include "libmesh/cell_hex20.h"
49 : #include "libmesh/cell_hex27.h"
50 : #include "libmesh/cell_inf_hex8.h"
51 : #include "libmesh/cell_inf_hex16.h"
52 : #include "libmesh/cell_inf_hex18.h"
53 : #include "libmesh/cell_prism6.h"
54 : #include "libmesh/cell_prism15.h"
55 : #include "libmesh/cell_prism18.h"
56 : #include "libmesh/cell_prism20.h"
57 : #include "libmesh/cell_prism21.h"
58 : #include "libmesh/cell_inf_prism6.h"
59 : #include "libmesh/cell_inf_prism12.h"
60 : #include "libmesh/cell_pyramid5.h"
61 : #include "libmesh/cell_pyramid13.h"
62 : #include "libmesh/cell_pyramid14.h"
63 : #include "libmesh/cell_pyramid18.h"
64 : #include "libmesh/fe_base.h"
65 : #include "libmesh/mesh_base.h"
66 : #include "libmesh/quadrature_nodal.h"
67 : #include "libmesh/quadrature_gauss.h"
68 : #include "libmesh/remote_elem.h"
69 : #include "libmesh/reference_elem.h"
70 : #include "libmesh/enum_to_string.h"
71 : #include "libmesh/threads.h"
72 : #include "libmesh/enum_elem_quality.h"
73 : #include "libmesh/enum_io_package.h"
74 : #include "libmesh/enum_order.h"
75 : #include "libmesh/elem_internal.h"
76 :
77 : #ifdef LIBMESH_ENABLE_PERIODIC
78 : #include "libmesh/mesh.h"
79 : #include "libmesh/periodic_boundaries.h"
80 : #endif
81 :
82 :
83 : // C++ includes
84 : #include <algorithm> // for std::sort
85 : #include <array>
86 : #include <iterator> // for std::ostream_iterator
87 : #include <sstream>
88 : #include <limits> // for std::numeric_limits<>
89 : #include <cmath> // for std::sqrt()
90 : #include <memory>
91 : #include <regex> // for exceptions in volume()
92 :
93 :
94 : namespace libMesh
95 : {
96 :
97 : Threads::spin_mutex parent_indices_mutex;
98 : Threads::spin_mutex parent_bracketing_nodes_mutex;
99 :
100 : // Initialize static member variables
101 : const unsigned int Elem::type_to_dim_map [] =
102 : {
103 : 1, // EDGE2
104 : 1, // EDGE3
105 : 1, // EDGE4
106 :
107 : 2, // TRI3
108 : 2, // TRI6
109 :
110 : 2, // QUAD4
111 : 2, // QUAD8
112 : 2, // QUAD9
113 :
114 : 3, // TET4
115 : 3, // TET10
116 :
117 : 3, // HEX8
118 : 3, // HEX20
119 : 3, // HEX27
120 :
121 : 3, // PRISM6
122 : 3, // PRISM15
123 : 3, // PRISM18
124 :
125 : 3, // PYRAMID5
126 : 3, // PYRAMID13
127 : 3, // PYRAMID14
128 :
129 : 1, // INFEDGE2
130 :
131 : 2, // INFQUAD4
132 : 2, // INFQUAD6
133 :
134 : 3, // INFHEX8
135 : 3, // INFHEX16
136 : 3, // INFHEX18
137 :
138 : 3, // INFPRISM6
139 : 3, // INFPRISM12
140 :
141 : 0, // NODEELEM
142 :
143 : 0, // REMOTEELEM
144 :
145 : 2, // TRI3SUBDIVISION
146 : 2, // TRISHELL3
147 : 2, // QUADSHELL4
148 : 2, // QUADSHELL8
149 :
150 : 2, // TRI7
151 : 3, // TET14
152 : 3, // PRISM20
153 : 3, // PRISM21
154 : 3, // PYRAMID18
155 :
156 : 2, // QUADSHELL9
157 :
158 : 2, // C0POLYGON
159 : 3, // C0POLYHEDRON
160 : };
161 :
162 : const unsigned int Elem::max_n_nodes;
163 :
164 : const unsigned int Elem::type_to_n_nodes_map [] =
165 : {
166 : 2, // EDGE2
167 : 3, // EDGE3
168 : 4, // EDGE4
169 :
170 : 3, // TRI3
171 : 6, // TRI6
172 :
173 : 4, // QUAD4
174 : 8, // QUAD8
175 : 9, // QUAD9
176 :
177 : 4, // TET4
178 : 10, // TET10
179 :
180 : 8, // HEX8
181 : 20, // HEX20
182 : 27, // HEX27
183 :
184 : 6, // PRISM6
185 : 15, // PRISM15
186 : 18, // PRISM18
187 :
188 : 5, // PYRAMID5
189 : 13, // PYRAMID13
190 : 14, // PYRAMID14
191 :
192 : 2, // INFEDGE2
193 :
194 : 4, // INFQUAD4
195 : 6, // INFQUAD6
196 :
197 : 8, // INFHEX8
198 : 16, // INFHEX16
199 : 18, // INFHEX18
200 :
201 : 6, // INFPRISM6
202 : 12, // INFPRISM12
203 :
204 : 1, // NODEELEM
205 :
206 : 0, // REMOTEELEM
207 :
208 : 3, // TRI3SUBDIVISION
209 : 3, // TRISHELL3
210 : 4, // QUADSHELL4
211 : 8, // QUADSHELL8
212 :
213 : 7, // TRI7
214 : 14, // TET14
215 : 20, // PRISM20
216 : 21, // PRISM21
217 : 18, // PYRAMID18
218 :
219 : 9, // QUADSHELL9
220 :
221 : invalid_uint, // C0POLYGON
222 : invalid_uint, // C0POLYHEDRON
223 : };
224 :
225 : const unsigned int Elem::type_to_n_sides_map [] =
226 : {
227 : 2, // EDGE2
228 : 2, // EDGE3
229 : 2, // EDGE4
230 :
231 : 3, // TRI3
232 : 3, // TRI6
233 :
234 : 4, // QUAD4
235 : 4, // QUAD8
236 : 4, // QUAD9
237 :
238 : 4, // TET4
239 : 4, // TET10
240 :
241 : 6, // HEX8
242 : 6, // HEX20
243 : 6, // HEX27
244 :
245 : 5, // PRISM6
246 : 5, // PRISM15
247 : 5, // PRISM18
248 :
249 : 5, // PYRAMID5
250 : 5, // PYRAMID13
251 : 5, // PYRAMID14
252 :
253 : 2, // INFEDGE2
254 :
255 : 3, // INFQUAD4
256 : 3, // INFQUAD6
257 :
258 : 5, // INFHEX8
259 : 5, // INFHEX16
260 : 5, // INFHEX18
261 :
262 : 4, // INFPRISM6
263 : 4, // INFPRISM12
264 :
265 : 0, // NODEELEM
266 :
267 : 0, // REMOTEELEM
268 :
269 : 3, // TRI3SUBDIVISION
270 : 3, // TRISHELL3
271 : 4, // QUADSHELL4
272 : 4, // QUADSHELL8
273 :
274 : 3, // TRI7
275 : 4, // TET14
276 : 5, // PRISM20
277 : 5, // PRISM21
278 : 5, // PYRAMID18
279 :
280 : 4, // QUADSHELL9
281 :
282 : invalid_uint, // C0POLYGON
283 : invalid_uint, // C0POLYHEDRON
284 : };
285 :
286 : const unsigned int Elem::type_to_n_edges_map [] =
287 : {
288 : 0, // EDGE2
289 : 0, // EDGE3
290 : 0, // EDGE4
291 :
292 : 3, // TRI3
293 : 3, // TRI6
294 :
295 : 4, // QUAD4
296 : 4, // QUAD8
297 : 4, // QUAD9
298 :
299 : 6, // TET4
300 : 6, // TET10
301 :
302 : 12, // HEX8
303 : 12, // HEX20
304 : 12, // HEX27
305 :
306 : 9, // PRISM6
307 : 9, // PRISM15
308 : 9, // PRISM18
309 :
310 : 8, // PYRAMID5
311 : 8, // PYRAMID13
312 : 8, // PYRAMID14
313 :
314 : 0, // INFEDGE2
315 :
316 : 3, // INFQUAD4
317 : 3, // INFQUAD6
318 :
319 : 8, // INFHEX8
320 : 8, // INFHEX16
321 : 8, // INFHEX18
322 :
323 : 6, // INFPRISM6
324 : 6, // INFPRISM12
325 :
326 : 0, // NODEELEM
327 :
328 : 0, // REMOTEELEM
329 :
330 : 3, // TRI3SUBDIVISION
331 : 3, // TRISHELL3
332 : 4, // QUADSHELL4
333 : 4, // QUADSHELL8
334 :
335 : 3, // TRI7
336 : 6, // TET14
337 : 9, // PRISM20
338 : 9, // PRISM21
339 : 8, // PYRAMID18
340 :
341 : 4, // QUADSHELL9
342 :
343 : invalid_uint, // C0POLYGON
344 : invalid_uint, // C0POLYHEDRON
345 : };
346 :
347 : const Order Elem::type_to_default_order_map [] =
348 : {
349 : FIRST, // EDGE2
350 : SECOND, // EDGE3
351 : THIRD, // EDGE4
352 :
353 : FIRST, // TRI3
354 : SECOND, // TRI6
355 :
356 : FIRST, // QUAD4
357 : SECOND, // QUAD8
358 : SECOND, // QUAD9
359 :
360 : FIRST, // TET4
361 : SECOND, // TET10
362 :
363 : FIRST, // HEX8
364 : SECOND, // HEX20
365 : SECOND, // HEX27
366 :
367 : FIRST, // PRISM6
368 : SECOND, // PRISM15
369 : SECOND, // PRISM18
370 :
371 : FIRST, // PYRAMID5
372 : SECOND, // PYRAMID13
373 : SECOND, // PYRAMID14
374 :
375 : FIRST, // INFEDGE2
376 :
377 : FIRST, // INFQUAD4
378 : SECOND, // INFQUAD6
379 :
380 : FIRST, // INFHEX8
381 : SECOND, // INFHEX16
382 : SECOND, // INFHEX18
383 :
384 : FIRST, // INFPRISM6
385 : SECOND, // INFPRISM12
386 :
387 : CONSTANT, // NODEELEM
388 :
389 : INVALID_ORDER, // REMOTEELEM
390 :
391 : FIRST, // TRI3SUBDIVISION
392 : FIRST, // TRISHELL3
393 : FIRST, // QUADSHELL4
394 : SECOND, // QUADSHELL8
395 :
396 : THIRD, // TRI7
397 : THIRD, // TET14
398 : THIRD, // PRISM20
399 : THIRD, // PRISM21
400 : THIRD, // PYRAMID18
401 :
402 : SECOND, // QUADSHELL9
403 :
404 : FIRST, // C0POLYGON
405 : FIRST, // C0POLYHEDRON
406 : };
407 :
408 : // ------------------------------------------------------------
409 : // Elem class member functions
410 10081051 : std::unique_ptr<Elem> Elem::disconnected_clone() const
411 : {
412 10081051 : std::unique_ptr<Elem> returnval;
413 :
414 10081051 : switch (this->type())
415 : {
416 3449 : case C0POLYGON:
417 3449 : returnval = std::make_unique<C0Polygon>(this->n_sides());
418 3449 : break;
419 :
420 10077602 : default:
421 19831992 : returnval = Elem::build(this->type());
422 : }
423 :
424 10081051 : returnval->set_id() = this->id();
425 : #ifdef LIBMESH_ENABLE_UNIQUE_ID
426 10081051 : if (this->valid_unique_id())
427 323214 : returnval->set_unique_id(this->unique_id());
428 : #endif
429 :
430 10081051 : const auto n_elem_ints = this->n_extra_integers();
431 10081051 : returnval->add_extra_integers(n_elem_ints);
432 10098304 : for (unsigned int i = 0; i != n_elem_ints; ++i)
433 17253 : returnval->set_extra_integer(i, this->get_extra_integer(i));
434 :
435 9768527 : returnval->inherit_data_from(*this);
436 :
437 10081051 : return returnval;
438 0 : }
439 :
440 :
441 :
442 65868525 : std::unique_ptr<Elem> Elem::build(const ElemType type,
443 : Elem * p)
444 : {
445 65868525 : switch (type)
446 : {
447 : // 0D elements
448 221162 : case NODEELEM:
449 221162 : return std::make_unique<NodeElem>(p);
450 :
451 : // 1D elements
452 501505 : case EDGE2:
453 501505 : return std::make_unique<Edge2>(p);
454 232776 : case EDGE3:
455 232776 : return std::make_unique<Edge3>(p);
456 49439 : case EDGE4:
457 49439 : return std::make_unique<Edge4>(p);
458 :
459 : // 2D elements
460 4400738 : case TRI3:
461 4400738 : return std::make_unique<Tri3>(p);
462 75363 : case TRISHELL3:
463 75363 : return std::make_unique<TriShell3>(p);
464 62246 : case TRI3SUBDIVISION:
465 62246 : return std::make_unique<Tri3Subdivision>(p);
466 1039200 : case TRI6:
467 1039200 : return std::make_unique<Tri6>(p);
468 572363 : case TRI7:
469 572363 : return std::make_unique<Tri7>(p);
470 25426198 : case QUAD4:
471 25426198 : return std::make_unique<Quad4>(p);
472 187001 : case QUADSHELL4:
473 187001 : return std::make_unique<QuadShell4>(p);
474 260521 : case QUAD8:
475 260521 : return std::make_unique<Quad8>(p);
476 181701 : case QUADSHELL8:
477 181701 : return std::make_unique<QuadShell8>(p);
478 3242294 : case QUAD9:
479 3242294 : return std::make_unique<Quad9>(p);
480 66708 : case QUADSHELL9:
481 66708 : return std::make_unique<QuadShell9>(p);
482 :
483 : // Well, a hexagon is *a* polygon...
484 1207 : case C0POLYGON:
485 1207 : return std::make_unique<C0Polygon>(6, p);
486 :
487 : // Building a polyhedron can't currently be done without creating
488 : // its nodes first
489 0 : case C0POLYHEDRON:
490 0 : libmesh_not_implemented_msg
491 : ("Polyhedra cannot be built via Elem::build()");
492 :
493 : // 3D elements
494 16065676 : case TET4:
495 16065676 : return std::make_unique<Tet4>(p);
496 1761081 : case TET10:
497 1761081 : return std::make_unique<Tet10>(p);
498 3593540 : case TET14:
499 3593540 : return std::make_unique<Tet14>(p);
500 3241225 : case HEX8:
501 3241225 : return std::make_unique<Hex8>(p);
502 136245 : case HEX20:
503 136245 : return std::make_unique<Hex20>(p);
504 1878196 : case HEX27:
505 1878196 : return std::make_unique<Hex27>(p);
506 371265 : case PRISM6:
507 371265 : return std::make_unique<Prism6>(p);
508 180843 : case PRISM15:
509 180843 : return std::make_unique<Prism15>(p);
510 626967 : case PRISM18:
511 626967 : return std::make_unique<Prism18>(p);
512 125604 : case PRISM20:
513 125604 : return std::make_unique<Prism20>(p);
514 260008 : case PRISM21:
515 260008 : return std::make_unique<Prism21>(p);
516 534750 : case PYRAMID5:
517 534750 : return std::make_unique<Pyramid5>(p);
518 195317 : case PYRAMID13:
519 195317 : return std::make_unique<Pyramid13>(p);
520 197259 : case PYRAMID14:
521 197259 : return std::make_unique<Pyramid14>(p);
522 172714 : case PYRAMID18:
523 172714 : return std::make_unique<Pyramid18>(p);
524 :
525 : #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
526 : // 1D infinite elements
527 0 : case INFEDGE2:
528 0 : return std::make_unique<InfEdge2>(p);
529 :
530 : // 2D infinite elements
531 140 : case INFQUAD4:
532 140 : return std::make_unique<InfQuad4>(p);
533 140 : case INFQUAD6:
534 140 : return std::make_unique<InfQuad6>(p);
535 :
536 : // 3D infinite elements
537 2986 : case INFHEX8:
538 2986 : return std::make_unique<InfHex8>(p);
539 220 : case INFHEX16:
540 220 : return std::make_unique<InfHex16>(p);
541 1667 : case INFHEX18:
542 1667 : return std::make_unique<InfHex18>(p);
543 220 : case INFPRISM6:
544 220 : return std::make_unique<InfPrism6>(p);
545 2040 : case INFPRISM12:
546 2040 : return std::make_unique<InfPrism12>(p);
547 : #endif
548 :
549 0 : default:
550 0 : libmesh_error_msg("ERROR: Undefined element type == " << Utility::enum_to_string(type));
551 : }
552 : }
553 :
554 :
555 :
556 6876640 : std::unique_ptr<Elem> Elem::build_with_id (const ElemType type,
557 : dof_id_type id)
558 : {
559 : // Call the other build() method with nullptr parent, then set the
560 : // required id.
