LCOV - code coverage report
Current view: top level - include/geom - cell_prism20.h (source / functions) Hit Total Coverage
Test: libMesh/libmesh: #4229 (6a9aeb) with base 727f46 Lines: 6 12 50.0 %
Date: 2025-08-19 19:27:09 Functions: 5 10 50.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : // The libMesh Finite Element Library.
       2             : // Copyright (C) 2002-2025 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
       3             : 
       4             : // This library is free software; you can redistribute it and/or
       5             : // modify it under the terms of the GNU Lesser General Public
       6             : // License as published by the Free Software Foundation; either
       7             : // version 2.1 of the License, or (at your option) any later version.
       8             : 
       9             : // This library is distributed in the hope that it will be useful,
      10             : // but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      12             : // Lesser General Public License for more details.
      13             : 
      14             : // You should have received a copy of the GNU Lesser General Public
      15             : // License along with this library; if not, write to the Free Software
      16             : // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
      17             : 
      18             : 
      19             : 
      20             : #ifndef LIBMESH_CELL_PRISM20_H
      21             : #define LIBMESH_CELL_PRISM20_H
      22             : 
      23             : // Local includes
      24             : #include "libmesh/cell_prism.h"
      25             : 
      26             : namespace libMesh
      27             : {
      28             : 
      29             : /**
      30             :  * The \p Prism20 is an element in 3D composed of 20 nodes.
      31             :  * It is numbered like this:
      32             :  *
      33             :  * \verbatim
      34             :  *   PRISM20:
      35             :  *               5
      36             :  *               o
      37             :  *              /:\
      38             :  *             / : \
      39             :  *            /  :  \
      40             :  *           /   :   \
      41             :  *       14 o    :    o 13
      42             :  *         /     :     \
      43             :  *        /      :      \
      44             :  *       /       o 11    \
      45             :  *    3 /        :        \4
      46             :  *     o---------o---------o
      47             :  *     |         :12       |
      48             :  *     |         :         |
      49             :  *     |    o    :    o    |            zeta
      50             :  *     |   17    o   16    |             ^   eta (into page)
      51             :  *     |        .2.        |             | /
      52             :  *     |       .   .       |             |/
      53             :  *   9 o      .  o  .      o 10          o---> xi
      54             :  *     |     .  15   .     |
      55             :  *     |  8 o         o 7  |
      56             :  *     |   .           .   |
      57             :  *     |  .             .  |
      58             :  *     | .               . |
      59             :  *     |.                 .|
      60             :  *     o---------o---------o
      61             :  *     0         6         1
      62             :  * \endverbatim
      63             :  *
      64             :  * And it also includes two face nodes:
      65             :  * Node 18, centroid on side 0, arithmetic mean of 0/1/2 or 6/7/8
      66             :  * Node 19, centroid on side 4, arithmetic mean of 3/4/5 or 12/13/14
      67             :  *
      68             :  * (xi, eta, zeta): { 0  <= xi   <= 1
      69             :  *                  { 0  <= eta  <= 1
      70             :  *                  { -1 <= zeta <= 1
      71             :  *                  { xi + eta   <= 1
      72             :  * are the reference element coordinates associated with the given
      73             :  * numbering.
      74             :  *
      75             :  * \author Roy H. Stogner
      76             :  * \date 2022
      77             :  * \brief A 3D prismatic element with 20 nodes.
      78             :  */
      79             : class Prism20 final : public Prism
      80             : {
      81             : public:
      82             : 
      83             :   /**
      84             :    * Constructor.  By default this element has no parent.
      85             :    */
      86             :   explicit
      87      105382 :   Prism20 (Elem * p=nullptr) :
      88      105382 :     Prism(num_nodes, p, _nodelinks_data)
      89      105382 :   {}
      90             : 
      91             :   Prism20 (Prism20 &&) = delete;
      92             :   Prism20 (const Prism20 &) = delete;
      93             :   Prism20 & operator= (const Prism20 &) = delete;
      94             :   Prism20 & operator= (Prism20 &&) = delete;
      95      109275 :   virtual ~Prism20() = default;
      96             : 
      97             :   /**
      98             :    * \returns \p PRISM20.
      99             :    */
     100  1743389285 :   virtual ElemType type () const override { return PRISM20; }
     101             : 
     102             :   /**
     103             :    * \returns 20.
     104             :    */
     105   416487214 :   virtual unsigned int n_nodes() const override { return num_nodes; }
     106             : 
     107             :   /**
     108             :    * \returns 8.
