LCOV - code coverage report
Current view: top level - include/geom - edge_edge4.h (source / functions) Hit Total Coverage
Test: libMesh/libmesh: #4229 (6a9aeb) with base 727f46 Lines: 6 19 31.6 %
Date: 2025-08-19 19:27:09 Functions: 6 13 46.2 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // The libMesh Finite Element Library.
       2             : // Copyright (C) 2002-2025 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
       3             : 
       4             : // This library is free software; you can redistribute it and/or
       5             : // modify it under the terms of the GNU Lesser General Public
       6             : // License as published by the Free Software Foundation; either
       7             : // version 2.1 of the License, or (at your option) any later version.
       8             : 
       9             : // This library is distributed in the hope that it will be useful,
      10             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      12             : // Lesser General Public License for more details.
      13             : 
      14             : // You should have received a copy of the GNU Lesser General Public
      15             : // License along with this library; if not, write to the Free Software
      16             : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      17             : 
      18             : 
      19             : 
      20             : #ifndef LIBMESH_EDGE_EDGE4_H
      21             : #define LIBMESH_EDGE_EDGE4_H
      22             : 
      23             : // Local includes
      24             : #include "libmesh/libmesh_common.h"
      25             : #include "libmesh/edge.h"
      26             : 
      27             : namespace libMesh
      28             : {
      29             : 
      30             : /**
      31             :  * The \p Edge4 is an element in 1D composed of 4 nodes.
      32             :  *
      33             :  * It is numbered like this:
      34             :  *
      35             :  * \verbatim
      36             :  *   EDGE4: o----o----o----o        o---> xi
      37             :  *          0    2    3    1
      38             :  * \endverbatim
      39             :  *
      40             :  * xi in [-1,1] is the reference element coordinate associated with
      41             :  * the given numbering.
      42             :  *
      43             :  * \author David Knezevic
      44             :  * \date 2005
      45             :  * \brief A 1D geometric element with 4 nodes.
      46             :  */
      47             : class Edge4 final : public Edge
      48             : {
      49             : public:
      50             : 
      51             :   /**
      52             :    * Constructor. By default this element has no parent.
      53             :    */
      54             :   explicit
      55       43685 :   Edge4 (Elem * p=nullptr) :
      56       43685 :     Edge(num_nodes, p, _nodelinks_data) {}
      57             : 
      58             :   Edge4 (Edge4 &&) = delete;
      59             :   Edge4 (const Edge4 &) = delete;
      60             :   Edge4 & operator= (const Edge4 &) = delete;
      61             :   Edge4 & operator= (Edge4 &&) = delete;
      62       45744 :   virtual ~Edge4() = default;
      63             : 
      64             :   /**
      65             :    * \returns The \p Point associated with local \p Node \p i,
      66             :    * in master element rather than physical coordinates.
      67             :    */
      68           0 :   virtual Point master_point (const unsigned int i) const override
      69             :   {
      70           0 :     libmesh_assert_less(i, this->n_nodes());
      71           0 :     if (i < 2)
      72           0 :       return Point(2.0f*Real(i)-1.0f,0,0);
      73           0 :     return Point((Real(2)*Real(i)-5)/3,0,0);
      74             :   }
      75             : 
      76             :   /**
      77             :    * \returns 4.
      78             :    */
      79       83912 :   virtual unsigned int n_nodes() const override { return num_nodes; }
      80             : 
      81             :   /**
      82             :    * \returns 2.
      83             :    */
      84           0 :   virtual unsigned int n_sub_elem() const override { return 2; }
      85             : 
      86             :   /**
      87             :    * \returns \p true if the specified (local) node number is a vertex.
      88             :    */
      89             :   virtual bool is_vertex(const unsigned int i) const override;
      90             : 
      91             :   /**
      92             :    * \returns \p true if the specified (local) node number is an edge.
      93             :    */
      94             :   virtual bool is_edge(const unsigned int i) const override;
      95             : 
      96             :   /**
      97             :    * \returns \p true if the specified (local) node number is a face.
      98             :    */
      99             :   virtual bool is_face(const unsigned int i) const override;
     100             : 
     101             :   /**
     102             :    * \returns \p true if the specified (local) node number is on the
     103             :    * specified side.
     104             :    */
     105             :   virtual bool is_node_on_side(const unsigned int n,
     106             :                                const unsigned int s) const override;
     107             : 
     108             :   /**
     109             :    * \returns \p true if the specified (local) node number is on the
     110             :    * specified edge (always true in 1D).
