LCOV - code coverage report
Current view: top level - include/geom - edge_edge3.h (source / functions) Hit Total Coverage
Test: libMesh/libmesh: #4229 (6a9aeb) with base 727f46 Lines: 19 19 100.0 %
Date: 2025-08-19 19:27:09 Functions: 13 13 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // The libMesh Finite Element Library.
       2             : // Copyright (C) 2002-2025 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
       3             : 
       4             : // This library is free software; you can redistribute it and/or
       5             : // modify it under the terms of the GNU Lesser General Public
       6             : // License as published by the Free Software Foundation; either
       7             : // version 2.1 of the License, or (at your option) any later version.
       8             : 
       9             : // This library is distributed in the hope that it will be useful,
      10             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      12             : // Lesser General Public License for more details.
      13             : 
      14             : // You should have received a copy of the GNU Lesser General Public
      15             : // License along with this library; if not, write to the Free Software
      16             : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      17             : 
      18             : 
      19             : 
      20             : #ifndef LIBMESH_EDGE_EDGE3_H
      21             : #define LIBMESH_EDGE_EDGE3_H
      22             : 
      23             : // Local includes
      24             : #include "libmesh/libmesh_common.h"
      25             : #include "libmesh/edge.h"
      26             : 
      27             : namespace libMesh
      28             : {
      29             : 
      30             : /**
      31             :  * The \p Edge3 is an element in 1D composed of 3 nodes. It is numbered
      32             :  * like this:
      33             :  *
      34             :  * \verbatim
      35             :  *   EDGE3: o----o----o        o---> xi
      36             :  *          0    2    1
      37             :  * \endverbatim
      38             :  *
      39             :  * xi in [-1,1] is the reference element coordinate associated with
      40             :  * the given numbering.
      41             :  *
      42             :  * \author Benjamin S. Kirk
      43             :  * \date 2002
      44             :  * \brief A 1D geometric element with 3 nodes.
      45             :  */
      46             : class Edge3 : public Edge
      47             : {
      48             : public:
      49             : 
      50             :   /**
      51             :    * Constructor.  By default this element has no parent.
      52             :    */
      53             :   explicit
      54    26530516 :   Edge3 (Elem * p=nullptr) :
      55    26530516 :     Edge(num_nodes, p, _nodelinks_data) {}
      56             : 
      57             :   Edge3 (Edge3 &&) = delete;
      58             :   Edge3 (const Edge3 &) = delete;
      59             :   Edge3 & operator= (const Edge3 &) = delete;
      60             :   Edge3 & operator= (Edge3 &&) = delete;
      61    32206949 :   virtual ~Edge3() = default;
      62             : 
      63             :   /**
      64             :    * \returns The \p Point associated with local \p Node \p i,
      65             :    * in master element rather than physical coordinates.
      66             :    */
      67       15204 :   virtual Point master_point (const unsigned int i) const override
      68             :   {
      69         504 :     libmesh_assert_less(i, this->n_nodes());
      70       15204 :     if (i < 2)
      71        9231 :       return Point(2.0f*Real(i)-1.0f,0,0);
      72         198 :     return Point(0,0,0);
      73             :   }
      74             : 
      75             :   /**
      76             :    * \returns 3.
      77             :    */
      78    85002306 :   virtual unsigned int n_nodes() const override { return num_nodes; }
      79             : 
      80             :   /**
      81             :    * \returns 2.
      82             :    */
      83        6984 :   virtual unsigned int n_sub_elem() const override { return 2; }
      84             : 
      85             :   /**
      86             :    * \returns \p true if the specified (local) node number is a vertex.
      87             :    */
      88             :   virtual bool is_vertex(const unsigned int i) const override;
      89             : 
      90             :   /**
      91             :    * \returns \p true if the specified (local) node number is an edge.
      92             :    */
      93             :   virtual bool is_edge(const unsigned int i) const override;
      94             : 
      95             :   /**
      96             :    * \returns \p true if the specified (local) node number is a face.
      97             :    */
      98             :   virtual bool is_face(const unsigned int i) const override;
      99             : 
     100             :   /**
     101             :    * \returns \p true if the specified (local) node number is on the
     102             :    * specified side.
     103             :    */
     104             :   virtual bool is_node_on_side(const unsigned int n,
     105             :                                const unsigned int s) const override;
     106             : 
     107             :   /**
     108             :    * \returns \p true if the specified (local) node number is on the
     109             :    * specified edge (always true in 1D).
     110             :    */
     111             :   virtual bool is_node_on_edge(const unsigned int n,
     112             :                                const unsigned int e) const override;
     113             : 
     114             :   /**
     115             :    * \returns \p true if the element map is definitely affine within
     116             :    * numerical tolerances.