561 6876640 : auto temp = Elem::build(type, nullptr);
562 180213 : temp->set_id(id);
563 6876640 : return temp;
564 : }
565 :
566 :
567 :
568 169727 : const Elem * Elem::reference_elem () const
569 : {
570 169727 : return &(ReferenceElem::get(this->type()));
571 : }
572 :
573 :
574 :
575 86472 : Point Elem::true_centroid() const
576 : {
577 : // The base class implementation builds a finite element of the correct
578 : // order and computes the centroid, c=(cx, cy, cz), where:
579 : //
580 : // [cx] [\int x dV]
581 : // [cy] := (1/V) * [\int y dV]
582 : // [cz] [\int z dV]
583 : //
584 : // using quadrature. Note that we can expand "x" in the FE space as:
585 : //
586 : // x = \sum_i x_i \phi_i
587 : //
588 : // where x_i are the nodal positions of the element and \phi_i are the
589 : // associated Lagrange shape functions. This allows us to write the
590 : // integrals above as e.g.:
591 : //
592 : // \int x dV = \sum_i x_i \int \phi_i dV
593 : //
594 : // Defining:
595 : //
596 : // V_i := \int \phi_i dV
597 : //
598 : // we then have:
599 : //
600 : // [cx] [\sum_i x_i V_i]
601 : // [cy] = (1/V) * [\sum_i y_i V_i]
602 : // [cz] [\sum_i z_i V_i]
603 : //
604 : // where:
605 : // V = \sum_i V_i
606 : //
607 : // Derived element types can overload this method to compute
608 : // the centroid more efficiently when possible.
609 :
610 : // If this Elem has an elevated p_level, then we need to generate a
611 : // barebones copy of it with zero p_level and call true_centroid()
612 : // on that instead. This workaround allows us to avoid issues with
613 : // calling FE::reinit() with a default_order() FEType, and then
614 : // having that order incorrectly boosted by p_level.
615 86472 : if (this->p_level())
616 : {
617 73 : auto elem_copy = this->disconnected_clone();
618 : #ifdef LIBMESH_ENABLE_AMR
619 71 : elem_copy->set_p_level(0);
620 : #endif
621 :
622 : // Set node pointers
623 1491 : for (auto n : this->node_index_range())
624 1420 : elem_copy->set_node(n, _nodes[n]);
625 :
626 71 : return elem_copy->true_centroid();
627 67 : }
628 :
629 86401 : const FEFamily mapping_family = FEMap::map_fe_type(*this);
630 86401 : const FEType fe_type(this->default_order(), mapping_family);
631 :
632 : // Build FE and attach quadrature rule. The default quadrature rule
633 : // integrates the mass matrix exactly, thus it is overkill to
634 : // integrate the basis functions, but this is convenient.
635 93276 : std::unique_ptr<FEBase> fe = FEBase::build(this->dim(), fe_type);
636 93276 : QGauss qrule (this->dim(), fe_type.default_quadrature_order());
637 86401 : fe->attach_quadrature_rule(&qrule);
638 :
639 : // Pre-request required data
640 86401 : const auto & JxW = fe->get_JxW();
641 6875 : const auto & phi = fe->get_phi();
642 :
643 : // Re-compute element-specific values
644 86401 : fe->reinit(this);
645 :
646 : // Number of basis functions
647 13750 : auto N = phi.size();
648 6875 : libmesh_assert_equal_to(N, this->n_nodes());
649 :
650 : // Compute V_i
651 86401 : std::vector<Real> V(N);
652 2570250 : for (auto qp : index_range(JxW))
653 37985489 : for (auto i : make_range(N))
654 44331225 : V[i] += JxW[qp] * phi[i][qp];
655 :
656 : // Compute centroid
657 6875 : Point cp;
658 6875 : Real vol = 0.;
659 :
660 1193097 : for (auto i : make_range(N))
661 : {
662 361692 : cp += this->point(i) * V[i];
663 1106696 : vol += V[i];
664 : }
665 :
666 6875 : return cp / vol;
667 72651 : }
668 :
669 509432877 : Point Elem::vertex_average() const
670 : {
671 40212615 : Point cp;
672 :
673 509432877 : const auto n_vertices = this->n_vertices();
674 :
675 3000449079 : for (unsigned int n=0; n<n_vertices; n++)
676 396777594 : cp.add (this->point(n));
677 :
678 509432877 : return (cp /= static_cast<Real>(n_vertices));
679 : }
680 :
681 :
682 :
683 1853082 : Real Elem::hmin() const
684 : {
685 : // Avoid calling a virtual a lot of times
686 1853082 : const auto n_vertices = this->n_vertices();
687 :
688 : // Special case for NodeElem
689 1853082 : if (!n_vertices)
690 0 : return 0;
691 :
692 1853082 : Real h_min=std::numeric_limits<Real>::max();
693 :
694 8834756 : for (unsigned int n_outer=0; n_outer<n_vertices; n_outer++)
695 17414259 : for (unsigned int n_inner=n_outer+1; n_inner<n_vertices; n_inner++)
696 : {
697 2020736 : const auto diff = (this->point(n_outer) - this->point(n_inner));
698 :
699 13596756 : h_min = std::min(h_min, diff.norm_sq());
700 : }
701 :
702 1853082 : return std::sqrt(h_min);
703 : }
704 :
705 :
706 :
707 102179390 : Real Elem::hmax() const
708 : {
709 102179390 : Real h_max=0;
710 :
711 : // Avoid calling a virtual a lot of times
712 102179390 : const auto n_vertices = this->n_vertices();
713 :
714 671857568 : for (unsigned int n_outer=0; n_outer<n_vertices; n_outer++)
715 2142715668 : for (unsigned int n_inner=n_outer+1; n_inner<n_vertices; n_inner++)
716 : {
717 104311796 : const auto diff = (this->point(n_outer) - this->point(n_inner));
718 :
719 1807511689 : h_max = std::max(h_max, diff.norm_sq());
720 : }
721 :
722 108763222 : return std::sqrt(h_max);
723 : }
724 :
725 :
726 :
727 0 : Real Elem::length(const unsigned int n1,
728 : const unsigned int n2) const
729 : {
730 0 : libmesh_assert_less ( n1, this->n_vertices() );
731 0 : libmesh_assert_less ( n2, this->n_vertices() );
732 :
733 0 : return (this->point(n1) - this->point(n2)).norm();
734 : }
735 :
736 :
737 :
738 0 : dof_id_type Elem::key () const
739 : {
740 0 : const unsigned short n_n = this->n_nodes();
741 :
742 : std::array<dof_id_type, Elem::max_n_nodes> node_ids;
743 :
744 0 : for (unsigned short n=0; n != n_n; ++n)
745 0 : node_ids[n] = this->node_id(n);
746 :
747 : // Always sort, so that different local node numberings hash to the
748 : // same value.
749 0 : std::sort (node_ids.begin(), node_ids.begin()+n_n);
750 :
751 0 : return Utility::hashword(node_ids.data(), n_n);
752 : }
753 :
754 :
755 :
756 128348985 : bool Elem::operator == (const Elem & rhs) const
757 : {
758 : // If the elements aren't the same type, they aren't equal
759 128348985 : if (this->type() != rhs.type())
760 0 : return false;
761 :
762 128348985 : const unsigned short n_n = this->n_nodes();
763 2594040 : libmesh_assert_equal_to(n_n, rhs.n_nodes());
764 :
765 : // Make two sorted arrays of global node ids and compare them for
766 : // equality.
767 : std::array<dof_id_type, Elem::max_n_nodes> this_ids, rhs_ids;
768 :
769 439946846 : for (unsigned short n = 0; n != n_n; n++)
770 : {
771 311597861 : this_ids[n] = this->node_id(n);
772 318414767 : rhs_ids[n] = rhs.node_id(n);
773 : }
774 :
775 : // Sort the vectors to rule out different local node numberings.
776 128348985 : std::sort(this_ids.begin(), this_ids.begin()+n_n);
777 128348985 : std::sort(rhs_ids.begin(), rhs_ids.begin()+n_n);
778 :
779 : // If the node ids match, the elements are equal!
780 439885225 : for (unsigned short n = 0; n != n_n; ++n)
781 311553231 : if (this_ids[n] != rhs_ids[n])
782 0 : return false;
783 2594040 : return true;
784 : }
785 :
786 :
787 :
788 789217 : bool Elem::topologically_equal (const Elem & rhs) const
789 : {
790 : // If the elements aren't the same type, they aren't equal
791 789217 : if (this->type() != rhs.type())
792 0 : return false;
793 :
794 338408 : libmesh_assert_equal_to(this->n_nodes(), rhs.n_nodes());
795 :
796 6681479 : for (auto n : make_range(this->n_nodes()))
797 6159006 : if (this->node_id(n) != rhs.node_id(n))
798 0 : return false;
799 :
800 3952666 : for (auto neigh : make_range(this->n_neighbors()))
801 : {
802 3221156 : if (!this->neighbor_ptr(neigh))
803 : {
804 420234 : if (rhs.neighbor_ptr(neigh))
805 6 : return false;
806 400258 : continue;
807 : }
808 4049732 : if (!rhs.neighbor_ptr(neigh) ||
809 1296382 : this->neighbor_ptr(neigh)->id() !=
810 1296382 : rhs.neighbor_ptr(neigh)->id())
811 6 : return false;
812 : }
813 :
814 803870 : if (this->parent())
815 : {
816 32076 : if (!rhs.parent())
817 0 : return false;
818 31776 : if (this->parent()->id() != rhs.parent()->id())
819 0 : return false;
820 : }
821 771794 : else if (rhs.parent())
822 0 : return false;
823 :
824 789076 : if (this->interior_parent())
825 : {
826 0 : if (!rhs.interior_parent())
827 0 : return false;
828 0 : if (this->interior_parent()->id() !=
829 0 : rhs.interior_parent()->id())
830 0 : return false;
831 : }
832 789076 : else if (rhs.interior_parent())
833 0 : return false;
834 :
835 338402 : return true;
836 : }
837 :
838 :
839 :
840 0 : bool Elem::is_semilocal(const processor_id_type my_pid) const
841 : {
842 0 : std::set<const Elem *> point_neighbors;
843 :
844 0 : this->find_point_neighbors(point_neighbors);
845 :
846 0 : for (const auto & elem : point_neighbors)
847 0 : if (elem->processor_id() == my_pid)
848 0 : return true;
849 :
850 0 : return false;
851 : }
852 :
853 :
854 :
855 7709 : unsigned int Elem::which_side_am_i (const Elem * e) const
856 : {
857 708 : libmesh_assert(e);
858 :
859 7709 : const unsigned int ns = this->n_sides();
860 7709 : const unsigned int nn = this->n_nodes();
861 :
862 7709 : const unsigned int en = e->n_nodes();
863 :
864 : // e might be on any side until proven otherwise
865 8417 : std::vector<bool> might_be_side(ns, true);
866 :
867 30670 : for (unsigned int i=0; i != en; ++i)
868 : {
869 25069 : Point side_point = e->point(i);
870 2108 : unsigned int local_node_id = libMesh::invalid_uint;
871 :
872 : // Look for a node of this that's contiguous with node i of
873 : // e. Note that the exact floating point comparison of Point
874 : // positions is intentional, see the class documentation for
875 : // this function.
876 229112 : for (unsigned int j=0; j != nn; ++j)
877 37848 : if (this->point(j) == side_point)
878 2108 : local_node_id = j;
879 :
880 : // If a node of e isn't contiguous with some node of this, then
881 : // e isn't a side of this.
882 22961 : if (local_node_id == libMesh::invalid_uint)
883 0 : return libMesh::invalid_uint;
884 :
885 : // If a node of e isn't contiguous with some node on side s of
886 : // this, then e isn't on side s.
887 114639 : for (unsigned int s=0; s != ns; ++s)
888 91678 : if (!this->is_node_on_side(local_node_id, s))
889 9816 : might_be_side[s] = false;
890 : }
891 :
892 21383 : for (unsigned int s=0; s != ns; ++s)
893 23314 : if (might_be_side[s])
894 : {
895 : #ifdef DEBUG
896 1593 : for (unsigned int s2=s+1; s2 < ns; ++s2)
897 885 : libmesh_assert (!might_be_side[s2]);
898 : #endif
899 7709 : return s;
900 : }
901 :
902 : // Didn't find any matching side
903 0 : return libMesh::invalid_uint;
904 : }
905 :
906 :
907 :
908 1310714178 : bool Elem::contains_vertex_of(const Elem * e, bool mesh_connection) const
909 : {
910 : // Our vertices are the first numbered nodes
911 1310714178 : const unsigned int nv = e->n_vertices();
912 1310714178 : const unsigned int my_nv = this->n_vertices();
913 :
914 : // Check for vertex-to-vertex containment first; contains_point() is
915 : // expensive
916 4506659842 : for (auto n : make_range(nv))
917 : {
918 17152341 : const Node * vertex = e->node_ptr(n);
919 21390070812 : for (auto my_n : make_range(my_nv))
920 18194125148 : if (&this->node_ref(my_n) == vertex)
921 1311833 : return true;
922 : }
923 :
924 : // If e is in our mesh, then we might be done testing
925 441769622 : if (mesh_connection)
926 : {
927 441769622 : const unsigned int l = this->level();
928 441769622 : const unsigned int el = e->level();
929 :
930 441769622 : if (l >= el)
931 805346 : return false;
932 :
933 : // We could also return false for l==el-1 iff we knew we had no
934 : // triangular faces, but we don't have an API to check that.
935 : }
936 :
937 : // Our vertices are the first numbered nodes
938 48579164 : for (auto n : make_range(nv))
939 42535770 : if (this->contains_point(e->point(n)))
940 0 : return true;
941 1632 : return false;
942 : }
943 :
944 :
945 :
946 0 : bool Elem::contains_edge_of(const Elem * e) const
947 : {
948 0 : unsigned int num_contained_edges = 0;
949 :
950 : // Our vertices are the first numbered nodes
951 0 : for (auto n : make_range(e->n_vertices()))
952 : {
953 0 : if (this->contains_point(e->point(n)))
954 : {
955 0 : num_contained_edges++;
956 0 : if (num_contained_edges>=2)
957 : {
958 0 : return true;
959 : }
960 : }
961 : }
962 0 : return false;
963 : }
964 :
965 :
966 :
967 575865 : void Elem::find_point_neighbors(const Point & p,
968 : std::set<const Elem *> & neighbor_set) const
969 : {
970 51170 : libmesh_assert(this->contains_point(p));
971 51170 : libmesh_assert(this->active());
972 :
973 51170 : neighbor_set.clear();
974 575865 : neighbor_set.insert(this);
975 :
976 102340 : std::set<const Elem *> untested_set, next_untested_set;
977 575865 : untested_set.insert(this);
978 :
979 : #ifdef LIBMESH_ENABLE_AMR
980 102340 : std::vector<const Elem *> active_neighbor_children;
981 : #endif // #ifdef LIBMESH_ENABLE_AMR
982 :
983 1738104 : while (!untested_set.empty())
984 : {
985 : // Loop over all the elements in the patch that haven't already
986 : // been tested
987 2473573 : for (const auto & elem : untested_set)
988 6921039 : for (auto current_neighbor : elem->neighbor_ptr_range())
989 : {
990 5922858 : if (current_neighbor &&
991 5044197 : current_neighbor != remote_elem) // we have a real neighbor on this side
992 : {
993 426766 : if (current_neighbor->active()) // ... if it is active
994 : {
995 422224 : auto it = neighbor_set.lower_bound(current_neighbor);
996 8811943 : if ((it == neighbor_set.end() || *it != current_neighbor) &&
997 3889778 : current_neighbor->contains_point(p)) // ... don't have and touches p
998 : {
999 : // Add it and test it
1000 671880 : next_untested_set.insert(current_neighbor);
1001 733781 : neighbor_set.emplace_hint(it, current_neighbor);
1002 : }
1003 : }
1004 : #ifdef LIBMESH_ENABLE_AMR
1005 : else // ... the neighbor is *not* active,
1006 : { // ... so add *all* neighboring
1007 : // active children that touch p
1008 4542 : active_neighbor_children.clear();
1009 : current_neighbor->active_family_tree_by_neighbor
1010 14099 : (active_neighbor_children, elem);
1011 :
1012 42611 : for (const auto & current_child : active_neighbor_children)
1013 : {
1014 9084 : auto it = neighbor_set.lower_bound(current_child);
1015 55688 : if ((it == neighbor_set.end() || *it != current_child) &&
1016 27176 : current_child->contains_point(p))
1017 : {
1018 : // Add it and test it
1019 1146 : next_untested_set.insert(current_child);
1020 1688 : neighbor_set.emplace_hint(it, current_child);
1021 : }
1022 : }
1023 : }
1024 : #endif // #ifdef LIBMESH_ENABLE_AMR
1025 : }
1026 : }
1027 101794 : untested_set.swap(next_untested_set);
1028 101794 : next_untested_set.clear();
1029 : }
1030 575865 : }
1031 :
1032 :
1033 :
1034 9661345 : void Elem::find_point_neighbors(std::set<const Elem *> & neighbor_set) const
1035 : {
1036 9661345 : this->find_point_neighbors(neighbor_set, this);
1037 9661345 : }
1038 :
1039 :
1040 :
1041 9661345 : void Elem::find_point_neighbors(std::set<const Elem *> & neighbor_set,
1042 : const Elem * start_elem) const
1043 : {
1044 9661345 : ElemInternal::find_point_neighbors(this, neighbor_set, start_elem);
1045 9661345 : }
1046 :
1047 :
1048 :
1049 0 : void Elem::find_point_neighbors(std::set<Elem *> & neighbor_set,
1050 : Elem * start_elem)
1051 : {
1052 0 : ElemInternal::find_point_neighbors(this, neighbor_set, start_elem);
1053 0 : }
1054 :
1055 :
1056 :
1057 480 : void Elem::find_edge_neighbors(const Point & p1,
1058 : const Point & p2,
1059 : std::set<const Elem *> & neighbor_set) const
1060 : {
1061 : // Simple but perhaps suboptimal code: find elements containing the
1062 : // first point, then winnow this set down by removing elements which
1063 : // don't also contain the second point
1064 :
1065 40 : libmesh_assert(this->contains_point(p2));
1066 480 : this->find_point_neighbors(p1, neighbor_set);
1067 :
1068 40 : std::set<const Elem *>::iterator it = neighbor_set.begin();
1069 40 : const std::set<const Elem *>::iterator end = neighbor_set.end();
1070 :
1071 1812 : while (it != end)
1072 : {
1073 : // As of C++11, set::erase returns an iterator to the element
1074 : // following the erased element, or end.