     111             :    */
     112             :   virtual bool is_node_on_edge(const unsigned int n,
     113             :                                const unsigned int e) const override;
     114             : 
     115             :   /**
     116             :    * \returns \p true if the element map is definitely affine within
     117             :    * numerical tolerances.
     118             :    */
     119             :   virtual bool has_affine_map () const override;
     120             : 
     121             :   /**
     122             :    * \returns \p true if the scalar quantity j(xi) := dot(dx/dxi(0),
     123             :    * dx/dxi(xi)) is of single sign (either positive or negative)
     124             :    * throughout the element.  For the Edge4, j(xi) is a quadratic
     125             :    * function of xi, so the min/max can occur somewhere on the
     126             :    * interior of the element, and it is therefore not sufficient to
     127             :    * check only the vertex values.
     128             :    */
     129             :   virtual bool has_invertible_map(Real tol) const override;
     130             : 
     131             :   /**
     132             :    * \returns \p EDGE4.
     133             :    */
     134       15881 :   virtual ElemType type() const override { return EDGE4; }
     135             : 
     136             :   /**
     137             :    * \returns THIRD.
     138             :    */
     139             :   virtual Order default_order() const override;
     140             : 
     141             :   virtual void connectivity(const unsigned int sc,
     142             :                             const IOPackage iop,
     143             :                             std::vector<dof_id_type> & conn) const override;
     144             : 
     145             :   /**
     146             :    * FIXME: This function could be generalized to work for Edges.
     147             :    */
     148           0 :   virtual unsigned int n_second_order_adjacent_vertices (const unsigned int) const override
     149           0 :   { libmesh_not_implemented(); return 0;  }
     150             : 
     151             :   /**
     152             :    * FIXME: This function could be generalized to work for Edges.
     153             :    */
     154           0 :   virtual unsigned short int second_order_adjacent_vertex (const unsigned int,
     155             :                                                            const unsigned int) const override
     156           0 :   { libmesh_not_implemented(); return 0; }
     157             : 
     158             :   /**
     159             :    * \returns A bounding box (not necessarily the minimal bounding box)
     160             :    * containing the edge.
     161             :    */
     162             :   virtual BoundingBox loose_bounding_box () const override;
     163             : 
     164             : #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
     165             : 
     166             :   /**
     167             :    * \returns \p false.  This is a finite element.
     168             :    */
     169        1145 :   virtual bool infinite () const override { return false; }
     170             : 
     171             : #endif
     172             : 
     173             :   /**
     174             :    * Don't hide Edge::key(side) defined in the base class.
     175             :    */
     176             :   using Edge::key;
     177             : 
     178             :   /**
     179             :    * \returns An id associated with the global node ids of this
     180             :    * element.  The id is not necessarily unique, but should be
     181             :    * close.
     182             :    */
     183             :   virtual dof_id_type key () const override;
     184             : 
     185             :   /**
     186             :    * An optimized method for approximating the length of an
     187             :    * EDGE4 using quadrature.
     188             :    */
     189             :   virtual Real volume () const override;
     190             : 
     191             :   /**
     192             :    * Geometric constants for Edge4.
     193             :    */
     194             :   static const int num_nodes = 4;
     195             : 
     196             :   virtual void flip(BoundaryInfo *) override final;
     197             : 
     198             : protected:
     199             : 
     200             :   /**
     201             :    * Data for links to nodes.
     202             :    */
     203             :   Node * _nodelinks_data[num_nodes];
     204             : 
     205             : 
     206             : 
     207             : #ifdef LIBMESH_ENABLE_AMR
     208             : 
     209             :   /**
     210             :    * Matrix used to create the elements children.
     211             :    */
     212           0 :   virtual Real embedding_matrix (const unsigned int i,
     213             :                                  const unsigned int j,
     214             :                                  const unsigned int k) const override
     215           0 :   { return _embedding_matrix[i][j][k]; }
     216             : 
     217             :   /**
     218             :    * Matrix that computes new nodal locations/solution values
     219             :    * from current nodes/solution.
     220             :    */
     221             :   static const Real _embedding_matrix[num_children][num_nodes][num_nodes];
     222             : 
     223           0 :   LIBMESH_ENABLE_TOPOLOGY_CACHES;
     224             : 
     225             : #endif // LIBMESH_ENABLE_AMR
     226             : 
     227             : };
     228             : 
     229             : } // namespace libMesh
     230             : 
     231             : 
     232             : #endif // LIBMESH_EDGE_EDGE4_H

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