     109             :    */
     110           0 :   virtual unsigned int n_sub_elem() const override { return 8; }
     111             : 
     112             :   /**
     113             :    * \returns \p true if the specified (local) node number is a vertex.
     114             :    */
     115             :   virtual bool is_vertex(const unsigned int i) const override;
     116             : 
     117             :   /**
     118             :    * \returns \p true if the specified (local) node number is an edge.
     119             :    */
     120             :   virtual bool is_edge(const unsigned int i) const override;
     121             : 
     122             :   /**
     123             :    * \returns \p true if the specified (local) node number is a face.
     124             :    */
     125             :   virtual bool is_face(const unsigned int i) const override;
     126             : 
     127             :   /**
     128             :    * \returns \p true if the specified (local) node number is on the
     129             :    * specified side.
     130             :    */
     131             :   virtual bool is_node_on_side(const unsigned int n,
     132             :                                const unsigned int s) const override;
     133             : 
     134             :   virtual std::vector<unsigned int> nodes_on_side(const unsigned int s) const override;
     135             : 
     136             :   virtual std::vector<unsigned int> nodes_on_edge(const unsigned int e) const override;
     137             : 
     138             :   /**
     139             :    * \returns \p true if the specified (local) node number is on the
     140             :    * specified edge.
     141             :    */
     142             :   virtual bool is_node_on_edge(const unsigned int n,
     143             :                                const unsigned int e) const override;
     144             : 
     145             :   /**
     146             :    * \returns \p true if the element map is definitely affine within
     147             :    * numerical tolerances.
     148             :    */
     149             :   virtual bool has_affine_map () const override;
     150             : 
     151             :   /**
     152             :    * \returns SECOND.
     153             :    */
     154             :   virtual Order default_order() const override;
     155             : 
     156             :   /**
     157             :    * Don't hide Elem::key() defined in the base class.
     158             :    */
     159             :   using Elem::key;
     160             : 
     161             :   /**
     162             :    * \returns An id associated with the \p s side of this element.
     163             :    * The id is not necessarily unique, but should be close.
     164             :    *
     165             :    * We reimplement this method here for the \p Prism20 since we can
     166             :    * use the center node of each quad face to provide a perfect (unique)
     167             :    * key.
     168             :    */
     169             :   virtual dof_id_type key (const unsigned int s) const override;
     170             : 
     171             :   /**
     172             :    * \returns \p Prism20::side_nodes_map[side][side_node] after doing some range checking.
     173             :    */
     174             :   virtual unsigned int local_side_node(unsigned int side,
     175             :                                        unsigned int side_node) const override;
     176             : 
     177             :   /**
     178             :    * \returns \p Prism20::edge_nodes_map[edge][edge_node] after doing some range checking.
     179             :    */
     180             :   virtual unsigned int local_edge_node(unsigned int edge,
     181             :                                        unsigned int edge_node) const override;
     182             : 
     183             :   /**
     184             :    * Builds a \p QUAD9 or \p TRI6 built coincident with face i.
     185             :    * The \p std::unique_ptr<Elem> handles the memory aspect.
     186             :    */
     187             :   virtual std::unique_ptr<Elem> build_side_ptr (const unsigned int i) override;
     188             : 
     189             :   /**
     190             :    * Rebuilds a \p QUAD9 or \p TRI6 built coincident with face i.
     191             :    */
     192             :   virtual void build_side_ptr (std::unique_ptr<Elem> & elem,
     193             :                                const unsigned int i) override;
     194             : 
     195             :   // Avoid hiding deprecated version with different signature
     196             :   using Elem::build_side_ptr;
     197             : 
     198             :   /**
     199             :    * Builds a \p EDGE3 or \p INFEDGE2 built coincident with edge i.
     200             :    * The \p std::unique_ptr<Elem> handles the memory aspect.
     201             :    */
     202             :   virtual std::unique_ptr<Elem> build_edge_ptr (const unsigned int i) override;
     203             : 
     204             :   /**
     205             :    * Rebuilds a \p EDGE3 built coincident with edges 0 to 2, or \p
     206             :    * INFEDGE2 built coincident with edges 3 to 5.
     207             :    */
     208             :   virtual void build_edge_ptr (std::unique_ptr<Elem> & edge, const unsigned int i) override;
     209             : 
     210             :   virtual void connectivity(const unsigned int sc,
     211             :                             const IOPackage iop,
     212             :                             std::vector<dof_id_type> & conn) const override;
     213             : 
     214             :   /**
     215             :    * \returns 2 for all edge nodes, 4 for quad face nodes, 6 for tri
     216             :    * face nodes.
