LCOV - code coverage report
Current view: top level - include/geom - face_quad.h (source / functions) Hit Total Coverage
Test: libMesh/libmesh: #4229 (6a9aeb) with base 727f46 Lines: 16 16 100.0 %
Date: 2025-08-19 19:27:09 Functions: 9 10 90.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // The libMesh Finite Element Library.
       2             : // Copyright (C) 2002-2025 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
       3             : 
       4             : // This library is free software; you can redistribute it and/or
       5             : // modify it under the terms of the GNU Lesser General Public
       6             : // License as published by the Free Software Foundation; either
       7             : // version 2.1 of the License, or (at your option) any later version.
       8             : 
       9             : // This library is distributed in the hope that it will be useful,
      10             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      12             : // Lesser General Public License for more details.
      13             : 
      14             : // You should have received a copy of the GNU Lesser General Public
      15             : // License along with this library; if not, write to the Free Software
      16             : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      17             : 
      18             : 
      19             : 
      20             : #ifndef LIBMESH_FACE_QUAD_H
      21             : #define LIBMESH_FACE_QUAD_H
      22             : 
      23             : 
      24             : // Local includes
      25             : #include "libmesh/libmesh_common.h"
      26             : #include "libmesh/face.h"
      27             : 
      28             : namespace libMesh
      29             : {
      30             : 
      31             : /**
      32             :  * The \p QUAD is an element in 2D composed of 4 sides.
      33             :  * It looks like this:
      34             :  * \verbatim
      35             :  *        o-----------o
      36             :  *        |           |
      37             :  *        |           |
      38             :  *        |           |
      39             :  *        |           |
      40             :  *        |           |
      41             :  *        o-----------o
      42             :  * \endverbatim
      43             :  *
      44             :  * \author Benjamin S. Kirk
      45             :  * \date 2002
      46             :  * \brief The base class for all quadrilateral element types.
      47             :  */
      48             : class Quad : public Face
      49             : {
      50             : public:
      51             : 
      52             :   /**
      53             :    * Default quadrilateral element, takes number of nodes and
      54             :    * parent. Derived classes implement 'true' elements.
      55             :    */
      56  1918043767 :   Quad (const unsigned int nn, Elem * p, Node ** nodelinkdata) :
      57  1918043767 :     Face(nn, num_sides, p, _elemlinks_data, nodelinkdata)
      58             :   {
      59             :     // Make sure the interior parent isn't undefined
      60             :     if (LIBMESH_DIM > 2)
      61  1918043767 :       this->set_interior_parent(nullptr);
      62  1918043767 :   }
      63             : 
      64             :   Quad (Quad &&) = delete;
      65             :   Quad (const Quad &) = delete;
      66             :   Quad & operator= (const Quad &) = delete;
      67             :   Quad & operator= (Quad &&) = delete;
      68    14930023 :   virtual ~Quad() = default;
      69             : 
      70             :   /**
      71             :    * \returns The \p Point associated with local \p Node \p i,
      72             :    * in master element rather than physical coordinates.
      73             :    */
      74     1210580 :   virtual Point master_point (const unsigned int i) const override final
      75             :   {
      76       42872 :     libmesh_assert_less(i, this->n_nodes());
      77     1210580 :     return Point(_master_points[i][0],
      78     1210580 :                  _master_points[i][1],
      79     1253452 :                  _master_points[i][2]);
      80             :   }
      81             : 
      82             :   /**
      83             :    * Geometric constants for Quad4.
      84             :    */
      85             :   static const int num_sides = 4;
      86             :   static const int num_children = 4;
      87             : 
      88             :   /**
      89             :    * \returns 4.  All quad-derivatives are guaranteed to have at
      90             :    * least 4 nodes.
      91             :    */
      92  1231747698 :   virtual unsigned int n_nodes() const override { return 4; }
      93             : 
      94             :   /**
      95             :    * \returns 4.
      96             :    */
      97  3680544470 :   virtual unsigned int n_sides() const override final { return 4; }
      98             : 
      99             :   /**
     100             :    * \returns 4.  All quadrilaterals have 4 vertices.
     101             :    */
     102   403190357 :   virtual unsigned int n_vertices() const override final { return 4; }
     103             : 
     104             :   /**
     105             :    * \returns 4.  All quadrilaterals have 4 edges.
     106             :    */
     107    76554532 :   virtual unsigned int n_edges() const override final { return 4; }
     108             : 
     109             :   /**
     110             :    * \returns 4.
     111             :    */
     112   202648621 :   virtual unsigned int n_children() const override final { return 4; }
     113             : 
     114             :   /**
     115             :    * \returns \p true if the specified child is on the
     116             :    * specified side.
     117             :    */
     118             :   virtual bool is_child_on_side(const unsigned int c,
     119             :                                 const unsigned int s) const override final;
     120             : 
     121             :   /**
     122             :    * \returns The side number opposite to \p s (for a tensor product
     123             :    * element), or throws an error otherwise.
     124             :    */
     125             :   virtual unsigned int opposite_side(const unsigned int s) const override final;
     126             : 
     127             :   /**
     128             :    * \returns The local node number for the node opposite to node n
     129             :    * on side \p opposite_side(s) (for a tensor product element), or
     130             :    * throws an error otherwise.
