LCOV - code coverage report
Current view: top level - src/geom - face_quad8.C (source / functions) Hit Total Coverage
Test: libMesh/libmesh: #4229 (6a9aeb) with base 727f46 Lines: 74 179 41.3 %
Date: 2025-08-19 19:27:09 Functions: 15 22 68.2 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // The libMesh Finite Element Library.
       2             : // Copyright (C) 2002-2025 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
       3             : 
       4             : // This library is free software; you can redistribute it and/or
       5             : // modify it under the terms of the GNU Lesser General Public
       6             : // License as published by the Free Software Foundation; either
       7             : // version 2.1 of the License, or (at your option) any later version.
       8             : 
       9             : // This library is distributed in the hope that it will be useful,
      10             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      12             : // Lesser General Public License for more details.
      13             : 
      14             : // You should have received a copy of the GNU Lesser General Public
      15             : // License along with this library; if not, write to the Free Software
      16             : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      17             : 
      18             : // Local includes
      19             : #include "libmesh/edge_edge3.h"
      20             : #include "libmesh/face_quad8.h"
      21             : #include "libmesh/enum_io_package.h"
      22             : #include "libmesh/enum_order.h"
      23             : 
      24             : namespace libMesh
      25             : {
      26             : 
      27             : 
      28             : 
      29             : 
      30             : // ------------------------------------------------------------
      31             : // Quad8 class static member initializations
      32             : const int Quad8::num_nodes;
      33             : const int Quad8::nodes_per_side;
      34             : 
      35             : const unsigned int Quad8::side_nodes_map[Quad8::num_sides][Quad8::nodes_per_side] =
      36             :   {
      37             :     {0, 1, 4}, // Side 0
      38             :     {1, 2, 5}, // Side 1
      39             :     {2, 3, 6}, // Side 2
      40             :     {3, 0, 7}  // Side 3
      41             :   };
      42             : 
      43             : 
      44             : #ifdef LIBMESH_ENABLE_AMR
      45             : 
      46             : const Real Quad8::_embedding_matrix[Quad8::num_children][Quad8::num_nodes][Quad8::num_nodes] =
      47             :   {
      48             :     // embedding matrix for child 0
      49             :     {
      50             :       //         0           1           2           3           4           5           6           7
      51             :       {    1.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000 }, // 0
      52             :       {    0.00000,    0.00000,    0.00000,    0.00000,    1.00000,    0.00000,    0.00000,    0.00000 }, // 1
      53             :       {  -0.250000,  -0.250000,  -0.250000,  -0.250000,   0.500000,   0.500000,   0.500000,   0.500000 }, // 2
      54             :       {    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    1.00000 }, // 3
      55             :       {   0.375000,  -0.125000,    0.00000,    0.00000,   0.750000,    0.00000,    0.00000,    0.00000 }, // 4
      56             :       {  -0.187500,  -0.187500,  -0.187500,  -0.187500,   0.750000,   0.375000,   0.250000,   0.375000 }, // 5
      57             :       {  -0.187500,  -0.187500,  -0.187500,  -0.187500,   0.375000,   0.250000,   0.375000,   0.750000 }, // 6
      58             :       {   0.375000,    0.00000,    0.00000,  -0.125000,    0.00000,    0.00000,    0.00000,   0.750000 }  // 7
      59             :     },
      60             : 
      61             :     // embedding matrix for child 1
      62             :     {
      63             :       //         0           1           2           3           4           5           6           7
      64             :       {    0.00000,    0.00000,    0.00000,    0.00000,    1.00000,    0.00000,    0.00000,    0.00000 }, // 0
      65             :       {    0.00000,    1.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000 }, // 1
      66             :       {    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    1.00000,    0.00000,    0.00000 }, // 2
      67             :       {  -0.250000,  -0.250000,  -0.250000,  -0.250000,   0.500000,   0.500000,   0.500000,   0.500000 }, // 3
      68             :       {  -0.125000,   0.375000,    0.00000,    0.00000,   0.750000,    0.00000,    0.00000,    0.00000 }, // 4
      69             :       {    0.00000,   0.375000,  -0.125000,    0.00000,    0.00000,   0.750000,    0.00000,    0.00000 }, // 5
      70             :       {  -0.187500,  -0.187500,  -0.187500,  -0.187500,   0.375000,   0.750000,   0.375000,   0.250000 }, // 6
      71             :       {  -0.187500,  -0.187500,  -0.187500,  -0.187500,   0.750000,   0.375000,   0.250000,   0.375000 }  // 7
      72             :     },
      73             : 
      74             :     // embedding matrix for child 2
      75             :     {
      76             :       //         0           1           2           3           4           5           6           7
      77             :       {    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    1.00000 }, // 0
      78             :       {  -0.250000,  -0.250000,  -0.250000,  -0.250000,   0.500000,   0.500000,   0.500000,   0.500000 }, // 1
