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template<class T > |
void | libMesh::ElemInternal::family_tree (T elem, std::vector< T > &family, bool reset=true) |
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template<class T > |
void | libMesh::ElemInternal::total_family_tree (T elem, std::vector< T > &family, bool reset) |
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template<class T > |
void | libMesh::ElemInternal::active_family_tree (T elem, std::vector< T > &active_family, bool reset=true) |
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template<class T > |
void | libMesh::ElemInternal::family_tree_by_side (T elem, std::vector< T > &family, unsigned int s, bool reset) |
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template<class T > |
void | libMesh::ElemInternal::active_family_tree_by_side (T elem, std::vector< T > &family, unsigned int side, bool reset=true) |
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template<class T > |
void | libMesh::ElemInternal::family_tree_by_neighbor (T elem, std::vector< T > &family, T neighbor_in, bool reset=true) |
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template<class T > |
void | libMesh::ElemInternal::total_family_tree_by_neighbor (T elem, std::vector< T > &family, T neighbor_in, bool reset=true) |
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template<class T > |
void | libMesh::ElemInternal::family_tree_by_subneighbor (T elem, std::vector< T > &family, T neighbor_in, T subneighbor, bool reset=true) |
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template<class T > |
void | libMesh::ElemInternal::total_family_tree_by_subneighbor (T elem, std::vector< T > &family, T neighbor_in, T subneighbor, bool reset=true) |
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template<class T > |
void | libMesh::ElemInternal::active_family_tree_by_neighbor (T elem, std::vector< T > &family, T neighbor_in, bool reset=true) |
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template<class T > |
void | libMesh::ElemInternal::active_family_tree_by_topological_neighbor (T elem, std::vector< T > &family, T neighbor_in, const MeshBase &mesh, const PointLocatorBase &point_locator, const PeriodicBoundaries *pb, bool reset=true) |
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template<class T > |
void | libMesh::ElemInternal::find_point_neighbors (T this_elem, std::set< T > &neighbor_set, T start_elem) |
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template<class T > |
void | libMesh::ElemInternal::find_interior_neighbors (T this_elem, std::set< T > &neighbor_set) |
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