LCOV - code coverage report
Current view: top level - src/mesh - unstructured_mesh.C (source / functions) Hit Total Coverage
Test: libMesh/libmesh: #4475 (55045b) with base a68cc6 Lines: 813 1012 80.3 %
Date: 2026-06-03 14:29:06 Functions: 36 47 76.6 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // The libMesh Finite Element Library.
       2             : // Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
       3             : 
       4             : // This library is free software; you can redistribute it and/or
       5             : // modify it under the terms of the GNU Lesser General Public
       6             : // License as published by the Free Software Foundation; either
       7             : // version 2.1 of the License, or (at your option) any later version.
       8             : 
       9             : // This library is distributed in the hope that it will be useful,
      10             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      12             : // Lesser General Public License for more details.
      13             : 
      14             : // You should have received a copy of the GNU Lesser General Public
      15             : // License along with this library; if not, write to the Free Software
      16             : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      17             : 
      18             : 
      19             : 
      20             : // Local includes
      21             : #include "libmesh/boundary_info.h"
      22             : #include "libmesh/ghosting_functor.h"
      23             : #include "libmesh/ghost_point_neighbors.h"
      24             : #include "libmesh/unstructured_mesh.h"
      25             : #include "libmesh/libmesh_logging.h"
      26             : #include "libmesh/elem.h"
      27             : #include "libmesh/elem_range.h"
      28             : #include "libmesh/mesh_tools.h" // For n_levels
      29             : #include "libmesh/parallel.h"
      30             : #include "libmesh/remote_elem.h"
      31             : #include "libmesh/namebased_io.h"
      32             : #include "libmesh/partitioner.h"
      33             : #include "libmesh/enum_order.h"
      34             : #include "libmesh/mesh_communication.h"
      35             : #include "libmesh/enum_to_string.h"
      36             : #include "libmesh/mesh_serializer.h"
      37             : #include "libmesh/utility.h"
      38             : 
      39             : #ifdef LIBMESH_HAVE_NANOFLANN
      40             : #include "libmesh/nanoflann.hpp"
      41             : #endif
      42             : 
      43             : // C++ includes
      44             : #include <algorithm> // std::all_of
      45             : #include <atomic>
      46             : #include <fstream>
      47             : #include <iomanip>
      48             : #include <map>
      49             : #include <sstream>
      50             : #include <unordered_map>
      51             : 
      52             : // for disjoint neighbors
      53             : #include "libmesh/periodic_boundaries.h"
      54             : #include "libmesh/periodic_boundary.h"
      55             : 
      56             : namespace {
      57             : 
      58             : using namespace libMesh;
      59             : 
      60             : // Helper functions for all_second_order, all_complete_order
      61             : 
      62             : std::map<std::vector<dof_id_type>, Node *>::iterator
      63    34384031 : map_hi_order_node(unsigned int hon,
      64             :                   const Elem & hi_elem,
      65             :                   std::map<std::vector<dof_id_type>, Node *> & adj_vertices_to_ho_nodes)
      66             : {
      67             :   /*
      68             :    * form a vector that will hold the node id's of
      69             :    * the vertices that are adjacent to the nth
      70             :    * higher-order node.
      71             :    */
      72             :   const unsigned int n_adjacent_vertices =
      73    34384031 :     hi_elem.n_second_order_adjacent_vertices(hon);
      74             : 
      75    34384031 :   std::vector<dof_id_type> adjacent_vertices_ids(n_adjacent_vertices);
      76             : 
      77   115625348 :   for (unsigned int v=0; v<n_adjacent_vertices; v++)
      78    83400235 :     adjacent_vertices_ids[v] =
      79    81241317 :       hi_elem.node_id( hi_elem.second_order_adjacent_vertex(hon,v) );
      80             : 
      81             :   /*
      82             :    * \p adjacent_vertices_ids is now in order of the current
      83             :    * side.  sort it, so that comparisons  with the
      84             :    * \p adjacent_vertices_ids created through other elements'
      85             :    * sides can match
      86             :    */
      87    34384031 :   std::sort(adjacent_vertices_ids.begin(),
      88             :             adjacent_vertices_ids.end());
      89             : 
      90             :   // Does this set of vertices already have a mid-node added?  If not
      91             :   // we'll want to add it.
      92    36194091 :   return adj_vertices_to_ho_nodes.try_emplace(adjacent_vertices_ids, nullptr).first;
      93             : }
      94             : 
      95     3656660 : void transfer_elem(Elem & lo_elem,
      96             :                    std::unique_ptr<Elem> hi_elem,
      97             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
      98             :                    unique_id_type max_unique_id,
      99             :                    unique_id_type max_new_nodes_per_elem,
     100             : #endif
     101             :                    UnstructuredMesh & mesh,
     102             :                    std::map<std::vector<dof_id_type>, Node *> & adj_vertices_to_ho_nodes,
     103             :                    std::unordered_map<Elem *, std::vector<Elem *>> & exterior_children_of)
     104             : {
     105       94988 :   libmesh_assert_equal_to (lo_elem.n_vertices(), hi_elem->n_vertices());
     106             : 
     107      189976 :   const processor_id_type my_pid = mesh.processor_id();
     108     3656660 :   const processor_id_type lo_pid = lo_elem.processor_id();
     109             : 
     110             :   /*
     111             :    * Now handle the additional higher-order nodes.  This
     112             :    * is simply handled through a map that remembers
     113             :    * the already-added nodes.  This map maps the global
     114             :    * ids of the vertices (that uniquely define this
     115             :    * higher-order node) to the new node.
     116             :    * Notation: hon = high-order node
     117             :    */
     118     3656660 :   const unsigned int hon_begin = lo_elem.n_nodes();
     119     3656660 :   const unsigned int hon_end   = hi_elem->n_nodes();
     120             : 
     121    37755128 :   for (unsigned int hon=hon_begin; hon<hon_end; hon++)
     122             :     {
     123    34098468 :       auto pos = map_hi_order_node(hon, *hi_elem, adj_vertices_to_ho_nodes);
     124             : 
     125             :       // no, not added yet
     126    34098468 :       if (!pos->second)
     127             :         {
     128      321144 :           const auto & adjacent_vertices_ids = pos->first;
     129             : 
     130             :           /*
     131             :            * for this set of vertices, there is no
     132             :            * second_order node yet.  Add it.
     133             :            *
     134             :            * compute the location of the new node as
     135             :            * the average over the adjacent vertices.
     136             :            */
     137      321144 :           Point new_location = 0;
     138    43543784 :           for (dof_id_type vertex_id : adjacent_vertices_ids)
     139    31345592 :             new_location += mesh.point(vertex_id);
     140             : 
     141    12519336 :           new_location /= static_cast<Real>(adjacent_vertices_ids.size());
     142             : 
     143             :           /* Add the new point to the mesh.
     144             :            *
     145             :            * If we are on a serialized mesh, then we're doing this
     146             :            * all in sync, and the node processor_id will be
     147             :            * consistent between processors.
     148             :            *
     149             :            * If we are on a distributed mesh, we can fix
     150             :            * inconsistent processor ids later, but only if every
     151             :            * processor gives new nodes a *locally* consistent
     152             :            * processor id, so we'll give the new node the
     153             :            * processor id of an adjacent element for now and then
     154             :            * we'll update that later if appropriate.
     155             :            */
     156             :           Node * hi_node = mesh.add_point
     157    12198192 :             (new_location, DofObject::invalid_id, lo_pid);
     158             : 
     159             :           /* Come up with a unique unique_id for a potentially new
     160             :            * node.  On a distributed mesh we don't yet know what
     161             :            * processor_id will definitely own it, so we can't let
     162             :            * the pid determine the unique_id.  But we're not
     163             :            * adding unpartitioned nodes in sync, so we can't let
     164             :            * the mesh autodetermine a unique_id for a new
     165             :            * unpartitioned node either.  So we have to pick unique
     166             :            * unique_id values manually.
     167             :            *
     168             :            * We don't have to pick the *same* unique_id value as
     169             :            * will be picked on other processors, though; we'll
     170             :            * sync up each node later.  We just need to make sure
     171             :            * we don't duplicate any unique_id that might be chosen
     172             :            * by the same process elsewhere.
     173             :            */
     174             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
     175    12198192 :           unique_id_type new_unique_id = max_unique_id +
     176    12519336 :             max_new_nodes_per_elem * lo_elem.id() +
     177    12198192 :             hon - hon_begin;
     178             : 
     179      321144 :           hi_node->set_unique_id(new_unique_id);
     180             : #endif
     181             : 
     182             :           /*
     183             :            * insert the new node with its defining vertex
     184             :            * set into the map, and relocate pos to this
     185             :            * new entry, so that the hi_elem can use
     186             :            * \p pos for inserting the node
     187             :            */
     188    12198192 :           pos->second = hi_node;
     189             : 
     190    12198192 :           hi_elem->set_node(hon, hi_node);
     191             :         }
     192             :       // yes, already added.
     193             :       else
     194             :         {
     195      570124 :           Node * hi_node = pos->second;
     196      570124 :           libmesh_assert(hi_node);
     197      570124 :           libmesh_assert_equal_to(mesh.node_ptr(hi_node->id()), hi_node);
     198             : 
     199    21900276 :           hi_elem->set_node(hon, hi_node);
     200             : 
     201             :           // We need to ensure that the processor who should own a
     202             :           // node *knows* they own the node.  And because
     203             :           // Node::choose_processor_id() may depend on Node id,
     204             :           // which may not yet be authoritative, we still have to
     205             :           // use a dumb-but-id-independent partitioning heuristic.
     206             :           processor_id_type chosen_pid =
     207    21900276 :             std::min (hi_node->processor_id(), lo_pid);
     208             : 
     209             :           // Plus, if we just discovered that we own this node,
     210             :           // then on a distributed mesh we need to make sure to
     211             :           // give it a valid id, not just a placeholder id!
     212    21900276 :           if (!mesh.is_replicated() &&
     213    21900276 :               hi_node->processor_id() != my_pid &&
     214             :               chosen_pid == my_pid)
     215        4130 :             mesh.own_node(*hi_node);
     216             : 
     217    21900276 :           hi_node->processor_id() = chosen_pid;
     218             :         }
     219             :     }
     220             : 
     221             :   /*
     222             :    * find_neighbors relies on remote_elem neighbor links being
     223             :    * properly maintained.  Our own code here relies on ordinary
     224             :    * neighbor links being properly maintained, so let's just keep
     225             :    * everything up to date.
     226             :    */
     227    18719382 :   for (auto s : lo_elem.side_index_range())
     228             :     {
     229    15062722 :       Elem * neigh = lo_elem.neighbor_ptr(s);
     230    15062722 :       if (!neigh)
     231    14174373 :         continue;
     232             : 
     233      522169 :       if (neigh != remote_elem)
     234             :         {
     235             :           // We don't support AMR even outside our own range yet.
     236       30182 :           libmesh_assert_equal_to (neigh->level(), 0);
     237             : 
     238      488272 :           const unsigned int ns = neigh->which_neighbor_am_i(&lo_elem);
     239       30182 :           libmesh_assert_not_equal_to(ns, libMesh::invalid_uint);
     240             : 
     241       60364 :           neigh->set_neighbor(ns, hi_elem.get());
     242             :         }
     243             : 
     244       60684 :       hi_elem->set_neighbor(s, neigh);
     245             :     }
     246             : 
     247             :   /**
     248             :    * If the old element has an interior_parent(), transfer it to the
     249             :    * new element ... and if the interior_parent itself might be
     250             :    * getting upgraded, make sure we later consider the new element to
     251             :    * be its exterior child, not the old element.
     252             :    */
     253     3656660 :   Elem * interior_p = lo_elem.interior_parent();
     254     3656660 :   if (interior_p)
     255           0 :     hi_elem->set_interior_parent(interior_p);
     256             : 
     257     3656660 :   if (auto parent_exterior_it = exterior_children_of.find(interior_p);
     258       94988 :       parent_exterior_it != exterior_children_of.end())
     259             :     {
     260           0 :       auto & exteriors = parent_exterior_it->second;
     261           0 :       for (std::size_t i : index_range(exteriors))
     262           0 :         if (exteriors[i] == &lo_elem)
     263             :           {
     264           0 :             exteriors[i] = hi_elem.get();
     265           0 :             break;
     266             :           }
     267             :     }
     268             : 
     269             :   /**
     270             :    * If we had interior_parent() links to the old element, transfer
     271             :    * them to the new element.
     272             :    */
     273     3751648 :   if (auto exterior_it = exterior_children_of.find(&lo_elem);
     274       94988 :       exterior_it != exterior_children_of.end())
     275             :     {
     276     3656660 :       for (Elem * exterior_elem : exterior_it->second)
     277             :         {
     278           0 :           libmesh_assert(exterior_elem->interior_parent() == &lo_elem);
     279           0 :           exterior_elem->set_interior_parent(hi_elem.get());
     280             :         }
     281             :     }
     282             : 
     283             :   /**
     284             :    * If the old element had any boundary conditions they
     285             :    * should be transferred to the second-order element.  The old
     286             :    * boundary conditions will be removed from the BoundaryInfo
     287             :    * data structure by insert_elem.
     288             :    *
     289             :    * Also, prepare_for_use() will reconstruct most of our neighbor
     290             :    * links, but if we have any remote_elem links in a distributed
     291             :    * mesh, they need to be preserved.  We do that in the same loop
     292             :    * here.
     293             :    */
     294       94988 :   mesh.get_boundary_info().copy_boundary_ids
     295     3656660 :     (mesh.get_boundary_info(), &lo_elem, hi_elem.get());
     296             : 
     297             :   /*
     298             :    * The new second-order element is ready.
     299             :    * Inserting it into the mesh will replace and delete
     300             :    * the first-order element.
     301             :    */
     302      189976 :   hi_elem->set_id(lo_elem.id());
     303             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
     304      189976 :   hi_elem->set_unique_id(lo_elem.unique_id());
     305             : #endif
     306             : 
     307     3656660 :   const unsigned int nei = lo_elem.n_extra_integers();
     308     3656660 :   hi_elem->add_extra_integers(nei);
     309     3656979 :   for (unsigned int i=0; i != nei; ++i)
     310         319 :     hi_elem->set_extra_integer(i, lo_elem.get_extra_integer(i));
     311             : 
     312     3561672 :   hi_elem->inherit_data_from(lo_elem);
     313             : 
     314     3751648 :   mesh.insert_elem(std::move(hi_elem));
     315     3656660 : }
     316             : 
     317             : 
     318             : template <typename ElemTypeConverter>
     319             : void
     320       41856 : all_increased_order_range (UnstructuredMesh & mesh,
     321             :                            const SimpleRange<MeshBase::element_iterator> & range,
     322             :                            const unsigned int max_new_nodes_per_elem,
     323             :                            const ElemTypeConverter & elem_type_converter)
     324             : {
     325             :   // This function must be run on all processors at once
     326        1194 :   timpi_parallel_only(mesh.comm());
     327             : 
     328             :   /*
     329             :    * The maximum number of new higher-order nodes we might be adding,
     330             :    * for use when picking unique unique_id values later. This variable
     331             :    * is not used unless unique ids are enabled, so libmesh_ignore() it
     332             :    * to avoid warnings in that case.
     333             :    */
     334        1194 :   libmesh_ignore(max_new_nodes_per_elem);
     335             : 
     336             :   /*
     337             :    * The mesh should at least be consistent enough for us to add new
     338             :    * nodes consistently.
     339             :    */
     340        1194 :   libmesh_assert(mesh.comm().verify(mesh.n_elem()));
     341        1194 :   libmesh_assert(mesh.comm().verify(mesh.max_elem_id()));
     342             : 
     343             :   /*
     344             :    * If the mesh is empty then we have nothing to do
     345             :    */
     346       41856 :   if (!mesh.n_elem())
     347        3984 :     return;
     348             : 
     349             :   // If every element in the range _on every proc_ is already of the
     350             :   // requested higher order then we have nothing to do. However, if
     351             :   // any proc has some lower-order elements in the range, then _all_
     352             :   // processors need to continue this function because it is
     353             :   // parallel_only().
     354             :   //
     355             :   // Note: std::all_of() returns true for an empty range, which can
     356             :   // happen for example in the DistributedMesh case when there are
     357             :   // more processors than elements. In the case of an empty range we
     358             :   // therefore set already_second_order to true on that proc.
     359      102754 :   auto is_higher_order = [&elem_type_converter](const Elem * elem) {
     360       40055 :     ElemType old_type = elem->type();
     361        2072 :     ElemType new_type = elem_type_converter(old_type);
     362       40055 :     return old_type == new_type;
     363             :   };
     364             : 
     365       41856 :   bool already_higher_order =
     366       82518 :     std::all_of(range.begin(), range.end(), is_higher_order);
     367             : 
     368             :   // Check with other processors and possibly return early
     369       41856 :   mesh.comm().min(already_higher_order);
     370       41856 :   if (already_higher_order)
     371         116 :     return;
     372             : 
     373             :   /*
     374             :    * this map helps in identifying higher order
     375             :    * nodes.  Namely, a higher-order node:
     376             :    * - edge node
     377             :    * - face node
     378             :    * - bubble node
     379             :    * is uniquely defined through a set of adjacent
     380             :    * vertices.  This set of adjacent vertices is
     381             :    * used to identify already added higher-order
     382             :    * nodes.  We are safe to use node id's since we
     383             :    * make sure that these are correctly numbered.