1075 1332 : if (!(*it)->contains_point(p2))
1076 781 : it = neighbor_set.erase(it);
1077 : else
1078 40 : ++it;
1079 : }
1080 480 : }
1081 :
1082 :
1083 :
1084 0 : void Elem::find_edge_neighbors(std::set<const Elem *> & neighbor_set) const
1085 : {
1086 0 : neighbor_set.clear();
1087 0 : neighbor_set.insert(this);
1088 :
1089 0 : std::set<const Elem *> untested_set, next_untested_set;
1090 0 : untested_set.insert(this);
1091 :
1092 0 : while (!untested_set.empty())
1093 : {
1094 : // Loop over all the elements in the patch that haven't already
1095 : // been tested
1096 0 : for (const auto & elem : untested_set)
1097 : {
1098 0 : for (auto current_neighbor : elem->neighbor_ptr_range())
1099 : {
1100 0 : if (current_neighbor &&
1101 0 : current_neighbor != remote_elem) // we have a real neighbor on this side
1102 : {
1103 0 : if (current_neighbor->active()) // ... if it is active
1104 : {
1105 0 : if (this->contains_edge_of(current_neighbor) // ... and touches us
1106 0 : || current_neighbor->contains_edge_of(this))
1107 : {
1108 : // Make sure we'll test it
1109 0 : if (!neighbor_set.count(current_neighbor))
1110 0 : next_untested_set.insert (current_neighbor);
1111 :
1112 : // And add it
1113 0 : neighbor_set.insert (current_neighbor);
1114 : }
1115 : }
1116 : #ifdef LIBMESH_ENABLE_AMR
1117 : else // ... the neighbor is *not* active,
1118 : { // ... so add *all* neighboring
1119 : // active children
1120 0 : std::vector<const Elem *> active_neighbor_children;
1121 :
1122 : current_neighbor->active_family_tree_by_neighbor
1123 0 : (active_neighbor_children, elem);
1124 :
1125 0 : for (const auto & current_child : active_neighbor_children)
1126 0 : if (this->contains_edge_of(current_child) || current_child->contains_edge_of(this))
1127 : {
1128 : // Make sure we'll test it
1129 0 : if (!neighbor_set.count(current_child))
1130 0 : next_untested_set.insert (current_child);
1131 :
1132 0 : neighbor_set.insert (current_child);
1133 : }
1134 : }
1135 : #endif // #ifdef LIBMESH_ENABLE_AMR
1136 : }
1137 : }
1138 : }
1139 0 : untested_set.swap(next_untested_set);
1140 0 : next_untested_set.clear();
1141 : }
1142 0 : }
1143 :
1144 :
1145 :
1146 5376 : void Elem::find_interior_neighbors(std::set<const Elem *> & neighbor_set) const
1147 : {
1148 5376 : ElemInternal::find_interior_neighbors(this, neighbor_set);
1149 5376 : }
1150 :
1151 :
1152 :
1153 6253 : void Elem::find_interior_neighbors(std::set<Elem *> & neighbor_set)
1154 : {
1155 6253 : ElemInternal::find_interior_neighbors(this, neighbor_set);
1156 6253 : }
1157 :
1158 :
1159 :
1160 82334801 : const Elem * Elem::interior_parent () const
1161 : {
1162 : // interior parents make no sense for full-dimensional elements.
1163 82334801 : if (this->dim() >= LIBMESH_DIM)
1164 837303 : return nullptr;
1165 :
1166 : // they USED TO BE only good for level-0 elements, but we now
1167 : // support keeping interior_parent() valid on refined boundary
1168 : // elements.
1169 : // if (this->level() != 0)
1170 : // return this->parent()->interior_parent();
1171 :
1172 : // We store the interior_parent pointer after both the parent
1173 : // neighbor and neighbor pointers
1174 46945557 : Elem * interior_p = _elemlinks[1+this->n_sides()];
1175 :
1176 : // If we have an interior_parent, we USED TO assume it was a
1177 : // one-higher-dimensional interior element, but we now allow e.g.
1178 : // edge elements to have a 3D interior_parent with no
1179 : // intermediate 2D element.
1180 : // libmesh_assert (!interior_p ||
1181 : // interior_p->dim() == (this->dim()+1));
1182 2464331 : libmesh_assert (!interior_p ||
1183 : (interior_p == remote_elem) ||
1184 : (interior_p->dim() > this->dim()));
1185 :
1186 : // If an element in a multi-dimensional mesh has an interior_parent
1187 : // link, it should be at our level or coarser, just like a neighbor
1188 : // link. Our collect_families() code relies on this, but it might
1189 : // be tempting for users to manually assign something that breaks
1190 : // it.
1191 : //
1192 : // However, we *also* create temporary side elements, and we don't
1193 : // bother with creating ancestors for those, so they can be at level
1194 : // 0 even when they're sides of non-level-0 elements.
1195 2464331 : libmesh_assert (!interior_p ||
1196 : (interior_p->level() <= this->level()) ||
1197 : (this->level() == 0 &&
1198 : this->id() == DofObject::invalid_id));
1199 :
1200 46945557 : return interior_p;
1201 : }
1202 :
1203 :
1204 :
1205 98492592 : Elem * Elem::interior_parent ()
1206 : {
1207 : // See the const version for comments
1208 98492592 : if (this->dim() >= LIBMESH_DIM)
1209 491334 : return nullptr;
1210 :
1211 76276533 : Elem * interior_p = _elemlinks[1+this->n_sides()];
1212 :
1213 3164399 : libmesh_assert (!interior_p ||
1214 : (interior_p == remote_elem) ||
1215 : (interior_p->dim() > this->dim()));
1216 :
1217 76276533 : return interior_p;
1218 : }
1219 :
1220 :
1221 :
1222 4359679122 : void Elem::set_interior_parent (Elem * p)
1223 : {
1224 : // interior parents make no sense for full-dimensional elements.
1225 418197425 : libmesh_assert (!p ||
1226 : this->dim() < LIBMESH_DIM);
1227 :
1228 : // If we have an interior_parent, we USED TO assume it was a
1229 : // one-higher-dimensional interior element, but we now allow e.g.
1230 : // edge elements to have a 3D interior_parent with no
1231 : // intermediate 2D element.
1232 : // libmesh_assert (!p ||
1233 : // p->dim() == (this->dim()+1));
1234 418197425 : libmesh_assert (!p ||
1235 : (p == remote_elem) ||
1236 : (p->dim() > this->dim()));
1237 :
1238 4359679122 : _elemlinks[1+this->n_sides()] = p;
1239 4359679122 : }
1240 :
1241 :
1242 :
1243 : #ifdef LIBMESH_ENABLE_PERIODIC
1244 :
1245 786435 : Elem * Elem::topological_neighbor (const unsigned int i,
1246 : MeshBase & mesh,
1247 : const PointLocatorBase & point_locator,
1248 : const PeriodicBoundaries * pb)
1249 : {
1250 488472 : libmesh_assert_less (i, this->n_neighbors());
1251 :
1252 687080 : Elem * neighbor_i = this->neighbor_ptr(i);
1253 786435 : if (neighbor_i != nullptr)
1254 476930 : return neighbor_i;
1255 :
1256 22252 : if (pb)
1257 : {
1258 : // Since the neighbor is nullptr it must be on a boundary. We need
1259 : // see if this is a periodic boundary in which case it will have a
1260 : // topological neighbor
1261 11542 : std::vector<boundary_id_type> bc_ids;
1262 22252 : mesh.get_boundary_info().boundary_ids(this, cast_int<unsigned short>(i), bc_ids);
1263 22252 : for (const auto & id : bc_ids)
1264 22252 : if (pb->boundary(id))
1265 : {
1266 : // Since the point locator inside of periodic boundaries
1267 : // returns a const pointer we will retrieve the proper
1268 : // pointer directly from the mesh object.
1269 22252 : const Elem * const cn = pb->neighbor(id, point_locator, this, i);
1270 11542 : neighbor_i = const_cast<Elem *>(cn);
1271 :
1272 : // Since coarse elements do not have more refined
1273 : // neighbors we need to make sure that we don't return one
1274 : // of these types of neighbors.
1275 22252 : if (neighbor_i)
1276 24573 : while (level() < neighbor_i->level())
1277 2026 : neighbor_i = neighbor_i->parent();
1278 11542 : return neighbor_i;
1279 : }
1280 : }
1281 :
1282 0 : return nullptr;
1283 : }
1284 :
1285 :
1286 :
1287 47450 : const Elem * Elem::topological_neighbor (const unsigned int i,
1288 : const MeshBase & mesh,
1289 : const PointLocatorBase & point_locator,
1290 : const PeriodicBoundaries * pb) const
1291 : {
1292 19968 : libmesh_assert_less (i, this->n_neighbors());
1293 :
1294 31168 : const Elem * neighbor_i = this->neighbor_ptr(i);
1295 47450 : if (neighbor_i != nullptr)
1296 11098 : return neighbor_i;
1297 :
1298 31230 : if (pb)
1299 : {
1300 : // Since the neighbor is nullptr it must be on a boundary. We need
1301 : // see if this is a periodic boundary in which case it will have a
1302 : // topological neighbor
1303 8870 : std::vector<boundary_id_type> bc_ids;
1304 31230 : mesh.get_boundary_info().boundary_ids(this, cast_int<unsigned short>(i), bc_ids);
1305 34152 : for (const auto & id : bc_ids)
1306 21754 : if (pb->boundary(id))
1307 : {
1308 18832 : neighbor_i = pb->neighbor(id, point_locator, this, i);
1309 :
1310 : // Since coarse elements do not have more refined
1311 : // neighbors we need to make sure that we don't return one
1312 : // of these types of neighbors.
1313 18832 : if (neighbor_i)
1314 20815 : while (level() < neighbor_i->level())
1315 1832 : neighbor_i = neighbor_i->parent();
1316 8134 : return neighbor_i;
1317 : }
1318 : }
1319 :
1320 736 : return nullptr;
1321 : }
1322 :
1323 :
1324 20006 : bool Elem::has_topological_neighbor (const Elem * elem,
1325 : const MeshBase & mesh,
1326 : const PointLocatorBase & point_locator,
1327 : const PeriodicBoundaries * pb) const
1328 : {
1329 : // First see if this is a normal "interior" neighbor
1330 20006 : if (has_neighbor(elem))
1331 0 : return true;
1332 :
1333 20056 : for (auto n : this->side_index_range())
1334 20056 : if (this->topological_neighbor(n, mesh, point_locator, pb))
1335 13942 : return true;
1336 :
1337 0 : return false;
1338 : }
1339 :
1340 :
1341 : #endif
1342 :
1343 : #ifndef NDEBUG
1344 :
1345 0 : void Elem::libmesh_assert_valid_node_pointers() const
1346 : {
1347 0 : libmesh_assert(this->valid_id());
1348 0 : for (auto n : this->node_index_range())
1349 : {
1350 0 : libmesh_assert(this->node_ptr(n));
1351 0 : libmesh_assert(this->node_ptr(n)->valid_id());
1352 : }
1353 0 : }
1354 :
1355 :
1356 :
1357 2821232 : void Elem::libmesh_assert_valid_neighbors() const
1358 : {
1359 13879990 : for (auto n : this->side_index_range())
1360 : {
1361 11058758 : const Elem * neigh = this->neighbor_ptr(n);
1362 :
1363 : // Any element might have a remote neighbor; checking
1364 : // to make sure that's not inaccurate is tough.
1365 11058758 : if (neigh == remote_elem)
1366 10132 : continue;
1367 :
1368 11048626 : if (neigh)
1369 : {
1370 : // Only subactive elements have subactive neighbors
1371 10456064 : libmesh_assert (this->subactive() || !neigh->subactive());
1372 :
1373 10456064 : const Elem * elem = this;
1374 :
1375 : // If we're subactive but our neighbor isn't, its
1376 : // return neighbor link will be to our first active
1377 : // ancestor OR to our inactive ancestor of the same
1378 : // level as neigh,
1379 10456064 : if (this->subactive() && !neigh->subactive())
1380 : {
1381 60504 : for (elem = this; !elem->active();
1382 30252 : elem = elem->parent())
1383 30252 : libmesh_assert(elem);
1384 : }
1385 : else
1386 : {
1387 10425812 : unsigned int rev = neigh->which_neighbor_am_i(elem);
1388 10425812 : libmesh_assert_less (rev, neigh->n_neighbors());
1389 :
1390 10425812 : if (this->subactive() && !neigh->subactive())
1391 : {
1392 0 : while (neigh->neighbor_ptr(rev) != elem)
1393 : {
1394 0 : libmesh_assert(elem->parent());
1395 0 : elem = elem->parent();
1396 : }
1397 : }
1398 : else
1399 : {
1400 10425812 : const Elem * nn = neigh->neighbor_ptr(rev);
1401 10425812 : libmesh_assert(nn);
1402 :
1403 10754852 : for (; elem != nn; elem = elem->parent())
1404 329040 : libmesh_assert(elem);
1405 : }
1406 : }
1407 : }
1408 : // If we don't have a neighbor and we're not subactive, our
1409 : // ancestors shouldn't have any neighbors in this same
1410 : // direction.
1411 592562 : else if (!this->subactive())
1412 : {
1413 581350 : const Elem * my_parent = this->parent();
1414 847188 : if (my_parent &&
1415 : // A parent with a different dimension isn't really one of
1416 : // our ancestors, it means we're on a boundary mesh and this
1417 : // is an interior mesh element for which we're on a side.
1418 : // Nothing to test for in that case.
1419 265838 : (my_parent->dim() == this->dim()))
1420 265838 : libmesh_assert (!my_parent->neighbor_ptr(n));
1421 : }
1422 : }
1423 2821232 : }
1424 :
1425 : #endif // !NDEBUG
1426 :
1427 :
1428 :
1429 217812617 : void Elem::make_links_to_me_local(unsigned int n, unsigned int nn)
1430 : {
1431 77364 : Elem * neigh = this->neighbor_ptr(n);
1432 :
1433 : // Don't bother calling this function unless it's necessary
1434 38682 : libmesh_assert(neigh);
1435 38682 : libmesh_assert(!neigh->is_remote());
1436 :
1437 217812617 : const unsigned int this_level = this->level();
1438 217812617 : const unsigned int neigh_level = neigh->level();
1439 :
1440 : // We never have neighbors more refined than us
1441 38682 : libmesh_assert_less_equal (neigh_level, this_level);
1442 :
1443 : // We never have subactive neighbors of non subactive elements
1444 38682 : libmesh_assert(!neigh->subactive() || this->subactive());
1445 :
1446 : // If we have a neighbor less refined than us then it must not
1447 : // have any more refined descendants we could have pointed to
1448 : // instead.
1449 38682 : libmesh_assert((neigh_level == this_level) ||
1450 : (neigh->active() && !this->subactive()) ||
1451 : (!neigh->has_children() && this->subactive()));
1452 :
1453 : // What side of neigh are we on? nn.
1454 : //
1455 : // We can't use the usual Elem method because we're in the middle of
1456 : // restoring topology. We can't compare side_ptr nodes because
1457 : // users want to abuse neighbor_ptr to point to
1458 : // not-technically-neighbors across mesh slits. We can't compare
1459 : // node locations because users want to move those
1460 : // not-technically-neighbors until they're
1461 : // not-even-geometrically-neighbors.
1462 :
1463 : // Find any elements that might need to point to elem
1464 77364 : std::vector<Elem *> neigh_family;
1465 : #ifdef LIBMESH_ENABLE_AMR
1466 217812617 : neigh->total_family_tree_by_side(neigh_family, nn);
1467 : #else
1468 : neigh_family.push_back(neigh);
1469 : #endif
1470 :
1471 : // Pull objects out of the loop to reduce heap operations
1472 217812617 : std::unique_ptr<Elem> my_side, neigh_side;
1473 :
1474 : // And point them to elem
1475 498774558 : for (auto & neigh_family_member : neigh_family)
1476 : {
1477 : // Only subactive elements point to other subactive elements
1478 280961941 : const bool member_subactive = neigh_family_member->subactive();
1479 280961941 : if (this->subactive() && !member_subactive)
1480 14232 : continue;
1481 :
1482 : // neigh (and possibly some of its family) might be at a lower
1483 : // level than us, with a neighbor at that lower level. We
1484 : // would exit early if neigh was at a lower level, except we do
1485 : // want to handle neighbor links from subactive descendents.
