LCOV - code coverage report
Current view: top level - src/meshdivisions - NearestPositionsDivision.C (source / functions) Hit Total Coverage
Test: idaholab/moose framework: 2bf808 Lines: 16 20 80.0 %
Date: 2025-07-17 01:28:37 Functions: 4 5 80.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //* This file is part of the MOOSE framework
       2             : //* https://mooseframework.inl.gov
       3             : //*
       4             : //* All rights reserved, see COPYRIGHT for full restrictions
       5             : //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
       6             : //*
       7             : //* Licensed under LGPL 2.1, please see LICENSE for details
       8             : //* https://www.gnu.org/licenses/lgpl-2.1.html
       9             : 
      10             : #include "NearestPositionsDivision.h"
      11             : #include "MooseMesh.h"
      12             : #include "Positions.h"
      13             : 
      14             : #include "libmesh/mesh_base.h"
      15             : #include "libmesh/elem.h"
      16             : 
      17             : registerMooseObject("MooseApp", NearestPositionsDivision);
      18             : 
      19             : InputParameters
      20       14290 : NearestPositionsDivision::validParams()
      21             : {
      22       14290 :   InputParameters params = MeshDivision::validParams();
      23       14290 :   params.addClassDescription("Divide the mesh using a nearest-point / voronoi algorithm, with the "
      24             :                              "points coming from a Positions object");
      25       14290 :   params.addRequiredParam<PositionsName>(
      26             :       "positions", "The name of the Positions object to form the nearest-neighbor division with");
      27       14290 :   return params;
      28           0 : }
      29             : 
      30          13 : NearestPositionsDivision::NearestPositionsDivision(const InputParameters & parameters)
      31             :   : MeshDivision(parameters),
      32          13 :     _nearest_positions_obj(&_fe_problem->getPositionsObject(getParam<PositionsName>("positions")))
      33             : {
      34          13 :   NearestPositionsDivision::initialize();
      35          13 :   _mesh_fully_indexed = true;
      36          13 : }
      37             : 
      38             : void
      39          13 : NearestPositionsDivision::initialize()
      40             : {
      41          13 :   setNumDivisions(_nearest_positions_obj->getNumPositions());
      42          13 : }
      43             : 
      44             : unsigned int
      45         640 : NearestPositionsDivision::divisionIndex(const Elem & elem) const
      46             : {
      47         640 :   const bool initial = _fe_problem->getCurrentExecuteOnFlag() == EXEC_INITIAL;
      48         640 :   return _nearest_positions_obj->getNearestPositionIndex(elem.vertex_average(), initial);
      49             : }
      50             : 
      51             : unsigned int
      52           0 : NearestPositionsDivision::divisionIndex(const Point & pt) const
      53             : {
      54           0 :   const bool initial = _fe_problem->getCurrentExecuteOnFlag() == EXEC_INITIAL;
      55           0 :   return _nearest_positions_obj->getNearestPositionIndex(pt, initial);
      56             : }

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