     384             :    *
     385             :    * We lazily use an ordered map here to avoid having to implement a
     386             :    * good hash for vector<dof_id_type>
     387             :    */
     388        2156 :   std::map<std::vector<dof_id_type>, Node *> adj_vertices_to_ho_nodes;
     389             : 
     390             :   /*
     391             :    * This map helps us reset any interior_parent() values from the
     392             :    * lower order element to its higher order replacement.  Unlike with
     393             :    * neighbor pointers, we don't have backlinks here, so we have to
     394             :    * iterate over the mesh to track forward links.
     395             :    */
     396        2156 :   std::unordered_map<Elem *, std::vector<Elem *>> exterior_children_of;
     397             : 
     398             :   /*
     399             :    * max_new_nodes_per_elem is the maximum number of new higher order
     400             :    * nodes we might be adding, for use when picking unique unique_id
     401             :    * values later. This variable is not used unless unique ids are
     402             :    * enabled.
     403             :    */
     404             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
     405       37872 :   unique_id_type max_unique_id = mesh.parallel_max_unique_id();
     406             : #endif
     407             : 
     408             :   /**
     409             :    * On distributed meshes we currently only support unpartitioned
     410             :    * meshes (where we'll add every node in sync) or
     411             :    * completely-partitioned meshes (where we'll sync nodes later);
     412             :    * let's keep track to make sure we're not in any in-between state.
     413             :    */
     414       37872 :   dof_id_type n_unpartitioned_elem = 0,
     415       37872 :               n_partitioned_elem = 0;
     416             : 
     417             :   /**
     418             :    * Loop over the elements in the given range.  If any are
     419             :    * already at higher than first-order, track their higher-order
     420             :    * nodes in case we need them for neighboring elements later.
     421             :    *
     422             :    * In this way we can use this method to "fix up" a mesh which has
     423             :    * otherwise inconsistent neighbor pairs of lower and higher order
     424             :    * geometric elements.
     425             :    *
     426             :    * If any elements are not at the desired order yet, we need to
     427             :    * check their neighbors and even their edge neighbors for higher
     428             :    * order; we may need to share elements with a neighbor not in the
     429             :    * range.
     430             :    */
     431     7310326 :   auto track_if_necessary = [&adj_vertices_to_ho_nodes,
     432             :                              &exterior_children_of,
     433      193840 :                              &elem_type_converter](Elem * elem) {
     434     3694013 :     if (elem && elem != remote_elem)
     435             :       {
     436     3694013 :         if (elem->default_order() != FIRST)
     437      305187 :           for (unsigned int hon : make_range(elem->n_vertices(), elem->n_nodes()))
     438             :             {
     439      285563 :               auto pos = map_hi_order_node(hon, *elem, adj_vertices_to_ho_nodes);
     440      299325 :               pos->second = elem->node_ptr(hon);
     441             :             }
     442             : 
     443     3694013 :         const ElemType old_type = elem->type();
     444      131466 :         const ElemType new_type = elem_type_converter(old_type);
     445     3694013 :         if (old_type != new_type)
     446     3674389 :           exterior_children_of.emplace(elem, std::vector<Elem *>());
     447             :       }
     448             :   };
     449             : 
     450             :   // If we're in the common case then just track everything; otherwise
     451             :   // find point neighbors to track
     452      114470 :   if (range.begin() == mesh.elements_begin() &&
     453      138786 :       range.end() == mesh.elements_end())
     454             :     {
     455     7147668 :       for (auto & elem : range)
     456     3651668 :         track_if_necessary(elem);
     457             :     }
     458             :   else
     459             :     {
     460         240 :       GhostingFunctor::map_type point_neighbor_elements;
     461             : 
     462         240 :       GhostPointNeighbors point_neighbor_finder(mesh);
     463       11868 :       point_neighbor_finder(range.begin(), range.end(),
     464             :                             mesh.n_processors(),
     465             :                             point_neighbor_elements);
     466             : 
     467       46381 :       for (auto & [elem, coupling_map] : point_neighbor_elements)
     468             :         {
     469        2168 :           libmesh_ignore(coupling_map);
     470       42345 :           track_if_necessary(const_cast<Elem *>(elem));
     471             :         }
     472             :     }
     473             : 
     474             :   /**
     475             :    * Loop over all mesh elements to look for interior_parent links we
     476             :    * need to upgrade later.
     477             :    */
     478     7401078 :   for (auto & elem : mesh.element_ptr_range())
     479     3843424 :     if (auto exterior_map_it = exterior_children_of.find(elem->interior_parent());
     480       99038 :         exterior_map_it != exterior_children_of.end())
     481           0 :       exterior_map_it->second.push_back(elem);
     482             : 
     483             :   /**
     484             :    * Loop over the low-ordered elements in the _elements vector.
     485             :    * First make sure they _are_ indeed low-order, and then replace
     486             :    * them with an equivalent second-order element.  Don't
     487             :    * forget to delete the low-order element, or else it will leak!
     488             :    */
     489     7162154 :   for (auto & lo_elem : range)
     490             :     {
     491             :       // Now we can skip the elements in the range that are already
     492             :       // higher-order.
     493     3657151 :       const ElemType old_type = lo_elem->type();
     494      129094 :       const ElemType new_type = elem_type_converter(old_type);
     495             : 
     496     3657151 :       if (old_type == new_type)
     497         491 :         continue;
     498             : 
     499             :       // this does _not_ work for refined elements
     500       94988 :       libmesh_assert_equal_to (lo_elem->level(), 0);
     501             : 
     502     3656660 :       if (lo_elem->processor_id() == DofObject::invalid_processor_id)
     503     3554790 :         ++n_unpartitioned_elem;
     504             :       else
     505      101870 :         ++n_partitioned_elem;
     506             : 
     507             :       /*
     508             :        * Build the higher-order equivalent; add to
     509             :        * the new_elements list.
     510             :        */
     511     3656660 :       auto ho_elem = Elem::build (new_type);
     512             : 
     513       94988 :       libmesh_assert_equal_to (lo_elem->n_vertices(), ho_elem->n_vertices());
     514             : 
     515             :       /*
     516             :        * By definition the initial nodes of the lower and higher order
     517             :        * element are identically numbered.  Transfer these.
     518             :        */
     519    18879130 :       for (unsigned int v=0, lnn=lo_elem->n_nodes(); v < lnn; v++)
     520    15628132 :         ho_elem->set_node(v, lo_elem->node_ptr(v));
     521             : 
     522     3846636 :       transfer_elem(*lo_elem, std::move(ho_elem),
     523             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
     524             :                     max_unique_id, max_new_nodes_per_elem,
     525             : #endif
     526             :                     mesh, adj_vertices_to_ho_nodes,
     527             :                     exterior_children_of);
     528             :     } // end for (auto & lo_elem : range)
     529             : 
     530             :   // we can clear the map at this point.
     531        1078 :   adj_vertices_to_ho_nodes.clear();
     532             : 
     533             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
     534       37872 :   const unique_id_type new_max_unique_id = max_unique_id +
     535       37872 :     max_new_nodes_per_elem * mesh.n_elem();
     536       37872 :   mesh.set_next_unique_id(new_max_unique_id);
     537             : #endif
     538             : 
     539             :   // On a DistributedMesh our ghost node processor ids may be bad,
     540             :   // the ids of nodes touching remote elements may be inconsistent,
     541             :   // unique_ids of newly added non-local nodes remain unset, and our
     542             :   // partitioning of new nodes may not be well balanced.
     543             :   //
     544             :   // make_nodes_parallel_consistent() will fix all this.
     545       37872 :   if (!mesh.is_replicated())
     546             :     {
     547       32738 :       dof_id_type max_unpartitioned_elem = n_unpartitioned_elem;
     548       32738 :       mesh.comm().max(max_unpartitioned_elem);
     549       32738 :       if (max_unpartitioned_elem)
     550             :         {
     551             :           // We'd better be effectively serialized here.  In theory we
     552             :           // could support more complicated cases but in practice we
     553             :           // only support "completely partitioned" and/or "serialized"
     554       50948 :           if (!mesh.comm().verify(n_unpartitioned_elem) ||
     555       50970 :               !mesh.comm().verify(n_partitioned_elem) ||
     556       25485 :               !mesh.is_serial())
     557           0 :             libmesh_not_implemented();
     558             :         }
     559             :       else
     560             :         {
     561        7253 :           MeshCommunication().make_nodes_parallel_consistent (mesh);
     562             :         }
     563             :     }
     564             : 
     565             :   // renumber nodes, repartition nodes, etc.  We may no longer need a
     566             :   // find_neighbors() here since we're keeping neighbor links intact
     567             :   // ourselves, *except* that if we're not already prepared we may
     568             :   // have user code that was expecting this call to prepare neighbors.
     569        2156 :   const bool old_find_neighbors = mesh.allow_find_neighbors();
     570       37872 :   if (mesh.is_prepared())
     571         256 :     mesh.allow_find_neighbors(false);
     572       37872 :   mesh.prepare_for_use();
     573        1078 :   mesh.allow_find_neighbors(old_find_neighbors);
     574             : }
     575             : 
     576             : 
     577             : } // anonymous namespace
     578             : 
     579             : 
     580             : namespace libMesh
     581             : {
     582             : 
     583             : // This class adapts a vector of Nodes (represented by a pair of a Point and a dof_id_type)
     584             : // for use in a nanoflann KD-Tree
     585             : 
     586           0 : class VectorOfNodesAdaptor
     587             : {
     588             : private:
     589             :   const std::vector<std::pair<Point, dof_id_type>> _nodes;
     590             : 
     591             : public:
     592           0 :   VectorOfNodesAdaptor(const std::vector<std::pair<Point, dof_id_type>> & nodes) :
     593           0 :     _nodes(nodes)
     594           0 :   {}
     595             : 
     596             :   /**
     597             :    * Must return the number of data points
     598             :    */
     599           0 :   inline size_t kdtree_get_point_count() const { return _nodes.size(); }
     600             : 
     601             :   /**
     602             :    * \returns The dim'th component of the idx'th point in the class:
     603             :    * Since this is inlined and the "dim" argument is typically an immediate value, the
     604             :    *  "if's" are actually solved at compile time.
     605             :    */
     606           0 :   inline Real kdtree_get_pt(const size_t idx, int dim) const
     607             :     {
     608           0 :       libmesh_assert_less (idx, _nodes.size());
     609           0 :       libmesh_assert_less (dim, 3);
     610             : 
     611           0 :       const Point & p(_nodes[idx].first);
     612             : 
     613           0 :       if (dim==0) return p(0);
     614           0 :       if (dim==1) return p(1);
     615           0 :       return p(2);
     616             :     }
     617             : 
     618             :   /*
     619             :    * Optional bounding-box computation
     620             :    */
     621             :   template <class BBOX>
     622           0 :   bool kdtree_get_bbox(BBOX & /* bb */) const { return false; }
     623             : };
     624             : 
     625             : 
     626             : // ------------------------------------------------------------
     627             : // UnstructuredMesh class member functions
     628      332543 : UnstructuredMesh::UnstructuredMesh (const Parallel::Communicator & comm_in,
     629      332543 :                                     unsigned char d) :
     630      332543 :   MeshBase (comm_in,d)
     631             : {
     632        9654 :   libmesh_assert (libMesh::initialized());
     633      332543 : }
     634             : 
     635             : 
     636             : 
     637       24405 : UnstructuredMesh::UnstructuredMesh (const MeshBase & other_mesh) :
     638       24405 :   MeshBase (other_mesh)
     639             : {
     640         804 :   libmesh_assert (libMesh::initialized());
     641       24405 : }
     642             : 
     643             : 
     644             : 
     645       26180 : void UnstructuredMesh::copy_nodes_and_elements(const MeshBase & other_mesh,
     646             :                                                const bool skip_find_neighbors,
     647             :                                                dof_id_type element_id_offset,
     648             :                                                dof_id_type node_id_offset,
     649             :                                                unique_id_type
     650             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
     651             :                                                  unique_id_offset
     652             : #endif
     653             :                                                ,
     654             :                                                std::unordered_map<subdomain_id_type, subdomain_id_type> *
     655             :                                                  id_remapping,
     656             :                                                const bool skip_preparation)
     657             : {
     658        1708 :   LOG_SCOPE("copy_nodes_and_elements()", "UnstructuredMesh");
     659             : 
     660             :   // If we're asked to skip all preparation, we should be skipping
     661             :   // find_neighbors specifically.
     662         854 :   libmesh_assert(!skip_preparation || skip_find_neighbors);
     663             : 
     664             :   std::pair<std::vector<unsigned int>, std::vector<unsigned int>>
     665       27872 :     extra_int_maps = this->merge_extra_integer_names(other_mesh);
     666             : 
     667       26180 :   const unsigned int n_old_node_ints = extra_int_maps.second.size(),
     668       26180 :                      n_new_node_ints = _node_integer_names.size(),
     669       26180 :                      n_old_elem_ints = extra_int_maps.first.size(),
     670       26180 :                      n_new_elem_ints = _elem_integer_names.size();
     671             : 
     672             :   // If we are partitioned into fewer parts than the incoming mesh has
     673             :   // processors to handle, then we need to "wrap" the other Mesh's
     674             :   // processor ids to fit within our range. This can happen, for
     675             :   // example, while stitching meshes with small numbers of elements in
     676             :   // parallel...
     677        1692 :   bool wrap_proc_ids = (this->n_processors() <
     678        1692 :                         other_mesh.n_partitions());
     679             : 
     680             :   // We're assuming the other mesh has proper element number ordering,
     681             :   // so that we add parents before their children, and that the other
     682             :   // mesh is consistently partitioned.  We're not assuming that node
     683             :   // proc ids are topologically consistent, so we don't just
     684             :   // libmesh_assert_valid_procids.
     685             : #ifdef DEBUG
     686         854 :   MeshTools::libmesh_assert_valid_amr_elem_ids(other_mesh);
     687         854 :   MeshTools::libmesh_assert_parallel_consistent_procids<Node>(other_mesh);
     688             : #endif
     689             : 
     690             :   //Copy in Nodes
     691             :   {
     692             :     //Preallocate Memory if necessary
     693       26180 :     this->reserve_nodes(other_mesh.n_nodes());
     694             : 
     695     7723770 :     for (const auto & oldn : other_mesh.node_ptr_range())
     696             :       {
     697             :         processor_id_type added_pid = cast_int<processor_id_type>
     698     4021196 :           (wrap_proc_ids ? oldn->processor_id() % this->n_processors() : oldn->processor_id());
     699             : 
     700             :         // Add new nodes in old node Point locations
     701             :         Node * newn =
     702     4579856 :           this->add_point(*oldn,
     703     4021196 :                           oldn->id() + node_id_offset,
     704      370128 :                           added_pid);
     705             : 
     706     4021196 :         newn->add_extra_integers(n_new_node_ints);
     707     4246044 :         for (unsigned int i = 0; i != n_old_node_ints; ++i)
     708      236796 :           newn->set_extra_integer(extra_int_maps.second[i],
     709      224848 :                                   oldn->get_extra_integer(i));
     710             : 
     711             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
     712     4021196 :         newn->set_unique_id(oldn->unique_id() + unique_id_offset);
     713             : #endif
     714       24488 :       }
     715             :   }
     716             : 
     717             :   //Copy in Elements
     718             :   {
     719             :     //Preallocate Memory if necessary
     720       26180 :     this->reserve_elem(other_mesh.n_elem());
     721             : 
     722             :     // Declare a map linking old and new elements, needed to copy the neighbor lists
     723             :     typedef std::unordered_map<const Elem *, Elem *> map_type;
     724        1708 :     map_type old_elems_to_new_elems, ip_map;
     725             : 
     726             :     // Loop over the elements
     727    19790214 :     for (const auto & old : other_mesh.element_ptr_range())
     728             :       {
     729             :         // Build a new element
     730    10499738 :         Elem * newparent = old->parent() ?
     731      241027 :           this->elem_ptr(old->parent()->id() + element_id_offset) :
     732      323358 :           nullptr;
     733    10510626 :         auto el = old->disconnected_clone();
     734      635828 :         el->set_parent(newparent);
     735             : 
     736    10187268 :         subdomain_id_type sbd_id = old->subdomain_id();
     737    10187268 :         if (id_remapping)
     738             :           {
     739         538 :             auto remapping_it = id_remapping->find(sbd_id);
     740       19099 :             if (remapping_it != id_remapping->end())
     741         568 :               sbd_id = remapping_it->second;
     742             :           }
     743    10187268 :         el->subdomain_id() = sbd_id;
     744             : 
     745             :         // Hold off on trying to set the interior parent because we may actually
     746             :         // add lower dimensional elements before their interior parents
     747    10187268 :         if (old->interior_parent())
     748         688 :           ip_map[old] = el.get();
     749             : 
     750             : #ifdef LIBMESH_ENABLE_AMR
     751    10187268 :         if (old->has_children())
     752      392913 :           for (unsigned int c = 0, nc = old->n_children(); c != nc; ++c)
     753      333020 :             if (old->child_ptr(c) == remote_elem)
     754       67489 :               el->add_child(const_cast<RemoteElem *>(remote_elem), c);
     755             : 
     756             :         //Create the parent's child pointers if necessary
     757    10187268 :         if (newparent)
     758             :           {
     759      265511 :             unsigned int oldc = old->parent()->which_child_am_i(old);
     760      241027 :             newparent->add_child(el.get(), oldc);
     761             :           }
     762             : 
     763             :         // Copy the refinement flags
     764    10187268 :         el->set_refinement_flag(old->refinement_flag());
     765             : 
     766             :         // Use hack_p_level since we may not have sibling elements
     767             :         // added yet
     768      635828 :         el->hack_p_level(old->p_level());
     769             : 
     770      635828 :         el->set_p_refinement_flag(old->p_refinement_flag());
     771             : #endif // #ifdef LIBMESH_ENABLE_AMR
     772             : 
     773             :         //Assign all the nodes
     774    53576532 :         for (auto i : el->node_index_range())
     775    44853868 :           el->set_node(i,
     776    43389264 :             this->node_ptr(old->node_id(i) + node_id_offset));
     777             : 
     778             :         // And start it off with the same processor id (mod _n_parts).