1486 280960089 : const unsigned int member_level = neigh_family_member->level();
1487 280960089 : if (member_level < this_level)
1488 1968268 : continue;
1489 :
1490 : // Ideally, the neighbor link ought to either be correct
1491 : // already or ought to be to remote_elem.
1492 : //
1493 : // However, if we're redistributing a newly created elem,
1494 : // after an AMR step but before find_neighbors has fixed up
1495 : // neighbor links, we might have an out of date neighbor
1496 : // link to elem's parent instead.
1497 : #ifdef LIBMESH_ENABLE_AMR
1498 51062 : libmesh_assert((neigh_family_member->neighbor_ptr(nn) &&
1499 : (neigh_family_member->neighbor_ptr(nn)->active() ||
1500 : this->is_ancestor_of(neigh_family_member->neighbor_ptr(nn)) ||
1501 : neigh_family_member->neighbor_ptr(nn)->is_ancestor_of(this))) ||
1502 : (neigh_family_member->neighbor_ptr(nn) == remote_elem) ||
1503 : ((this->refinement_flag() == JUST_REFINED) &&
1504 : (this->parent() != nullptr) &&
1505 : (neigh_family_member->neighbor_ptr(nn) == this->parent())));
1506 : #else
1507 : libmesh_assert((neigh_family_member->neighbor_ptr(nn) == this) ||
1508 : (neigh_family_member->neighbor_ptr(nn) == remote_elem));
1509 : #endif
1510 :
1511 : // Some of neigh's family might be at a higher (finer) level
1512 : // than us, and might need to point back to one of our children
1513 : // rather than to us.
1514 278991821 : if (member_level > this_level)
1515 : {
1516 63124283 : if (this->ancestor())
1517 62293633 : continue;
1518 :
1519 818270 : if (member_subactive && this->has_children())
1520 10637 : continue;
1521 : }
1522 :
1523 : // If neigh is at a coarser level than us, some of neigh's
1524 : // subactive family just won't line up with us!
1525 216675171 : if (neigh_level < this_level &&
1526 0 : member_level > neigh_level)
1527 : {
1528 0 : libmesh_assert(member_subactive);
1529 :
1530 25041 : this->side_ptr(my_side, n);
1531 25041 : neigh_family_member->side_ptr(neigh_side, nn);
1532 :
1533 25041 : if (*my_side != *neigh_side)
1534 16991 : continue;
1535 : }
1536 :
1537 216658180 : neigh_family_member->set_neighbor(nn, this);
1538 : }
1539 435547870 : }
1540 :
1541 :
1542 35844140 : void Elem::make_links_to_me_remote()
1543 : {
1544 1755 : libmesh_assert_not_equal_to (this, remote_elem);
1545 :
1546 : // We need to have handled any children first
1547 : #if defined(LIBMESH_ENABLE_AMR) && defined(DEBUG)
1548 1755 : if (this->has_children())
1549 268 : for (auto & child : this->child_ref_range())
1550 208 : libmesh_assert_equal_to (&child, remote_elem);
1551 : #endif
1552 :
1553 : // Remotify any neighbor links
1554 181622171 : for (auto neigh : this->neighbor_ptr_range())
1555 : {
1556 145778031 : if (neigh && neigh != remote_elem)
1557 : {
1558 : // My neighbor should never be more refined than me; my real
1559 : // neighbor would have been its parent in that case.
1560 3870 : libmesh_assert_greater_equal (this->level(), neigh->level());
1561 :
1562 140759137 : if (this->level() == neigh->level() &&
1563 70038380 : neigh->has_neighbor(this))
1564 : {
1565 : #ifdef LIBMESH_ENABLE_AMR
1566 : // My neighbor may have descendants which also consider me a
1567 : // neighbor
1568 7740 : std::vector<Elem *> family;
1569 70041623 : neigh->total_family_tree_by_neighbor (family, this);
1570 :
1571 : // FIXME - There's a lot of ugly const_casts here; we
1572 : // may want to make remote_elem non-const
1573 140091040 : for (auto & n : family)
1574 : {
1575 3870 : libmesh_assert (n);
1576 70049417 : if (n == remote_elem)
1577 0 : continue;
1578 70049417 : unsigned int my_s = n->which_neighbor_am_i(this);
1579 3870 : libmesh_assert_less (my_s, n->n_neighbors());
1580 3870 : libmesh_assert_equal_to (n->neighbor_ptr(my_s), this);
1581 70049417 : n->set_neighbor(my_s, const_cast<RemoteElem *>(remote_elem));
1582 : }
1583 : #else
1584 : unsigned int my_s = neigh->which_neighbor_am_i(this);
1585 : libmesh_assert_less (my_s, neigh->n_neighbors());
1586 : libmesh_assert_equal_to (neigh->neighbor_ptr(my_s), this);
1587 : neigh->set_neighbor(my_s, const_cast<RemoteElem *>(remote_elem));
1588 : #endif
1589 : }
1590 : #ifdef LIBMESH_ENABLE_AMR
1591 : // Even if my neighbor doesn't link back to me, it might
1592 : // have subactive descendants which do
1593 0 : else if (neigh->has_children())
1594 : {
1595 : // If my neighbor at the same level doesn't have me as a
1596 : // neighbor, I must be subactive
1597 0 : libmesh_assert(this->level() > neigh->level() ||
1598 : this->subactive());
1599 :
1600 : // My neighbor must have some ancestor of mine as a
1601 : // neighbor
1602 0 : Elem * my_ancestor = this->parent();
1603 0 : libmesh_assert(my_ancestor);
1604 1760 : while (!neigh->has_neighbor(my_ancestor))
1605 : {
1606 0 : my_ancestor = my_ancestor->parent();
1607 0 : libmesh_assert(my_ancestor);
1608 : }
1609 :
1610 : // My neighbor may have descendants which consider me a
1611 : // neighbor
1612 0 : std::vector<Elem *> family;
1613 1760 : neigh->total_family_tree_by_subneighbor (family, my_ancestor, this);
1614 :
1615 2874 : for (auto & n : family)
1616 : {
1617 0 : libmesh_assert (n);
1618 1114 : if (n->is_remote())
1619 0 : continue;
1620 1114 : unsigned int my_s = n->which_neighbor_am_i(this);
1621 0 : libmesh_assert_less (my_s, n->n_neighbors());
1622 0 : libmesh_assert_equal_to (n->neighbor_ptr(my_s), this);
1623 : // TODO: we may want to make remote_elem non-const.
1624 1114 : n->set_neighbor(my_s, const_cast<RemoteElem *>(remote_elem));
1625 : }
1626 : }
1627 : #endif
1628 : }
1629 : }
1630 :
1631 : #ifdef LIBMESH_ENABLE_AMR
1632 : // Remotify parent's child link
1633 3510 : Elem * my_parent = this->parent();
1634 26972252 : if (my_parent &&
1635 : // As long as it's not already remote
1636 62814637 : my_parent != remote_elem &&
1637 : // And it's a real parent, not an interior parent
1638 26970497 : this->dim() == my_parent->dim())
1639 : {
1640 26970497 : unsigned int me = my_parent->which_child_am_i(this);
1641 672 : libmesh_assert_equal_to (my_parent->child_ptr(me), this);
1642 26970497 : my_parent->set_child(me, const_cast<RemoteElem *>(remote_elem));
1643 : }
1644 : #endif
1645 35844140 : }
1646 :
1647 :
1648 813 : void Elem::remove_links_to_me()
1649 : {
1650 31 : libmesh_assert_not_equal_to (this, remote_elem);
1651 :
1652 : // We need to have handled any children first
1653 : #ifdef LIBMESH_ENABLE_AMR
1654 31 : libmesh_assert (!this->has_children());
1655 : #endif
1656 :
1657 : // Nullify any neighbor links
1658 4065 : for (auto neigh : this->neighbor_ptr_range())
1659 : {
1660 3252 : if (neigh && neigh != remote_elem)
1661 : {
1662 : // My neighbor should never be more refined than me; my real
1663 : // neighbor would have been its parent in that case.
1664 47 : libmesh_assert_greater_equal (this->level(), neigh->level());
1665 :
1666 2504 : if (this->level() == neigh->level() &&
1667 1205 : neigh->has_neighbor(this))
1668 : {
1669 : #ifdef LIBMESH_ENABLE_AMR
1670 : // My neighbor may have descendants which also consider me a
1671 : // neighbor
1672 94 : std::vector<Elem *> family;
1673 1252 : neigh->total_family_tree_by_neighbor (family, this);
1674 :
1675 2504 : for (auto & n : family)
1676 : {
1677 47 : libmesh_assert (n);
1678 1252 : if (n->is_remote())
1679 0 : continue;
1680 1252 : unsigned int my_s = n->which_neighbor_am_i(this);
1681 47 : libmesh_assert_less (my_s, n->n_neighbors());
1682 47 : libmesh_assert_equal_to (n->neighbor_ptr(my_s), this);
1683 1252 : n->set_neighbor(my_s, nullptr);
1684 : }
1685 : #else
1686 : unsigned int my_s = neigh->which_neighbor_am_i(this);
1687 : libmesh_assert_less (my_s, neigh->n_neighbors());
1688 : libmesh_assert_equal_to (neigh->neighbor_ptr(my_s), this);
1689 : neigh->set_neighbor(my_s, nullptr);
1690 : #endif
1691 : }
1692 : #ifdef LIBMESH_ENABLE_AMR
1693 : // Even if my neighbor doesn't link back to me, it might
1694 : // have subactive descendants which do
1695 0 : else if (neigh->has_children())
1696 : {
1697 : // If my neighbor at the same level doesn't have me as a
1698 : // neighbor, I must be subactive
1699 0 : libmesh_assert(this->level() > neigh->level() ||
1700 : this->subactive());
1701 :
1702 : // My neighbor must have some ancestor of mine as a
1703 : // neighbor
1704 0 : Elem * my_ancestor = this->parent();
1705 0 : libmesh_assert(my_ancestor);
1706 0 : while (!neigh->has_neighbor(my_ancestor))
1707 : {
1708 0 : my_ancestor = my_ancestor->parent();
1709 0 : libmesh_assert(my_ancestor);
1710 : }
1711 :
1712 : // My neighbor may have descendants which consider me a
1713 : // neighbor
1714 0 : std::vector<Elem *> family;
1715 0 : neigh->total_family_tree_by_subneighbor (family, my_ancestor, this);
1716 :
1717 0 : for (auto & n : family)
1718 : {
1719 0 : libmesh_assert (n);
1720 0 : if (n->is_remote())
1721 0 : continue;
1722 0 : unsigned int my_s = n->which_neighbor_am_i(this);
1723 0 : libmesh_assert_less (my_s, n->n_neighbors());
1724 0 : libmesh_assert_equal_to (n->neighbor_ptr(my_s), this);
1725 0 : n->set_neighbor(my_s, nullptr);
1726 : }
1727 : }
1728 : #endif
1729 : }
1730 : }
1731 :
1732 : #ifdef LIBMESH_ENABLE_AMR
1733 : // We can't currently delete a child with a parent!
1734 31 : libmesh_assert (!this->parent());
1735 : #endif
1736 813 : }
1737 :
1738 :
1739 :
1740 178350 : void Elem::write_connectivity (std::ostream & out_stream,
1741 : const IOPackage iop) const
1742 : {
1743 16310 : libmesh_assert (out_stream.good());
1744 16310 : libmesh_assert(_nodes);
1745 16310 : libmesh_assert_not_equal_to (iop, INVALID_IO_PACKAGE);
1746 :
1747 178350 : switch (iop)
1748 : {
1749 16185 : case TECPLOT:
1750 : {
1751 : // This connectivity vector will be used repeatedly instead
1752 : // of being reconstructed inside the loop.
1753 32370 : std::vector<dof_id_type> conn;
1754 498180 : for (auto sc : make_range(this->n_sub_elem()))
1755 : {
1756 176850 : this->connectivity(sc, TECPLOT, conn);
1757 :
1758 176850 : std::copy(conn.begin(),
1759 : conn.end(),
1760 16185 : std::ostream_iterator<dof_id_type>(out_stream, " "));
1761 :
1762 176850 : out_stream << '\n';
1763 : }
1764 16185 : return;
1765 : }
1766 :
1767 125 : case UCD:
1768 : {
1769 13500 : for (auto i : this->node_index_range())
1770 13000 : out_stream << this->node_id(i)+1 << "\t";
1771 :
1772 1500 : out_stream << '\n';
1773 1500 : return;
1774 : }
1775 :
1776 0 : default:
1777 0 : libmesh_error_msg("Unsupported IO package " << iop);
1778 : }
1779 : }
1780 :
1781 :
1782 :
1783 79011 : Real Elem::quality (const ElemQuality q) const
1784 : {
1785 79011 : switch (q)
1786 : {
1787 : // Return the maximum ratio of edge lengths, or zero if that
1788 : // maximum would otherwise be infinity.
1789 11265 : case EDGE_LENGTH_RATIO:
1790 : {
1791 11265 : if (this->dim() < 2)
1792 7 : return 1;
1793 :
1794 12118 : std::vector<Real> edge_lengths(this->n_edges());
1795 85815 : for (auto e : index_range(edge_lengths))
1796 143017 : edge_lengths[e] = (this->point(this->local_edge_node(e,1)) -
1797 143017 : this->point(this->local_edge_node(e,0))).norm();
1798 :
1799 937 : auto [min, max] =
1800 11181 : std::minmax_element(edge_lengths.begin(), edge_lengths.end());
1801 :
1802 11181 : if (*min == 0.)
1803 0 : return 0.;
1804 : else
1805 11181 : return *max / *min;
1806 : }
1807 :
1808 23524 : case MIN_ANGLE:
1809 : case MAX_ANGLE:
1810 : {
1811 : // 1D elements don't have interior angles, so just return some
1812 : // dummy value in that case.
1813 23524 : if (this->dim() < 2)
1814 14 : return 0.;
1815 :
1816 : // Initialize return values
1817 23356 : Real min_angle = std::numeric_limits<Real>::max();
1818 23356 : Real max_angle = -std::numeric_limits<Real>::max();
1819 :
1820 263648 : for (auto n : this->node_index_range())
1821 : {
1822 : // Get list of edge ids adjacent to this node.
1823 240292 : const auto adjacent_edge_ids = this->edges_adjacent_to_node(n);
1824 :
1825 : // Skip any nodes with fewer than 2 adjacent edges. You
1826 : // need at least two adjacent edges to form an interior
1827 : // element angle.
1828 39820 : auto N = adjacent_edge_ids.size();
1829 240292 : if (N < 2)
1830 11474 : continue;
1831 :
1832 : // Consider all possible pairs of edges adjacent to node n
1833 306852 : for (unsigned int first = 0; first < N-1; ++first)
1834 511292 : for (unsigned int second = first+1; second < N; ++second)
1835 : {
1836 : // Get ids of first and second edges
1837 333372 : auto first_edge = adjacent_edge_ids[first];
1838 307908 : auto second_edge = adjacent_edge_ids[second];
1839 :
1840 : // Get node ids of first and second edge
1841 307908 : auto first_edge_node_0 = this->local_edge_node(first_edge, 0);
1842 307908 : auto first_edge_node_1 = this->local_edge_node(first_edge, 1);
1843 307908 : auto second_edge_node_0 = this->local_edge_node(second_edge, 0);
1844 307908 : auto second_edge_node_1 = this->local_edge_node(second_edge, 1);
1845 :
1846 : // Orient both edges so that edge node 0 == n
1847 307908 : if (first_edge_node_0 != n)
1848 17620 : std::swap(first_edge_node_0, first_edge_node_1);
1849 307908 : if (second_edge_node_0 != n)
1850 8570 : std::swap(second_edge_node_0, second_edge_node_1);
1851 :
1852 25464 : libmesh_assert_equal_to(first_edge_node_0, n);
1853 25464 : libmesh_assert_equal_to(second_edge_node_0, n);
1854 :
1855 : // Locally oriented edge vectors
1856 : Point
1857 50928 : first_ev = this->point(first_edge_node_1) - this->point(first_edge_node_0),
1858 25464 : second_ev = this->point(second_edge_node_1) - this->point(second_edge_node_0);
1859 :
1860 : // Angle between them in the range [0, pi]
1861 307908 : Real theta = std::acos(first_ev.unit() * second_ev.unit());
1862 :
1863 : // Track min and max angles seen
1864 307908 : min_angle = std::min(theta, min_angle);
1865 307908 : max_angle = std::max(theta, max_angle);
1866 : }
1867 : }
1868 :
1869 : // Return requested extreme value (in degrees)
1870 23356 : return Real(180)/libMesh::pi * ((q == MIN_ANGLE) ? min_angle : max_angle);
1871 : }
1872 :
1873 21124 : case MIN_DIHEDRAL_ANGLE:
1874 : case MAX_DIHEDRAL_ANGLE:
1875 : {
1876 : // For 1D and 2D elements, just call this function with MIN,MAX_ANGLE instead.
1877 21124 : if (this->dim() < 3)
1878 0 : return this->quality((q == MIN_DIHEDRAL_ANGLE) ? MIN_ANGLE : MAX_ANGLE);
1879 :
1880 : // Initialize return values
1881 21124 : Real min_angle = std::numeric_limits<Real>::max();
1882 21124 : Real max_angle = -std::numeric_limits<Real>::max();
1883 :
1884 : // Algorithm for computing dihedral angles:
1885 : // .) Loop over the edges, use the edge_sides_map to get the
1886 : // two sides adjacent to the edge.