      79             :       {    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    1.00000,    0.00000 }, // 2
      80             :       {    0.00000,    0.00000,    0.00000,    1.00000,    0.00000,    0.00000,    0.00000,    0.00000 }, // 3
      81             :       {  -0.187500,  -0.187500,  -0.187500,  -0.187500,   0.375000,   0.250000,   0.375000,   0.750000 }, // 4
      82             :       {  -0.187500,  -0.187500,  -0.187500,  -0.187500,   0.250000,   0.375000,   0.750000,   0.375000 }, // 5
      83             :       {    0.00000,    0.00000,  -0.125000,   0.375000,    0.00000,    0.00000,   0.750000,    0.00000 }, // 6
      84             :       {  -0.125000,    0.00000,    0.00000,   0.375000,    0.00000,    0.00000,    0.00000,   0.750000 }  // 7
      85             :     },
      86             : 
      87             :     // embedding matrix for child 3
      88             :     {
      89             :       //         0           1           2           3           4           5           6           7
      90             :       {  -0.250000,  -0.250000,  -0.250000,  -0.250000,   0.500000,   0.500000,   0.500000,   0.500000 }, // 0
      91             :       {    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    1.00000,    0.00000,    0.00000 }, // 1
      92             :       {    0.00000,    0.00000,    1.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000 }, // 2
      93             :       {    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    0.00000,    1.00000,    0.00000 }, // 3
      94             :       {  -0.187500,  -0.187500,  -0.187500,  -0.187500,   0.375000,   0.750000,   0.375000,   0.250000 }, // 4
      95             :       {    0.00000,  -0.125000,   0.375000,    0.00000,    0.00000,   0.750000,    0.00000,    0.00000 }, // 5
      96             :       {    0.00000,    0.00000,   0.375000,  -0.125000,    0.00000,    0.00000,   0.750000,    0.00000 }, // 6
      97             :       {  -0.187500,  -0.187500,  -0.187500,  -0.187500,   0.250000,   0.375000,   0.750000,   0.375000 }  // 7
      98             :     }
      99             :   };
     100             : 
     101             : 
     102             : #endif
     103             : 
     104             : 
     105             : // ------------------------------------------------------------
     106             : // Quad8 class member functions
     107             : 
     108     1686466 : bool Quad8::is_vertex(const unsigned int i) const
     109             : {
     110     1686466 :   if (i < 4)
     111      841070 :     return true;
     112       82768 :   return false;
     113             : }
     114             : 
     115        2304 : bool Quad8::is_edge(const unsigned int i) const
     116             : {
     117        2304 :   if (i < 4)
     118           0 :     return false;
     119         192 :   return true;
     120             : }
     121             : 
     122           0 : bool Quad8::is_face(const unsigned int) const
     123             : {
     124           0 :   return false;
     125             : }
     126             : 
     127       58760 : bool Quad8::is_node_on_side(const unsigned int n,
     128             :                             const unsigned int s) const
     129             : {
     130        4496 :   libmesh_assert_less (s, n_sides());
     131        4496 :   return std::find(std::begin(side_nodes_map[s]),
     132       58760 :                    std::end(side_nodes_map[s]),
     133       58760 :                    n) != std::end(side_nodes_map[s]);
     134             : }
     135             : 
     136             : std::vector<unsigned>
     137        4408 : Quad8::nodes_on_side(const unsigned int s) const
     138             : {
     139         336 :   libmesh_assert_less(s, n_sides());
     140        4744 :   return {std::begin(side_nodes_map[s]), std::end(side_nodes_map[s])};
     141             : }
     142             : 
     143             : std::vector<unsigned>
     144        2204 : Quad8::nodes_on_edge(const unsigned int e) const
     145             : {
     146        2204 :   return nodes_on_side(e);
     147             : }
     148             : 
     149      392216 : bool Quad8::has_affine_map() const
     150             : {
     151             :   // make sure corners form a parallelogram
     152       65462 :   Point v = this->point(1) - this->point(0);
     153      392216 :   if (!v.relative_fuzzy_equals(this->point(2) - this->point(3), affine_tol))
     154        1664 :     return false;
     155             :   // make sure sides are straight
     156       31067 :   v /= 2;
     157      434382 :   if (!v.relative_fuzzy_equals(this->point(4) - this->point(0), affine_tol) ||
     158      403315 :       !v.relative_fuzzy_equals(this->point(6) - this->point(3), affine_tol))
     159           0 :     return false;
     160      403315 :   v = (this->point(3) - this->point(0))/2;
     161      434382 :   if (!v.relative_fuzzy_equals(this->point(7) - this->point(0), affine_tol) ||
     162      434382 :       !v.relative_fuzzy_equals(this->point(5) - this->point(1), affine_tol))
     163           0 :     return false;
     164       31067 :   return true;
     165             : }
     166             : 
     167             : 
     168             : 
     169     9517835 : Order Quad8::default_order() const
     170             : {
     171     9517835 :   return SECOND;
     172             : }
     173             : 
     174             : 
     175             : 
     176           0 : dof_id_type Quad8::key (const unsigned int s) const
     177             : {
     178           0 :   libmesh_assert_less (s, this->n_sides());
     179             : 
     180           0 :   switch (s)
     181             :     {