     779    10187268 :         el->processor_id() = cast_int<processor_id_type>
     780    10187268 :           (wrap_proc_ids ? old->processor_id() % this->n_processors() : old->processor_id());
     781             : 
     782             :         // Give it the same element and unique ids
     783    10187268 :         el->set_id(old->id() + element_id_offset);
     784             : 
     785    10187268 :         el->add_extra_integers(n_new_elem_ints);
     786    10204521 :         for (unsigned int i = 0; i != n_old_elem_ints; ++i)
     787       18225 :           el->set_extra_integer(extra_int_maps.first[i],
     788       17253 :                                 old->get_extra_integer(i));
     789             : 
     790             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
     791    10187268 :         el->set_unique_id(old->unique_id() + unique_id_offset);
     792             : #endif
     793             : 
     794             :         //Hold onto it
     795    10187268 :         if (!skip_find_neighbors)
     796             :           {
     797      220630 :             for (auto s : old->side_index_range())
     798      182136 :               if (old->neighbor_ptr(s) == remote_elem)
     799         256 :                 el->set_neighbor(s, const_cast<RemoteElem *>(remote_elem));
     800       46942 :             this->add_elem(std::move(el));
     801             :           }
     802             :         else
     803             :           {
     804    10454204 :             Elem * new_el = this->add_elem(std::move(el));
     805    10143142 :             old_elems_to_new_elems[old] = new_el;
     806             :           }
     807     9575928 :       }
     808             : 
     809             :     // If the other_mesh had some interior parents, we may need to
     810             :     // copy those pointers (if they're to elements in a third mesh),
     811             :     // or create new equivalent pointers (if they're to elements we
     812             :     // just copied), or scream and die (if the other mesh had interior
     813             :     // parents from a third mesh but we already have interior parents
     814             :     // that aren't to that same third mesh.
     815       26180 :     if (!ip_map.empty())
     816             :       {
     817         156 :         std::atomic<bool> existing_interior_parents{false};
     818             : 
     819             :         Threads::parallel_for
     820         156 :           (this->element_stored_range(),
     821         468 :            [&existing_interior_parents](const ElemRange & range)
     822             :            {
     823        2750 :              for (Elem * elem : range)
     824        2594 :                if (elem->interior_parent())
     825             :                  {
     826           0 :                    existing_interior_parents = true;
     827           0 :                    break;
     828             :                  }
     829         156 :            });
     830             : 
     831             :         MeshBase * other_interior_mesh =
     832           0 :           const_cast<MeshBase *>(&other_mesh.interior_mesh());
     833             : 
     834             :         // If we don't already have interior parents, then we can just
     835             :         // use whatever interior_mesh we need for the incoming
     836             :         // elements.
     837         156 :         if (!existing_interior_parents)
     838             :           {
     839         156 :             if (other_interior_mesh == &other_mesh)
     840           0 :               this->set_interior_mesh(*this);
     841             :             else
     842           0 :               this->set_interior_mesh(*other_interior_mesh);
     843             :           }
     844             : 
     845         156 :         if (other_interior_mesh == &other_mesh &&
     846         156 :             _interior_mesh == this)
     847         844 :           for (auto & elem_pair : ip_map)
     848         688 :             elem_pair.second->set_interior_parent(
     849         688 :               this->elem_ptr(elem_pair.first->interior_parent()->id() + element_id_offset));
     850           0 :         else if (other_interior_mesh == _interior_mesh)
     851           0 :           for (auto & elem_pair : ip_map)
     852             :             {
     853           0 :               Elem * ip = const_cast<Elem *>(elem_pair.first->interior_parent());
     854           0 :               libmesh_assert(ip == remote_elem ||
     855             :                              ip == other_interior_mesh->elem_ptr(ip->id()));
     856           0 :               elem_pair.second->set_interior_parent(ip);
     857             :             }
     858             :         else
     859           0 :           libmesh_error_msg("Cannot copy boundary elements between meshes with different interior meshes");
     860             :       }
     861             : 
     862             :     // Loop (again) over the elements to fill in the neighbors
     863       26180 :     if (skip_find_neighbors)
     864             :       {
     865       25896 :         old_elems_to_new_elems[remote_elem] = const_cast<RemoteElem*>(remote_elem);
     866             : 
     867    19704218 :         for (const auto & old_elem : other_mesh.element_ptr_range())
     868             :           {
     869    10143142 :             Elem * new_elem = old_elems_to_new_elems[old_elem];
     870    50898039 :             for (auto s : old_elem->side_index_range())
     871             :               {
     872    41679427 :                 const Elem * old_neighbor = old_elem->neighbor_ptr(s);
     873    40443835 :                 Elem * new_neighbor = old_elems_to_new_elems[old_neighbor];
     874     2514646 :                 new_elem->set_neighbor(s, new_neighbor);
     875             :               }
     876       24220 :           }
     877             :       }
     878             :   }
     879             : 
     880             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
     881             :   // We set the unique ids of nodes after adding them to the mesh such that our value of
     882             :   // _next_unique_id may be wrong. So we amend that here
     883       26180 :   this->set_next_unique_id(other_mesh.parallel_max_unique_id() + unique_id_offset + 1);
     884             : #endif
     885             : 
     886             :   // Finally, partially prepare the new Mesh for use, if that isn't
     887             :   // being skipped.
     888             :   // Even the default behavior here is for backwards compatibility,
     889             :   // and we don't want to prepare everything.
     890             : 
     891       26180 :   if (!skip_preparation)
     892             :     {
     893             :       // Keep the same numbering and partitioning and distribution
     894             :       // status for now, but save our original policies to restore
     895             :       // later.
     896         100 :       const bool allowed_renumbering = this->allow_renumbering();
     897         100 :       const bool allowed_find_neighbors = this->allow_find_neighbors();
     898         100 :       const bool allowed_elem_removal = this->allow_remote_element_removal();
     899         100 :       const bool allowed_detect_detect_interior_parents = this->allow_detect_interior_parents();
     900          50 :       this->allow_renumbering(false);
     901          50 :       this->allow_remote_element_removal(false);
     902          50 :       this->allow_find_neighbors(!skip_find_neighbors);
     903         100 :       this->allow_detect_interior_parents(other_mesh.allow_detect_interior_parents());
     904             : 
     905             :       // We should generally be able to skip *all* partitioning here
     906             :       // because we're only adding one already-consistent mesh to
     907             :       // another.
     908         100 :       const bool skipped_partitioning = this->skip_partitioning();
     909          50 :       this->skip_partitioning(true);
     910             : 
     911        1775 :       const bool was_prepared = this->is_prepared();
     912        1775 :       this->prepare_for_use();
     913             : 
     914             :       //But in the long term, don't change our policies.
     915          50 :       this->allow_find_neighbors(allowed_find_neighbors);
     916          50 :       this->allow_renumbering(allowed_renumbering);
     917          50 :       this->allow_remote_element_removal(allowed_elem_removal);
     918          50 :       this->skip_partitioning(skipped_partitioning);
     919          50 :       this->allow_detect_interior_parents(allowed_detect_detect_interior_parents);
     920             : 
     921             :       // That prepare_for_use() call marked us as prepared, but we
     922             :       // specifically avoided some important preparation, so we might not
     923             :       // actually be prepared now.
     924        1783 :       if (skip_find_neighbors ||
     925        1775 :           !was_prepared || !other_mesh.is_prepared())
     926        1491 :         this->unset_is_prepared();
     927             :     }
     928             : 
     929             :   // In general we've just invalidated just about everything, and we'd
     930             :   // like to unset_is_prepared(), but specific use cases might know a
     931             :   // priori that they're still partitioned well, or that they've
     932             :   // copied in a disjoint mesh component and don't need new neighbor
     933             :   // pointers, or that they're not adding anything that would change
     934             :   // cached subdomain/element/boundary sets, etc., so we'll rely on
     935             :   // users of the "advanced" skip_preparation option to also set what
     936             :   // preparation they still need.
     937             : 
     938             :   // else
     939             :     // this->unset_is_prepared();
     940       26180 : }
     941             : 
     942             : 
     943             : 
     944      356948 : UnstructuredMesh::~UnstructuredMesh ()
     945             : {
     946             :   //  this->clear ();  // Nothing to clear at this level
     947             : 
     948       10458 :   libmesh_exceptionless_assert (!libMesh::closed());
     949      356948 : }
     950             : 
     951             : 
     952             : 
     953             : 
     954             : 
     955      536460 : void UnstructuredMesh::find_neighbors (const bool reset_remote_elements,
     956             :                                        const bool reset_current_list,
     957             :                                        const bool assert_valid)
     958             : {
     959             :   // We might actually want to run this on an empty mesh
     960             :   // (e.g. the boundary mesh for a nonexistent bcid!)
     961             :   // libmesh_assert_not_equal_to (this->n_nodes(), 0);
     962             :   // libmesh_assert_not_equal_to (this->n_elem(), 0);
     963             : 
     964             :   // This function must be run on all processors at once
     965       13252 :   parallel_object_only();
     966             : 
     967       13252 :   LOG_SCOPE("find_neighbors()", "Mesh");
     968             : 
     969             :   //TODO:[BSK] This should be removed later?!
     970      536460 :   if (reset_current_list)
     971             :     Threads::parallel_for
     972      536046 :       (this->element_stored_range(),
     973     1587481 :        [reset_remote_elements](const ElemRange & range)
     974             :        {
     975    70062774 :          for (Elem * e : range)
     976   347654006 :            for (auto s : e->side_index_range())
     977   283834906 :              if (e->neighbor_ptr(s) != remote_elem || reset_remote_elements)
     978     5718915 :                e->set_neighbor(s, nullptr);
     979      565008 :        });
     980             : 
     981             :   // Find neighboring elements by first finding elements
     982             :   // with identical side keys and then check to see if they
     983             :   // are neighbors
     984             :   {
     985             :     // data structures -- Use the hash_multimap if available
     986             :     typedef dof_id_type                     key_type;
     987             :     typedef std::pair<Elem *, unsigned char> val_type;
     988             :     typedef std::unordered_multimap<key_type, val_type> map_type;
     989             : 
     990             :     // A map from side keys to corresponding elements & side numbers
     991       26504 :     map_type side_to_elem_map;
     992             : 
     993             :     // Pull objects out of the loop to reduce heap operations
     994      536460 :     std::unique_ptr<Elem> my_side, their_side;
     995             : 
     996   137218646 :     for (const auto & element : this->element_ptr_range())
     997             :       {
     998   349073803 :         for (auto ms : element->side_index_range())
     999             :           {
    1000   406750646 :           next_side:
    1001             :             // If we haven't yet found a neighbor on this side, try.
    1002             :             // Even if we think our neighbor is remote, that
    1003             :             // information may be out of date.
    1004   417628265 :             if (element->neighbor_ptr(ms) == nullptr ||
    1005   130689929 :                 element->neighbor_ptr(ms) == remote_elem)
    1006             :               {
    1007             :                 // Get the key for the side of this element.  Use the
    1008             :                 // low_order_key so we can find neighbors in
    1009             :                 // mixed-order meshes if necessary.
    1010   278254457 :                 const dof_id_type key = element->low_order_key(ms);
    1011             : 
    1012             :                 // Look for elements that have an identical side key
    1013     5727100 :                 auto bounds = side_to_elem_map.equal_range(key);
    1014             : 
    1015             :                 // May be multiple keys, check all the possible
    1016             :                 // elements which _might_ be neighbors.
    1017   278254457 :                 if (bounds.first != bounds.second)
    1018             :                   {
    1019             :                     // Get the side for this element
    1020   128672416 :                     element->side_ptr(my_side, ms);
    1021             : 
    1022             :                     // Look at all the entries with an equivalent key
    1023   128869426 :                     while (bounds.first != bounds.second)
    1024             :                       {
    1025             :                         // Get the potential element
    1026   128786776 :                         Elem * neighbor = bounds.first->second.first;
    1027             : 
    1028             :                         // Get the side for the neighboring element
    1029   128786776 :                         const unsigned int ns = bounds.first->second.second;
    1030   128786776 :                         neighbor->side_ptr(their_side, ns);
    1031             :                         //libmesh_assert(my_side.get());
    1032             :                         //libmesh_assert(their_side.get());
    1033             : 
    1034             :                         // If found a match with my side
    1035             :                         //
    1036             :                         // In 1D, since parents and children have an
    1037             :                         // equal side (i.e. a node) we need to check
    1038             :                         // for matching level() to avoid setting our
    1039             :                         // neighbor pointer to any of our neighbor's
    1040             :                         // descendants.
    1041   257573552 :                         if ((*my_side == *their_side) &&
    1042   128786776 :                             (element->level() == neighbor->level()))
    1043             :                           {
    1044             :                             // So share a side.  Is this a mixed pair
    1045             :                             // of subactive and active/ancestor
    1046             :                             // elements?
    1047             :                             // If not, then we're neighbors.
    1048             :                             // If so, then the subactive's neighbor is
    1049             : 
    1050   131179042 :                             if (element->subactive() ==
    1051   128589766 :                                 neighbor->subactive())
    1052             :                               {
    1053             :                                 // an element is only subactive if it has
    1054             :                                 // been coarsened but not deleted
    1055     5185448 :                                 element->set_neighbor (ms,neighbor);
    1056   128416061 :                                 neighbor->set_neighbor(ns,element);
    1057             :                               }
    1058      173705 :                             else if (element->subactive())
    1059             :                               {
    1060        5096 :                                 element->set_neighbor(ms,neighbor);
    1061             :                               }
    1062       94537 :                             else if (neighbor->subactive())
    1063             :                               {
    1064        9368 :                                 neighbor->set_neighbor(ns,element);
    1065             :                               }
    1066     2610636 :                             side_to_elem_map.erase (bounds.first);
    1067             : 
    1068             :                             // get out of this nested crap
    1069   128589766 :                             goto next_side;
    1070             :                           }
    1071             : 
    1072        2936 :                         ++bounds.first;
    1073             :                       }
    1074             :                   }
    1075             : 
    1076             :                 // didn't find a match...
    1077             :                 // Build the map entry for this element
    1078             :                 side_to_elem_map.emplace
    1079   149664691 :                   (key, std::make_pair(element, cast_int<unsigned char>(ms)));
    1080             :               }
    1081             :           }
    1082      509972 :       }
    1083      509972 :   }
    1084             : 
    1085             : #ifdef LIBMESH_ENABLE_PERIODIC
    1086             :   // Get the disjoint neighbor boundary pairs object (from periodic BCs)
    1087      536460 :   auto * db = this->get_disjoint_neighbor_boundary_pairs();
    1088             : 
    1089      536460 :   if (db)
    1090             :     {
    1091             :       // Obtain a point locator
    1092        1045 :       std::unique_ptr<PointLocatorBase> point_locator = this->sub_point_locator();
    1093             : 
    1094        7130 :       for (const auto & element : this->element_ptr_range())
    1095             :         {
    1096       13062 :           for (auto ms : element->side_index_range())
    1097             :             {
    1098             :               // Skip if this side already has a valid neighbor (including remote neighbors)
    1099       10660 :               if (element->neighbor_ptr(ms) != nullptr &&
    1100        2003 :                   element->neighbor_ptr(ms) != remote_elem)
    1101        1959 :                 continue;
    1102             : 
    1103       32183 :               for (const auto & [id, boundary_ptr] : *db)
    1104             :                 {
    1105       23778 :                   if (!this->get_boundary_info().has_boundary_id(element, ms, id))
    1106       22343 :                     continue;
    1107             : 
    1108             :                   unsigned int neigh_side;
    1109             :                   const Elem * neigh =
    1110        1463 :                     db->neighbor(id, *point_locator, element, ms, &neigh_side);
    1111             : 
    1112        1435 :                   if (neigh && neigh != remote_elem && neigh != element)
    1113             :                     {
    1114        1435 :                       auto neigh_changeable = this->elem_ptr(neigh->id());
    1115        1435 :                       element->set_neighbor(ms, neigh_changeable);
    1116        1435 :                       neigh_changeable->set_neighbor(neigh_side, element);
    1117             :                     }
    1118             :                 }
    1119             :             }
    1120         985 :         }
    1121         985 :     }
    1122             : #endif // LIBMESH_ENABLE_PERIODIC
    1123             : 
    1124             : #ifdef LIBMESH_ENABLE_AMR
    1125             : 
    1126             :   /**
    1127             :    * Here we look at all of the child elements which
    1128             :    * don't already have valid neighbors.