1887 : // .) For each adjacent side, use the side_nodes_map to get the
1888 : // list of three (or more) node ids on that side.
1889 : // .) Use the node ids to compute the (approximate) inward
1890 : // normal for the side. Note: this is approximate since 3D
1891 : // elements with four-sided faces and quadratic tetrahedra
1892 : // do not necessarily have planar faces.
1893 : // .) Compute the dihedral angle for the current edge, compare
1894 : // it to the current min and max dihedral angles.
1895 166480 : for (auto e : this->edge_index_range())
1896 : {
1897 : // Get list of edge ids adjacent to this node.
1898 157476 : const auto adjacent_side_ids = this->sides_on_edge(e);
1899 :
1900 : // All 3D elements should have exactly two sides adjacent to each edge.
1901 12120 : libmesh_assert_equal_to(adjacent_side_ids.size(), 2);
1902 :
1903 : // Get lists of node ids on each side
1904 157476 : const auto side_0_node_ids = this->nodes_on_side(adjacent_side_ids[0]);
1905 145356 : const auto side_1_node_ids = this->nodes_on_side(adjacent_side_ids[1]);
1906 :
1907 : // All 3D elements have at least three nodes on each side
1908 12120 : libmesh_assert_greater_equal(side_0_node_ids.size(), 3);
1909 12120 : libmesh_assert_greater_equal(side_1_node_ids.size(), 3);
1910 :
1911 : // Construct (approximate) inward normal on each adjacent side
1912 : const auto side_0_normal =
1913 157476 : (this->point(side_0_node_ids[2]) - this->point(side_0_node_ids[0])).cross
1914 157476 : (this->point(side_0_node_ids[1]) - this->point(side_0_node_ids[0])).unit();
1915 : const auto side_1_normal =
1916 157476 : (this->point(side_1_node_ids[2]) - this->point(side_1_node_ids[0])).cross
1917 157476 : (this->point(side_1_node_ids[1]) - this->point(side_1_node_ids[0])).unit();
1918 :
1919 : // Compute dihedral angle between the planes.
1920 : // Using the absolute value ensures that we get the same result
1921 : // even if the orientation of one of the planes is flipped, i.e.
1922 : // it always gives us a value in the range [0, pi/2].
1923 : // https://en.wikipedia.org/wiki/Dihedral_angle
1924 145356 : Real theta = std::acos(std::abs(side_0_normal * side_1_normal));
1925 :
1926 : // Track min and max angles seen
1927 145356 : min_angle = std::min(theta, min_angle);
1928 145356 : max_angle = std::max(theta, max_angle);
1929 : }
1930 :
1931 : // Return requested extreme value (in degrees)
1932 21124 : return Real(180)/libMesh::pi * ((q == MIN_DIHEDRAL_ANGLE) ? min_angle : max_angle);
1933 : }
1934 :
1935 23098 : case JACOBIAN:
1936 : case SCALED_JACOBIAN:
1937 : {
1938 : // 1D elements don't have interior corners, so this metric
1939 : // does not really apply to them.
1940 23098 : const auto N = this->dim();
1941 23098 : if (N < 2)
1942 14 : return 1.;
1943 :
1944 : // Initialize return value
1945 22930 : Real min_node_area = std::numeric_limits<Real>::max();
1946 :
1947 261518 : for (auto n : this->node_index_range())
1948 : {
1949 : // Get list of edge ids adjacent to this node.
1950 238588 : auto adjacent_edge_ids = this->edges_adjacent_to_node(n);
1951 :
1952 : // Skip any nodes that don't have dim() adjacent edges. In 2D,
1953 : // you need at least two adjacent edges to compute the cross
1954 : // product, and in 3D, you need at least three adjacent edges
1955 : // to compute the scalar triple product. The only element
1956 : // type which has an unusual topology in this regard is the
1957 : // Pyramid element in 3D, where 4 edges meet at the apex node.
1958 : // For now, we just skip this node when computing the JACOBIAN
1959 : // metric for Pyramids.
1960 258450 : if (adjacent_edge_ids.size() != N)
1961 11858 : continue;
1962 :
1963 : // Construct oriented edges
1964 97156 : std::vector<Point> oriented_edges(N);
1965 382736 : for (auto i : make_range(N))
1966 : {
1967 309158 : auto node_0 = this->local_edge_node(adjacent_edge_ids[i], 0);
1968 309158 : auto node_1 = this->local_edge_node(adjacent_edge_ids[i], 1);
1969 285580 : if (node_0 != n)
1970 10998 : std::swap(node_0, node_1);
1971 332736 : oriented_edges[i] = this->point(node_1) - this->point(node_0);
1972 : }
1973 :
1974 : // Compute unscaled area (2D) or volume (3D) using the
1975 : // cross product (2D) or scalar triple product (3D) of the
1976 : // oriented edges. We take the absolute value so that we
1977 : // don't have to worry about the sign of the area.
1978 97156 : Real node_area = (N == 2) ?
1979 5888 : cross_norm(oriented_edges[0], oriented_edges[1]) :
1980 91268 : std::abs(triple_product(oriented_edges[0], oriented_edges[1], oriented_edges[2]));
1981 :
1982 : // Divide by (non-zero) edge lengths if computing scaled Jacobian.
1983 : // If any length is zero, then set node_area to zero. This means that
1984 : // e.g. degenerate quadrilaterals will have a zero SCALED_JACOBIAN metric.
1985 97156 : if (q == SCALED_JACOBIAN)
1986 191368 : for (auto i : make_range(N))
1987 : {
1988 142790 : Real len_i = oriented_edges[i].norm();
1989 142790 : node_area = (len_i == 0.) ? 0. : (node_area / len_i);
1990 : }
1991 :
1992 : // Update minimum
1993 97156 : min_node_area = std::min(node_area, min_node_area);
1994 : }
1995 :
1996 22930 : return min_node_area;
1997 : }
1998 :
1999 : // Return 1 if we made it here
2000 0 : default:
2001 : {
2002 0 : libmesh_do_once( libmesh_here();
2003 :
2004 : libMesh::err << "ERROR: quality metric "
2005 : << Utility::enum_to_string(q)
2006 : << " not implemented on element type "
2007 : << Utility::enum_to_string(this->type())
2008 : << std::endl
2009 : << "Returning 1."
2010 : << std::endl; );
2011 :
2012 0 : return 1.;
2013 : }
2014 : }
2015 : }
2016 :
2017 :
2018 :
2019 136106202 : bool Elem::ancestor() const
2020 : {
2021 : #ifdef LIBMESH_ENABLE_AMR
2022 :
2023 : // Use a fast, DistributedMesh-safe definition
2024 : const bool is_ancestor =
2025 85707434 : !this->active() && !this->subactive();
2026 :
2027 : // But check for inconsistencies if we have time
2028 : #ifdef DEBUG
2029 5380760 : if (!is_ancestor && this->has_children())
2030 : {
2031 518576 : for (auto & c : this->child_ref_range())
2032 : {
2033 415552 : if (&c != remote_elem)
2034 : {
2035 415504 : libmesh_assert(!c.active());
2036 415504 : libmesh_assert(!c.ancestor());
2037 : }
2038 : }
2039 : }
2040 : #endif // DEBUG
2041 :
2042 136106202 : return is_ancestor;
2043 :
2044 : #else
2045 : return false;
2046 : #endif
2047 : }
2048 :
2049 :
2050 :
2051 : #ifdef LIBMESH_ENABLE_AMR
2052 :
2053 144494 : void Elem::add_child (Elem * elem)
2054 : {
2055 144494 : const unsigned int nc = this->n_children();
2056 :
2057 144494 : if (!_children)
2058 : {
2059 37737 : _children = std::make_unique<Elem *[]>(nc);
2060 :
2061 180795 : for (unsigned int c = 0; c != nc; c++)
2062 5724 : this->set_child(c, nullptr);
2063 : }
2064 :
2065 360525 : for (unsigned int c = 0; c != nc; c++)
2066 : {
2067 374815 : if (this->_children[c] == nullptr || this->_children[c] == remote_elem)
2068 : {
2069 5724 : libmesh_assert_equal_to (this, elem->parent());
2070 5724 : this->set_child(c, elem);
2071 144494 : return;
2072 : }
2073 : }
2074 :
2075 0 : libmesh_error_msg("Error: Tried to add a child to an element with full children array");
2076 : }
2077 :
2078 :
2079 :
2080 50221977 : void Elem::add_child (Elem * elem, unsigned int c)
2081 : {
2082 49532 : if (!this->has_children())
2083 : {
2084 6187958 : const unsigned int nc = this->n_children();
2085 6201624 : _children = std::make_unique<Elem *[]>(nc);
2086 :
2087 31138360 : for (unsigned int i = 0; i != nc; i++)
2088 49180 : this->set_child(i, nullptr);
2089 : }
2090 :
2091 49532 : libmesh_assert (this->_children[c] == nullptr || this->child_ptr(c) == remote_elem);
2092 49532 : libmesh_assert (elem == remote_elem || this == elem->parent());
2093 :
2094 49532 : this->set_child(c, elem);
2095 50221977 : }
2096 :
2097 :
2098 :
2099 231063 : void Elem::replace_child (Elem * elem, unsigned int c)
2100 : {
2101 24104 : libmesh_assert(this->has_children());
2102 :
2103 24104 : libmesh_assert(this->child_ptr(c));
2104 :
2105 24104 : this->set_child(c, elem);
2106 231063 : }
2107 :
2108 :
2109 :
2110 9501 : void Elem::family_tree (std::vector<const Elem *> & family,
2111 : bool reset) const
2112 : {
2113 9501 : ElemInternal::family_tree(this, family, reset);
2114 9501 : }
2115 :
2116 :
2117 :
2118 0 : void Elem::family_tree (std::vector<Elem *> & family,
2119 : bool reset)
2120 : {
2121 0 : ElemInternal::family_tree(this, family, reset);
2122 0 : }
2123 :
2124 :
2125 :
2126 46165 : void Elem::total_family_tree (std::vector<const Elem *> & family,
2127 : bool reset) const
2128 : {
2129 46165 : ElemInternal::total_family_tree(this, family, reset);
2130 46165 : }
2131 :
2132 :
2133 :
2134 30613321 : void Elem::total_family_tree (std::vector<Elem *> & family,
2135 : bool reset)
2136 : {
2137 30613321 : ElemInternal::total_family_tree(this, family, reset);
2138 30613321 : }
2139 :
2140 :
2141 :
2142 1020481 : void Elem::active_family_tree (std::vector<const Elem *> & active_family,
2143 : bool reset) const
2144 : {
2145 1020481 : ElemInternal::active_family_tree(this, active_family, reset);
2146 1020481 : }
2147 :
2148 :
2149 :
2150 0 : void Elem::active_family_tree (std::vector<Elem *> & active_family,
2151 : bool reset)
2152 : {
2153 0 : ElemInternal::active_family_tree(this, active_family, reset);
2154 0 : }
2155 :
2156 :
2157 :
2158 0 : void Elem::family_tree_by_side (std::vector<const Elem *> & family,
2159 : unsigned int side,
2160 : bool reset) const
2161 : {
2162 0 : ElemInternal::family_tree_by_side(this, family, side, reset);
2163 0 : }
2164 :
2165 :
2166 :
2167 0 : void Elem:: family_tree_by_side (std::vector<Elem *> & family,
2168 : unsigned int side,
2169 : bool reset)
2170 : {
2171 0 : ElemInternal::family_tree_by_side(this, family, side, reset);
2172 0 : }
2173 :
2174 :
2175 :
2176 0 : void Elem::total_family_tree_by_side (std::vector<const Elem *> & family,
2177 : unsigned int side,
2178 : bool reset) const
2179 : {
2180 0 : ElemInternal::total_family_tree_by_side(this, family, side, reset);
2181 0 : }
2182 :
2183 :
2184 :
2185 217812617 : void Elem::total_family_tree_by_side (std::vector<Elem *> & family,
2186 : unsigned int side,
2187 : bool reset)
2188 : {
2189 217812617 : ElemInternal::total_family_tree_by_side(this, family, side, reset);
2190 217812617 : }
2191 :
2192 :
2193 :
2194 591135 : void Elem::active_family_tree_by_side (std::vector<const Elem *> & family,
2195 : unsigned int side,
2196 : bool reset) const
2197 : {
2198 591135 : ElemInternal::active_family_tree_by_side(this, family, side, reset);
2199 591135 : }
2200 :
2201 :
2202 :
2203 0 : void Elem::active_family_tree_by_side (std::vector<Elem *> & family,
2204 : unsigned int side,
2205 : bool reset)
2206 : {
2207 0 : ElemInternal::active_family_tree_by_side(this, family, side, reset);
2208 0 : }
2209 :
2210 :
2211 :
2212 0 : void Elem::family_tree_by_neighbor (std::vector<const Elem *> & family,
2213 : const Elem * neighbor,
2214 : bool reset) const
2215 : {
2216 0 : ElemInternal::family_tree_by_neighbor(this, family, neighbor, reset);
2217 0 : }
2218 :
2219 :
2220 :
2221 0 : void Elem::family_tree_by_neighbor (std::vector<Elem *> & family,
2222 : Elem * neighbor,
2223 : bool reset)
2224 : {
2225 0 : ElemInternal::family_tree_by_neighbor(this, family, neighbor, reset);
2226 0 : }
2227 :
2228 :
2229 :
2230 0 : void Elem::total_family_tree_by_neighbor (std::vector<const Elem *> & family,
2231 : const Elem * neighbor,
2232 : bool reset) const
2233 : {
2234 0 : ElemInternal::total_family_tree_by_neighbor(this, family, neighbor, reset);
2235 0 : }
2236 :
2237 :
2238 :
2239 70042875 : void Elem::total_family_tree_by_neighbor (std::vector<Elem *> & family,
2240 : Elem * neighbor,
2241 : bool reset)
2242 : {
2243 70042875 : ElemInternal::total_family_tree_by_neighbor(this, family, neighbor, reset);
2244 70042875 : }
2245 :
2246 :
2247 :
2248 0 : void Elem::family_tree_by_subneighbor (std::vector<const Elem *> & family,
2249 : const Elem * neighbor,
2250 : const Elem * subneighbor,
2251 : bool reset) const
2252 : {
2253 0 : ElemInternal::family_tree_by_subneighbor(this, family, neighbor, subneighbor, reset);
2254 0 : }
2255 :
2256 :
2257 :
2258 0 : void Elem::family_tree_by_subneighbor (std::vector<Elem *> & family,
2259 : Elem * neighbor,
2260 : Elem * subneighbor,
2261 : bool reset)
2262 : {
2263 0 : ElemInternal::family_tree_by_subneighbor(this, family, neighbor, subneighbor, reset);
2264 0 : }
2265 :
2266 :
2267 :
2268 0 : void Elem::total_family_tree_by_subneighbor (std::vector<const Elem *> & family,
2269 : const Elem * neighbor,
2270 : const Elem * subneighbor,
2271 : bool reset) const
2272 : {
2273 0 : ElemInternal::total_family_tree_by_subneighbor(this, family, neighbor, subneighbor, reset);
2274 0 : }
2275 :
2276 :
2277 :
2278 2874 : void Elem::total_family_tree_by_subneighbor (std::vector<Elem *> & family,
2279 : Elem * neighbor,
2280 : Elem * subneighbor,
2281 : bool reset)
2282 : {
2283 2874 : ElemInternal::total_family_tree_by_subneighbor(this, family, neighbor, subneighbor, reset);
2284 2874 : }
2285 :
2286 :
2287 :
2288 42239957 : void Elem::active_family_tree_by_neighbor (std::vector<const Elem *> & family,
2289 : const Elem * neighbor,
2290 : bool reset) const
2291 : {
2292 42239957 : ElemInternal::active_family_tree_by_neighbor(this, family, neighbor, reset);
2293 42239957 : }
2294 :
2295 :
2296 :
2297 2736 : void Elem::active_family_tree_by_neighbor (std::vector<Elem *> & family,
2298 : Elem * neighbor,
2299 : bool reset)
2300 : {
2301 2736 : ElemInternal::active_family_tree_by_neighbor(this, family, neighbor, reset);
2302 2736 : }
2303 :
2304 :
2305 :
2306 26334 : void Elem::active_family_tree_by_topological_neighbor (std::vector<const Elem *> & family,
2307 : const Elem * neighbor,
2308 : const MeshBase & mesh,
2309 : const PointLocatorBase & point_locator,
2310 : const PeriodicBoundaries * pb,
2311 : bool reset) const
2312 : {
2313 26334 : ElemInternal::active_family_tree_by_topological_neighbor(this, family, neighbor,
2314 : mesh, point_locator, pb,
2315 : reset);
2316 26334 : }
2317 :
2318 :
2319 :
2320 0 : void Elem::active_family_tree_by_topological_neighbor (std::vector<Elem *> & family,
2321 : Elem * neighbor,
2322 : const MeshBase & mesh,
2323 : const PointLocatorBase & point_locator,
2324 : const PeriodicBoundaries * pb,
2325 : bool reset)
2326 : {
2327 0 : ElemInternal::active_family_tree_by_topological_neighbor(this, family, neighbor,
2328 : mesh, point_locator, pb,
2329 : reset);
2330 0 : }
2331 :
2332 :
2333 27588758 : bool Elem::is_child_on_edge(const unsigned int c,
2334 : const unsigned int e) const
2335 : {
2336 16862528 : libmesh_assert_less (c, this->n_children());
2337 16862528 : libmesh_assert_less (e, this->n_edges());
2338 :
2339 43403432 : std::unique_ptr<const Elem> my_edge = this->build_edge_ptr(e);
2340 26540904 : std::unique_ptr<const Elem> child_edge = this->child_ptr(c)->build_edge_ptr(e);
2341 :
2342 : // We're assuming that an overlapping child edge has the same
2343 : // number and orientation as its parent
2344 43112712 : return (child_edge->node_id(0) == my_edge->node_id(0) ||
2345 57879532 : child_edge->node_id(1) == my_edge->node_id(1));
2346 9678376 : }
2347 :
2348 :
2349 :
2350 15889776 : unsigned int Elem::min_p_level_by_neighbor(const Elem * neighbor_in,
2351 : unsigned int current_min) const
2352 : {
2353 1444056 : libmesh_assert(!this->subactive());
2354 1444056 : libmesh_assert(neighbor_in->active());
2355 :
2356 : // If we're an active element this is simple
2357 1444056 : if (this->active())
2358 17115996 : return std::min(current_min, this->p_level());
2359 :
2360 21019 : libmesh_assert(has_neighbor(neighbor_in));
2361 :
2362 : // The p_level() of an ancestor element is already the minimum
2363 : // p_level() of its children - so if that's high enough, we don't
2364 : // need to examine any children.