     217             :    */
     218             :   virtual unsigned int n_second_order_adjacent_vertices (const unsigned int) const override;
     219             : 
     220             :   /**
     221             :    * \returns The element-local number of the \f$ v^{th} \f$ vertex
     222             :    * that defines the \f$ n^{th} \f$ second-order node.
     223             :    *
     224             :    * \note \p n is counted as depicted above, \f$ 6 \le n < 20 \f$.
     225             :    */
     226             :   virtual unsigned short int second_order_adjacent_vertex (const unsigned int n,
     227             :                                                            const unsigned int v) const override;
     228             : 
     229             :   /**
     230             :    * \returns The child number \p c and element-local index \p v of the
     231             :    * \f$ n^{th} \f$ second-order node on the parent element.  See
     232             :    * elem.h for further details.
     233             :    */
     234             :   virtual std::pair<unsigned short int, unsigned short int>
     235             :   second_order_child_vertex (const unsigned int n) const override;
     236             : 
     237             :   /**
     238             :    * Geometric constants for Prism20.
     239             :    */
     240             :   static const int num_nodes = 20;
     241             :   static const int nodes_per_side = 9;
     242             :   static const int nodes_per_edge = 3;
     243             : 
     244             :   /**
     245             :    * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ side to
     246             :    * element node numbers.
     247             :    */
     248             :   static const unsigned int side_nodes_map[num_sides][nodes_per_side];
     249             : 
     250             :   /**
     251             :    * This maps the \f$ j^{th} \f$ node of the \f$ i^{th} \f$ edge to
     252             :    * element node numbers.
     253             :    */
     254             :   static const unsigned int edge_nodes_map[num_edges][nodes_per_edge];
     255             : 
     256             :   virtual void permute(unsigned int perm_num) override final;
     257             : 
     258             :   virtual void flip(BoundaryInfo *) override final;
     259             : 
     260             : #ifdef LIBMESH_ENABLE_AMR
     261             :   virtual
     262             :   const std::vector<std::pair<unsigned char, unsigned char>> &
     263           0 :   parent_bracketing_nodes(unsigned int,
     264             :                           unsigned int) const override
     265             :   {
     266             :     // We can't get any good bracketing nodes for child tri-center
     267             :     // nodes on the parent prism midplane.  No refining Prism20 for
     268             :     // us.
     269           0 :     libmesh_not_implemented_msg("Prism20 cannot be refined; use Prism21 instead.");
     270             :   }
     271             : #endif
     272             : 
     273             :   unsigned int center_node_on_side(const unsigned short side) const override final;
     274             : 
     275             :   ElemType side_type (const unsigned int s) const override final;
     276             : 
     277             : protected:
     278             : 
     279             :   /**
     280             :    * Data for links to nodes.
     281             :    */
     282             :   Node * _nodelinks_data[num_nodes];
     283             : 
     284             : 
     285             : 
     286             : #ifdef LIBMESH_ENABLE_AMR
     287             : 
     288             :   /**
     289             :    * Matrix used to create the elements children.
     290             :    */
     291           0 :   virtual Real embedding_matrix (const unsigned int,
     292             :                                  const unsigned int,
     293             :                                  const unsigned int) const override
     294             :   {
     295             :     // We can't get any good bracketing nodes for child tri-center
     296             :     // nodes on the parent prism midplane, so we can't auto-calculate
     297             :     // embedding matrices and couldn't use them if we did.
     298           0 :     libmesh_not_implemented_msg("Prism20 cannot be refined; use Prism21 instead.");
     299             :     return 0;
     300             :   }
     301             : 
     302           0 :   LIBMESH_ENABLE_TOPOLOGY_CACHES;
     303             : 
     304             : #endif // LIBMESH_ENABLE_AMR
     305             : 
     306             :   /**
     307             :    * Matrix that tells which vertices define the location
     308             :    * of mid-side (or second-order) nodes.  This matrix
     309             :    * handles only the second-order nodes that are unique
     310             :    * to \p Prism20.  All other second-order nodes are identical
     311             :    * with \p Prism15, and are therefore handled through a
     312             :    * matrix contained in \p cell_prism.C
     313             :    */
     314             :   static const unsigned short int _remaining_second_order_adjacent_vertices[5][4];
     315             : };
     316             : 
     317             : } // namespace libMesh
     318             : 
     319             : #endif // LIBMESH_CELL_PRISM20_H

Generated by: LCOV version 1.14