     182           0 :     case 0:
     183             : 
     184             :       return
     185           0 :         this->compute_key (this->node_id(4));
     186             : 
     187           0 :     case 1:
     188             : 
     189             :       return
     190           0 :         this->compute_key (this->node_id(5));
     191             : 
     192           0 :     case 2:
     193             : 
     194             :       return
     195           0 :         this->compute_key (this->node_id(6));
     196             : 
     197           0 :     case 3:
     198             : 
     199             :       return
     200           0 :         this->compute_key (this->node_id(7));
     201             : 
     202           0 :     default:
     203           0 :       libmesh_error_msg("Invalid side s = " << s);
     204             :     }
     205             : }
     206             : 
     207             : 
     208             : 
     209    26521689 : unsigned int Quad8::local_side_node(unsigned int side,
     210             :                                     unsigned int side_node) const
     211             : {
     212     2201674 :   libmesh_assert_less (side, this->n_sides());
     213     2201674 :   libmesh_assert_less (side_node, Quad8::nodes_per_side);
     214             : 
     215    26521689 :   return Quad8::side_nodes_map[side][side_node];
     216             : }
     217             : 
     218             : 
     219             : 
     220      170085 : std::unique_ptr<Elem> Quad8::build_side_ptr (const unsigned int i)
     221             : {
     222      170085 :   return this->simple_build_side_ptr<Edge3, Quad8>(i);
     223             : }
     224             : 
     225             : 
     226             : 
     227        1862 : void Quad8::build_side_ptr (std::unique_ptr<Elem> & side,
     228             :                             const unsigned int i)
     229             : {
     230        1862 :   this->simple_build_side_ptr<Quad8>(side, i, EDGE3);
     231        1862 : }
     232             : 
     233             : 
     234             : 
     235             : 
     236             : 
     237             : 
     238           0 : void Quad8::connectivity(const unsigned int sf,
     239             :                          const IOPackage iop,
     240             :                          std::vector<dof_id_type> & conn) const
     241             : {
     242           0 :   libmesh_assert_less (sf, this->n_sub_elem());
     243           0 :   libmesh_assert_not_equal_to (iop, INVALID_IO_PACKAGE);
     244             : 
     245           0 :   switch (iop)
     246             :     {
     247             :       // Note: TECPLOT connectivity is output as four triangles with
     248             :       // a central quadrilateral.  Therefore, the first four connectivity
     249             :       // arrays are degenerate quads (triangles in Tecplot).
     250           0 :     case TECPLOT:
     251             :       {
     252             :         // Create storage
     253           0 :         conn.resize(4);
     254             : 
     255           0 :         switch(sf)
     256             :           {
     257           0 :           case 0:
     258             :             // linear sub-tri 0
     259           0 :             conn[0] = this->node_id(0)+1;
     260           0 :             conn[1] = this->node_id(4)+1;
     261           0 :             conn[2] = this->node_id(7)+1;
     262           0 :             conn[3] = this->node_id(7)+1;
     263             : 
     264           0 :             return;
     265             : 
     266           0 :           case 1:
     267             :             // linear sub-tri 1
     268           0 :             conn[0] = this->node_id(4)+1;
     269           0 :             conn[1] = this->node_id(1)+1;
     270           0 :             conn[2] = this->node_id(5)+1;
     271           0 :             conn[3] = this->node_id(5)+1;
     272             : 
     273           0 :             return;
     274             : 
     275           0 :           case 2:
     276             :             // linear sub-tri 2
     277           0 :             conn[0] = this->node_id(5)+1;
     278           0 :             conn[1] = this->node_id(2)+1;
     279           0 :             conn[2] = this->node_id(6)+1;
     280           0 :             conn[3] = this->node_id(6)+1;
     281             : 
     282           0 :             return;
     283             : 
     284           0 :           case 3:
     285             :             // linear sub-tri 3
     286           0 :             conn[0] = this->node_id(7)+1;
     287           0 :             conn[1] = this->node_id(6)+1;
     288           0 :             conn[2] = this->node_id(3)+1;
     289           0 :             conn[3] = this->node_id(3)+1;
     290             : 
     291           0 :             return;
     292             : 
     293           0 :           case 4:
     294             :             // linear sub-quad
     295           0 :             conn[0] = this->node_id(4)+1;
     296           0 :             conn[1] = this->node_id(5)+1;
     297           0 :             conn[2] = this->node_id(6)+1;
     298           0 :             conn[3] = this->node_id(7)+1;
     299             : 
     300           0 :             return;
     301             : 
     302           0 :           default:
     303           0 :             libmesh_error_msg("Invalid sf = " << sf);
     304             :           }
     305             :       }
     306             : 
     307             : 
     308             :       // VTK connectivity for this element matches libmesh's own.