2365 218364 : if (current_min <= this->p_level())
2366 21019 : return current_min;
2367 :
2368 0 : unsigned int min_p_level = current_min;
2369 :
2370 0 : for (auto & c : this->child_ref_range())
2371 0 : if (&c != remote_elem && c.has_neighbor(neighbor_in))
2372 : min_p_level =
2373 0 : c.min_p_level_by_neighbor(neighbor_in, min_p_level);
2374 :
2375 0 : return min_p_level;
2376 : }
2377 :
2378 :
2379 2145508 : unsigned int Elem::min_new_p_level_by_neighbor(const Elem * neighbor_in,
2380 : unsigned int current_min) const
2381 : {
2382 95716 : libmesh_assert(!this->subactive());
2383 95716 : libmesh_assert(neighbor_in->active());
2384 :
2385 : // If we're an active element this is simple
2386 95716 : if (this->active())
2387 : {
2388 1428941 : unsigned int new_p_level = this->p_level();
2389 1493241 : if (this->p_refinement_flag() == Elem::REFINE)
2390 16 : new_p_level += 1;
2391 1428941 : if (this->p_refinement_flag() == Elem::COARSEN)
2392 : {
2393 4 : libmesh_assert_greater (new_p_level, 0);
2394 218 : new_p_level -= 1;
2395 : }
2396 1428941 : return std::min(current_min, new_p_level);
2397 : }
2398 :
2399 31416 : libmesh_assert(has_neighbor(neighbor_in));
2400 :
2401 716567 : unsigned int min_p_level = current_min;
2402 :
2403 3600249 : for (auto & c : this->child_ref_range())
2404 3012282 : if (&c != remote_elem && c.has_neighbor(neighbor_in))
2405 : min_p_level =
2406 1428941 : c.min_new_p_level_by_neighbor(neighbor_in, min_p_level);
2407 :
2408 716567 : return min_p_level;
2409 : }
2410 :
2411 :
2412 :
2413 192457605 : unsigned int Elem::as_parent_node (unsigned int child,
2414 : unsigned int child_node) const
2415 : {
2416 192457605 : const unsigned int nc = this->n_children();
2417 8489862 : libmesh_assert_less(child, nc);
2418 :
2419 : // Cached return values, indexed first by embedding_matrix version,
2420 : // then by child number, then by child node number.
2421 : std::vector<std::vector<std::vector<signed char>>> &
2422 192457605 : cached_parent_indices = this->_get_parent_indices_cache();
2423 :
2424 192457605 : unsigned int em_vers = this->embedding_matrix_version();
2425 :
2426 : // We may be updating the cache on one thread, and while that
2427 : // happens we can't safely access the cache from other threads.
2428 16979724 : Threads::spin_mutex::scoped_lock lock(parent_indices_mutex);
2429 :
2430 200947467 : if (em_vers >= cached_parent_indices.size())
2431 5898 : cached_parent_indices.resize(em_vers+1);
2432 :
2433 209437329 : if (child >= cached_parent_indices[em_vers].size())
2434 : {
2435 5902 : const signed char nn = cast_int<signed char>(this->n_nodes());
2436 :
2437 6118 : cached_parent_indices[em_vers].resize(nc);
2438 :
2439 35363 : for (unsigned int c = 0; c != nc; ++c)
2440 : {
2441 29461 : const unsigned int ncn = this->n_nodes_in_child(c);
2442 31569 : cached_parent_indices[em_vers][c].resize(ncn);
2443 300082 : for (unsigned int cn = 0; cn != ncn; ++cn)
2444 : {
2445 1288292 : for (signed char n = 0; n != nn; ++n)
2446 : {
2447 : const Real em_val = this->embedding_matrix
2448 1288292 : (c, cn, n);
2449 1288292 : if (em_val == 1)
2450 : {
2451 93530 : cached_parent_indices[em_vers][c][cn] = n;
2452 87502 : break;
2453 : }
2454 :
2455 1200790 : if (em_val != 0)
2456 : {
2457 195727 : cached_parent_indices[em_vers][c][cn] =
2458 : -1;
2459 183119 : break;
2460 : }
2461 :
2462 : // We should never see an all-zero embedding matrix
2463 : // row
2464 34690 : libmesh_assert_not_equal_to (n+1, nn);
2465 : }
2466 : }
2467 : }
2468 : }
2469 :
2470 : const signed char cache_val =
2471 209437329 : cached_parent_indices[em_vers][child][child_node];
2472 192457605 : if (cache_val == -1)
2473 5343776 : return libMesh::invalid_uint;
2474 :
2475 74818831 : return cached_parent_indices[em_vers][child][child_node];
2476 : }
2477 :
2478 :
2479 :
2480 : const std::vector<std::pair<unsigned char, unsigned char>> &
2481 110826624 : Elem::parent_bracketing_nodes(unsigned int child,
2482 : unsigned int child_node) const
2483 : {
2484 : // Indexed first by embedding matrix type, then by child id, then by
2485 : // child node, then by bracketing pair
2486 : std::vector<std::vector<std::vector<std::vector<std::pair<unsigned char, unsigned char>>>>> &
2487 110826624 : cached_bracketing_nodes = this->_get_bracketing_node_cache();
2488 :
2489 110826624 : const unsigned int em_vers = this->embedding_matrix_version();
2490 :
2491 : // We may be updating the cache on one thread, and while that
2492 : // happens we can't safely access the cache from other threads.
2493 11589940 : Threads::spin_mutex::scoped_lock lock(parent_bracketing_nodes_mutex);
2494 :
2495 116621594 : if (cached_bracketing_nodes.size() <= em_vers)
2496 5269 : cached_bracketing_nodes.resize(em_vers+1);
2497 :
2498 110826624 : const unsigned int nc = this->n_children();
2499 :
2500 : // If we haven't cached the bracketing nodes corresponding to this
2501 : // embedding matrix yet, let's do so now.
2502 122416564 : if (cached_bracketing_nodes[em_vers].size() < nc)
2503 : {
2504 : // If we're a second-order element but we're not a full-order
2505 : // element, then some of our bracketing nodes may not exist
2506 : // except on the equivalent full-order element. Let's build an
2507 : // equivalent full-order element and make a copy of its cache to
2508 : // use.
2509 8515 : if (this->default_order() != FIRST &&
2510 3242 : second_order_equivalent_type(this->type(), /*full_ordered=*/ true) != this->type())
2511 : {
2512 : // Check that we really are the non-full-order type
2513 8 : libmesh_assert_equal_to
2514 : (second_order_equivalent_type (this->type(), false),
2515 : this->type());
2516 :
2517 : // Build the full-order type
2518 : ElemType full_type =
2519 165 : second_order_equivalent_type(this->type(), /*full_ordered=*/ true);
2520 173 : std::unique_ptr<Elem> full_elem = Elem::build(full_type);
2521 :
2522 : // This won't work for elements with multiple
2523 : // embedding_matrix versions, but every such element is full
2524 : // order anyways.
2525 8 : libmesh_assert_equal_to(em_vers, 0);
2526 :
2527 : // Make sure its cache has been built. We temporarily
2528 : // release our mutex lock so that the inner call can
2529 : // re-acquire it.
2530 8 : lock.release();
2531 165 : full_elem->parent_bracketing_nodes(0,0);
2532 :
2533 : // And then we need to lock again, so that if someone *else*
2534 : // grabbed our lock before we did we don't risk accessing
2535 : // cached_bracketing_nodes while they're working on it.
2536 : // Threading is hard.
2537 8 : lock.acquire(parent_bracketing_nodes_mutex);
2538 :
2539 : // Copy its cache
2540 : cached_bracketing_nodes =
2541 165 : full_elem->_get_bracketing_node_cache();
2542 :
2543 : // Now we don't need to build the cache ourselves.
2544 181 : return cached_bracketing_nodes[em_vers][child][child_node];
2545 149 : }
2546 :
2547 5300 : cached_bracketing_nodes[em_vers].resize(nc);
2548 :
2549 5108 : const unsigned int nn = this->n_nodes();
2550 :
2551 : // We have to examine each child
2552 29097 : for (unsigned int c = 0; c != nc; ++c)
2553 : {
2554 23989 : const unsigned int ncn = this->n_nodes_in_child(c);
2555 :
2556 25777 : cached_bracketing_nodes[em_vers][c].resize(ncn);
2557 :
2558 : // We have to examine each node in that child
2559 208186 : for (unsigned int n = 0; n != ncn; ++n)
2560 : {
2561 : // If this child node isn't a vertex or an infinite
2562 : // child element's mid-infinite-edge node, then we need
2563 : // to find bracketing nodes on the child.
2564 184197 : if (!this->is_vertex_on_child(c, n)
2565 : #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
2566 16175 : && !this->is_mid_infinite_edge_node(n)
2567 : #endif
2568 : )
2569 : {
2570 : // Use the embedding matrix to find the child node
2571 : // location in parent master element space
2572 2572 : Point bracketed_pt;
2573 :
2574 1041788 : for (unsigned int pn = 0; pn != nn; ++pn)
2575 : {
2576 : const Real em_val =
2577 968286 : this->embedding_matrix(c,n,pn);
2578 :
2579 34140 : libmesh_assert_not_equal_to (em_val, 1);
2580 968286 : if (em_val != 0.)
2581 356334 : bracketed_pt.add_scaled(this->master_point(pn), em_val);
2582 : }
2583 :
2584 : // Check each pair of nodes on the child which are
2585 : // also both parent nodes
2586 1041788 : for (unsigned int n1 = 0; n1 != ncn; ++n1)
2587 : {
2588 968286 : if (n1 == n)
2589 610786 : continue;
2590 :
2591 : unsigned int parent_n1 =
2592 894784 : this->as_parent_node(c,n1);
2593 :
2594 894784 : if (parent_n1 == libMesh::invalid_uint)
2595 518524 : continue;
2596 :
2597 357500 : Point p1 = this->master_point(parent_n1);
2598 :
2599 3773206 : for (unsigned int n2 = n1+1; n2 < nn; ++n2)
2600 : {
2601 3503924 : if (n2 == n)
2602 2808158 : continue;
2603 :
2604 : unsigned int parent_n2 =
2605 3234642 : this->as_parent_node(c,n2);
2606 :
2607 3234642 : if (parent_n2 == libMesh::invalid_uint)
2608 2450212 : continue;
2609 :
2610 695766 : Point p2 = this->master_point(parent_n2);
2611 :
2612 25444 : Point pmid = (p1 + p2)/2;
2613 :
2614 25444 : if (pmid == bracketed_pt)
2615 : {
2616 97470 : cached_bracketing_nodes[em_vers][c][n].emplace_back(parent_n1, parent_n2);
2617 88218 : break;
2618 : }
2619 : else
2620 22360 : libmesh_assert(!pmid.absolute_fuzzy_equals(bracketed_pt));
2621 : }
2622 : }
2623 : }
2624 : // If this child node is a parent node, we need to
2625 : // find bracketing nodes on the parent.
2626 : else
2627 : {
2628 110695 : unsigned int parent_node = this->as_parent_node(c,n);
2629 :
2630 4202 : Point bracketed_pt;
2631 :
2632 : // If we're not a parent node, use the embedding
2633 : // matrix to find the child node location in parent
2634 : // master element space
2635 110695 : if (parent_node == libMesh::invalid_uint)
2636 : {
2637 351898 : for (unsigned int pn = 0; pn != nn; ++pn)
2638 : {
2639 : const Real em_val =
2640 302681 : this->embedding_matrix(c,n,pn);
2641 :
2642 11828 : libmesh_assert_not_equal_to (em_val, 1);
2643 302681 : if (em_val != 0.)
2644 151178 : bracketed_pt.add_scaled(this->master_point(pn), em_val);
2645 : }
2646 : }
2647 : // If we're a parent node then we need no arithmetic
2648 : else
2649 61478 : bracketed_pt = this->master_point(parent_node);
2650 :
2651 1053222 : for (unsigned int n1 = 0; n1 != nn; ++n1)
2652 : {
2653 942527 : if (n1 == parent_node)
2654 61478 : continue;
2655 :
2656 881049 : Point p1 = this->master_point(n1);
2657 :
2658 4831850 : for (unsigned int n2 = n1+1; n2 < nn; ++n2)
2659 : {
2660 4105098 : if (n2 == parent_node)
2661 10792 : continue;
2662 :
2663 3813036 : Point pmid = (p1 + this->master_point(n2))/2;
2664 :
2665 140116 : if (pmid == bracketed_pt)
2666 : {
2667 171241 : cached_bracketing_nodes[em_vers][c][n].emplace_back(n1, n2);
2668 5648 : break;
2669 : }
2670 : else
2671 134468 : libmesh_assert(!pmid.absolute_fuzzy_equals(bracketed_pt));
2672 : }
2673 : }
2674 : }
2675 : }
2676 : }
2677 : }
2678 :
2679 128211345 : return cached_bracketing_nodes[em_vers][child][child_node];
2680 : }
2681 :
2682 :
2683 : const std::vector<std::pair<dof_id_type, dof_id_type>>
2684 120409278 : Elem::bracketing_nodes(unsigned int child,
2685 : unsigned int child_node) const
2686 : {
2687 6217050 : std::vector<std::pair<dof_id_type, dof_id_type>> returnval;
2688 :
2689 : const std::vector<std::pair<unsigned char, unsigned char>> & pbc =
2690 120409278 : this->parent_bracketing_nodes(child,child_node);
2691 :
2692 253470879 : for (const auto & pb : pbc)
2693 : {
2694 133061601 : const unsigned short n_n = this->n_nodes();
2695 133061601 : if (pb.first < n_n && pb.second < n_n)
2696 146462337 : returnval.emplace_back(this->node_id(pb.first), this->node_id(pb.second));
2697 : else
2698 : {
2699 : // We must be on a non-full-order higher order element...
2700 33008 : libmesh_assert_not_equal_to(this->default_order(), FIRST);
2701 33008 : libmesh_assert_not_equal_to
2702 : (second_order_equivalent_type (this->type(), true),
2703 : this->type());
2704 33008 : libmesh_assert_equal_to
2705 : (second_order_equivalent_type (this->type(), false),
2706 : this->type());
2707 :
2708 : // And that's a shame, because this is a nasty search:
2709 :
2710 : // Build the full-order type
2711 : ElemType full_type =
2712 908404 : second_order_equivalent_type(this->type(), /*full_ordered=*/ true);
2713 941412 : std::unique_ptr<Elem> full_elem = Elem::build(full_type);
2714 :
2715 908404 : dof_id_type pt1 = DofObject::invalid_id;
2716 908404 : dof_id_type pt2 = DofObject::invalid_id;
2717 :
2718 : // Find the bracketing nodes by figuring out what
2719 : // already-created children will have them.
2720 :
2721 : // This only doesn't break horribly because we add children
2722 : // and nodes in straightforward + hierarchical orders...
2723 4993928 : for (unsigned int c=0; c <= child; ++c)
2724 : {
2725 147320 : libmesh_assert(this->child_ptr(c));
2726 4085524 : if (this->child_ptr(c) == remote_elem)
2727 0 : continue;
2728 :
2729 73004408 : for (auto n : make_range(this->n_nodes_in_child(c)))
2730 : {
2731 66036404 : if (c == child && n == child_node)
2732 33008 : break;
2733 :
2734 67475880 : if (pb.first == full_elem->as_parent_node(c,n))
2735 : {
2736 : // We should be consistent
2737 99160 : if (pt1 != DofObject::invalid_id)
2738 66330 : libmesh_assert_equal_to(pt1, this->child_ptr(c)->node_id(n));
2739 :
2740 2846778 : pt1 = this->child_ptr(c)->node_id(n);
2741 : }
2742 :
2743 67475880 : if (pb.second == full_elem->as_parent_node(c,n))
2744 : {
2745 : // We should be consistent
2746 72088 : if (pt2 != DofObject::invalid_id)
2747 40682 : libmesh_assert_equal_to(pt2, this->child_ptr(c)->node_id(n));
2748 :
2749 2068296 : pt2 = this->child_ptr(c)->node_id(n);
2750 : }
2751 : }
2752 : }
2753 :
2754 : // We should *usually* find all bracketing nodes by the time
2755 : // we query them (again, because of the child & node add
2756 : // order)
2757 : //
2758 : // The exception is if we're a HEX20, in which case we will
2759 : // find pairs of vertex nodes and edge nodes bracketing the
2760 : // new central node but we *won't* find the pairs of face
2761 : // nodes which we would have had on a HEX27. In that case
2762 : // we'll still have enough bracketing nodes for a
2763 : // topological lookup, but we won't be able to make the
2764 : // following assertions.