     117             :    */
     118             :   virtual bool has_affine_map () const override;
     119             : 
     120             :   /**
     121             :    * \returns \p true if the element map is everywhere invertible,
     122             :    * false otherwise. The user can pass a custom tol >= 0 to this
     123             :    * function if desired to make the check more stringent, i.e.
     124             :    * to also catch elements which are "almost" non-invertible.
     125             :    */
     126             :   virtual bool has_invertible_map(Real tol) const override;
     127             : 
     128             :   /**
     129             :    * \returns \p EDGE3.
     130             :    */
     131    94448584 :   virtual ElemType type() const override { return EDGE3; }
     132             : 
     133             :   /**
     134             :    * \returns SECOND.
     135             :    */
     136             :   virtual Order default_order() const override;
     137             : 
     138             :   virtual void connectivity(const unsigned int sc,
     139             :                             const IOPackage iop,
     140             :                             std::vector<dof_id_type> & conn) const override;
     141             : 
     142             :   /**
     143             :    * \returns 2 for all \p n.
     144             :    */
     145        1491 :   virtual unsigned int n_second_order_adjacent_vertices (const unsigned int) const override
     146        1491 :   { return 2; }
     147             : 
     148             :   /**
     149             :    * \returns The element-local number of the \f$ v^{th} \f$ vertex
     150             :    * that defines the \f$ n^{th} \f$ second-order node.
     151             :    */
     152        2982 :   virtual unsigned short int second_order_adjacent_vertex (const unsigned int,
     153             :                                                            const unsigned int v) const override
     154        2982 :   { return static_cast<unsigned short int>(v); }
     155             : 
     156             :   /**
     157             :    * \returns The child number \p c and element-local index \p v of the
     158             :    * \f$ n^{th} \f$ second-order node on the parent element.  See
     159             :    * elem.h for further details.
     160             :    */
     161             :   virtual std::pair<unsigned short int, unsigned short int>
     162             :   second_order_child_vertex (const unsigned int n) const override;
     163             : 
     164             :   /**
     165             :    * An optimized method for computing the length of a 3-node edge.
     166             :    */
     167             :   virtual Real volume () const override;
     168             : 
     169             :   /**
     170             :    * \returns A bounding box (not necessarily the minimal bounding box)
     171             :    * containing the edge.
     172             :    */
     173             :   virtual BoundingBox loose_bounding_box () const override;
     174             : 
     175             : #ifdef LIBMESH_ENABLE_INFINITE_ELEMENTS
     176             : 
     177             :   /**
     178             :    * \returns \p false.  This is a finite element.
     179             :    */
     180     6763799 :   virtual bool infinite () const override { return false; }
     181             : 
     182             : #endif
     183             : 
     184             :   /**
     185             :    * Don't hide Edge::key(side) defined in the base class.
     186             :    */
     187             :   using Edge::key;
     188             : 
     189             :   /**
     190             :    * Compute a unique key for this element which is suitable for
     191             :    * hashing (not necessarily unique, but close).  The key is based
     192             :    * solely on the mid-edge node's global id, to be consistent with 2D
     193             :    * elements that have Edge3 sides (Quad9, Quad8, etc.).
     194             :    */
     195             :   virtual dof_id_type key () const override;
     196             : 
     197             :   /**
     198             :    * Geometric constants for Edge3.
     199             :    */
     200             :   static const int num_nodes = 3;
     201             : 
     202             :   virtual void flip(BoundaryInfo *) override final;
     203             : 
     204             : protected:
     205             : 
     206             :   /**
     207             :    * Data for links to nodes.
     208             :    */
     209             :   Node * _nodelinks_data[num_nodes];
     210             : 
     211             : 
     212             : 
     213             : #ifdef LIBMESH_ENABLE_AMR
     214             : 
     215             :   /**
     216             :    * Matrix used to create the elements children.
     217             :    */
     218       93639 :   virtual Real embedding_matrix (const unsigned int i,
     219             :                                  const unsigned int j,
     220             :                                  const unsigned int k) const override
     221       93639 :   { return _embedding_matrix[i][j][k]; }
     222             : 
     223             :   /**
     224             :    * Matrix that computes new nodal locations/solution values
     225             :    * from current nodes/solution.
     226             :    */
     227             :   static const Real _embedding_matrix[num_children][num_nodes][num_nodes];
     228             : 
     229      366415 :   LIBMESH_ENABLE_TOPOLOGY_CACHES;
     230             : 
     231             : #endif // LIBMESH_ENABLE_AMR
     232             : 
     233             : };
     234             : 
     235             : } // namespace libMesh
     236             : 
     237             : 
     238             : #endif // LIBMESH_EDGE_EDGE3_H

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