LCOV - code coverage report
Current view: top level - include/geometries - Ball.h (source / functions) Hit Total Coverage
Test: idaholab/moose framework: #33416 (b10b36) with base 9fbd27 Lines: 0 2 0.0 %
Date: 2026-07-23 16:15:30 Functions: 0 3 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //* This file is part of the MOOSE framework
       2             : //* https://mooseframework.inl.gov
       3             : //*
       4             : //* All rights reserved, see COPYRIGHT for full restrictions
       5             : //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
       6             : //*
       7             : //* Licensed under LGPL 2.1, please see LICENSE for details
       8             : //* https://www.gnu.org/licenses/lgpl-2.1.html
       9             : 
      10             : #pragma once
      11             : 
      12             : #include "GeometryBase.h"
      13             : #include "libmesh/point.h"
      14             : #include "libmesh/sphere.h"
      15             : 
      16             : class LineSegment;
      17             : 
      18             : /**
      19             :  * Ball primitive: a circle in 2D or a sphere in 3D.
      20             :  *
      21             :  * Why not just use libMesh::Sphere?
      22             :  *  - libMesh::Sphere is 3D only; Ball supports both 2D and 3D in a single type.
      23             :  *  - Ball provides the operations the framework geometries layer needs:
      24             :  *    intersection with a LineSegment and a tight bounding ball used for fast
      25             :  *    nearest-neighbor / spatial searches. libMesh::Sphere exposes a different
      26             :  *    set of surface queries (closest point, normal, above/below surface) that
      27             :  *    we do not need here.
      28             :  *  - Ball derives from GeometryBase so every framework geometry primitive can
      29             :  *    be used through one virtual interface.
      30             :  *
      31             :  * If a caller does need the libMesh surface-query interface (e.g. ray tracing),
      32             :  * use `toSphere()` to convert.
      33             :  */
      34             : class Ball : public GeometryBase
      35             : {
      36             : public:
      37           0 :   Ball(const libMesh::Point & c, libMesh::Real r) : _c(c), _r(r) {}
      38             : 
      39           0 :   ~Ball() override = default;
      40             : 
      41             :   const libMesh::Point & center() const { return _c; }
      42             :   libMesh::Real radius() const { return _r; }
      43             : 
      44             :   /**
      45             :    * Check if a line segment intersects this ball.
      46             :    */
      47             :   bool intersect(const LineSegment & line_segment) const override;
      48             : 
      49             :   /**
      50             :    * return the ball itself
      51             :    */
      52             :   Ball computeBoundingBall() const override;
      53             : 
      54             : #if LIBMESH_DIM > 2
      55             :   libMesh::Sphere toSphere() const { return libMesh::Sphere(_c, _r); }
      56             : #endif
      57             : 
      58             : private:
      59             :   libMesh::Point _c;
      60             :   libMesh::Real _r;
      61             : };

Generated by: LCOV version 1.14