    1129             :    *
    1130             :    * If a child element has a nullptr neighbor it is
    1131             :    * either because it is on the boundary or because
    1132             :    * its neighbor is at a different level.  In the
    1133             :    * latter case we must get the neighbor from the
    1134             :    * parent.
    1135             :    *
    1136             :    * If a child element has a remote_elem neighbor
    1137             :    * on a boundary it shares with its parent, that
    1138             :    * info may have become out-dated through coarsening
    1139             :    * of the neighbor's parent.  In this case, if the
    1140             :    * parent's neighbor is active then the child should
    1141             :    * share it.
    1142             :    *
    1143             :    * Furthermore, that neighbor better be active,
    1144             :    * otherwise we missed a child somewhere.
    1145             :    *
    1146             :    *
    1147             :    * We also need to look through children ordered by increasing
    1148             :    * refinement level in order to add new interior_parent() links in
    1149             :    * boundary elements which have just been generated by refinement,
    1150             :    * and fix links in boundary elements whose previous
    1151             :    * interior_parent() has just been coarsened away.
    1152             :    */
    1153      536460 :   const unsigned int n_levels = MeshTools::n_levels(*this);
    1154      742774 :   for (unsigned int level = 1; level < n_levels; ++level)
    1155             :     {
    1156     1234226 :       for (auto & current_elem : as_range(level_elements_begin(level),
    1157    92416792 :                                           level_elements_end(level)))
    1158             :         {
    1159      826082 :           libmesh_assert(current_elem);
    1160    46213245 :           Elem * parent = current_elem->parent();
    1161      826082 :           libmesh_assert(parent);
    1162    46213245 :           const unsigned int my_child_num = parent->which_child_am_i(current_elem);
    1163             : 
    1164   228811937 :           for (auto s : current_elem->side_index_range())
    1165             :             {
    1166   188013720 :               if (current_elem->neighbor_ptr(s) == nullptr ||
    1167   174352479 :                   (current_elem->neighbor_ptr(s) == remote_elem &&
    1168      990761 :                    parent->is_child_on_side(my_child_num, s)))
    1169             :                 {
    1170      465908 :                   Elem * neigh = parent->neighbor_ptr(s);
    1171             : 
    1172             :                   // If neigh was refined and had non-subactive children
    1173             :                   // made remote earlier, then our current elem should
    1174             :                   // actually have one of those remote children as a
    1175             :                   // neighbor
    1176    12725620 :                   if (neigh &&
    1177     3793605 :                       (neigh->ancestor() ||
    1178             :                        // If neigh has subactive children which should have
    1179             :                        // matched as neighbors of the current element but
    1180             :                        // did not, then those likewise must be remote
    1181             :                        // children.
    1182     3654575 :                        (current_elem->subactive() && neigh->has_children() &&
    1183         151 :                         (neigh->level()+1) == current_elem->level())))
    1184             :                     {
    1185             : #ifdef DEBUG
    1186             :                       // Let's make sure that "had children made remote"
    1187             :                       // situation is actually the case
    1188           0 :                       libmesh_assert(neigh->has_children());
    1189           0 :                       bool neigh_has_remote_children = false;
    1190           0 :                       for (auto & child : neigh->child_ref_range())
    1191           0 :                         if (&child == remote_elem)
    1192           0 :                           neigh_has_remote_children = true;
    1193           0 :                       libmesh_assert(neigh_has_remote_children);
    1194             : 
    1195             :                       // And let's double-check that we don't have
    1196             :                       // a remote_elem neighboring an active local element
    1197           0 :                       if (current_elem->active())
    1198           0 :                         libmesh_assert_not_equal_to (current_elem->processor_id(),
    1199             :                                                      this->processor_id());
    1200             : #endif // DEBUG
    1201       30706 :                       neigh = const_cast<RemoteElem *>(remote_elem);
    1202             :                     }
    1203             :                   // If neigh and current_elem are more than one level
    1204             :                   // apart, figuring out whether we have a remote
    1205             :                   // neighbor here becomes much harder.
    1206     9017835 :                   else if (neigh && (current_elem->subactive() &&
    1207        7900 :                                      neigh->has_children()))
    1208             :                     {
    1209             :                       // Find the deepest descendant of neigh which
    1210             :                       // we could consider for a neighbor.  If we run
    1211             :                       // out of neigh children, then that's our
    1212             :                       // neighbor.  If we find a potential neighbor
    1213             :                       // with remote_children and we don't find any
    1214             :                       // potential neighbors among its non-remote
    1215             :                       // children, then our neighbor must be remote.
    1216           0 :                       while (neigh != remote_elem &&
    1217           0 :                              neigh->has_children())
    1218             :                         {
    1219           0 :                           bool found_neigh = false;
    1220           0 :                           for (unsigned int c = 0, nc = neigh->n_children();
    1221           0 :                                !found_neigh && c != nc; ++c)
    1222             :                             {
    1223           0 :                               Elem * child = neigh->child_ptr(c);
    1224           0 :                               if (child == remote_elem)
    1225           0 :                                 continue;
    1226           0 :                               for (auto ncn : child->neighbor_ptr_range())
    1227             :                                 {
    1228           0 :                                   if (ncn != remote_elem &&
    1229           0 :                                       ncn->is_ancestor_of(current_elem))
    1230             :                                     {
    1231           0 :                                       neigh = ncn;
    1232           0 :                                       found_neigh = true;
    1233           0 :                                       break;
    1234             :                                     }
    1235             :                                 }
    1236             :                             }
    1237           0 :                           if (!found_neigh)
    1238           0 :                             neigh = const_cast<RemoteElem *>(remote_elem);
    1239             :                         }
    1240             :                     }
    1241     9040641 :                   current_elem->set_neighbor(s, neigh);
    1242             : #ifdef DEBUG
    1243      232972 :                   if (neigh != nullptr && neigh != remote_elem)
    1244             :                     // We ignore subactive elements here because
    1245             :                     // we don't care about neighbors of subactive element.
    1246      107892 :                     if ((!neigh->active()) && (!current_elem->subactive()))
    1247             :                       {
    1248           0 :                         libMesh::err << "On processor " << this->processor_id()
    1249           0 :                                      << std::endl;
    1250           0 :                         libMesh::err << "Bad element ID = " << current_elem->id()
    1251           0 :                                      << ", Side " << s << ", Bad neighbor ID = " << neigh->id() << std::endl;
    1252           0 :                         libMesh::err << "Bad element proc_ID = " << current_elem->processor_id()
    1253           0 :                                      << ", Bad neighbor proc_ID = " << neigh->processor_id() << std::endl;
    1254           0 :                         libMesh::err << "Bad element size = " << current_elem->hmin()
    1255           0 :                                      << ", Bad neighbor size = " << neigh->hmin() << std::endl;
    1256           0 :                         libMesh::err << "Bad element center = " << current_elem->vertex_average()
    1257           0 :                                      << ", Bad neighbor center = " << neigh->vertex_average() << std::endl;
    1258           0 :                         libMesh::err << "ERROR: "
    1259           0 :                                      << (current_elem->active()?"Active":"Ancestor")
    1260           0 :                                      << " Element at level "
    1261           0 :                                      << current_elem->level() << std::endl;
    1262           0 :                         libMesh::err << "with "
    1263           0 :                                      << (parent->active()?"active":
    1264           0 :                                          (parent->subactive()?"subactive":"ancestor"))
    1265           0 :                                      << " parent share "
    1266           0 :                                      << (neigh->subactive()?"subactive":"ancestor")
    1267           0 :                                      << " neighbor at level " << neigh->level()
    1268           0 :                                      << std::endl;
    1269           0 :                         NameBasedIO(*this).write ("bad_mesh.gmv");
    1270           0 :                         libmesh_error_msg("Problematic mesh written to bad_mesh.gmv.");
    1271             :                       }
    1272             : #endif // DEBUG
    1273             :                 }
    1274             :             }
    1275             : 
    1276             :           // We can skip to the next element if we're full-dimension
    1277             :           // and therefore don't have any interior parents
    1278    46213245 :           if (current_elem->dim() >= LIBMESH_DIM)
    1279     5032324 :             continue;
    1280             : 
    1281             :           // We have no interior parents unless we can find one later
    1282    41603507 :           current_elem->set_interior_parent(nullptr);
    1283             : 
    1284    41603507 :           Elem * pip = parent->interior_parent();
    1285             : 
    1286    41603507 :           if (!pip)
    1287    40956658 :             continue;
    1288             : 
    1289             :           // If there's no interior_parent children, whether due to a
    1290             :           // remote element or a non-conformity, then there's no
    1291             :           // children to search.
    1292       23111 :           if (pip == remote_elem || pip->active())
    1293             :             {
    1294        2052 :               current_elem->set_interior_parent(pip);
    1295        2052 :               continue;
    1296             :             }
    1297             : 
    1298             :           // For node comparisons we'll need a sensible tolerance
    1299       21059 :           Real node_tolerance = current_elem->hmin() * TOLERANCE;
    1300             : 
    1301             :           // Otherwise our interior_parent should be a child of our
    1302             :           // parent's interior_parent.
    1303       70139 :           for (auto & child : pip->child_ref_range())
    1304             :             {
    1305             :               // If we have a remote_elem, that might be our
    1306             :               // interior_parent.  We'll set it provisionally now and
    1307             :               // keep trying to find something better.
    1308       69001 :               if (&child == remote_elem)
    1309             :                 {
    1310             :                   current_elem->set_interior_parent
    1311        4703 :                     (const_cast<RemoteElem *>(remote_elem));
    1312        4703 :                   continue;
    1313             :                 }
    1314             : 
    1315        3008 :               bool child_contains_our_nodes = true;
    1316      130673 :               for (auto & n : current_elem->node_ref_range())
    1317             :                 {
    1318        5220 :                   bool child_contains_this_node = false;
    1319      711982 :                   for (auto & cn : child.node_ref_range())
    1320      667605 :                     if (cn.absolute_fuzzy_equals
    1321      636405 :                         (n, node_tolerance))
    1322             :                       {
    1323        3212 :                         child_contains_this_node = true;
    1324        3212 :                         break;
    1325             :                       }
    1326      107744 :                   if (!child_contains_this_node)
    1327             :                     {
    1328        2008 :                       child_contains_our_nodes = false;
    1329        2008 :                       break;
    1330             :                     }
    1331             :                 }
    1332       64298 :               if (child_contains_our_nodes)
    1333             :                 {
    1334       19921 :                   current_elem->set_interior_parent(&child);
    1335        1000 :                   break;
    1336             :                 }
    1337             :             }
    1338             : 
    1339             :           // We should have found *some* interior_parent at this
    1340             :           // point, whether semilocal or remote.
    1341        1000 :           libmesh_assert(current_elem->interior_parent());
    1342      197348 :         }
    1343             :     }
    1344             : #endif // AMR
    1345             : 
    1346             : #ifdef DEBUG
    1347       13252 :   if (assert_valid)
    1348             :     {
    1349       13252 :       MeshTools::libmesh_assert_valid_neighbors(*this,
    1350       13252 :                                                 !reset_remote_elements);
    1351       13252 :       MeshTools::libmesh_assert_valid_amr_interior_parents(*this);
    1352             :     }
    1353             : #else
    1354             :   libmesh_ignore(assert_valid);
    1355             : #endif
    1356             : 
    1357      536460 :   this->_preparation.has_neighbor_ptrs = true;
    1358      536460 : }
    1359             : 
    1360             : 
    1361             : 
    1362        5634 : void UnstructuredMesh::read (const std::string & name,
    1363             :                              void *,
    1364             :                              bool skip_renumber_nodes_and_elements,
    1365             :                              bool skip_find_neighbors,
    1366             :                              bool skip_detect_interior_parents)
    1367             : {
    1368             :   // Set the skip_renumber_nodes_and_elements flag on all processors
    1369             :   // if necessary.
    1370             :   // This ensures that renumber_nodes_and_elements is *not* called
    1371             :   // during prepare_for_use() for certain types of mesh files.
    1372             :   // This is required in cases where there is an associated solution
    1373             :   // file which expects a certain ordering of the nodes.
    1374        5634 :   if (Utility::ends_with(name, ".gmv"))
    1375           0 :     this->allow_renumbering(false);
    1376             : 
    1377        5634 :   NameBasedIO(*this).read(name);
    1378             : 
    1379        5634 :   if (skip_renumber_nodes_and_elements)
    1380             :     {
    1381             :       // Use MeshBase::allow_renumbering() yourself instead.
    1382             :       libmesh_deprecated();
    1383           0 :       this->allow_renumbering(false);
    1384             :     }
    1385             : 
    1386             :   // Done reading the mesh.  Now prepare it for use.
    1387         348 :   const bool old_allow_find_neighbors = this->allow_find_neighbors();
    1388         348 :   const bool old_allow_detect_interior_parents = this->allow_detect_interior_parents();
    1389             : 
    1390         174 :   this->allow_find_neighbors(!skip_find_neighbors);
    1391         174 :   this->allow_detect_interior_parents(!skip_detect_interior_parents);
    1392             : 
    1393        5634 :   this->prepare_for_use();
    1394             : 
    1395         174 :   this->allow_find_neighbors(old_allow_find_neighbors);
    1396         174 :   this->allow_detect_interior_parents(old_allow_detect_interior_parents);
    1397        5634 : }
    1398             : 
    1399             : 
    1400             : 
    1401        2938 : void UnstructuredMesh::write (const std::string & name) const
    1402             : {
    1403         598 :   LOG_SCOPE("write()", "Mesh");
    1404             : 
    1405        3536 :   NameBasedIO(*this).write(name);
    1406        2938 : }
    1407             : 
    1408             : 
    1409             : 
    1410           0 : void UnstructuredMesh::write (const std::string & name,
    1411             :                               const std::vector<Number> & v,
    1412             :                               const std::vector<std::string> & vn) const
    1413             : {
    1414           0 :   LOG_SCOPE("write()", "Mesh");
    1415             : 
    1416           0 :   NameBasedIO(*this).write_nodal_data(name, v, vn);
    1417           0 : }
    1418             : 
    1419             : 
    1420             : 
    1421             : 
    1422             : 
    1423           0 : void UnstructuredMesh::create_pid_mesh(UnstructuredMesh & pid_mesh,
    1424             :                                        const processor_id_type pid) const
    1425             : {
    1426             : 
    1427             :   // Issue a warning if the number the number of processors
    1428             :   // currently available is less that that requested for
    1429             :   // partitioning.  This is not necessarily an error since
    1430             :   // you may run on one processor and still partition the
    1431             :   // mesh into several partitions.
    1432             : #ifdef DEBUG
    1433           0 :   if (this->n_processors() < pid)
    1434             :     {
    1435           0 :       libMesh::out << "WARNING:  You are creating a "
    1436           0 :                    << "mesh for a processor id (="
    1437           0 :                    << pid
    1438           0 :                    << ") greater than "
    1439           0 :                    << "the number of processors available for "
    1440           0 :                    << "the calculation. (="
    1441           0 :                    << this->n_processors()
    1442           0 :                    << ")."
    1443           0 :                    << std::endl;
    1444             :     }
    1445             : #endif
    1446             : 
    1447           0 :   this->create_submesh (pid_mesh,
    1448           0 :                         this->active_pid_elements_begin(pid),
    1449           0 :                         this->active_pid_elements_end(pid));
    1450           0 : }
    1451             : 
    1452             : 
    1453             : 
    1454             : 
    1455             : 
    1456             : 
    1457             : 
    1458           0 : void UnstructuredMesh::create_submesh (UnstructuredMesh & new_mesh,
    1459             :                                        const const_element_iterator & it,
    1460             :                                        const const_element_iterator & it_end) const
    1461             : {
    1462             :   // Just in case the subdomain_mesh already has some information
    1463             :   // in it, get rid of it.
    1464           0 :   new_mesh.clear();
    1465             : 
    1466             :   // If we're not serial, our submesh isn't either.
    1467             :   // There are no remote elements to delete on an empty mesh, but
    1468             :   // calling the method to do so marks the mesh as parallel.
    1469           0 :   if (!this->is_serial())
    1470           0 :     new_mesh.delete_remote_elements();
    1471             : 
    1472             :   // Fail if (*this == new_mesh), we cannot create a submesh inside ourself!
    1473             :   // This may happen if the user accidentally passes the original mesh into
    1474             :   // this function!  We will check this by making sure we did not just
    1475             :   // clear ourself.
    1476           0 :   libmesh_assert_not_equal_to (this->n_nodes(), 0);
    1477           0 :   libmesh_assert_not_equal_to (this->n_elem(), 0);
    1478             : 
    1479             :   // Container to catch boundary IDs handed back by BoundaryInfo
    1480           0 :   std::vector<boundary_id_type> bc_ids;
    1481             : 
    1482             :   // Put any extra integers on the new mesh too
    1483           0 :   new_mesh.merge_extra_integer_names(*this);
    1484           0 :   const unsigned int n_node_ints = _node_integer_names.size();
    1485             : 
    1486           0 :   for (const auto & old_elem : as_range(it, it_end))
    1487             :     {
    1488             :       // Add an equivalent element type to the new_mesh.
    1489             :       // disconnected_clone() copies ids, extra element integers, etc.
