LCOV - code coverage report
Current view: top level - include/systems - DumpObjectsLinearSystem.h (source / functions) Hit Total Coverage
Test: idaholab/moose framework: 2bf808 Lines: 0 3 0.0 %
Date: 2025-07-17 01:28:37 Functions: 0 3 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //* This file is part of the MOOSE framework
       2             : //* https://mooseframework.inl.gov
       3             : //*
       4             : //* All rights reserved, see COPYRIGHT for full restrictions
       5             : //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
       6             : //*
       7             : //* Licensed under LGPL 2.1, please see LICENSE for details
       8             : //* https://www.gnu.org/licenses/lgpl-2.1.html
       9             : 
      10             : #pragma once
      11             : 
      12             : #include "LinearSystem.h"
      13             : 
      14             : namespace libMesh
      15             : {
      16             : template <typename T>
      17             : class NumericVector;
      18             : }
      19             : 
      20             : /**
      21             :  * Linear system for dumping objects
      22             :  * TODO: consider creating a base class for LinearSystems to be able to create a more minimal linear
      23             :  * system. For now the additional code complexity is not worth it
      24             :  */
      25             : class DumpObjectsLinearSystem : public LinearSystem
      26             : {
      27             : public:
      28             :   DumpObjectsLinearSystem(FEProblemBase & problem, const std::string & name);
      29             : 
      30           0 :   virtual void solve() override {}
      31           0 :   virtual void stopSolve(const ExecFlagType &, const std::set<TagID> &) override {}
      32           0 :   virtual bool converged() override { return true; }
      33             : 
      34             : protected:
      35             :   NumericVector<Number> * _dummy;
      36             : };

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