     309           0 :     case VTK:
     310             :       {
     311           0 :         conn.resize(Quad8::num_nodes);
     312           0 :         for (auto i : index_range(conn))
     313           0 :           conn[i] = this->node_id(i);
     314             : 
     315           0 :         return;
     316             :       }
     317             : 
     318           0 :     default:
     319           0 :       libmesh_error_msg("Unsupported IO package " << iop);
     320             :     }
     321             : }
     322             : 
     323             : 
     324             : 
     325     1339865 : BoundingBox Quad8::loose_bounding_box () const
     326             : {
     327             :   // This might have curved edges, or might be a curved surface in
     328             :   // 3-space, in which case the full bounding box can be larger than
     329             :   // the bounding box of just the nodes.
     330             :   //
     331             :   //
     332             :   // FIXME - I haven't yet proven the formula below to be correct for
     333             :   // biquadratics - RHS
     334       52324 :   Point pmin, pmax;
     335             : 
     336     5359460 :   for (unsigned d=0; d<LIBMESH_DIM; ++d)
     337             :     {
     338     4176567 :       Real center = this->point(0)(d);
     339    32156760 :       for (unsigned int p=1; p != 8; ++p)
     340    28137165 :         center += this->point(p)(d);
     341     4019595 :       center /= 8;
     342             : 
     343     4176567 :       Real hd = std::abs(center - this->point(0)(d));
     344    36176355 :       for (unsigned int p=0; p != 8; ++p)
     345    34098836 :         hd = std::max(hd, std::abs(center - this->point(p)(d)));
     346             : 
     347     4019595 :       pmin(d) = center - hd;
     348     4019595 :       pmax(d) = center + hd;
     349             :     }
     350             : 
     351     1392189 :   return BoundingBox(pmin, pmax);
     352             : }
     353             : 
     354             : 
     355           0 : Real Quad8::volume () const
     356             : {
     357             :   // This specialization is good for Lagrange mappings only
     358           0 :   if (this->mapping_type() != LAGRANGE_MAP)
     359           0 :     return this->Elem::volume();
     360             : 
     361             :   // Make copies of our points.  It makes the subsequent calculations a bit
     362             :   // shorter and avoids dereferencing the same pointer multiple times.
     363             :   Point
     364           0 :     x0 = point(0),
     365           0 :     x1 = point(1),
     366           0 :     x2 = point(2),
     367           0 :     x3 = point(3),
     368           0 :     x4 = point(4),
     369           0 :     x5 = point(5),
     370           0 :     x6 = point(6),
     371           0 :     x7 = point(7);
     372             : 
     373             :   // Construct constant data vectors.
     374             :   // \vec{x}_{\xi}  = \vec{a1}*eta**2 + \vec{b1}*xi*eta + \vec{c1}*xi + \vec{d1}*eta + \vec{e1}
     375             :   // \vec{x}_{\eta} = \vec{a2}*xi**2 + \vec{b2}*xi*eta + \vec{c2}*xi + \vec{d2}*eta + \vec{e2}
     376             :   // This is copy-pasted directly from the output of a Python script.