    1490           0 :       auto uelem = old_elem->disconnected_clone();
    1491           0 :       Elem * new_elem = new_mesh.add_elem(std::move(uelem));
    1492           0 :       libmesh_assert(new_elem);
    1493             : 
    1494             :       // Loop over the nodes on this element.
    1495           0 :       for (auto n : old_elem->node_index_range())
    1496             :         {
    1497           0 :           const dof_id_type this_node_id = old_elem->node_id(n);
    1498             : 
    1499             :           // Add this node to the new mesh if it's not there already
    1500           0 :           if (!new_mesh.query_node_ptr(this_node_id))
    1501             :             {
    1502             :               Node * newn =
    1503           0 :                 new_mesh.add_point (old_elem->point(n),
    1504             :                                     this_node_id,
    1505           0 :                                     old_elem->node_ptr(n)->processor_id());
    1506             : 
    1507           0 :               newn->add_extra_integers(n_node_ints);
    1508           0 :               for (unsigned int i = 0; i != n_node_ints; ++i)
    1509           0 :                 newn->set_extra_integer(i, old_elem->node_ptr(n)->get_extra_integer(i));
    1510             : 
    1511             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
    1512           0 :               newn->set_unique_id(old_elem->node_ptr(n)->unique_id());
    1513             : #endif
    1514             :             }
    1515             : 
    1516             :           // Define this element's connectivity on the new mesh
    1517           0 :           new_elem->set_node(n, new_mesh.node_ptr(this_node_id));
    1518             :         }
    1519             : 
    1520             :       // Maybe add boundary conditions for this element
    1521           0 :       for (auto s : old_elem->side_index_range())
    1522             :         {
    1523           0 :           this->get_boundary_info().boundary_ids(old_elem, s, bc_ids);
    1524           0 :           new_mesh.get_boundary_info().add_side (new_elem, s, bc_ids);
    1525             :         }
    1526           0 :     } // end loop over elements
    1527             : 
    1528             :   // Prepare the new_mesh for use
    1529           0 :   new_mesh.prepare_for_use();
    1530           0 : }
    1531             : 
    1532             : 
    1533             : 
    1534             : #ifdef LIBMESH_ENABLE_AMR
    1535       25826 : bool UnstructuredMesh::contract ()
    1536             : {
    1537         858 :   LOG_SCOPE ("contract()", "Mesh");
    1538             : 
    1539             :   // Flag indicating if this call actually changes the mesh
    1540         858 :   bool mesh_changed = false;
    1541             : 
    1542             : #ifdef DEBUG
    1543      545412 :   for (const auto & elem : this->element_ptr_range())
    1544      544554 :     libmesh_assert(elem->active() || elem->subactive() || elem->ancestor());
    1545             : #endif
    1546             : 
    1547             :   // Loop over the elements.
    1548    20050318 :   for (auto & elem : this->element_ptr_range())
    1549             :     {
    1550             :       // Delete all the subactive ones
    1551    10544300 :       if (elem->subactive())
    1552             :         {
    1553             :           // No level-0 element should be subactive.
    1554             :           // Note that we CAN'T test elem->level(), as that
    1555             :           // touches elem->parent()->dim(), and elem->parent()
    1556             :           // might have already been deleted!
    1557       71776 :           libmesh_assert(elem->parent());
    1558             : 
    1559             :           // Delete the element
    1560             :           // This just sets a pointer to nullptr, and doesn't
    1561             :           // invalidate any iterators
    1562     1498518 :           this->delete_elem(elem);
    1563             : 
    1564             :           // the mesh has certainly changed
    1565       71776 :           mesh_changed = true;
    1566             :         }
    1567             :       else
    1568             :         {
    1569             :           // Compress all the active ones
    1570      472778 :           if (elem->active())
    1571     6776970 :             elem->contract();
    1572             :           else
    1573      113384 :             libmesh_assert (elem->ancestor());
    1574             :         }
    1575       24110 :     }
    1576             : 
    1577             :   // Strip any newly-created nullptr voids out of the element array
    1578       25826 :   this->renumber_nodes_and_elements();
    1579             : 
    1580             :   // FIXME: Need to understand why deleting subactive children
    1581             :   // invalidates the point locator.  For now we will clear it explicitly
    1582       25826 :   this->clear_point_locator();
    1583             : 
    1584             :   // Allow our GhostingFunctor objects to reinit if necessary.
    1585       27788 :   for (auto & gf : as_range(this->ghosting_functors_begin(),
    1586      116257 :                             this->ghosting_functors_end()))
    1587             :     {
    1588        2820 :       libmesh_assert(gf);
    1589       86753 :       gf->mesh_reinit();
    1590             :     }
    1591             : 
    1592       26684 :   return mesh_changed;
    1593             : }
    1594             : #endif // #ifdef LIBMESH_ENABLE_AMR
    1595             : 
    1596             : 
    1597             : 
    1598       11259 : void UnstructuredMesh::all_first_order ()
    1599             : {
    1600         784 :   LOG_SCOPE("all_first_order()", "Mesh");
    1601             : 
    1602             :   /**
    1603             :    * Prepare to identify (and then delete) a bunch of no-longer-used nodes.
    1604             :    */
    1605       11651 :   std::vector<bool> node_touched_by_me(this->max_node_id(), false);
    1606             : 
    1607             :   // Loop over the high-ordered elements.
    1608             :   // First make sure they _are_ indeed high-order, and then replace
    1609             :   // them with an equivalent first-order element.
    1610      482278 :   for (auto & so_elem : element_ptr_range())
    1611             :     {
    1612       25992 :       libmesh_assert(so_elem);
    1613             : 
    1614             :       /*
    1615             :        * build the first-order equivalent, add to
    1616             :        * the new_elements list.
    1617             :        */
    1618             :       auto lo_elem = Elem::build
    1619             :         (Elem::first_order_equivalent_type
    1620      281964 :          (so_elem->type()), so_elem->parent());
    1621             : 
    1622      256036 :       const unsigned short n_sides = so_elem->n_sides();
    1623             : 
    1624     1222618 :       for (unsigned short s=0; s != n_sides; ++s)
    1625     1064738 :         if (so_elem->neighbor_ptr(s) == remote_elem)
    1626           0 :           lo_elem->set_neighbor(s, const_cast<RemoteElem *>(remote_elem));
    1627             : 
    1628             : #ifdef LIBMESH_ENABLE_AMR
    1629             :       /*
    1630             :        * Reset the parent links of any child elements
    1631             :        */
    1632      256036 :       if (so_elem->has_children())
    1633      377077 :         for (unsigned int c = 0, nc = so_elem->n_children(); c != nc; ++c)
    1634             :           {
    1635      295908 :             Elem * child = so_elem->child_ptr(c);
    1636      295908 :             if (child != remote_elem)
    1637       48432 :               child->set_parent(lo_elem.get());
    1638      295908 :             lo_elem->add_child(child, c);
    1639             :           }
    1640             : 
    1641             :       /*
    1642             :        * Reset the child link of any parent element
    1643             :        */
    1644      281964 :       if (so_elem->parent())
    1645             :         {
    1646             :           unsigned int c =
    1647      231375 :             so_elem->parent()->which_child_am_i(so_elem);
    1648      255559 :           lo_elem->parent()->replace_child(lo_elem.get(), c);
    1649             :         }
    1650             : 
    1651             :       /*
    1652             :        * Copy as much data to the new element as makes sense
    1653             :        */
    1654      281964 :       lo_elem->set_p_level(so_elem->p_level());
    1655      256036 :       lo_elem->set_refinement_flag(so_elem->refinement_flag());
    1656       51920 :       lo_elem->set_p_refinement_flag(so_elem->p_refinement_flag());
    1657             : #endif
    1658             : 
    1659       25992 :       libmesh_assert_equal_to (lo_elem->n_vertices(), so_elem->n_vertices());
    1660             : 
    1661             :       /*
    1662             :        * By definition the vertices of the linear and
    1663             :        * second order element are identically numbered.
    1664             :        * transfer these.
    1665             :        */
    1666     1231558 :       for (unsigned int v=0, snv=so_elem->n_vertices(); v < snv; v++)
    1667             :         {
    1668     1074158 :           lo_elem->set_node(v, so_elem->node_ptr(v));
    1669      296132 :           node_touched_by_me[lo_elem->node_id(v)] = true;
    1670             :         }
    1671             : 
    1672             :       /*
    1673             :        * find_neighbors relies on remote_elem neighbor links being
    1674             :        * properly maintained.
    1675             :        */
    1676     1222618 :       for (unsigned short s=0; s != n_sides; s++)
    1677             :         {
    1678     1064738 :           if (so_elem->neighbor_ptr(s) == remote_elem)
    1679           0 :             lo_elem->set_neighbor(s, const_cast<RemoteElem*>(remote_elem));
    1680             :         }
    1681             : 
    1682             :       /**
    1683             :        * If the second order element had any boundary conditions they
    1684             :        * should be transferred to the first-order element.  The old
    1685             :        * boundary conditions will be removed from the BoundaryInfo
    1686             :        * data structure by insert_elem.
    1687             :        */
    1688       25992 :       this->get_boundary_info().copy_boundary_ids
    1689      256036 :         (this->get_boundary_info(), so_elem, lo_elem.get());
    1690             : 
    1691             :       /*
    1692             :        * The new first-order element is ready.
    1693             :        * Inserting it into the mesh will replace and delete
    1694             :        * the second-order element.
    1695             :        */
    1696      256036 :       lo_elem->set_id(so_elem->id());
    1697             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
    1698       51920 :       lo_elem->set_unique_id(so_elem->unique_id());
    1699             : #endif
    1700             : 
    1701      256036 :       const unsigned int nei = so_elem->n_extra_integers();
    1702      256036 :       lo_elem->add_extra_integers(nei);
    1703      258863 :       for (unsigned int i=0; i != nei; ++i)
    1704        2827 :         lo_elem->set_extra_integer(i, so_elem->get_extra_integer(i));
    1705             : 
    1706      256036 :       lo_elem->inherit_data_from(*so_elem);
    1707             : 
    1708      307892 :       this->insert_elem(std::move(lo_elem));
    1709      214591 :     }
    1710             : 
    1711             :   // Deleting nodes does not invalidate iterators, so this is safe.
    1712     1697024 :   for (const auto & node : this->node_ptr_range())
    1713     1013353 :     if (!node_touched_by_me[node->id()])
    1714      629996 :       this->delete_node(node);
    1715             : 
    1716             :   // If crazy people applied boundary info to non-vertices and then
    1717             :   // deleted those non-vertices, we should make sure their boundary id
    1718             :   // caches are correct.
    1719       11259 :   this->get_boundary_info().regenerate_id_sets();
    1720             : 
    1721             :   // On hanging nodes that used to also be second order nodes, we
    1722             :   // might now have an invalid nodal processor_id()
    1723       11259 :   Partitioner::set_node_processor_ids(*this);
    1724             : 
    1725             :   // delete or renumber nodes if desired
    1726       11259 :   this->prepare_for_use();
    1727       11259 : }
    1728             : 
    1729             : 
    1730             : 
    1731             : void
    1732       21560 : UnstructuredMesh::all_second_order_range (const SimpleRange<element_iterator> & range,
    1733             :                                           const bool full_ordered)
    1734             : {
    1735         626 :   LOG_SCOPE("all_second_order_range()", "Mesh");
    1736             : 
    1737             :   /*
    1738             :    * The maximum number of new second order nodes we might be adding,
    1739             :    * for use when picking unique unique_id values later. This variable
    1740             :    * is not used unless unique ids are enabled.
    1741             :    */
    1742             :   unsigned int max_new_nodes_per_elem;
    1743             : 
    1744             :   /*
    1745             :    * For speed-up of the \p add_point() method, we
    1746             :    * can reserve memory.  Guess the number of additional
    1747             :    * nodes based on the element spatial dimensions and the
    1748             :    * total number of nodes in the mesh as an upper bound.
    1749             :    */
    1750       21560 :   switch (this->mesh_dimension())
    1751             :     {
    1752         923 :     case 1:
    1753             :       /*
    1754             :        * in 1D, there can only be order-increase from Edge2
    1755             :        * to Edge3.  Something like 1/2 of n_nodes() have
    1756             :        * to be added
    1757             :        */
    1758          26 :       max_new_nodes_per_elem = 3 - 2;
    1759        1846 :       this->reserve_nodes(static_cast<unsigned int>
    1760         923 :                           (1.5*static_cast<double>(this->n_nodes())));
    1761         897 :       break;
    1762             : 
    1763        3586 :     case 2:
    1764             :       /*
    1765             :        * in 2D, either refine from Tri3 to Tri6 (double the nodes)
    1766             :        * or from Quad4 to Quad8 (again, double) or Quad9 (2.25 that much)
    1767             :        */
    1768         116 :       max_new_nodes_per_elem = 9 - 4;
    1769        7172 :       this->reserve_nodes(static_cast<unsigned int>
    1770        3586 :                           (2*static_cast<double>(this->n_nodes())));
    1771        3470 :       break;
    1772             : 
    1773             : 
    1774       17051 :     case 3:
    1775             :       /*
    1776             :        * in 3D, either refine from Tet4 to Tet10 (factor = 2.5) up to
    1777             :        * Hex8 to Hex27 (something  > 3).  Since in 3D there _are_ already
    1778             :        * quite some nodes, and since we do not want to overburden the memory by
    1779             :        * a too conservative guess, use the lower bound
    1780             :        */
    1781         484 :       max_new_nodes_per_elem = 27 - 8;
    1782       34102 :       this->reserve_nodes(static_cast<unsigned int>
    1783       17051 :                           (2.5*static_cast<double>(this->n_nodes())));
    1784       16567 :       break;
    1785             : 
    1786           0 :     default:
    1787             :       // Hm?
    1788           0 :       libmesh_error_msg("Unknown mesh dimension " << this->mesh_dimension());
    1789             :     }
    1790             : 
    1791             :   // All the real work is done in the helper function
    1792       21560 :   all_increased_order_range(*this, range, max_new_nodes_per_elem,
    1793       89688 :     [full_ordered](ElemType t) {
    1794     2137717 :       return Elem::second_order_equivalent_type(t, full_ordered);
    1795             :     });
    1796       21560 : }
    1797             : 
    1798             : 
    1799             : 
    1800       20296 : void UnstructuredMesh::all_complete_order_range(const SimpleRange<element_iterator> & range)
    1801             : {
    1802         568 :   LOG_SCOPE("all_complete_order()", "Mesh");
    1803             : 
    1804             :   /*
    1805             :    * The maximum number of new higher-order nodes we might be adding,
    1806             :    * for use when picking unique unique_id values later. This variable
    1807             :    * is not used unless unique ids are enabled.
    1808             :    */
    1809             :   unsigned int max_new_nodes_per_elem;
    1810             : 
    1811             :   /*
    1812             :    * for speed-up of the \p add_point() method, we
    1813             :    * can reserve memory.  Guess the number of additional
    1814             :    * nodes based on the element spatial dimensions and the
    1815             :    * total number of nodes in the mesh as an upper bound.
    1816             :    */
    1817       20296 :   switch (this->mesh_dimension())
    1818             :     {
    1819           0 :     case 1:
    1820             :       /*
    1821             :        * in 1D, there can only be order-increase from Edge2
    1822             :        * to Edge3.  Something like 1/2 of n_nodes() have
    1823             :        * to be added
    1824             :        */
    1825           0 :       max_new_nodes_per_elem = 3 - 2;
    1826           0 :       this->reserve_nodes(static_cast<unsigned int>
    1827           0 :                           (1.5*static_cast<double>(this->n_nodes())));
    1828           0 :       break;
    1829             : 
    1830        1633 :     case 2:
    1831             :       /*
    1832             :        * in 2D, we typically refine from Tri6 to Tri7 (1.1667 times
    1833             :        * the nodes) but might refine from Quad4 to Quad9
    1834             :        * (2.25 times the nodes)
    1835             :        */
    1836          46 :       max_new_nodes_per_elem = 9 - 4;
    1837        3266 :       this->reserve_nodes(static_cast<unsigned int>
    1838        1633 :                           (2*static_cast<double>(this->n_nodes())));
    1839        1587 :       break;
    1840             : 
    1841             : 
    1842       18663 :     case 3:
    1843             :       /*
    1844             :        * in 3D, we typically refine from Tet10 to Tet14 (factor = 1.4)
    1845             :        * but may go Hex8 to Hex27 (something  > 3).  Since in 3D there
    1846             :        * _are_ already quite some nodes, and since we do not want to
    1847             :        * overburden the memory by a too conservative guess, use a
    1848             :        * moderate bound
    1849             :        */
    1850         522 :       max_new_nodes_per_elem = 27 - 8;
    1851       37326 :       this->reserve_nodes(static_cast<unsigned int>
    1852       18663 :                           (2.5*static_cast<double>(this->n_nodes())));
    1853       18141 :       break;
    1854             : 
    1855           0 :     default:
    1856             :       // Hm?
