LCOV - code coverage report
Current view: top level - include/geom - surface.h (source / functions) Hit Total Coverage
Test: libMesh/libmesh: #4229 (6a9aeb) with base 727f46 Lines: 2 4 50.0 %
Date: 2025-08-19 19:27:09 Functions: 2 5 40.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // The libMesh Finite Element Library.
       2             : // Copyright (C) 2002-2025 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
       3             : 
       4             : // This library is free software; you can redistribute it and/or
       5             : // modify it under the terms of the GNU Lesser General Public
       6             : // License as published by the Free Software Foundation; either
       7             : // version 2.1 of the License, or (at your option) any later version.
       8             : 
       9             : // This library is distributed in the hope that it will be useful,
      10             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      12             : // Lesser General Public License for more details.
      13             : 
      14             : // You should have received a copy of the GNU Lesser General Public
      15             : // License along with this library; if not, write to the Free Software
      16             : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      17             : 
      18             : 
      19             : 
      20             : #ifndef LIBMESH_SURFACE_H
      21             : #define LIBMESH_SURFACE_H
      22             : 
      23             : // Local includes
      24             : #include "libmesh/point.h"
      25             : 
      26             : namespace libMesh
      27             : {
      28             : 
      29             : /**
      30             :  * The base class for all "surface" related geometric objects.  A
      31             :  * Surface is a two-dimensional object living in three-dimensional
      32             :  * space.  Examples of Surfaces are planes, hollow spheres, hollow
      33             :  * cylinders, etc...  This is a generic base class that describes the
      34             :  * useful functionality a surface will provide.  Specific derived
      35             :  * classes actually implement the functionality, so this class has
      36             :  * pure virtual members.
      37             :  *
      38             :  * \author Benjamin S. Kirk
      39             :  * \date 2002
      40             :  * \brief Base class for Plane and Sphere classes.
      41             :  */
      42             : class Surface
      43             : {
      44             : public:
      45             : 
      46             :   /**
      47             :    * Constructor.  Does nothing at the moment.
      48             :    */
      49          34 :   Surface () = default;
      50             : 
      51             :   /**
      52             :    * Copy-constructor.
      53             :    */
      54             :   Surface (const Surface &) = default;
      55             : 
      56             :   /**
      57             :    * Destructor.
      58             :    */
      59          34 :   virtual ~Surface () = default;
      60             : 
      61             :   /**
      62             :    * \returns \p true if the point p is above the surface,
      63             :    * false otherwise.
      64             :    */
      65             :   virtual bool above_surface (const Point & p) const = 0;
      66             : 
      67             :   /**
      68             :    * \returns \p true if the point p is below the surface,
      69             :    * false otherwise.
      70             :    */
      71             :   virtual bool below_surface (const Point & p) const = 0;
      72             : 
      73             :   /**
      74             :    * \returns \p true if the point p is on the surface,
      75             :    * false otherwise.
      76             :    *
      77             :    * \note The definition of "on the surface" really means "very
      78             :    * close" to account for roundoff error.
      79             :    */
      80             :   virtual bool on_surface (const Point & p) const = 0;
      81             : 
      82             :   /**
      83             :    * \returns The closest point on the surface to point p.
      84             :    */
      85             :   virtual Point closest_point (const Point & p) const = 0;
      86             : 
      87             :   /**
      88             :    * \returns A unit vector normal to the surface at
      89             :    * point p.
      90             :    */
      91             :   virtual Point unit_normal (const Point & p) const = 0;
      92             : 
      93             :   /**
      94             :    * \returns The \p Point \p world_coords in the
      95             :    * surface's coordinate system.  \p world_coords
      96             :    * is in the world coordinate system.  This method
      97             :    * is not purely virtual, because there may be surfaces
      98             :    * that do not have their own coordinate system.  These
      99             :    * simply do not have to override this method.
     100             :    */
     101           0 :   virtual Point surface_coords (const Point & world_coords) const { return world_coords; }
     102             : 
     103             :   /**
     104             :    * \returns The world (cartesian) coordinates for the
     105             :    * surface coordinates \p surf_coords.  This method
     106             :    * is not purely virtual, because there may be surfaces
     107             :    * that do not have an own coordinate system.  These
     108             :    * simply do not have to override this method.
     109             :    */
     110           0 :   virtual Point world_coords (const Point & surf_coords) const { return surf_coords; }
     111             : };
     112             : 
     113             : } // namespace libMesh
     114             : 
     115             : #endif // LIBMESH_SURFACE_H

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