- prop_namesThe names of the properties this material will haveC++ Type:std::vector<std::string> Controllable:No Description:The names of the properties this material will have 
- prop_valuesThe values associated with the named propertiesC++ Type:std::vector<double> Unit:(no unit assumed) Controllable:Yes Description:The values associated with the named properties 
KokkosGenericConstantMaterial
This is the Kokkos version of GenericConstantMaterial. See the original document for details.
Example Input Syntax
  [mat]
    type = KokkosGenericConstantMaterial
    prop_names = 'm1 m2'
    prop_values = '-1 15'
  []Input Parameters
- blockThe list of blocks (ids or names) that this object will be appliedC++ Type:std::vector<SubdomainName> Controllable:No Description:The list of blocks (ids or names) that this object will be applied 
- boundaryThe list of boundaries (ids or names) from the mesh where this object appliesC++ Type:std::vector<BoundaryName> Controllable:No Description:The list of boundaries (ids or names) from the mesh where this object applies 
- declare_suffixAn optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character.C++ Type:MaterialPropertyName Unit:(no unit assumed) Controllable:No Description:An optional suffix parameter that can be appended to any declared properties. The suffix will be prepended with a '_' character. 
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.C++ Type:std::vector<std::string> Controllable:No Description:Adds user-defined labels for accessing object parameters via control logic. 
- enableTrueSet the enabled status of the MooseObject.Default:True C++ Type:bool Controllable:Yes Description:Set the enabled status of the MooseObject. 
- implicitTrueDetermines whether this object is calculated using an implicit or explicit formDefault:True C++ Type:bool Controllable:No Description:Determines whether this object is calculated using an implicit or explicit form 
- search_methodnearest_node_connected_sidesChoice of search algorithm. All options begin by finding the nearest node in the primary boundary to a query point in the secondary boundary. In the default nearest_node_connected_sides algorithm, primary boundary elements are searched iff that nearest node is one of their nodes. This is fast to determine via a pregenerated node-to-elem map and is robust on conforming meshes. In the optional all_proximate_sides algorithm, primary boundary elements are searched iff they touch that nearest node, even if they are not topologically connected to it. This is more CPU-intensive but is necessary for robustness on any boundary surfaces which has disconnections (such as Flex IGA meshes) or non-conformity (such as hanging nodes in adaptively h-refined meshes).Default:nearest_node_connected_sides C++ Type:MooseEnum Controllable:No Description:Choice of search algorithm. All options begin by finding the nearest node in the primary boundary to a query point in the secondary boundary. In the default nearest_node_connected_sides algorithm, primary boundary elements are searched iff that nearest node is one of their nodes. This is fast to determine via a pregenerated node-to-elem map and is robust on conforming meshes. In the optional all_proximate_sides algorithm, primary boundary elements are searched iff they touch that nearest node, even if they are not topologically connected to it. This is more CPU-intensive but is necessary for robustness on any boundary surfaces which has disconnections (such as Flex IGA meshes) or non-conformity (such as hanging nodes in adaptively h-refined meshes). 
- seed0The seed for the master random number generatorDefault:0 C++ Type:unsigned int Controllable:No Description:The seed for the master random number generator 
Advanced Parameters
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.C++ Type:MaterialPropertyName Unit:(no unit assumed) Controllable:No Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character. 
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.Default:False C++ Type:bool Controllable:No Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.