    1857           0 :       libmesh_error_msg("Unknown mesh dimension " << this->mesh_dimension());
    1858             :     }
    1859             : 
    1860             :   // All the real work is done in the helper function
    1861       20296 :   all_increased_order_range(*this, range, max_new_nodes_per_elem,
    1862      143032 :     [](ElemType t) {
    1863     5253502 :       return Elem::complete_order_equivalent_type(t);
    1864             :     });
    1865       20296 : }
    1866             : 
    1867             : 
    1868             : std::size_t
    1869        1633 : UnstructuredMesh::stitch_meshes (const MeshBase & other_mesh,
    1870             :                                  boundary_id_type this_mesh_boundary_id,
    1871             :                                  boundary_id_type other_mesh_boundary_id,
    1872             :                                  Real tol,
    1873             :                                  bool clear_stitched_boundary_ids,
    1874             :                                  bool verbose,
    1875             :                                  bool use_binary_search,
    1876             :                                  bool enforce_all_nodes_match_on_boundaries,
    1877             :                                  bool merge_boundary_nodes_all_or_nothing,
    1878             :                                  bool remap_subdomain_ids,
    1879             :                                  bool prepare_after_stitching)
    1880             : {
    1881          92 :   LOG_SCOPE("stitch_meshes()", "UnstructuredMesh");
    1882        1633 :   return stitching_helper(&other_mesh,
    1883             :                           this_mesh_boundary_id,
    1884             :                           other_mesh_boundary_id,
    1885             :                           tol,
    1886             :                           clear_stitched_boundary_ids,
    1887             :                           verbose,
    1888             :                           use_binary_search,
    1889             :                           enforce_all_nodes_match_on_boundaries,
    1890             :                           true,
    1891             :                           merge_boundary_nodes_all_or_nothing,
    1892             :                           remap_subdomain_ids,
    1893        1533 :                           prepare_after_stitching);
    1894             : }
    1895             : 
    1896             : 
    1897             : std::size_t
    1898         213 : UnstructuredMesh::stitch_surfaces (boundary_id_type boundary_id_1,
    1899             :                                    boundary_id_type boundary_id_2,
    1900             :                                    Real tol,
    1901             :                                    bool clear_stitched_boundary_ids,
    1902             :                                    bool verbose,
    1903             :                                    bool use_binary_search,
    1904             :                                    bool enforce_all_nodes_match_on_boundaries,
    1905             :                                    bool merge_boundary_nodes_all_or_nothing,
    1906             :                                    bool prepare_after_stitching)
    1907             : 
    1908             : {
    1909         213 :   return stitching_helper(nullptr,
    1910             :                           boundary_id_1,
    1911             :                           boundary_id_2,
    1912             :                           tol,
    1913             :                           clear_stitched_boundary_ids,
    1914             :                           verbose,
    1915             :                           use_binary_search,
    1916             :                           enforce_all_nodes_match_on_boundaries,
    1917             :                           /* skip_find_neighbors = */ true,
    1918             :                           merge_boundary_nodes_all_or_nothing,
    1919             :                           /* remap_subdomain_ids = */ false,
    1920         213 :                           prepare_after_stitching);
    1921             : }
    1922             : 
    1923             : 
    1924             : std::size_t
    1925        1846 : UnstructuredMesh::stitching_helper (const MeshBase * other_mesh,
    1926             :                                     boundary_id_type this_mesh_boundary_id,
    1927             :                                     boundary_id_type other_mesh_boundary_id,
    1928             :                                     Real tol,
    1929             :                                     bool clear_stitched_boundary_ids,
    1930             :                                     bool verbose,
    1931             :                                     bool use_binary_search,
    1932             :                                     bool enforce_all_nodes_match_on_boundaries,
    1933             :                                     bool skip_find_neighbors,
    1934             :                                     bool merge_boundary_nodes_all_or_nothing,
    1935             :                                     bool remap_subdomain_ids,
    1936             :                                     bool prepare_after_stitching)
    1937             : {
    1938             : #ifdef DEBUG
    1939             :   // We rely on neighbor links here
    1940          52 :   MeshTools::libmesh_assert_valid_neighbors(*this);
    1941             : #endif
    1942             : 
    1943          52 :   bool is_valid_disjoint_pair_to_stitch = false;
    1944             : 
    1945             : #ifdef LIBMESH_ENABLE_PERIODIC
    1946        1846 :   auto * this_db  = this->get_disjoint_neighbor_boundary_pairs();
    1947        1846 :   auto * other_db = (other_mesh ? other_mesh->get_disjoint_neighbor_boundary_pairs() : nullptr);
    1948             :   const bool have_disc_bdys =
    1949        1846 :     (this_db && !this_db->empty()) || (other_db && !other_db->empty());
    1950             : 
    1951          52 :   if (have_disc_bdys)
    1952             :     {
    1953          10 :       const boundary_id_type a = this_mesh_boundary_id;
    1954          10 :       const boundary_id_type b = other_mesh_boundary_id;
    1955             : 
    1956          40 :       auto get_pb = [](const PeriodicBoundaries * db, boundary_id_type id)
    1957             :         {
    1958         539 :           return db ? db->boundary(id) : nullptr;
    1959             :         };
    1960             : 
    1961             :       // this mesh
    1962         355 :       const auto * pb_this_a = get_pb(this_db, a);
    1963         355 :       const auto * pb_this_b = get_pb(this_db, b);
    1964          10 :       const bool in_this =
    1965         355 :         (pb_this_a && pb_this_a->pairedboundary == b) ||
    1966           0 :         (pb_this_b && pb_this_b->pairedboundary == a);
    1967             : 
    1968             :       // other mesh
    1969         345 :       const auto * pb_other_b = get_pb(other_db, b);
    1970          10 :       const auto * pb_other_a = get_pb(other_db, a);
    1971          10 :       const bool in_other =
    1972         355 :         (pb_other_b && pb_other_b->pairedboundary == a) ||
    1973           0 :         (pb_other_a && pb_other_a->pairedboundary == b);
    1974             : 
    1975             :       // Conflict conditions:
    1976             :       // Case 1: On "this" mesh, a or b exist but are not paired,
    1977             :       //         while the other mesh pairs them.
    1978         355 :       if (!in_this && (pb_this_a || pb_this_b) && in_other)
    1979         146 :         libmesh_error_msg("Disjoint neighbor boundary pairing mismatch: on 'this' mesh, "
    1980             :                           "boundary (" << a << " or " << b
    1981             :                           << ") exists but is not paired; on 'other' mesh the pair is present.");
    1982             : 
    1983             :       // Case 2: On "other" mesh, a or b exist but are not paired,
    1984             :       //         while this mesh pairs them.
    1985         284 :       if (!in_other && (pb_other_a || pb_other_b) && in_this)
    1986           0 :         libmesh_error_msg("Disjoint neighbor boundary pairing mismatch: on 'other' mesh, "
    1987             :                           "boundary (" << a << " or " << b
    1988             :                           << ") exists but is not paired; on 'this' mesh the pair is present.");
    1989             : 
    1990             :       // Legal conditions: either side has a correct pairing
    1991         284 :       if (in_this || in_other)
    1992           6 :         is_valid_disjoint_pair_to_stitch = true;
    1993             :     }
    1994             : #endif // LIBMESH_ENABLE_PERIODIC
    1995             : 
    1996             :   // We can't even afford any unset neighbor links here.
    1997        1775 :   if (!this->is_prepared())
    1998           0 :     this->find_neighbors();
    1999             : 
    2000             :   // FIXME: make distributed mesh support efficient.
    2001             :   // Yes, we currently suck.
    2002        1875 :   MeshSerializer serialize(*this);
    2003             : 
    2004             :   // *Badly*.
    2005        1725 :   std::unique_ptr<MeshSerializer> serialize_other;
    2006        1775 :   if (other_mesh)
    2007             :     serialize_other = std::make_unique<MeshSerializer>
    2008        3036 :       (*const_cast<MeshBase *>(other_mesh));
    2009             : 
    2010         102 :   std::map<dof_id_type, dof_id_type> node_to_node_map, other_to_this_node_map; // The second is the inverse map of the first
    2011         100 :   std::map<dof_id_type, std::vector<dof_id_type>> node_to_elems_map;
    2012             : 
    2013             :   typedef dof_id_type                     key_type;
    2014             :   typedef std::pair<const Elem *, unsigned char> val_type;
    2015             :   typedef std::pair<key_type, val_type>   key_val_pair;
    2016             :   typedef std::unordered_multimap<key_type, val_type> map_type;
    2017             :   // Mapping between all side keys in this mesh and elements+side numbers relevant to the boundary in this mesh as well.
    2018         100 :   map_type side_to_elem_map;
    2019             : 
    2020             :   // If there is only one mesh (i.e. other_mesh == nullptr), then loop over this mesh twice
    2021        1775 :   if (!other_mesh)
    2022             :     {
    2023           6 :       other_mesh = this;
    2024             :     }
    2025             : 
    2026        1775 :   if ((this_mesh_boundary_id  != BoundaryInfo::invalid_id) &&
    2027          50 :       (other_mesh_boundary_id != BoundaryInfo::invalid_id))
    2028             :     {
    2029         100 :       LOG_SCOPE("stitch_meshes node merging", "UnstructuredMesh");
    2030             : 
    2031             :       // While finding nodes on the boundary, also find the minimum edge length
    2032             :       // of all faces on both boundaries.  This will later be used in relative
    2033             :       // distance checks when stitching nodes.
    2034        1775 :       Real h_min = std::numeric_limits<Real>::max();
    2035          50 :       bool h_min_updated = false;
    2036             : 
    2037             :       // Loop below fills in these sets for the two meshes.
    2038         100 :       std::set<dof_id_type> this_boundary_node_ids, other_boundary_node_ids;
    2039             : 
    2040             :       // Pull objects out of the loop to reduce heap operations
    2041        1775 :       std::unique_ptr<const Elem> side;
    2042             : 
    2043             :       {
    2044             :         // Make temporary fixed-size arrays for loop
    2045        1775 :         boundary_id_type id_array[2]         = {this_mesh_boundary_id, other_mesh_boundary_id};
    2046        1775 :         std::set<dof_id_type> * set_array[2] = {&this_boundary_node_ids, &other_boundary_node_ids};
    2047        1775 :         const MeshBase * mesh_array[2] = {this, other_mesh};
    2048             : 
    2049        5325 :         for (unsigned i=0; i<2; ++i)
    2050             :           {
    2051             :             // First we deal with node boundary IDs.  We only enter
    2052             :             // this loop if we have at least one nodeset. Note that we
    2053             :             // do not attempt to make an h_min determination here.
    2054             :             // The h_min determination is done while looping over the
    2055             :             // Elems and checking their sides and edges for boundary
    2056             :             // information, below.
    2057        3650 :             if (mesh_array[i]->get_boundary_info().n_nodeset_conds() > 0)
    2058             :               {
    2059             :                 // build_node_list() returns a vector of (node-id, bc-id) tuples
    2060      324270 :                 for (const auto & t : mesh_array[i]->get_boundary_info().build_node_list())
    2061             :                   {
    2062      321204 :                     boundary_id_type node_bc_id = std::get<1>(t);
    2063      321204 :                     if (node_bc_id == id_array[i])
    2064             :                       {
    2065       61415 :                         dof_id_type this_node_id = std::get<0>(t);
    2066       61415 :                         set_array[i]->insert( this_node_id );
    2067             :                       }
    2068             :                   }
    2069             :               }
    2070             : 
    2071             :             // Container to catch boundary IDs passed back from BoundaryInfo.
    2072         200 :             std::vector<boundary_id_type> bc_ids;
    2073             : 
    2074             :             // Pointers to boundary NodeElems encountered while looping over the entire Mesh
    2075             :             // and checking side and edge boundary ids. The Nodes associated with NodeElems
    2076             :             // may be in a boundary nodeset, but not connected to any other Elems. In this
    2077             :             // case, we also consider the "minimum node separation distance" amongst all
    2078             :             // NodeElems when determining the relevant h_min value for this mesh.
    2079         200 :             std::vector<const Elem *> boundary_node_elems;
    2080             : 
    2081       86902 :             for (auto & el : mesh_array[i]->element_ptr_range())
    2082             :               {
    2083             :                 // Now check whether elem has a face on the specified boundary
    2084      267337 :                 for (auto side_id : el->side_index_range())
    2085             :                   {
    2086             :                     bool should_stitch_this_side =
    2087      231450 :                       (el->neighbor_ptr(side_id) == nullptr) ||
    2088        1420 :                       (is_valid_disjoint_pair_to_stitch &&
    2089        1460 :                       mesh_array[i]->get_boundary_info().has_boundary_id(el, side_id, id_array[i]));
    2090             : 
    2091        6340 :                     if (should_stitch_this_side)
    2092             :                       {
    2093             :                         // Get *all* boundary IDs on this side, not just the first one!
    2094       99718 :                         mesh_array[i]->get_boundary_info().boundary_ids (el, side_id, bc_ids);
    2095             : 
    2096       99718 :                         if (std::find(bc_ids.begin(), bc_ids.end(), id_array[i]) != bc_ids.end())
    2097             :                           {
    2098       16472 :                             el->build_side_ptr(side, side_id);
    2099      112535 :                             for (auto & n : side->node_ref_range())
    2100       96063 :                               set_array[i]->insert(n.id());
    2101             : 
    2102       16472 :                             h_min = std::min(h_min, side->hmin());
    2103         464 :                             h_min_updated = true;
    2104             : 
    2105             :                             // This side is on the boundary, add its information to side_to_elem
    2106       16472 :                             if (skip_find_neighbors && (i==0))
    2107             :                               {
    2108        8236 :                                 key_type key = el->low_order_key(side_id);
    2109         232 :                                 val_type val;
    2110        8236 :                                 val.first = el;
    2111         232 :                                 val.second = cast_int<unsigned char>(side_id);
    2112             : 
    2113        8236 :                                 key_val_pair kvp;
    2114        8236 :                                 kvp.first = key;
    2115         232 :                                 kvp.second = val;
    2116         232 :                                 side_to_elem_map.insert (kvp);
    2117             :                               }
    2118             :                           }
    2119             : 
    2120             :                         // Also, check the edges on this side. We don't have to worry about
    2121             :                         // updating neighbor info in this case since elements don't store
    2122             :                         // neighbor info on edges.
    2123     1211294 :                         for (auto edge_id : el->edge_index_range())
    2124             :                           {
    2125     1111576 :                             if (el->is_edge_on_side(edge_id, side_id))
    2126             :                               {
    2127             :                                 // Get *all* boundary IDs on this edge, not just the first one!
    2128      368490 :                                 mesh_array[i]->get_boundary_info().edge_boundary_ids (el, edge_id, bc_ids);
    2129             : 
    2130      368490 :                                 if (std::find(bc_ids.begin(), bc_ids.end(), id_array[i]) != bc_ids.end())
    2131             :                                   {
    2132           0 :                                     std::unique_ptr<const Elem> edge (el->build_edge_ptr(edge_id));
    2133           0 :                                     for (auto & n : edge->node_ref_range())
    2134           0 :                                       set_array[i]->insert( n.id() );
    2135             : 
    2136           0 :                                     h_min = std::min(h_min, edge->hmin());
    2137           0 :                                     h_min_updated = true;
    2138           0 :                                   }
    2139             :                               }
    2140             :                           } // end for (edge_id)
    2141             :                       } // end if (should_stitch_this_side)
    2142             :                   } // end for (side_id)
    2143             : 
    2144             :                 // Alternatively, is this a boundary NodeElem? If so,
    2145             :                 // add it to a list of NodeElems that will later be
    2146             :                 // used to set h_min based on the minimum node
    2147             :                 // separation distance between all pairs of boundary
    2148             :                 // NodeElems.
    2149       41109 :                 if (el->type() == NODEELEM)
    2150             :                   {
    2151        2700 :                     mesh_array[i]->get_boundary_info().boundary_ids(el->node_ptr(0), bc_ids);
    2152        2628 :                     if (std::find(bc_ids.begin(), bc_ids.end(), id_array[i]) != bc_ids.end())
    2153             :                       {
    2154        2556 :                         boundary_node_elems.push_back(el);
    2155             : 
    2156             :                         // Debugging:
    2157             :                         // libMesh::out << "Elem " << el->id() << " is a NodeElem on boundary " << id_array[i] << std::endl;
    2158             :                       }
    2159             :                   } // end if (el->type() == NODEELEM)
    2160        3350 :               } // end for (el)
    2161             : 
    2162             :             // Compute the minimum node separation distance amongst
    2163             :             // all boundary NodeElem pairs.
    2164             :             {
    2165         200 :               const auto N = boundary_node_elems.size();
    2166        6106 :               for (auto node_elem_i : make_range(N))
    2167       47286 :                 for (auto node_elem_j : make_range(node_elem_i+1, N))
    2168             :                   {
    2169             :                     Real node_sep =
    2170       47250 :                       (boundary_node_elems[node_elem_i]->point(0) - boundary_node_elems[node_elem_j]->point(0)).norm();
    2171             : 
    2172             :                     // We only want to consider non-coincident
    2173             :                     // boundary NodeElem pairs when determining the
    2174             :                     // minimum node separation distance.
    2175       44730 :                     if (node_sep > 0.)
