LCOV - code coverage report
Current view: top level - src/quadrature - quadrature_trap_3D.C (source / functions) Hit Total Coverage
Test: libMesh/libmesh: #4229 (6a9aeb) with base 727f46 Lines: 57 59 96.6 %
Date: 2025-08-19 19:27:09 Functions: 1 1 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // The libMesh Finite Element Library.
       2             : // Copyright (C) 2002-2025 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
       3             : 
       4             : // This library is free software; you can redistribute it and/or
       5             : // modify it under the terms of the GNU Lesser General Public
       6             : // License as published by the Free Software Foundation; either
       7             : // version 2.1 of the License, or (at your option) any later version.
       8             : 
       9             : // This library is distributed in the hope that it will be useful,
      10             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      12             : // Lesser General Public License for more details.
      13             : 
      14             : // You should have received a copy of the GNU Lesser General Public
      15             : // License along with this library; if not, write to the Free Software
      16             : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      17             : 
      18             : 
      19             : 
      20             : // Local includes
      21             : #include "libmesh/quadrature_trap.h"
      22             : #include "libmesh/enum_to_string.h"
      23             : 
      24             : namespace libMesh
      25             : {
      26             : 
      27        6328 : void QTrap::init_3D()
      28             : {
      29             : #if LIBMESH_DIM == 3
      30             : 
      31             :   //-----------------------------------------------------------------------
      32             :   // 3D quadrature rules
      33        6328 :   switch (_type)
      34             :     {
      35             :       //---------------------------------------------
      36             :       // Hex quadrature rules
      37        2446 :     case HEX8:
      38             :     case HEX20:
      39             :     case HEX27:
      40             :       {
      41             :         // We compute the 3D quadrature rule as a tensor
      42             :         // product of the 1D quadrature rule.
      43        2642 :         QTrap q1D(1);
      44             : 
      45        2446 :         tensor_product_hex( q1D );
      46             : 
      47         196 :         return;
      48             :       }
      49             : 
      50             : 
      51             : 
      52             :       //---------------------------------------------
      53             :       // Tetrahedral quadrature rules
      54         142 :     case TET4:
      55             :     case TET10:
      56             :     case TET14:
      57             :       {
      58         142 :         _points.resize(4);
      59         142 :         _weights.resize(4);
      60             : 
      61         142 :         _points[0](0) = 0.;
      62         142 :         _points[0](1) = 0.;
      63         142 :         _points[0](2) = 0.;
      64             : 
      65         142 :         _points[1](0) = 1.;
      66         142 :         _points[1](1) = 0.;
      67         142 :         _points[1](2) = 0.;
      68             : 
      69         142 :         _points[2](0) = 0.;
      70         142 :         _points[2](1) = 1.;
      71         142 :         _points[2](2) = 0.;
      72             : 
      73         142 :         _points[3](0) = 0.;
      74         142 :         _points[3](1) = 0.;
      75         142 :         _points[3](2) = 1.;
      76             : 
      77             : 
      78             : 
      79         142 :         _weights[0] = 1/Real(24);
      80         142 :         _weights[1] = _weights[0];
      81         142 :         _weights[2] = _weights[0];
      82         142 :         _weights[3] = _weights[0];
      83             : 
      84         142 :         return;
      85             :       }
      86             : 
      87             : 
      88             :       //---------------------------------------------
      89             :       // Pyramid quadrature rules
      90        2446 :     case PYRAMID5:
      91             :     case PYRAMID13:
      92             :     case PYRAMID14:
      93             :     case PYRAMID18:
      94             :       {
      95        2446 :         libmesh_error_msg_if(!allow_nodal_pyramid_quadrature,
      96             :                              "Nodal quadrature on Pyramid elements is not allowed by default since\n"
      97             :                              "the Jacobian of the inverse element map is not well-defined at the Pyramid apex.\n"
      98             :                              "Set the QBase::allow_nodal_pyramid_quadrature flag to true to ignore skip this check.");
      99             : 
     100        2446 :         _points.resize(5);
     101        2446 :         _weights.resize(5);
     102             : 
     103        2446 :         _points[0](0) = -1.;
     104        2446 :         _points[0](1) = -1.;
     105        2446 :         _points[0](2) = 0.;
     106             : 
     107        2446 :         _points[1](0) = 1.;
     108        2446 :         _points[1](1) = -1.;
     109        2446 :         _points[1](2) = 0.;
     110             : 
     111        2446 :         _points[2](0) = 1.;
     112        2446 :         _points[2](1) = 1.;
     113        2446 :         _points[2](2) = 0.;
     114             : 
     115        2446 :         _points[3](0) = -1.;
     116        2446 :         _points[3](1) = 1.;
     117        2446 :         _points[3](2) = 0.;
     118             : 
     119        2446 :         _points[4](0) = 0.;
     120        2446 :         _points[4](1) = 0.;
     121        2446 :         _points[4](2) = 1.;
     122             : 
     123             : 
     124             :         // These are of dubious value since we can't integrate on the
     125             :         // vertex where the mapping Jacobian is ill-defined, but if we
     126             :         // could, this is what would give exact solutions for
     127             :         // constants and linears on the master element.
     128        2446 :         _weights[0] = 1/Real(4);
     129        2446 :         _weights[1] = _weights[0];
     130        2446 :         _weights[2] = _weights[0];
     131        2446 :         _weights[3] = _weights[0];
     132        2446 :         _weights[4] = 1/Real(3);
     133             : 
     134        2446 :        return;
     135             :       }
     136             : 
     137             :       //---------------------------------------------
     138             :       // Prism quadrature rules
     139        1294 :     case PRISM6:
     140             :     case PRISM15:
     141             :     case PRISM18:
     142             :     case PRISM20:
     143             :     case PRISM21:
     144             :       {
     145             :         // We compute the 3D quadrature rule as a tensor
     146             :         // product of the 1D quadrature rule and a 2D
     147             :         // triangle quadrature rule
     148             : 
     149        1394 :         QTrap q1D(1);
     150         200 :         QTrap q2D(2);
     151             : 
     152             :         // Initialize the 2D rule (1D is pre-initialized)
     153        1294 :         q2D.init(TRI3, _p_level, /*simple_type_only=*/true);
     154             : 
     155        1294 :         tensor_product_prism(q1D, q2D);
     156             : 
     157         100 :         return;
     158             :       }
     159             : 
     160             : 
     161             :       //---------------------------------------------
     162             :       // Unsupported type
     163           0 :     default:
     164           0 :       libmesh_error_msg("ERROR: Unsupported type: " << Utility::enum_to_string(_type));
     165             :     }
     166             : #endif
     167             : }
     168             : 
     169             : } // namespace libMesh

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