2765 908404 : if (this->type() != HEX20)
2766 : {
2767 15920 : libmesh_assert_not_equal_to (pt1, DofObject::invalid_id);
2768 15920 : libmesh_assert_not_equal_to (pt2, DofObject::invalid_id);
2769 : }
2770 :
2771 908404 : if (pt1 != DofObject::invalid_id &&
2772 903549 : pt2 != DofObject::invalid_id)
2773 864709 : returnval.emplace_back(pt1, pt2);
2774 842388 : }
2775 : }
2776 :
2777 120409278 : return returnval;
2778 : }
2779 : #endif // #ifdef LIBMESH_ENABLE_AMR
2780 :
2781 :
2782 :
2783 :
2784 146600599 : bool Elem::contains_point (const Point & p, Real tol) const
2785 : {
2786 : // We currently allow the user to enlarge the bounding box by
2787 : // providing a tol > TOLERANCE (so this routine is identical to
2788 : // Elem::close_to_point()), but print a warning so that the
2789 : // user can eventually switch his code over to calling close_to_point()
2790 : // instead, which is intended to be used for this purpose.
2791 146600599 : if (tol > TOLERANCE)
2792 : {
2793 0 : libmesh_do_once(libMesh::err
2794 : << "WARNING: Resizing bounding box to match user-specified tolerance!\n"
2795 : << "In the future, calls to Elem::contains_point() with tol > TOLERANCE\n"
2796 : << "will be more optimized, but should not be used\n"
2797 : << "to search for points 'close to' elements!\n"
2798 : << "Instead, use Elem::close_to_point() for this purpose.\n"
2799 : << std::endl;);
2800 0 : return this->point_test(p, tol, tol);
2801 : }
2802 : else
2803 146600599 : return this->point_test(p, TOLERANCE, tol);
2804 : }
2805 :
2806 :
2807 :
2808 :
2809 6060161 : bool Elem::close_to_point (const Point & p, Real tol) const
2810 : {
2811 : // This test uses the user's passed-in tolerance for the
2812 : // bounding box test as well, thereby allowing the routine to
2813 : // find points which are not only "in" the element, but also
2814 : // "nearby" to within some tolerance.
2815 6060161 : return this->point_test(p, tol, tol);
2816 : }
2817 :
2818 :
2819 :
2820 :
2821 152660760 : bool Elem::point_test(const Point & p, Real box_tol, Real map_tol) const
2822 : {
2823 7576985 : libmesh_assert_greater (box_tol, 0.);
2824 7576985 : libmesh_assert_greater (map_tol, 0.);
2825 :
2826 : // This is a great optimization on first order elements, but it
2827 : // could return false negatives on higher orders
2828 152660760 : if (this->default_order() == FIRST)
2829 : {
2830 : // Check to make sure the element *could* contain this point, so we
2831 : // can avoid an expensive inverse_map call if it doesn't.
2832 : bool
2833 : #if LIBMESH_DIM > 2
2834 3291314 : point_above_min_z = false,
2835 3291314 : point_below_max_z = false,
2836 : #endif
2837 : #if LIBMESH_DIM > 1
2838 3291314 : point_above_min_y = false,
2839 3291314 : point_below_max_y = false,
2840 : #endif
2841 3291314 : point_above_min_x = false,
2842 3291314 : point_below_max_x = false;
2843 :
2844 : // For relative bounding box checks in physical space
2845 62391304 : const Real my_hmax = this->hmax();
2846 :
2847 494458333 : for (auto & n : this->node_ref_range())
2848 : {
2849 432067029 : point_above_min_x = point_above_min_x || (n(0) - my_hmax*box_tol <= p(0));
2850 432067029 : point_below_max_x = point_below_max_x || (n(0) + my_hmax*box_tol >= p(0));
2851 : #if LIBMESH_DIM > 1
2852 432067029 : point_above_min_y = point_above_min_y || (n(1) - my_hmax*box_tol <= p(1));
2853 432067029 : point_below_max_y = point_below_max_y || (n(1) + my_hmax*box_tol >= p(1));
2854 : #endif
2855 : #if LIBMESH_DIM > 2
2856 432067029 : point_above_min_z = point_above_min_z || (n(2) - my_hmax*box_tol <= p(2));
2857 432067029 : point_below_max_z = point_below_max_z || (n(2) + my_hmax*box_tol >= p(2));
2858 : #endif
2859 : }
2860 :
2861 62391304 : if (
2862 : #if LIBMESH_DIM > 2
2863 3291314 : !point_above_min_z ||
2864 3173808 : !point_below_max_z ||
2865 : #endif
2866 : #if LIBMESH_DIM > 1
2867 40228138 : !point_above_min_y ||
2868 2093061 : !point_below_max_y ||
2869 : #endif
2870 18032323 : !point_above_min_x ||
2871 884158 : !point_below_max_x)
2872 2564292 : return false;
2873 : }
2874 :
2875 : // To be on the safe side, we converge the inverse_map() iteration
2876 : // to a slightly tighter tolerance than that requested by the
2877 : // user...
2878 103727446 : const Point mapped_point = FEMap::inverse_map(this->dim(),
2879 : this,
2880 : p,
2881 : 0.1*map_tol, // <- this is |dx| tolerance, the Newton residual should be ~ |dx|^2
2882 : /*secure=*/ false,
2883 9927299 : /*extra_checks=*/ false);
2884 :
2885 : // Check that the refspace point maps back to p! This is only necessary
2886 : // for 1D and 2D elements, 3D elements always live in 3D.
2887 : //
2888 : // TODO: The contains_point() function could most likely be implemented
2889 : // more efficiently in the element sub-classes themselves, at least for
2890 : // the linear element types.
2891 98714753 : if (this->dim() < 3)
2892 : {
2893 30390722 : Point xyz = FEMap::map(this->dim(), this, mapped_point);
2894 :
2895 : // Compute the distance between the original point and the re-mapped point.
2896 : // They should be in the same place.
2897 28092832 : Real dist = (xyz - p).norm();
2898 :
2899 :
2900 : // If dist is larger than some fraction of the tolerance, then return false.
2901 : // This can happen when e.g. a 2D element is living in 3D, and
2902 : // FEMap::inverse_map() maps p onto the projection of the element,
2903 : // effectively "tricking" on_reference_element().
2904 30390722 : if (dist > this->hmax() * map_tol)
2905 8439 : return false;
2906 : }
2907 :
2908 98706314 : return this->on_reference_element(mapped_point, map_tol);
2909 : }
2910 :
2911 :
2912 :
2913 :
2914 78600 : bool Elem::has_invertible_map(Real /*tol*/) const
2915 : {
2916 85150 : QNodal qnodal {this->dim()};
2917 91700 : FEMap fe_map;
2918 6550 : auto & jac = fe_map.get_jacobian();
2919 :
2920 : // We have a separate check for is_singular_node() below, so in this
2921 : // case its "OK" to do nodal quadrature on pyramids.
2922 78600 : qnodal.allow_nodal_pyramid_quadrature = true;
2923 78600 : qnodal.init(*this);
2924 6550 : auto & qp = qnodal.get_points();
2925 6550 : libmesh_assert_equal_to(qp.size(), this->n_nodes());
2926 :
2927 85150 : std::vector<Point> one_point(1);
2928 85150 : std::vector<Real> one_weight(1,1);
2929 1086900 : for (auto i : index_range(qp))
2930 : {
2931 1008300 : if (this->is_singular_node(i))
2932 8448 : continue;
2933 :
2934 999084 : one_point[0] = qp[i];
2935 :
2936 999084 : fe_map.init_reference_to_physical_map(this->dim(), one_point, this);
2937 999084 : fe_map.compute_map(this->dim(), one_weight, this, false);
2938 :
2939 999084 : if (jac[0] <= 0)
2940 0 : return false;
2941 : }
2942 :
2943 13100 : return true;
2944 65500 : }
2945 :
2946 :
2947 :
2948 0 : void Elem::print_info (std::ostream & os) const
2949 : {
2950 0 : os << this->get_info()
2951 0 : << std::endl;
2952 0 : }
2953 :
2954 :
2955 :
2956 0 : std::string Elem::get_info () const
2957 : {
2958 0 : std::ostringstream oss;
2959 :
2960 : oss << " Elem Information" << '\n'
2961 0 : << " id()=";
2962 :
2963 0 : if (this->valid_id())
2964 0 : oss << this->id();
2965 : else
2966 0 : oss << "invalid";
2967 :
2968 : #ifdef LIBMESH_ENABLE_UNIQUE_ID
2969 0 : oss << ", unique_id()=";
2970 0 : if (this->valid_unique_id())
2971 0 : oss << this->unique_id();
2972 : else
2973 0 : oss << "invalid";
2974 : #endif
2975 :
2976 0 : oss << ", subdomain_id()=" << this->subdomain_id();
2977 0 : oss << ", processor_id()=" << this->processor_id() << '\n';
2978 :
2979 0 : oss << " type()=" << Utility::enum_to_string(this->type()) << '\n'
2980 0 : << " dim()=" << this->dim() << '\n'
2981 0 : << " n_nodes()=" << this->n_nodes() << '\n';
2982 :
2983 0 : oss << " mapping=" << Utility::enum_to_string(this->mapping_type()) << '\n';
2984 :
2985 0 : for (auto n : this->node_index_range())
2986 : {
2987 0 : oss << " " << n << this->node_ref(n);
2988 0 : if (this->mapping_type() == RATIONAL_BERNSTEIN_MAP)
2989 : {
2990 0 : const unsigned char datum_index = this->mapping_data();
2991 0 : oss << " weight=" <<
2992 0 : this->node_ref(n).get_extra_datum<Real>(datum_index) << '\n';
2993 : }
2994 : }
2995 :
2996 0 : oss << " n_sides()=" << this->n_sides() << '\n';
2997 :
2998 0 : for (auto s : this->side_index_range())
2999 : {
3000 0 : oss << " neighbor(" << s << ")=";
3001 0 : if (this->neighbor_ptr(s))
3002 0 : oss << this->neighbor_ptr(s)->id() << '\n';
3003 : else
3004 0 : oss << "nullptr\n";
3005 : }
3006 :
3007 0 : if (!this->infinite())
3008 : {
3009 0 : oss << " hmin()=" << this->hmin()
3010 0 : << ", hmax()=" << this->hmax() << '\n'
3011 0 : << " volume()=" << this->volume() << '\n';
3012 : }
3013 0 : oss << " active()=" << this->active()
3014 0 : << ", ancestor()=" << this->ancestor()
3015 0 : << ", subactive()=" << this->subactive()
3016 0 : << ", has_children()=" << this->has_children() << '\n'
3017 0 : << " parent()=";
3018 0 : if (this->parent())
3019 0 : oss << this->parent()->id() << '\n';
3020 : else
3021 0 : oss << "nullptr\n";
3022 0 : oss << " level()=" << this->level()
3023 0 : << ", p_level()=" << this->p_level() << '\n'
3024 : #ifdef LIBMESH_ENABLE_AMR
3025 0 : << " refinement_flag()=" << Utility::enum_to_string(this->refinement_flag()) << '\n'
3026 0 : << " p_refinement_flag()=" << Utility::enum_to_string(this->p_refinement_flag()) << '\n'
3027 : #endif
3028 : #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
3029 0 : << " infinite()=" << this->infinite() << '\n';
3030 0 : if (this->infinite())
3031 0 : oss << " origin()=" << this->origin() << '\n'
3032 : #endif
3033 : ;
3034 :
3035 0 : oss << " DoFs=";
3036 0 : for (auto s : make_range(this->n_systems()))
3037 0 : for (auto v : make_range(this->n_vars(s)))
3038 0 : for (auto c : make_range(this->n_comp(s,v)))
3039 0 : oss << '(' << s << '/' << v << '/' << this->dof_number(s,v,c) << ") ";
3040 :
3041 :
3042 0 : return oss.str();
3043 0 : }
3044 :
3045 :
3046 :
3047 0 : void Elem::nullify_neighbors ()
3048 : {
3049 : // Tell any of my neighbors about my death...
3050 : // Looks strange, huh?
3051 0 : for (auto n : this->side_index_range())
3052 : {
3053 0 : Elem * current_neighbor = this->neighbor_ptr(n);
3054 0 : if (current_neighbor && current_neighbor != remote_elem)
3055 : {
3056 : // Note: it is possible that I see the neighbor
3057 : // (which is coarser than me)
3058 : // but they don't see me, so avoid that case.
3059 0 : if (current_neighbor->level() == this->level())
3060 : {
3061 0 : const unsigned int w_n_a_i = current_neighbor->which_neighbor_am_i(this);
3062 0 : libmesh_assert_less (w_n_a_i, current_neighbor->n_neighbors());
3063 0 : current_neighbor->set_neighbor(w_n_a_i, nullptr);
3064 0 : this->set_neighbor(n, nullptr);
3065 : }
3066 : }
3067 : }
3068 0 : }
3069 :
3070 :
3071 :
3072 :
3073 0 : unsigned int Elem::n_second_order_adjacent_vertices (const unsigned int) const
3074 : {
3075 : // for linear elements, always return 0
3076 0 : return 0;
3077 : }
3078 :
3079 :
3080 :
3081 0 : unsigned short int Elem::second_order_adjacent_vertex (const unsigned int,
3082 : const unsigned int) const
3083 : {
3084 : // for linear elements, always return 0
3085 0 : return 0;
3086 : }
3087 :
3088 :
3089 :
3090 : std::pair<unsigned short int, unsigned short int>
3091 0 : Elem::second_order_child_vertex (const unsigned int) const
3092 : {
3093 : // for linear elements, always return 0
3094 0 : return std::pair<unsigned short int, unsigned short int>(0,0);
3095 : }
3096 :
3097 :
3098 :
3099 271526 : ElemType Elem::first_order_equivalent_type (const ElemType et)
3100 : {
3101 26500 : switch (et)
3102 : {
3103 28 : case NODEELEM:
3104 28 : return NODEELEM;
3105 3118 : case EDGE2:
3106 : case EDGE3:
3107 : case EDGE4:
3108 3118 : return EDGE2;
3109 448 : case TRI3:
3110 : case TRI6:
3111 : case TRI7:
3112 448 : return TRI3;
3113 0 : case TRISHELL3:
3114 0 : return TRISHELL3;
3115 22338 : case QUAD4:
3116 : case QUAD8:
3117 : case QUAD9:
3118 22338 : return QUAD4;
3119 0 : case QUADSHELL4:
3120 : case QUADSHELL8:
3121 : case QUADSHELL9:
3122 0 : return QUADSHELL4;
3123 0 : case TET4:
3124 : case TET10:
3125 : case TET14:
3126 0 : return TET4;
3127 0 : case HEX8:
3128 : case HEX27:
3129 : case HEX20:
3130 0 : return HEX8;
3131 480 : case PRISM6:
3132 : case PRISM15:
3133 : case PRISM18:
3134 : case PRISM20:
3135 : case PRISM21:
3136 480 : return PRISM6;
3137 0 : case PYRAMID5:
3138 : case PYRAMID13:
3139 : case PYRAMID14:
3140 : case PYRAMID18:
3141 0 : return PYRAMID5;
3142 :
3143 : #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
3144 :
3145 16 : case INFEDGE2:
3146 16 : return INFEDGE2;
3147 72 : case INFQUAD4:
3148 : case INFQUAD6:
3149 72 : return INFQUAD4;
3150 0 : case INFHEX8:
3151 : case INFHEX16:
3152 : case INFHEX18:
3153 0 : return INFHEX8;
3154 0 : case INFPRISM6:
3155 : case INFPRISM12:
3156 0 : return INFPRISM6;
3157 :
3158 : #endif
3159 :
3160 0 : default:
3161 : // unknown element
3162 0 : return INVALID_ELEM;
3163 : }
3164 : }
3165 :
3166 :
3167 :
3168 3052650 : ElemType Elem::second_order_equivalent_type (const ElemType et,
3169 : const bool full_ordered)
3170 : {
3171 3052650 : switch (et)
3172 : {
3173 2 : case NODEELEM:
3174 2 : return NODEELEM;
3175 3806 : case EDGE2:
3176 : case EDGE3:
3177 : {
3178 : // full_ordered not relevant
3179 3806 : return EDGE3;
3180 : }
3181 :
3182 0 : case EDGE4:
3183 : {
3184 : // full_ordered not relevant
3185 0 : return EDGE4;
3186 : }
3187 :
3188 19730 : case TRI3:
3189 : case TRI6:
3190 : {
3191 : // full_ordered not relevant
3192 19730 : return TRI6;
3193 : }
3194 :
3195 0 : case TRI7:
3196 0 : return TRI7;
3197 :
3198 : // Currently there is no TRISHELL6, so similarly to other types
3199 : // where this is the case, we just return the input.