     377             :   Point
     378           0 :     a1 = -x0/4 + x1/4 + x2/4 - x3/4 - x5/2 + x7/2,
     379           0 :     b1 = -x0/2 - x1/2 + x2/2 + x3/2 + x4 - x6,
     380           0 :     c1 = x0/2 + x1/2 + x2/2 + x3/2 - x4 - x6,
     381           0 :     d1 = x0/4 - x1/4 + x2/4 - x3/4,
     382           0 :     e1 = x5/2 - x7/2,
     383           0 :     a2 = -x0/4 - x1/4 + x2/4 + x3/4 + x4/2 - x6/2,
     384           0 :     b2 = -x0/2 + x1/2 + x2/2 - x3/2 - x5 + x7,
     385           0 :     c2 = x0/4 - x1/4 + x2/4 - x3/4,
     386           0 :     d2 = x0/2 + x1/2 + x2/2 + x3/2 - x5 - x7,
     387           0 :     e2 = -x4/2 + x6/2;
     388             : 
     389             :   // 3x3 quadrature, exact for bi-quintics
     390           0 :   const unsigned int N = 3;
     391           0 :   const Real q[N] = {-std::sqrt(15)/5., 0., std::sqrt(15)/5.};
     392           0 :   const Real w[N] = {5./9, 8./9, 5./9};
     393             : 
     394           0 :   Real vol=0.;
     395           0 :   for (unsigned int i=0; i<N; ++i)
     396           0 :     for (unsigned int j=0; j<N; ++j)
     397           0 :       vol += w[i] * w[j] * cross_norm(q[j]*q[j]*a1 + q[i]*q[j]*b1 + q[i]*c1 + q[j]*d1 + e1,
     398           0 :                                       q[i]*q[i]*a2 + q[i]*q[j]*b2 + q[i]*c2 + q[j]*d2 + e2);
     399             : 
     400           0 :   return vol;
     401             : }
     402             : 
     403             : 
     404             : 
     405           0 : unsigned short int Quad8::second_order_adjacent_vertex (const unsigned int n,
     406             :                                                         const unsigned int v) const
     407             : {
     408           0 :   libmesh_assert_greater_equal (n, this->n_vertices());
     409           0 :   libmesh_assert_less (n, this->n_nodes());
     410           0 :   libmesh_assert_less (v, 2);
     411             :   // use the matrix from \p face_quad.C
     412           0 :   return _second_order_adjacent_vertices[n-this->n_vertices()][v];
     413             : }
     414             : 
     415             : 
     416             : 
     417             : std::pair<unsigned short int, unsigned short int>
     418           0 : Quad8::second_order_child_vertex (const unsigned int n) const
     419             : {
     420           0 :   libmesh_assert_greater_equal (n, this->n_vertices());
     421           0 :   libmesh_assert_less (n, this->n_nodes());
     422             :   /*
     423             :    * the _second_order_vertex_child_* vectors are
     424             :    * stored in face_quad.C, since they are identical
     425             :    * for Quad8 and Quad9 (for the first 4 higher-order nodes)
     426             :    */
     427           0 :   return std::pair<unsigned short int, unsigned short int>
     428           0 :     (_second_order_vertex_child_number[n],
     429           0 :      _second_order_vertex_child_index[n]);
     430             : }
     431             : 
     432             : 
     433       52561 : void Quad8::permute(unsigned int perm_num)
     434             : {
     435        5126 :   libmesh_assert_less (perm_num, 4);
     436             : 
     437      134649 :   for (unsigned int i = 0; i != perm_num; ++i)
     438             :     {
     439       82088 :       swap4nodes(0,1,2,3);
     440       82088 :       swap4nodes(4,5,6,7);
     441       74056 :       swap4neighbors(0,1,2,3);
     442             :     }
     443       52561 : }
     444             : 
     445             : 
     446        2038 : void Quad8::flip(BoundaryInfo * boundary_info)
     447             : {
     448         124 :   libmesh_assert(boundary_info);
     449             : 
     450        2038 :   swap2nodes(0,1);
     451        2038 :   swap2nodes(2,3);
     452        2038 :   swap2nodes(5,7);
     453         124 :   swap2neighbors(1,3);
     454        2038 :   swap2boundarysides(1,3,boundary_info);
     455        2038 :   swap2boundaryedges(1,3,boundary_info);
     456        2038 : }
     457             : 
     458             : 
     459         384 : unsigned int Quad8::center_node_on_side(const unsigned short side) const
     460             : {
     461          32 :   libmesh_assert_less (side, Quad8::num_sides);
     462         384 :   return side + 4;
     463             : }
     464             : 
     465             : 
     466             : 
     467        1152 : ElemType Quad8::side_type (const unsigned int libmesh_dbg_var(s)) const
     468             : {
     469          96 :   libmesh_assert_less (s, 4);
     470        1152 :   return EDGE3;
     471             : }
     472             : 
     473             : 
     474             : } // namespace libMesh

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