LCOV - code coverage report
Current view: top level - include/mesh - RinglebMesh.h (source / functions) Hit Total Coverage
Test: idaholab/moose framework: 2bf808 Lines: 0 1 0.0 %
Date: 2025-07-17 01:28:37 Functions: 0 1 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //* This file is part of the MOOSE framework
       2             : //* https://mooseframework.inl.gov
       3             : //*
       4             : //* All rights reserved, see COPYRIGHT for full restrictions
       5             : //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
       6             : //*
       7             : //* Licensed under LGPL 2.1, please see LICENSE for details
       8             : //* https://www.gnu.org/licenses/lgpl-2.1.html
       9             : 
      10             : #pragma once
      11             : 
      12             : #include "MooseMesh.h"
      13             : 
      14             : /**
      15             :  * Mesh generated from parameters
      16             :  */
      17             : class RinglebMesh : public MooseMesh
      18             : {
      19             : public:
      20             :   static InputParameters validParams();
      21             : 
      22             :   RinglebMesh(const InputParameters & parameters);
      23           0 :   RinglebMesh(const RinglebMesh & /* other_mesh */) = default;
      24             : 
      25             :   // No copy
      26             :   RinglebMesh & operator=(const RinglebMesh & other_mesh) = delete;
      27             : 
      28             :   virtual std::unique_ptr<MooseMesh> safeClone() const override;
      29             : 
      30             :   virtual void buildMesh() override;
      31             : 
      32             :   // This function computes the different parameters a, rho, p and J
      33             :   std::vector<Real> arhopj(const Real & gamma, const std::vector<Real> & q, const int & index);
      34             : 
      35             :   // This function computes the (x,y) coordinates of the nodes
      36             :   // The vector `values` can be got with the `arhopj` function above
      37             :   std::vector<Real> computexy(const std::vector<Real> values,
      38             :                               const int & i,
      39             :                               const int & index,
      40             :                               const std::vector<Real> & ks,
      41             :                               const std::vector<Real> & q);
      42             : 
      43             : protected:
      44             :   /// Gamma
      45             :   const Real & _gamma;
      46             : 
      47             :   /// k is a streamline parameter, i.e. k=constant on each streamline.
      48             :   /// kmax corresponds to the "inner" wall. Choosing a larger
      49             :   /// kmax leads to a more "bullet"-shaped inner wall, a smaller kmax corresponds to a more "parabolic"
      50             :   /// inner wall. A possible kmax value is 1.5.
      51             :   const Real & _kmax;
      52             : 
      53             :   /// kmin corresponds to the outer wall
      54             :   const Real & _kmin;
      55             : 
      56             :   /// How many points to discretize the range q = (0.5, k) into.
      57             :   const int & _num_q_pts;
      58             : 
      59             :   /// how many "extra" points should be inserted in the nearest element from the horizontal *in additi  /// on to* the equispaced q points.
      60             :   const int & _n_extra_q_pts;
      61             : 
      62             :   /// how many points in the range k=(kmin, kmax).
      63             :   const int & _num_k_pts;
      64             : 
      65             :   /// The boundary ids to use for the ringleb mesh.
      66             :   const boundary_id_type _inflow_bid, _outflow_bid, _inner_wall_bid, _outer_wall_bid;
      67             : 
      68             :   /// This parameter, if true, allows to split the quadrilateral elements into triangular elements.
      69             :   const bool & _triangles;
      70             : };

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