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1 : //* This file is part of the MOOSE framework 2 : //* https://mooseframework.inl.gov 3 : //* 4 : //* All rights reserved, see COPYRIGHT for full restrictions 5 : //* https://github.com/idaholab/moose/blob/master/COPYRIGHT 6 : //* 7 : //* Licensed under LGPL 2.1, please see LICENSE for details 8 : //* https://www.gnu.org/licenses/lgpl-2.1.html 9 : 10 : #pragma once 11 : 12 : #include "RelationshipManager.h" 13 : 14 : // MOOSE Forward Declares 15 : class MaterialData; 16 : class MaterialPropertyStorage; 17 : 18 : /** 19 : * RedistributeProperties is used for its \p redistribute() callback, 20 : * which ensures that any stateful properties are restributed to the 21 : * same properties to which elements they are associated with are 22 : * redistributed. 23 : */ 24 : class RedistributeProperties : public RelationshipManager 25 : { 26 : public: 27 : static InputParameters validParams(); 28 : 29 : RedistributeProperties(const InputParameters & parameters); 30 : 31 0 : RedistributeProperties(const RedistributeProperties & other) = default; 32 : 33 : /** 34 : * This function doesn't actually add anything to \p 35 : * coupled_elements - we solely use the \p redistribute() 36 : * override to keep internal data structures up to date. 37 : */ 38 : virtual void operator()(const MeshBase::const_element_iterator & range_begin, 39 : const MeshBase::const_element_iterator & range_end, 40 : processor_id_type p, 41 : map_type & coupled_elements) override; 42 : 43 : /** 44 : * Abstract GhostingFunctor code relies on clone(), which for us is 45 : * just a copy construction into a new object. 46 : */ 47 : virtual std::unique_ptr<GhostingFunctor> clone() const override; 48 : 49 : virtual std::string getInfo() const override; 50 : 51 : virtual bool operator>=(const RelationshipManager & rhs) const override; 52 : 53 : virtual void redistribute() override; 54 : 55 : /** 56 : * Pushes the given pair ( \p mat_data , \p mat_props ) onto our 57 : * list of \p _materials data to redistribute each time our 58 : * underlying mesh is redistributed. 59 : */ 60 : void addMaterialPropertyStorage(MaterialPropertyStorage & mat_props); 61 : 62 : private: 63 : std::vector<MaterialPropertyStorage *> _materials; 64 : };