LCOV - code coverage report
Current view: top level - src/geometries - Ball.C (source / functions) Hit Total Coverage
Test: idaholab/moose framework: #33416 (b10b36) with base 9fbd27 Lines: 0 20 0.0 %
Date: 2026-07-23 16:15:30 Functions: 0 2 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //* This file is part of the MOOSE framework
       2             : //* https://mooseframework.inl.gov
       3             : //*
       4             : //* All rights reserved, see COPYRIGHT for full restrictions
       5             : //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
       6             : //*
       7             : //* Licensed under LGPL 2.1, please see LICENSE for details
       8             : //* https://www.gnu.org/licenses/lgpl-2.1.html
       9             : 
      10             : #include "Ball.h"
      11             : #include "LineSegment.h"
      12             : 
      13             : #include <cmath>
      14             : 
      15             : using libMesh::Point;
      16             : using libMesh::Real;
      17             : 
      18             : bool
      19           0 : Ball::intersect(const LineSegment & line_segment) const
      20             : {
      21           0 :   const Point & p0 = line_segment.start();
      22           0 :   const Point & p1 = line_segment.end();
      23           0 :   const Point d = p1 - p0;
      24           0 :   const Point f = p0 - _c;
      25             : 
      26           0 :   const Real a = d.norm_sq();
      27           0 :   const Real b = 2.0 * (f * d);
      28           0 :   const Real c = f.norm_sq() - _r * _r;
      29             : 
      30           0 :   if (a == 0.0)
      31           0 :     return f.norm_sq() <= _r * _r;
      32             : 
      33           0 :   const Real discriminant = b * b - 4.0 * a * c;
      34           0 :   if (discriminant < 0.0)
      35           0 :     return false;
      36             : 
      37           0 :   const Real sqrt_disc = std::sqrt(discriminant);
      38           0 :   const Real inv_denom = 1.0 / (2.0 * a);
      39           0 :   const Real t1 = (-b - sqrt_disc) * inv_denom;
      40           0 :   const Real t2 = (-b + sqrt_disc) * inv_denom;
      41             : 
      42           0 :   return (t1 >= 0.0 && t1 <= 1.0) || (t2 >= 0.0 && t2 <= 1.0);
      43             : }
      44             : 
      45             : Ball
      46           0 : Ball::computeBoundingBall() const
      47             : {
      48           0 :   return *this;
      49             : }

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