This is the complete list of members for ElementFragmentAlgorithm, including all inherited members.
| _child_elements | ElementFragmentAlgorithm | private |
| _crack_tip_elements | ElementFragmentAlgorithm | private |
| _deleted_nodes | ElementFragmentAlgorithm | private |
| _elements | ElementFragmentAlgorithm | private |
| _embedded_nodes | ElementFragmentAlgorithm | private |
| _embedded_permanent_nodes | ElementFragmentAlgorithm | private |
| _inverse_connectivity | ElementFragmentAlgorithm | private |
| _new_nodes | ElementFragmentAlgorithm | private |
| _ostream | ElementFragmentAlgorithm | private |
| _parent_elements | ElementFragmentAlgorithm | private |
| _permanent_nodes | ElementFragmentAlgorithm | private |
| _temp_nodes | ElementFragmentAlgorithm | private |
| add2DElement(const std::vector< unsigned int > &quad, unsigned int id) | ElementFragmentAlgorithm | |
| add2DElements(std::vector< std::vector< unsigned int >> &quads) | ElementFragmentAlgorithm | |
| add3DElement(const std::vector< unsigned int > &quad, unsigned int id) | ElementFragmentAlgorithm | |
| addElemEdgeIntersection(unsigned int elemid, unsigned int edgeid, double position) | ElementFragmentAlgorithm | |
| addElemFaceIntersection(unsigned int elemid, unsigned int faceid, const std::vector< unsigned int > &edgeid, const std::vector< double > &position) | ElementFragmentAlgorithm | |
| addElemNodeIntersection(unsigned int elemid, unsigned int nodeid) | ElementFragmentAlgorithm | |
| addFragEdgeIntersection(unsigned int elemid, unsigned int frag_edge_id, double position) | ElementFragmentAlgorithm | |
| addFragFaceIntersection(unsigned int ElemID, unsigned int FragFaceID, const std::vector< unsigned int > &FragFaceEdgeID, const std::vector< double > &position) | ElementFragmentAlgorithm | |
| clearAncestry() | ElementFragmentAlgorithm | |
| clearPotentialIsolatedNodes() | ElementFragmentAlgorithm | |
| connectFragments(bool mergeUncutVirtualEdges) | ElementFragmentAlgorithm | |
| createChildElements() | ElementFragmentAlgorithm | |
| ElementFragmentAlgorithm(std::ostream &os) | ElementFragmentAlgorithm | |
| error(const std::string &error_string) | ElementFragmentAlgorithm | |
| getChildElements() | ElementFragmentAlgorithm | inline |
| getCrackTipElements() | ElementFragmentAlgorithm | inline |
| getElemByID(unsigned int id) | ElementFragmentAlgorithm | |
| getElemIdByNodes(unsigned int *node_id) | ElementFragmentAlgorithm | |
| getEmbeddedNodes() | ElementFragmentAlgorithm | inline |
| getNewNodes() | ElementFragmentAlgorithm | inline |
| getParentElements() | ElementFragmentAlgorithm | inline |
| getPermanentNodes() | ElementFragmentAlgorithm | inline |
| getTempNodes() | ElementFragmentAlgorithm | inline |
| initCrackTipTopology() | ElementFragmentAlgorithm | |
| printMesh() | ElementFragmentAlgorithm | |
| reset() | ElementFragmentAlgorithm | |
| restoreFragmentInfo(EFAElement *const elem, const EFAElement *const from_elem) | ElementFragmentAlgorithm | |
| sanityCheck() | ElementFragmentAlgorithm | |
| updateCrackTipElements() | ElementFragmentAlgorithm | |
| updateEdgeNeighbors() | ElementFragmentAlgorithm | |
| updatePhysicalLinksAndFragments() | ElementFragmentAlgorithm | |
| updateTopology(bool mergeUncutVirtualEdges=true) | ElementFragmentAlgorithm | |
| ~ElementFragmentAlgorithm() | ElementFragmentAlgorithm | |