    2176             :                       {
    2177       44730 :                         h_min = std::min(h_min, node_sep);
    2178        1260 :                         h_min_updated = true;
    2179             :                       }
    2180             :                   } // end for (node_elem_j)
    2181             :             } // end minimum NodeElem separation scope
    2182             :           } // end for (i)
    2183             :       } // end scope
    2184             : 
    2185        1775 :       if (verbose)
    2186             :         {
    2187          14 :           libMesh::out << "In UnstructuredMesh::stitch_meshes:\n"
    2188          14 :                        << "This mesh has "  << this_boundary_node_ids.size()
    2189          14 :                        << " nodes on boundary `"
    2190         497 :                        << this->get_boundary_info().get_sideset_name(this_mesh_boundary_id)
    2191          14 :                        << "' (" << this_mesh_boundary_id  << ").\n"
    2192          14 :                        << "Other mesh has " << other_boundary_node_ids.size()
    2193          14 :                        << " nodes on boundary `"
    2194         497 :                        << other_mesh->get_boundary_info().get_sideset_name(other_mesh_boundary_id)
    2195          14 :                        << "' (" << other_mesh_boundary_id  << ").\n";
    2196             : 
    2197         497 :           if (h_min_updated)
    2198             :             {
    2199          28 :               libMesh::out << "Minimum edge length on both surfaces is " << h_min << ".\n";
    2200             :             }
    2201             :           else
    2202             :             {
    2203           0 :               libMesh::out << "No minimum edge length determined on specified surfaces." << std::endl;
    2204             :             }
    2205             :         }
    2206             : 
    2207             :       // At this point, if h_min==0 it means that there were at least two coincident
    2208             :       // nodes on the surfaces being stitched, and we don't currently support that case.
    2209             :       // (It might be possible to support, but getting it exactly right would be tricky
    2210             :       // and probably not worth the extra complications to the "normal" case.)
    2211        1775 :       libmesh_error_msg_if(h_min < std::numeric_limits<Real>::epsilon(),
    2212             :                            "Coincident nodes detected on source and/or target "
    2213             :                            "surface, stitching meshes is not possible.");
    2214             : 
    2215             :       // We require nanoflann for the "binary search" (really kd-tree)
    2216             :       // option to work. If it's not available, turn that option off,
    2217             :       // warn the user, and fall back on the N^2 search algorithm.
    2218             :       if (use_binary_search)
    2219             :         {
    2220             : #ifndef LIBMESH_HAVE_NANOFLANN
    2221             :           use_binary_search = false;
    2222             :           libmesh_warning("The use_binary_search option in the "
    2223             :                           "UnstructuredMesh stitching algorithms requires nanoflann "
    2224             :                           "support. Falling back on N^2 search algorithm.");
    2225             : #endif
    2226             :         }
    2227             : 
    2228        1775 :       if (!this_boundary_node_ids.empty())
    2229             :       {
    2230        1775 :         if (use_binary_search)
    2231             :         {
    2232             : #ifdef LIBMESH_HAVE_NANOFLANN
    2233             :           typedef nanoflann::KDTreeSingleIndexAdaptor<nanoflann::L2_Simple_Adaptor<Real, VectorOfNodesAdaptor>,
    2234             :             VectorOfNodesAdaptor, 3, std::size_t> kd_tree_t;
    2235             : 
    2236             :           // Create the dataset needed to build the kd tree with nanoflann
    2237           0 :           std::vector<std::pair<Point, dof_id_type>> this_mesh_nodes(this_boundary_node_ids.size());
    2238             : 
    2239           0 :           for (auto [it, ctr] = std::make_tuple(this_boundary_node_ids.begin(), 0u);
    2240           0 :                it != this_boundary_node_ids.end(); ++it, ++ctr)
    2241             :           {
    2242           0 :             this_mesh_nodes[ctr].first = this->point(*it);
    2243           0 :             this_mesh_nodes[ctr].second = *it;
    2244             :           }
    2245             : 
    2246           0 :           VectorOfNodesAdaptor vec_nodes_adaptor(this_mesh_nodes);
    2247             : 
    2248           0 :           kd_tree_t this_kd_tree(3, vec_nodes_adaptor, 10);
    2249           0 :           this_kd_tree.buildIndex();
    2250             : 
    2251             :           // Storage for nearest neighbor in the loop below
    2252             :           std::size_t ret_index;
    2253             :           Real ret_dist_sqr;
    2254             : 
    2255             :           // Loop over other mesh. For each node, find its nearest neighbor in this mesh, and fill in the maps.
    2256           0 :           for (const auto & node_id : other_boundary_node_ids)
    2257             :           {
    2258           0 :             const auto & p = other_mesh->point(node_id);
    2259           0 :             const Real query_pt[] = {p(0), p(1), p(2)};
    2260           0 :             this_kd_tree.knnSearch(&query_pt[0], 1, &ret_index, &ret_dist_sqr);
    2261             : 
    2262             :             // TODO: here we should use the user's specified tolerance
    2263             :             // and the previously determined value of h_min in the
    2264             :             // distance comparison, not just TOLERANCE^2.
    2265           0 :             if (ret_dist_sqr < TOLERANCE*TOLERANCE)
    2266             :             {
    2267           0 :               node_to_node_map[this_mesh_nodes[ret_index].second] = node_id;
    2268           0 :               other_to_this_node_map[node_id] = this_mesh_nodes[ret_index].second;
    2269             :             }
    2270             :           }
    2271             : 
    2272             :           // If the two maps don't have the same size, it means one
    2273             :           // node in this mesh is the nearest neighbor of several
    2274             :           // nodes in other mesh. Since the stitching is ambiguous in
    2275             :           // this case, we throw an error.
    2276           0 :           libmesh_error_msg_if(node_to_node_map.size() != other_to_this_node_map.size(),
    2277             :                                "Error: Found multiple matching nodes in stitch_meshes");
    2278             : #endif
    2279             :         }
    2280             :         else // !use_binary_search
    2281             :         {
    2282             :           // In the unlikely event that two meshes composed entirely of
    2283             :           // NodeElems are being stitched together, we will not have
    2284             :           // selected a valid h_min value yet, and the distance
    2285             :           // comparison below will be true for essentially any two
    2286             :           // nodes. In this case we simply fall back on an absolute
    2287             :           // distance check.
    2288        1775 :           if (!h_min_updated)
    2289             :             {
    2290             :               libmesh_warning("No valid h_min value was found, falling back on "
    2291             :                               "absolute distance check in the N^2 search algorithm.");
    2292           0 :               h_min = 1.;
    2293             :             }
    2294             : 
    2295             :           // Otherwise, use a simple N^2 search to find the closest matching points. This can be helpful
    2296             :           // in the case that we have tolerance issues which cause mismatch between the two surfaces
    2297             :           // that are being stitched.
    2298       32944 :           for (const auto & this_node_id : this_boundary_node_ids)
    2299             :           {
    2300       31169 :             Node & this_node = this->node_ref(this_node_id);
    2301             : 
    2302         878 :             bool found_matching_nodes = false;
    2303             : 
    2304      928538 :             for (const auto & other_node_id : other_boundary_node_ids)
    2305             :             {
    2306      897369 :               const Node & other_node = other_mesh->node_ref(other_node_id);
    2307             : 
    2308      872091 :               Real node_distance = (this_node - other_node).norm();
    2309             : 
    2310      897369 :               if (node_distance < tol*h_min)
    2311             :               {
    2312             :                 // Make sure we didn't already find a matching node!
    2313       31169 :                 libmesh_error_msg_if(found_matching_nodes,
    2314             :                                      "Error: Found multiple matching nodes in stitch_meshes");
    2315             : 
    2316       31169 :                 node_to_node_map[this_node_id] = other_node_id;
    2317       31169 :                 other_to_this_node_map[other_node_id] = this_node_id;
    2318             : 
    2319         878 :                 found_matching_nodes = true;
    2320             :               }
    2321             :             }
    2322             :           }
    2323             :         }
    2324             :       }
    2325             : 
    2326             :       // Build up the node_to_elems_map, using only one loop over other_mesh
    2327       42830 :       for (auto & el : other_mesh->element_ptr_range())
    2328             :         {
    2329             :           // For each node on the element, find the corresponding node
    2330             :           // on "this" Mesh, 'this_node_id', if it exists, and push
    2331             :           // the current element ID back onto node_to_elems_map[this_node_id].
    2332             :           // For that we will use the reverse mapping we created at
    2333             :           // the same time as the forward mapping.
    2334      294865 :           for (auto & n : el->node_ref_range())
    2335      281780 :             if (const auto it = other_to_this_node_map.find(/*other_node_id=*/n.id());
    2336        7720 :                 it != other_to_this_node_map.end())
    2337       50481 :               node_to_elems_map[/*this_node_id=*/it->second].push_back( el->id() );
    2338        1675 :         }
    2339             : 
    2340        1775 :       if (verbose)
    2341             :         {
    2342          14 :           libMesh::out << "In UnstructuredMesh::stitch_meshes:\n"
    2343          28 :                        << "Found " << node_to_node_map.size()
    2344          14 :                        << " matching nodes.\n"
    2345          14 :                        << std::endl;
    2346             :         }
    2347             : 
    2348        1775 :       if (enforce_all_nodes_match_on_boundaries)
    2349             :         {
    2350           2 :           std::size_t n_matching_nodes = node_to_node_map.size();
    2351           2 :           std::size_t this_mesh_n_nodes = this_boundary_node_ids.size();
    2352           2 :           std::size_t other_mesh_n_nodes = other_boundary_node_ids.size();
    2353          71 :           libmesh_error_msg_if((n_matching_nodes != this_mesh_n_nodes) || (n_matching_nodes != other_mesh_n_nodes),
    2354             :                                "Error: We expected the number of nodes to match.");
    2355             :         }
    2356             : 
    2357        1775 :       if (merge_boundary_nodes_all_or_nothing)
    2358             :         {
    2359           2 :           std::size_t n_matching_nodes = node_to_node_map.size();
    2360           2 :           std::size_t this_mesh_n_nodes = this_boundary_node_ids.size();
    2361           2 :           std::size_t other_mesh_n_nodes = other_boundary_node_ids.size();
    2362          71 :           if ((n_matching_nodes != this_mesh_n_nodes) || (n_matching_nodes != other_mesh_n_nodes))
    2363             :             {
    2364           0 :               if (verbose)
    2365             :                 {
    2366             :                   libMesh::out << "Skipping node merging in "
    2367             :                                   "UnstructuredMesh::stitch_meshes because not "
    2368           0 :                                   "all boundary nodes were matched."
    2369           0 :                                << std::endl;
    2370             :                 }
    2371           0 :               node_to_node_map.clear();
    2372           0 :               other_to_this_node_map.clear();
    2373           0 :               node_to_elems_map.clear();
    2374             :             }
    2375         100 :         }
    2376        3350 :     }
    2377             :   else
    2378             :     {
    2379           0 :       if (verbose)
    2380             :         {
    2381           0 :           libMesh::out << "Skip node merging in UnstructuredMesh::stitch_meshes:" << std::endl;
    2382             :         }
    2383             :     }
    2384             : 
    2385        1775 :   dof_id_type node_delta = this->max_node_id();
    2386        1775 :   dof_id_type elem_delta = this->max_elem_id();
    2387             : 
    2388             :   unique_id_type unique_delta =
    2389             : #ifdef LIBMESH_ENABLE_UNIQUE_ID
    2390        1775 :     this->parallel_max_unique_id();
    2391             : #else
    2392             :     0;
    2393             : #endif
    2394             : 
    2395             :   // If other_mesh != nullptr, then we have to do a bunch of work
    2396             :   // in order to copy it to this mesh
    2397        1775 :   if (this!=other_mesh)
    2398             :     {
    2399          88 :       LOG_SCOPE("stitch_meshes copying", "UnstructuredMesh");
    2400             : 
    2401             : #ifdef LIBMESH_ENABLE_PERIODIC
    2402             :         // Copy disjoint neighbor boundary pairs (PeriodicBoundary objects)
    2403             :         // from `other_mesh` to `this` mesh
    2404        1562 :         if (other_db && !other_db->empty())
    2405             :           {
    2406         213 :             for (const auto & [bdy_id, pb_ptr] : *other_db)
    2407             :               {
    2408           4 :                 const auto & pb = *pb_ptr;
    2409         142 :                 const boundary_id_type a = pb.myboundary;
    2410         142 :                 const boundary_id_type b = pb.pairedboundary;
    2411             : 
    2412         142 :                 if (this_db)
    2413             :                   {
    2414             :                     // Skip if identical pair already exists
    2415         142 :                     if (const auto * existing_pb = this_db->boundary(a))
    2416          71 :                       if ((existing_pb->myboundary == a && existing_pb->pairedboundary == b) ||
    2417           0 :                           (existing_pb->myboundary == b && existing_pb->pairedboundary == a))
    2418          69 :                         continue;
    2419             : 
    2420             :                     // If both boundary ids exist on this mesh but aren't paired here, refuse to create a new pair
    2421           2 :                     const auto & bdy_ids = this->get_boundary_info().get_boundary_ids();
    2422           4 :                     const bool a_exists = bdy_ids.count(a);
    2423           4 :                     const bool b_exists = bdy_ids.count(b);
    2424             :                     // If a and b already exist on `this`, we should be screaming and dying
    2425             :                     // unless they already have PeriodicBoundary objects connecting them too
    2426          71 :                     if (a_exists && b_exists && !this_db->boundary(a))
    2427           0 :                       libmesh_error_msg("Conflict: boundaries " << a << " and " << b
    2428             :                                         << " already exist on this mesh but are not paired.");
    2429             :                   }
    2430             : 
    2431         140 :                 this->add_disjoint_neighbor_boundary_pairs(a, b, pb.get_corresponding_pos(Point(0.0,0.0,0.0)));
    2432             :               }
    2433             :           }
    2434             : #endif // LIBMESH_ENABLE_PERIODIC
    2435             : 
    2436             : 
    2437             :       // Increment the node_to_node_map and node_to_elems_map
    2438             :       // to account for id offsets
    2439       32305 :       for (auto & pr : node_to_node_map)
    2440       30743 :         pr.second += node_delta;
    2441             : 
    2442       32305 :       for (auto & pr : node_to_elems_map)
    2443       80798 :         for (auto & entry : pr.second)
    2444       50055 :           entry += elem_delta;
    2445             : 
    2446             :       // We run into problems when the libMesh subdomain standard (the
    2447             :       // id defines the subdomain; the name was an afterthought) and
    2448             :       // the MOOSE standard (the name defines the subdomain; the id
    2449             :       // might be autogenerated) clash.
    2450             :       //
    2451             :       // Subdomain ids with the same name in both meshes are surely
    2452             :       // meant to represent the same subdomain.  We can just merge
    2453             :       // them.
    2454             :       //
    2455             :       // Subdomain ids which don't have a name in either mesh are
    2456             :       // almost surely meant to represent the same subdomain.  We'll
    2457             :       // just merge them.
    2458             :       //
    2459             :       // Subdomain ids with different names in different meshes, or
    2460             :       // names with different ids in different meshes, are trickier.
    2461             :       // For backwards compatibility we default to the old "just copy
    2462             :       // all the subdomain ids over" behavior, but if requested we'll
    2463             :       // remap any ids that appear to be clear conflicts, and we'll
    2464             :       // scream and die if we see any ids that are ambiguous due to
    2465             :       // being named in one mesh but not the other.
    2466          88 :       std::unordered_map<subdomain_id_type, subdomain_id_type> id_remapping;
    2467        1562 :       if (remap_subdomain_ids)
    2468             :         {
    2469           4 :           const auto & this_map = this->get_subdomain_name_map();
    2470           4 :           const auto & other_map = other_mesh->get_subdomain_name_map();
    2471           8 :           std::unordered_map<std::string, subdomain_id_type> other_map_reversed;
    2472         284 :           for (auto & [sid, sname] : other_map)
    2473           4 :             other_map_reversed.emplace(sname, sid);
    2474             : 
    2475           8 :           std::unordered_map<std::string, subdomain_id_type> this_map_reversed;
    2476         213 :           for (auto & [sid, sname] : this_map)
    2477           2 :             this_map_reversed.emplace(sname, sid);
    2478             : 
    2479             :           // We don't require either mesh to be prepared, but that
    2480             :           // means we need to check for subdomains manually.
    2481         284 :           auto get_subdomains = [](const MeshBase & mesh) {
    2482           8 :             std::set<subdomain_id_type> all_subdomains;
    2483        4976 :             for (auto & el : mesh.element_ptr_range())
    2484        2540 :               all_subdomains.insert(el->subdomain_id());
    2485         284 :             return all_subdomains;
    2486             :           };
    2487             : 
    2488         146 :           const auto this_subdomains = get_subdomains(*this);
    2489         146 :           const auto other_subdomains = get_subdomains(*other_mesh);
    2490             : 
    2491         213 :           for (auto & [sid, sname] : this_map)
    2492             :             {
    2493             :               // The same name with the same id means we're fine.  The
    2494             :               // same name with another id means we remap their id to
    2495             :               // ours
    2496           2 :               if (const auto other_reverse_it = other_map_reversed.find(sname);
    2497          71 :                   other_reverse_it != other_map_reversed.end() && other_reverse_it->second != sid)
    2498          71 :                 id_remapping[other_reverse_it->second] = sid;
    2499             : 
    2500             :               // The same id with a different name, we'll get to
    2501             :               // later.  The same id without any name means we don't
    2502             :               // know what the user wants.
    2503           2 :               if (other_subdomains.count(sid) && !other_map.count(sid))
    2504           0 :                 libmesh_error_msg("Can't safely stitch with a mesh sharing subdomain id "
    2505             :                                   << sid << " but not subdomain name " << sname);
    2506             :             }
    2507             : 
    2508         142 :           subdomain_id_type next_free_id = 0;
    2509             :           // We might try to stitch empty meshes ...