     131             :    */
     132             :   virtual unsigned int opposite_node(const unsigned int n,
     133             :                                      const unsigned int s) const override final;
     134             : 
     135             :   /**
     136             :    * Don't hide Elem::key() defined in the base class.
     137             :    */
     138             :   using Elem::key;
     139             : 
     140             :   /**
     141             :    * \returns An id associated with the global node ids of this
     142             :    * element.  The id is not necessarily unique, but should be
     143             :    * close.
     144             :    */
     145             :   virtual dof_id_type key () const override;
     146             : 
     147             :   /**
     148             :    * \returns An id associated with the \p s side of this element.
     149             :    * The id is not necessarily unique, but should be close.
     150             :    */
     151             :   virtual dof_id_type key (const unsigned int s) const override;
     152             : 
     153             :   /**
     154             :    * \returns An id associated with the \p s side of this element, as
     155             :    * defined solely by element vertices.  The id is not necessarily
     156             :    * unique, but should be close.  This is particularly useful in the
     157             :    * \p MeshBase::find_neighbors() routine.
     158             :    */
     159             :   virtual dof_id_type low_order_key (const unsigned int s) const override;
     160             : 
     161             :   /**
     162             :    * \returns \p Quad4::side_nodes_map[side][side_node] after doing some range checking.
     163             :    */
     164             :   virtual unsigned int local_side_node(unsigned int side,
     165             :                                        unsigned int side_node) const override;
     166             : 
     167             :   /**
     168             :    * Calls local_side_node(edge, edge_node). For 2D elements, there is an implied
     169             :    * equivalence between edges and sides, e.g. n_edges() == n_sides(), so we treat
     170             :    * these two functions the same.
     171             :    */
     172             :   virtual unsigned int local_edge_node(unsigned int edge,
     173             :                                        unsigned int edge_node) const override;
     174             : 
     175             :   /**
     176             :    * \returns A primitive (2-noded) edge for edge i.
     177             :    */
     178             :   virtual std::unique_ptr<Elem> side_ptr (const unsigned int i) override final;
     179             : 
     180             :   /**
     181             :    * Rebuilds an EDGE2 coincident with face i.
     182             :    */
     183             :   virtual void side_ptr (std::unique_ptr<Elem> & elem,
     184             :                          const unsigned int i) override final;
     185             : 
     186             :   /**
     187             :    * \returns A quantitative assessment of element quality based on
     188             :    * the quality metric \p q specified by the user.
     189             :    */
     190             :   virtual Real quality (const ElemQuality q) const override;
     191             : 
     192             :   /**
     193             :    * \returns The suggested quality bounds for
     194             :    * the hex based on quality measure q.  These are
     195             :    * the values suggested by the CUBIT User's Manual.
     196             :    */
     197             :   virtual std::pair<Real, Real> qual_bounds (const ElemQuality q) const override;
     198             : 
     199             :   /**
     200             :    * Four sides, one orientation each.
     201             :    */
     202      108536 :   virtual unsigned int n_permutations() const override final { return 4; }
     203             : 
     204             :   virtual bool is_flipped() const override final;
     205             : 
     206             :   virtual std::vector<unsigned int> edges_adjacent_to_node(const unsigned int n) const override;
     207             : 
     208             :   virtual bool on_reference_element(const Point & p,
     209             :                                     const Real eps = TOLERANCE) const override final;
     210             : 
     211             : protected:
     212             : 
     213             :   /**
     214             :    * Data for links to parent/neighbor/interior_parent elements.
     215             :    */
     216             :   Elem * _elemlinks_data[5+(LIBMESH_DIM>2)];
     217             : 
     218             :   /**
     219             :    * Matrix that tells which vertices define the location
     220             :    * of mid-side (or second-order) nodes.  Since most
     221             :    * second-order nodes are identical for \p Quad8 and \p Quad9,
     222             :    * we keep this matrix here in \p Quad
     223             :    */
     224             :   static const unsigned short int _second_order_adjacent_vertices[4][2];
     225             : 
     226             :   /**
     227             :    * Vector that names a child sharing each second order node.
     228             :    */
     229             :   static const unsigned short int _second_order_vertex_child_number[9];
     230             : 
     231             :   /**
     232             :    * Vector that names the child vertex index for each second order node.
     233             :    */
     234             :   static const unsigned short int _second_order_vertex_child_index[9];
     235             : 
     236             :   /**
     237             :    * Master element node locations
     238             :    */
     239             :   static const Real _master_points[9][3];
     240             : 
     241             :   /**
     242             :    * Lookup table from child id, child node id to "possible node
     243             :    * location" (a simple dictionary-index in a 5x5 grid)
     244             :    */
     245             :   static const int _child_node_lookup[4][9];
     246             : 
     247             :   /**
     248             :    * This maps the \f$ j^{th} \f$ node to the (in this case) 2 side
     249             :    * ids adjacent to the node. The side numbering matches the one used
     250             :    * in the derived classes' side_nodes_map.  This data structure
     251             :    * is used in the Quad::edges_adjacent_to_node() override and is
     252             :    * shared by all the derived Quad types.
     253             :    */
     254             :   static const unsigned int adjacent_sides_map[/*num_vertices*/4][/*n_adjacent_sides*/2];
     255             : };
     256             : 
     257             : } // namespace libMesh
     258             : 
     259             : #endif // LIBMESH_FACE_QUAD_H

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