3200 0 : case TRISHELL3:
3201 0 : return TRISHELL3;
3202 :
3203 33454 : case QUAD4:
3204 : case QUAD8:
3205 : {
3206 33454 : if (full_ordered)
3207 2590 : return QUAD9;
3208 : else
3209 466 : return QUAD8;
3210 : }
3211 :
3212 8802 : case QUADSHELL4:
3213 : case QUADSHELL8:
3214 : {
3215 8802 : if (full_ordered)
3216 896 : return QUADSHELL9;
3217 : else
3218 448 : return QUADSHELL8;
3219 : }
3220 :
3221 258 : case QUAD9:
3222 : {
3223 : // full_ordered not relevant
3224 258 : return QUAD9;
3225 : }
3226 :
3227 2 : case QUADSHELL9:
3228 : {
3229 : // full_ordered not relevant
3230 2 : return QUADSHELL9;
3231 : }
3232 :
3233 1505802 : case TET4:
3234 : case TET10:
3235 : {
3236 : // full_ordered not relevant
3237 1505802 : return TET10;
3238 : }
3239 :
3240 0 : case TET14:
3241 0 : return TET14;
3242 :
3243 599474 : case HEX8:
3244 : case HEX20:
3245 : {
3246 : // see below how this correlates with INFHEX8
3247 599474 : if (full_ordered)
3248 39324 : return HEX27;
3249 : else
3250 17090 : return HEX20;
3251 : }
3252 :
3253 460 : case HEX27:
3254 : {
3255 : // full_ordered not relevant
3256 460 : return HEX27;
3257 : }
3258 :
3259 456152 : case PRISM6:
3260 : case PRISM15:
3261 : {
3262 456152 : if (full_ordered)
3263 29598 : return PRISM18;
3264 : else
3265 14786 : return PRISM15;
3266 : }
3267 :
3268 : // full_ordered not relevant, already fully second order
3269 12 : case PRISM18:
3270 12 : return PRISM18;
3271 0 : case PRISM20:
3272 0 : return PRISM20;
3273 0 : case PRISM21:
3274 0 : return PRISM21;
3275 0 : case PYRAMID18:
3276 0 : return PYRAMID18;
3277 :
3278 416060 : case PYRAMID5:
3279 : case PYRAMID13:
3280 : {
3281 416060 : if (full_ordered)
3282 5860 : return PYRAMID14;
3283 : else
3284 11720 : return PYRAMID13;
3285 : }
3286 :
3287 0 : case PYRAMID14:
3288 : {
3289 : // full_ordered not relevant
3290 0 : return PYRAMID14;
3291 : }
3292 :
3293 :
3294 :
3295 : #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
3296 :
3297 : // infinite elements
3298 0 : case INFEDGE2:
3299 : {
3300 0 : return INFEDGE2;
3301 : }
3302 :
3303 5 : case INFQUAD4:
3304 : case INFQUAD6:
3305 : {
3306 : // full_ordered not relevant
3307 5 : return INFQUAD6;
3308 : }
3309 :
3310 1032 : case INFHEX8:
3311 : case INFHEX16:
3312 : {
3313 : /*
3314 : * Note that this matches with \p Hex8:
3315 : * For full-ordered, \p InfHex18 and \p Hex27
3316 : * belong together, and for not full-ordered,
3317 : * \p InfHex16 and \p Hex20 belong together.
3318 : */
3319 1032 : if (full_ordered)
3320 452 : return INFHEX18;
3321 : else
3322 226 : return INFHEX16;
3323 : }
3324 :
3325 4 : case INFHEX18:
3326 : {
3327 : // full_ordered not relevant
3328 4 : return INFHEX18;
3329 : }
3330 :
3331 5 : case INFPRISM6:
3332 : case INFPRISM12:
3333 : {
3334 : // full_ordered not relevant
3335 5 : return INFPRISM12;
3336 : }
3337 :
3338 : #endif
3339 :
3340 :
3341 0 : default:
3342 : {
3343 : // what did we miss?
3344 0 : libmesh_error_msg("No second order equivalent element type for et = "
3345 : << Utility::enum_to_string(et));
3346 : }
3347 : }
3348 : }
3349 :
3350 :
3351 :
3352 5253502 : ElemType Elem::complete_order_equivalent_type (const ElemType et)
3353 : {
3354 5253502 : switch (et)
3355 : {
3356 0 : case NODEELEM:
3357 0 : return NODEELEM;
3358 1278 : case EDGE2:
3359 : case EDGE3:
3360 1278 : return EDGE3;
3361 :
3362 0 : case EDGE4:
3363 0 : return EDGE4;
3364 :
3365 5524 : case TRI3:
3366 : case TRI6:
3367 : case TRI7:
3368 5524 : return TRI7;
3369 :
3370 : // Currently there is no TRISHELL6, so similarly to other types
3371 : // where this is the case, we just return the input.
3372 0 : case TRISHELL3:
3373 0 : return TRISHELL3;
3374 :
3375 900 : case QUAD4:
3376 : case QUAD8:
3377 : case QUAD9:
3378 900 : return QUAD9;
3379 :
3380 0 : case QUADSHELL4:
3381 : case QUADSHELL8:
3382 : case QUADSHELL9:
3383 0 : return QUADSHELL9;
3384 :
3385 5043370 : case TET4:
3386 : case TET10:
3387 : case TET14:
3388 5043370 : return TET14;
3389 :
3390 0 : case HEX8:
3391 : case HEX20:
3392 : case HEX27:
3393 0 : return HEX27;
3394 :
3395 : // We don't strictly need the 21st node for DoFs, but some code
3396 : // depends on it for e.g. refinement patterns
3397 32953 : case PRISM6:
3398 : case PRISM15:
3399 : case PRISM18:
3400 : case PRISM20:
3401 : case PRISM21:
3402 32953 : return PRISM21;
3403 :
3404 169477 : case PYRAMID5:
3405 : case PYRAMID13:
3406 : case PYRAMID14:
3407 : case PYRAMID18:
3408 169477 : return PYRAMID18;
3409 :
3410 :
3411 :
3412 : #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
3413 0 : case INFEDGE2:
3414 0 : return INFEDGE2;
3415 :
3416 0 : case INFQUAD4:
3417 : case INFQUAD6:
3418 0 : return INFQUAD6;
3419 :
3420 0 : case INFHEX8:
3421 : case INFHEX16:
3422 : case INFHEX18:
3423 0 : return INFHEX18;
3424 :
3425 : // Probably ought to implement INFPRISM13 and/or 14; until then
3426 : // we'll just return the not-complete-order ElemType, in
3427 : // accordance which what seems like bad precedent...
3428 0 : case INFPRISM6:
3429 : case INFPRISM12:
3430 0 : return INFPRISM12;
3431 : #endif // LIBMESH_ENABLE_INFINITE_ELEMENTS
3432 :
3433 0 : default:
3434 : {
3435 : // what did we miss?
3436 0 : libmesh_error_msg("No complete order equivalent element type for et = "
3437 : << Utility::enum_to_string(et));
3438 : }
3439 : }
3440 : }
3441 :
3442 :
3443 :
3444 0 : Elem::side_iterator Elem::boundary_sides_begin()
3445 : {
3446 0 : Predicates::BoundarySide<SideIter> bsp;
3447 0 : return side_iterator(this->_first_side(), this->_last_side(), bsp);
3448 : }
3449 :
3450 :
3451 :
3452 :
3453 0 : Elem::side_iterator Elem::boundary_sides_end()
3454 : {
3455 0 : Predicates::BoundarySide<SideIter> bsp;
3456 0 : return side_iterator(this->_last_side(), this->_last_side(), bsp);
3457 : }
3458 :
3459 :
3460 :
3461 :
3462 16919 : Real Elem::volume () const
3463 : {
3464 : // The default implementation builds a finite element of the correct
3465 : // order and sums up the JxW contributions. This can be expensive,
3466 : // so the various element types can overload this method and compute
3467 : // the volume more efficiently.
3468 16919 : const FEFamily mapping_family = FEMap::map_fe_type(*this);
3469 16919 : const FEType fe_type(this->default_order(), mapping_family);
3470 :
3471 16919 : std::unique_ptr<FEBase> fe (FEBase::build(this->dim(),
3472 17854 : fe_type));
3473 :
3474 : // Use a map with a negative Jacobian tolerance, in case we're asked
3475 : // for the net volume of a tangled element
3476 935 : fe->get_fe_map().set_jacobian_tolerance(std::numeric_limits<Real>::lowest());
3477 :
3478 2590 : const std::vector<Real> & JxW = fe->get_JxW();
3479 :
3480 : // The default quadrature rule should integrate the mass matrix,
3481 : // thus it should be plenty to compute the area
3482 16919 : QGauss qrule (this->dim(), fe_type.default_quadrature_order());
3483 :
3484 16919 : fe->attach_quadrature_rule(&qrule);
3485 :
3486 16919 : fe->reinit(this);
3487 :
3488 935 : Real vol=0.;
3489 269844 : for (auto jxw : JxW)
3490 252925 : vol += jxw;
3491 :
3492 17854 : return vol;
3493 :
3494 15063 : }
3495 :
3496 :
3497 :
3498 44649465 : BoundingBox Elem::loose_bounding_box () const
3499 : {
3500 44649465 : Point pmin = this->point(0);
3501 44649465 : Point pmax = pmin;
3502 :
3503 44649465 : unsigned int n_points = this->n_nodes();
3504 231921220 : for (unsigned int p=0; p != n_points; ++p)
3505 749087020 : for (unsigned d=0; d<LIBMESH_DIM; ++d)
3506 : {
3507 84457206 : const Point & pt = this->point(p);
3508 561815265 : if (pmin(d) > pt(d))
3509 42518302 : pmin(d) = pt(d);
3510 :
3511 561815265 : if (pmax(d) < pt(d))
3512 91624470 : pmax(d) = pt(d);
3513 : }
3514 :
3515 48137228 : return BoundingBox(pmin, pmax);
3516 : }
3517 :
3518 : Point
3519 9399 : Elem::side_vertex_average_normal(const unsigned int s) const
3520 : {
3521 9399 : unsigned int dim = this->dim();
3522 9399 : const std::unique_ptr<const Elem> face = this->build_side_ptr(s);
3523 : std::unique_ptr<libMesh::FEBase> fe(
3524 9717 : libMesh::FEBase::build(dim, libMesh::FEType(this->default_order())));
3525 318 : fe->add_p_level_in_reinit(false); // Yes, really use the default order
3526 795 : const std::vector<Point> & normals = fe->get_normals();
3527 9399 : std::vector<Point> ref_side_vertex_average_v = {face->reference_elem()->vertex_average()};
3528 9399 : fe->reinit(this, s, TOLERANCE, &ref_side_vertex_average_v);
3529 18798 : return normals[0];
3530 8763 : }
3531 :
3532 3431012 : bool Elem::is_vertex_on_parent(unsigned int c,
3533 : unsigned int n) const
3534 : {
3535 : #ifdef LIBMESH_ENABLE_AMR
3536 :
3537 3431012 : unsigned int my_n_vertices = this->n_vertices();
3538 17136118 : for (unsigned int n_parent = 0; n_parent != my_n_vertices;
3539 : ++n_parent)
3540 16890980 : if (this->node_ptr(n_parent) == this->child_ptr(c)->node_ptr(n))
3541 54947 : return true;
3542 256846 : return false;
3543 :
3544 : #else
3545 :
3546 : // No AMR?
3547 : libmesh_ignore(c,n);
3548 : libmesh_error_msg("ERROR: AMR disabled, how did we get here?");
3549 : return true;
3550 :
3551 : #endif
3552 : }
3553 :
3554 :
3555 :
3556 0 : unsigned int Elem::opposite_side(const unsigned int /*s*/) const
3557 : {
3558 : // If the subclass didn't rederive this, using it is an error
3559 0 : libmesh_not_implemented();
3560 : }
3561 :
3562 :
3563 :
3564 0 : unsigned int Elem::opposite_node(const unsigned int /*n*/,
3565 : const unsigned int /*s*/) const
3566 : {
3567 : // If the subclass didn't rederive this, using it is an error
3568 0 : libmesh_not_implemented();
3569 : }
3570 :
3571 :
3572 37659 : unsigned int Elem::center_node_on_side(const unsigned short libmesh_dbg_var(side)) const
3573 : {
3574 3160 : libmesh_assert_less (side, this->n_sides());
3575 37659 : return invalid_uint;
3576 : }
3577 :
3578 :
3579 188190 : void Elem::swap2boundarysides(unsigned short s1,
3580 : unsigned short s2,
3581 : BoundaryInfo * boundary_info) const
3582 : {
3583 18932 : std::vector<boundary_id_type> ids1, ids2;
3584 188190 : boundary_info->boundary_ids(this, s1, ids1);
3585 188190 : boundary_info->boundary_ids(this, s2, ids2);
3586 188190 : boundary_info->remove_side(this, s1);
3587 188190 : boundary_info->remove_side(this, s2);
3588 188190 : if (!ids1.empty())
3589 7713 : boundary_info->add_side(this, s2, ids1);
3590 188190 : if (!ids2.empty())
3591 4392 : boundary_info->add_side(this, s1, ids2);
3592 188190 : }
3593 :
3594 :
3595 370134 : void Elem::swap2boundaryedges(unsigned short e1,
3596 : unsigned short e2,
3597 : BoundaryInfo * boundary_info) const
3598 : {
3599 37948 : std::vector<boundary_id_type> ids1, ids2;
3600 370134 : boundary_info->edge_boundary_ids(this, e1, ids1);
3601 370134 : boundary_info->edge_boundary_ids(this, e2, ids2);
3602 370134 : boundary_info->remove_edge(this, e1);
3603 370134 : boundary_info->remove_edge(this, e2);
3604 370134 : if (!ids1.empty())
3605 0 : boundary_info->add_edge(this, e2, ids1);
3606 370134 : if (!ids2.empty())
3607 0 : boundary_info->add_edge(this, e1, ids2);
3608 370134 : }
3609 :
3610 : bool
3611 8104766 : Elem::is_internal(const unsigned int i) const
3612 : {
3613 8104766 : switch (this->dim())
3614 : {
3615 1 : case 0:
3616 1 : return false;
3617 :
3618 216 : case 1:
3619 216 : return !this->is_vertex(i);
3620 :
3621 7990185 : case 2:
3622 7990185 : return !this->is_vertex(i) && !this->is_edge(i);
3623 :
3624 114353 : case 3:
3625 114353 : return !this->is_vertex(i) && !this->is_edge(i) && !this->is_face(i);
3626 :
3627 0 : default:
3628 0 : libmesh_error_msg("impossible element dimension " << std::to_string(this->dim()));
3629 : return 0;
3630 : }
3631 : }
3632 :
3633 : bool
3634 748973164 : Elem::positive_edge_orientation(const unsigned int i) const
3635 : {
3636 59187528 : libmesh_assert_less (i, this->n_edges());
3637 :
3638 748973164 : return this->point(this->local_edge_node(i, 0)) >
3639 808160692 : this->point(this->local_edge_node(i, 1));
3640 : }
3641 :
3642 : bool
3643 886934640 : Elem::positive_face_orientation(const unsigned int i) const
3644 : {
3645 70631190 : libmesh_assert_less (i, this->n_faces());
3646 :
3647 : // Get the number of vertices N of face i. Note that for 3d elements, i.e.
3648 : // elements for which this->n_faces() > 0, the number of vertices on any of
3649 : // its sides (or faces) is just the number of that face's sides (or edges).
3650 886934640 : const unsigned int N = Elem::type_to_n_sides_map[this->side_type(i)];
3651 :
3652 957565830 : const std::vector<unsigned int> nodes = this->nodes_on_side(i);
3653 :
3654 3183555912 : auto cmp = [&](const unsigned int & m, const unsigned int & n) -> bool
3655 4688733330 : { return this->point(m) < this->point(n); };
3656 :
3657 886934640 : const unsigned int v = std::distance(nodes.begin(),
3658 886934640 : std::min_element(nodes.begin(), nodes.begin() + N, cmp));
3659 :
3660 1915131660 : return cmp(nodes[(v - 1 + N) % N], nodes[(v + 1) % N]);
3661 : }
3662 :
3663 : bool
3664 143208 : Elem::relative_edge_face_order(const unsigned int e, const unsigned int s) const
3665 : {
3666 0 : libmesh_assert_less (e, this->n_edges());
3667 0 : libmesh_assert_less (s, this->n_faces());
3668 0 : libmesh_assert (is_edge_on_side(e, s));
3669 :
3670 143208 : const unsigned int N = Elem::type_to_n_sides_map[this->side_type(s)];
3671 :
3672 : unsigned int v;
3673 255312 : for (v = 0; v < N; v++)
3674 255312 : if (this->local_side_node(s, v) == this->local_edge_node(e, 0))
3675 0 : break;
3676 :
3677 0 : libmesh_assert (this->local_side_node(s, (v + 1) % N) ==
3678 : this->local_edge_node(e, 1) ||
3679 : this->local_side_node(s, (v - 1 + N) % N) ==
3680 : this->local_edge_node(e, 1));
3681 :
3682 143208 : return this->local_side_node(s, (v + 1) % N) ==
3683 143208 : this->local_edge_node(e, 1);
3684 : }
3685 :
3686 : } // namespace libMesh
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