LCOV - code coverage report
Current view: top level - include/SBMBndElement - SBMBndTri3.h (source / functions) Hit Total Coverage
Test: idaholab/moose shifted_boundary_method: #33416 (b10b36) with base 9fbd27 Lines: 1 1 100.0 %
Date: 2026-07-23 16:20:15 Functions: 0 0 -
Legend: Lines: hit not hit

          Line data    Source code
       1             : //* This file is part of the MOOSE framework
       2             : //* https://mooseframework.inl.gov
       3             : //*
       4             : //* All rights reserved, see COPYRIGHT for full restrictions
       5             : //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
       6             : //*
       7             : //* Licensed under LGPL 2.1, please see LICENSE for details
       8             : //* https://www.gnu.org/licenses/lgpl-2.1.html
       9             : 
      10             : #pragma once
      11             : 
      12             : #include "SBMBndElementBase.h"
      13             : #include "Triangle.h"
      14             : 
      15             : /// Derived class for 3-node triangular elements (Tri3)
      16             : /// Triangle is listed first so it is initialized before SBMBndElementBase;
      17             : /// the base class constructor then receives the unit normal from
      18             : /// Triangle::normal() (see the .C file).
      19           4 : class SBMBndTri3 : public Triangle, public SBMBndElementBase
      20             : {
      21             : public:
      22             :   /// Constructor
      23             :   explicit SBMBndTri3(const Elem * elem);
      24             : 
      25             :   // Resolve name ambiguity between base classes.
      26             :   using SBMBndElementBase::normal;
      27             :   using Triangle::computeBoundingBall;
      28             :   using Triangle::intersect;
      29             : };

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