    2510         142 :           if (!this_subdomains.empty())
    2511         142 :             next_free_id = *this_subdomains.rbegin() + 1;
    2512         142 :           if (!other_subdomains.empty())
    2513         142 :             next_free_id =
    2514         142 :               std::max(next_free_id,
    2515             :                        cast_int<subdomain_id_type>
    2516         215 :                          (*other_subdomains.rbegin() + 1));
    2517             : 
    2518         213 :           for (auto & [sid, sname] : other_map)
    2519             :             {
    2520             :               // At this point we've figured out any remapping
    2521             :               // necessary for an sname that we share.  And we don't
    2522             :               // need to remap any sid we don't share.
    2523           8 :               if (!this_map_reversed.count(sname))
    2524             :                 {
    2525             :                   // But if we don't have this sname and we do have this
    2526             :                   // sid then we can't just merge into that.
    2527           2 :                   if (this_subdomains.count(sid))
    2528             :                     {
    2529             :                       // If we have this sid with no name, we don't
    2530             :                       // know what the user wants.
    2531           2 :                       if (!this_map.count(sid))
    2532         211 :                         libmesh_error_msg("Can't safely stitch with a mesh sharing subdomain id "
    2533             :                                           << sid << " but under subdomain name " << sname);
    2534             : 
    2535             :                       // We have this sid under a different name, so
    2536             :                       // we just need to give the other elements a new
    2537             :                       // id.
    2538             : 
    2539             :                       // Users might have done crazy things with id
    2540             :                       // choice so let's make sure they didn't get too
    2541             :                       // crazy.
    2542           0 :                       libmesh_error_msg_if ((!this_subdomains.empty() &&
    2543             :                                              next_free_id < *this_subdomains.rbegin()) ||
    2544             :                                             (!other_subdomains.empty() &&
    2545             :                                              next_free_id < *other_subdomains.rbegin()),
    2546             :                                             "Subdomain id overflow");
    2547             : 
    2548           0 :                       id_remapping[sid] = next_free_id++;
    2549           0 :                       this->subdomain_name(next_free_id) = sname;
    2550             :                     }
    2551             :                   // If we don't have this subdomain id, well, we're
    2552             :                   // about to, so we should have its name too.
    2553             :                   else
    2554           0 :                     this->subdomain_name(sid) = sname;
    2555             :                 }
    2556             :             }
    2557             :         }
    2558             : 
    2559             :       // Copy mesh data. If we skip the call to find_neighbors(), the lists
    2560             :       // of neighbors will be copied verbatim from the other mesh
    2561        1491 :       this->copy_nodes_and_elements(*other_mesh, skip_find_neighbors,
    2562             :                                     elem_delta, node_delta,
    2563          84 :                                     unique_delta, &id_remapping);
    2564             : 
    2565             :       // Copy BoundaryInfo from other_mesh too.  We do this via the
    2566             :       // list APIs rather than element-by-element for speed.
    2567          42 :       BoundaryInfo & boundary = this->get_boundary_info();
    2568          42 :       const BoundaryInfo & other_boundary = other_mesh->get_boundary_info();
    2569             : 
    2570      158869 :       for (const auto & t : other_boundary.build_node_list())
    2571      157336 :         boundary.add_node(std::get<0>(t) + node_delta,
    2572      157336 :                           std::get<1>(t));
    2573             : 
    2574       42855 :       for (const auto & t : other_boundary.build_side_list())
    2575       42486 :         boundary.add_side(std::get<0>(t) + elem_delta,
    2576       41322 :                           std::get<1>(t),
    2577       41322 :                           std::get<2>(t));
    2578             : 
    2579        1533 :       for (const auto & t : other_boundary.build_edge_list())
    2580           0 :         boundary.add_edge(std::get<0>(t) + elem_delta,
    2581           0 :                           std::get<1>(t),
    2582           0 :                           std::get<2>(t));
    2583             : 
    2584        1533 :       for (const auto & t : other_boundary.build_shellface_list())
    2585           0 :         boundary.add_shellface(std::get<0>(t) + elem_delta,
    2586           0 :                                std::get<1>(t),
    2587           0 :                                std::get<2>(t));
    2588             : 
    2589          42 :       const auto & other_ns_id_to_name = other_boundary.get_nodeset_name_map();
    2590          42 :       auto & ns_id_to_name = boundary.set_nodeset_name_map();
    2591        1491 :       ns_id_to_name.insert(other_ns_id_to_name.begin(), other_ns_id_to_name.end());
    2592             : 
    2593          42 :       const auto & other_ss_id_to_name = other_boundary.get_sideset_name_map();
    2594          42 :       auto & ss_id_to_name = boundary.set_sideset_name_map();
    2595        1491 :       ss_id_to_name.insert(other_ss_id_to_name.begin(), other_ss_id_to_name.end());
    2596             : 
    2597          42 :       const auto & other_es_id_to_name = other_boundary.get_edgeset_name_map();
    2598          42 :       auto & es_id_to_name = boundary.set_edgeset_name_map();
    2599        1491 :       es_id_to_name.insert(other_es_id_to_name.begin(), other_es_id_to_name.end());
    2600             : 
    2601             :       // Merge other_mesh's elemset information with ours. Throw an
    2602             :       // error if this and other_mesh have overlapping elemset codes
    2603             :       // that refer to different elemset ids.
    2604        1533 :       std::vector<dof_id_type> this_elemset_codes = this->get_elemset_codes();
    2605          84 :       MeshBase::elemset_type this_id_set_to_fill, other_id_set_to_fill;
    2606        1817 :       for (const auto & elemset_code : other_mesh->get_elemset_codes())
    2607             :         {
    2608             :           // Get the elemset ids for this elemset_code on other_mesh
    2609         284 :           other_mesh->get_elemsets(elemset_code, other_id_set_to_fill);
    2610             : 
    2611             :           // Check that this elemset code does not already exist
    2612             :           // in this mesh, or if it does, that it has the same elemset
    2613             :           // ids associated with it.
    2614             :           //
    2615             :           // Note: get_elemset_codes() is guaranteed to return a
    2616             :           // sorted vector, so we can binary search in it.
    2617         268 :           auto it = Utility::binary_find(this_elemset_codes.begin(),
    2618             :                                          this_elemset_codes.end(),
    2619          16 :                                          elemset_code);
    2620             : 
    2621         284 :           if (it != this_elemset_codes.end())
    2622             :             {
    2623             :               // This mesh has the same elemset code. Does it refer to
    2624             :               // the same elemset ids?
    2625           0 :               this->get_elemsets(elemset_code, this_id_set_to_fill);
    2626             : 
    2627             :               // Throw an error if they don't match, otherwise we
    2628             :               // don't need to do anything
    2629           0 :               libmesh_error_msg_if(other_id_set_to_fill != this_id_set_to_fill,
    2630             :                                    "Attempted to stitch together meshes with conflicting elemset codes.");
    2631             :             }
    2632             :           else
    2633             :             {
    2634             :               // Add other_mesh's elemset code to this mesh
    2635         560 :               this->add_elemset_code(elemset_code, other_id_set_to_fill);
    2636             :             }
    2637             :         }
    2638             : 
    2639             :     } // end if (other_mesh)
    2640             : 
    2641             :   // Finally, we need to "merge" the overlapping nodes
    2642             :   // We do this by iterating over node_to_elems_map and updating
    2643             :   // the elements so that they "point" to the nodes that came
    2644             :   // from this mesh, rather than from other_mesh.
    2645             :   // Then we iterate over node_to_node_map and delete the
    2646             :   // duplicate nodes that came from other_mesh.
    2647             : 
    2648             :   {
    2649          96 :     LOG_SCOPE("stitch_meshes node updates", "UnstructuredMesh");
    2650             : 
    2651             :     // Container to catch boundary IDs passed back from BoundaryInfo.
    2652          96 :     std::vector<boundary_id_type> bc_ids;
    2653             : 
    2654       32234 :     for (const auto & [target_node_id, elem_vec] : node_to_elems_map)
    2655             :       {
    2656       30530 :         dof_id_type other_node_id = node_to_node_map[target_node_id];
    2657       30530 :         Node & target_node = this->node_ref(target_node_id);
    2658             : 
    2659        1720 :         std::size_t n_elems = elem_vec.size();
    2660       79875 :         for (std::size_t i=0; i<n_elems; i++)
    2661             :           {
    2662       49345 :             dof_id_type elem_id = elem_vec[i];
    2663       49345 :             Elem * el = this->elem_ptr(elem_id);
    2664             : 
    2665             :             // find the local node index that we want to update
    2666       47955 :             unsigned int local_node_index = el->local_node(other_node_id);
    2667        1390 :             libmesh_assert_not_equal_to(local_node_index, libMesh::invalid_uint);
    2668             : 
    2669             :             // We also need to copy over the nodeset info here,
    2670             :             // because the node will get deleted below
    2671       50735 :             this->get_boundary_info().boundary_ids(el->node_ptr(local_node_index), bc_ids);
    2672       49345 :             el->set_node(local_node_index, &target_node);
    2673       49345 :             this->get_boundary_info().add_node(&target_node, bc_ids);
    2674             :           }
    2675             :       }
    2676             :   }
    2677             : 
    2678             :   {
    2679          96 :     LOG_SCOPE("stitch_meshes node deletion", "UnstructuredMesh");
    2680       32234 :     for (const auto & [other_node_id, this_node_id] : node_to_node_map)
    2681             :       {
    2682             :         // In the case that this==other_mesh, the two nodes might be the same (e.g. if
    2683             :         // we're stitching a "sliver"), hence we need to skip node deletion in that case.
    2684       30530 :         if ((this == other_mesh) && (this_node_id == other_node_id))
    2685           0 :           continue;
    2686             : 
    2687       30530 :         this->delete_node( this->node_ptr(this_node_id) );
    2688             :       }
    2689             :   }
    2690             : 
    2691             :   // If find_neighbors() wasn't called in prepare_for_use(), we need to
    2692             :   // manually loop once more over all elements adjacent to the stitched boundary
    2693             :   // and fix their lists of neighbors.
    2694             :   // This is done according to the following steps:
    2695             :   //   1. Loop over all copied elements adjacent to the boundary using node_to_elems_map (trying to avoid duplicates)
    2696             :   //   2. Look at all their sides with a nullptr neighbor and update them using side_to_elem_map if necessary
    2697             :   //   3. Update the corresponding side in side_to_elem_map as well
    2698        1704 :   if (skip_find_neighbors)
    2699             :     {
    2700          96 :       LOG_SCOPE("stitch_meshes neighbor fixes", "UnstructuredMesh");
    2701             : 
    2702             :       // Pull objects out of the loop to reduce heap operations
    2703        1704 :       std::unique_ptr<const Elem> my_side, their_side;
    2704             : 
    2705          96 :       std::set<dof_id_type> fixed_elems;
    2706       32234 :       for (const auto & pr : node_to_elems_map)
    2707             :         {
    2708        1720 :           std::size_t n_elems = pr.second.size();
    2709       79875 :           for (std::size_t i=0; i<n_elems; i++)
    2710             :             {
    2711       50735 :               dof_id_type elem_id = pr.second[i];
    2712        1390 :               if (!fixed_elems.count(elem_id))
    2713             :                 {
    2714       10508 :                   Elem * el = this->elem_ptr(elem_id);
    2715       10212 :                   fixed_elems.insert(elem_id);
    2716       57226 :                   for (auto s : el->side_index_range())
    2717             :                     {
    2718       46718 :                       bool has_real_neighbor = (el->neighbor_ptr(s) != nullptr);
    2719       47570 :                       bool has_disdjoint_neighbor = is_valid_disjoint_pair_to_stitch &&
    2720         852 :                       (this->get_boundary_info().has_boundary_id(el, s, this_mesh_boundary_id)
    2721         852 :                       || this->get_boundary_info().has_boundary_id(el, s, other_mesh_boundary_id));
    2722             : 
    2723       46718 :                       if (!has_real_neighbor || has_disdjoint_neighbor)
    2724             :                         {
    2725       21016 :                           key_type key = el->low_order_key(s);
    2726         592 :                           auto bounds = side_to_elem_map.equal_range(key);
    2727             : 
    2728       21016 :                           if (bounds.first != bounds.second)
    2729             :                             {
    2730             :                               // Get the side for this element
    2731        7952 :                               el->side_ptr(my_side, s);
    2732             : 
    2733             :                               // Look at all the entries with an equivalent key
    2734        7952 :                               while (bounds.first != bounds.second)
    2735             :                                 {
    2736             :                                   // Get the potential element
    2737        7952 :                                   Elem * neighbor = const_cast<Elem *>(bounds.first->second.first);
    2738             : 
    2739             :                                   // Get the side for the neighboring element
    2740        7952 :                                   const unsigned int ns = bounds.first->second.second;
    2741        7952 :                                   neighbor->side_ptr(their_side, ns);
    2742             :                                   //libmesh_assert(my_side.get());
    2743             :                                   //libmesh_assert(their_side.get());
    2744             : 
    2745             :                                   // If found a match with my side
    2746             :                                   //
    2747             :                                   // We need special tests here for 1D:
    2748             :                                   // since parents and children have an equal
    2749             :                                   // side (i.e. a node), we need to check
    2750             :                                   // ns != ms, and we also check level() to
    2751             :                                   // avoid setting our neighbor pointer to
    2752             :                                   // any of our neighbor's descendants
    2753       15680 :                                   if ((*my_side == *their_side) &&
    2754       15904 :                                       (el->level() == neighbor->level()) &&
    2755        7952 :                                       ((el->dim() != 1) || (ns != s)))
    2756             :                                     {
    2757             :                                       // So share a side.  Is this a mixed pair
    2758             :                                       // of subactive and active/ancestor
    2759             :                                       // elements?
    2760             :                                       // If not, then we're neighbors.
    2761             :                                       // If so, then the subactive's neighbor is
    2762             : 
    2763        8176 :                                       if (el->subactive() ==
    2764        7952 :                                           neighbor->subactive())
    2765             :                                         {
    2766             :                                           // an element is only subactive if it has
    2767             :                                           // been coarsened but not deleted
    2768         448 :                                           el->set_neighbor (s,neighbor);
    2769         448 :                                           neighbor->set_neighbor(ns,el);
    2770             :                                         }
    2771           0 :                                       else if (el->subactive())
    2772             :                                         {
    2773           0 :                                           el->set_neighbor(s,neighbor);
    2774             :                                         }
    2775           0 :                                       else if (neighbor->subactive())
    2776             :                                         {
    2777           0 :                                           neighbor->set_neighbor(ns,el);
    2778             :                                         }
    2779             :                                       // It's OK to invalidate the
    2780             :                                       // bounds.first iterator here,
    2781             :                                       // as we are immediately going
    2782             :                                       // to break out of this while
    2783             :                                       // loop. bounds.first will
    2784             :                                       // therefore not be used for
    2785             :                                       // anything else.
    2786         224 :                                       side_to_elem_map.erase (bounds.first);
    2787         224 :                                       break;
    2788             :                                     }
    2789             : 
    2790           0 :                                   ++bounds.first;
    2791             :                                 }
    2792             :                             }
    2793             :                         }
    2794             :                     }
    2795             :                 }
    2796             :             }
    2797             :         }
    2798        1608 :     }
    2799             : 
    2800             : #ifdef LIBMESH_ENABLE_PERIODIC
    2801             :   // Remove only the disjoint pair that was actually stitched.
    2802             :   // Safe because `is_valid_disjoint_pair_to_stitch` is true
    2803             :   // only if this exact (a,b) pair exists in the registry.
    2804             :   // Other disjoint pairs remain untouched.
    2805        1704 :   if (is_valid_disjoint_pair_to_stitch)
    2806         213 :     this->remove_disjoint_boundary_pair(this_mesh_boundary_id, other_mesh_boundary_id);
    2807             : #endif
    2808             : 
    2809        1704 :   if (prepare_after_stitching)
    2810             :     {
    2811             :       // We set our new neighbor pointers already
    2812          92 :       const bool old_allow_find_neighbors = this->allow_find_neighbors();
    2813          46 :       this->allow_find_neighbors(!skip_find_neighbors);
    2814             : 
    2815             :       // We haven't newly remoted any elements
    2816          92 :       const bool old_allow_remote_element_removal = this->allow_remote_element_removal();
    2817          46 :       this->allow_remote_element_removal(false);
    2818             : 
    2819        1633 :       this->prepare_for_use();
    2820             : 
    2821          46 :       this->allow_find_neighbors(old_allow_find_neighbors);
    2822          46 :       this->allow_remote_element_removal(old_allow_remote_element_removal);
    2823             :     }
    2824             : 
    2825             :   // After the stitching, we may want to clear boundary IDs from element
    2826             :   // faces that are now internal to the mesh
    2827        1704 :   if (clear_stitched_boundary_ids)
    2828             :     {
    2829          92 :       LOG_SCOPE("stitch_meshes clear bcids", "UnstructuredMesh");
    2830             : 
    2831        1633 :       this->get_boundary_info().clear_stitched_boundary_side_ids(
    2832             :           this_mesh_boundary_id, other_mesh_boundary_id, /*clear_nodeset_data=*/true);
    2833             :     }
    2834             : 
    2835             :   // Return the number of nodes which were merged.
    2836        1752 :   return node_to_node_map.size();
    2837        1742 : }
    2838             : 
    2839             : 
    2840             : } // namespace libMesh

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