LCOV - code coverage report
Current view: top level - src/meshgenerators - SphereSurfaceMeshGenerator.C (source / functions) Hit Total Coverage
Test: idaholab/moose phase_field: #31405 (292dce) with base fef103 Lines: 0 40 0.0 %
Date: 2025-09-04 07:55:36 Functions: 0 3 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //* This file is part of the MOOSE framework
       2             : //* https://mooseframework.inl.gov
       3             : //*
       4             : //* All rights reserved, see COPYRIGHT for full restrictions
       5             : //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
       6             : //*
       7             : //* Licensed under LGPL 2.1, please see LICENSE for details
       8             : //* https://www.gnu.org/licenses/lgpl-2.1.html
       9             : 
      10             : #include "SphereSurfaceMeshGenerator.h"
      11             : #include "CastUniquePointer.h"
      12             : 
      13             : // libMesh includes
      14             : #include "libmesh/face_tri3.h"
      15             : #include "libmesh/mesh_modification.h"
      16             : #include "libmesh/mesh_refinement.h"
      17             : #include "libmesh/sphere.h"
      18             : #include "libmesh/unstructured_mesh.h"
      19             : #include "libmesh/replicated_mesh.h"
      20             : 
      21             : registerMooseObject("PhaseFieldApp", SphereSurfaceMeshGenerator);
      22             : 
      23             : InputParameters
      24           0 : SphereSurfaceMeshGenerator::validParams()
      25             : {
      26           0 :   InputParameters params = MeshGenerator::validParams();
      27           0 :   params.addClassDescription(
      28             :       "Generated sphere mesh - a two dimensional manifold embedded in three dimensional space");
      29           0 :   params.addParam<Real>("radius", 1.0, "Sphere radius");
      30           0 :   params.addParam<Point>("center", Point(0, 0, 0), "Center of the sphere");
      31           0 :   params.addParam<unsigned int>(
      32           0 :       "depth", 3, "Iteration steps in the triangle bisection construction");
      33           0 :   return params;
      34           0 : }
      35             : 
      36           0 : SphereSurfaceMeshGenerator::SphereSurfaceMeshGenerator(const InputParameters & parameters)
      37             :   : MeshGenerator(parameters),
      38           0 :     _radius(getParam<Real>("radius")),
      39           0 :     _center(getParam<Point>("center")),
      40           0 :     _depth(getParam<unsigned int>("depth"))
      41             : {
      42           0 : }
      43             : 
      44             : std::unique_ptr<MeshBase>
      45           0 : SphereSurfaceMeshGenerator::generate()
      46             : {
      47             :   // Have MOOSE construct the correct libMesh::Mesh object using Mesh block and CLI parameters.
      48           0 :   auto mesh = buildMeshBaseObject();
      49           0 :   mesh->set_mesh_dimension(2);
      50           0 :   mesh->set_spatial_dimension(3);
      51             : 
      52           0 :   const libMesh::Sphere sphere(_center, _radius);
      53             : 
      54             :   // icosahedron points (using golden ratio rectangle construction)
      55             :   const Real phi = (1.0 + std::sqrt(5.0)) / 2.0;
      56             :   const Real X = std::sqrt(1.0 / (phi * phi + 1.0));
      57             :   const Real Z = X * phi;
      58             :   const Point vdata[12] = {{-X, 0.0, Z},
      59             :                            {X, 0.0, Z},
      60             :                            {-X, 0.0, -Z},
      61             :                            {X, 0.0, -Z},
      62             :                            {0.0, Z, X},
      63             :                            {0.0, Z, -X},
      64             :                            {0.0, -Z, X},
      65             :                            {0.0, -Z, -X},
      66             :                            {Z, X, 0.0},
      67             :                            {-Z, X, 0.0},
      68             :                            {Z, -X, 0.0},
      69             :                            {-Z, -X, 0.0}};
      70           0 :   for (unsigned int i = 0; i < 12; ++i)
      71           0 :     mesh->add_point(vdata[i] * _radius + _center, i);
      72             : 
      73             :   // icosahedron faces
      74           0 :   const unsigned int tindices[20][3] = {{0, 4, 1},  {0, 9, 4},  {9, 5, 4},  {4, 5, 8},  {4, 8, 1},
      75             :                                         {8, 10, 1}, {8, 3, 10}, {5, 3, 8},  {5, 2, 3},  {2, 7, 3},
      76             :                                         {7, 10, 3}, {7, 6, 10}, {7, 11, 6}, {11, 0, 6}, {0, 1, 6},
      77             :                                         {6, 1, 10}, {9, 0, 11}, {9, 11, 2}, {9, 2, 5},  {7, 2, 11}};
      78           0 :   for (unsigned int i = 0; i < 20; ++i)
      79             :   {
      80           0 :     Elem * elem = mesh->add_elem(new Tri3);
      81           0 :     elem->set_node(0, mesh->node_ptr(tindices[i][0]));
      82           0 :     elem->set_node(1, mesh->node_ptr(tindices[i][1]));
      83           0 :     elem->set_node(2, mesh->node_ptr(tindices[i][2]));
      84             :   }
      85             : 
      86             :   // we need to prepare distributed meshes before using refinement
      87           0 :   if (!mesh->is_replicated())
      88           0 :     mesh->prepare_for_use();
      89             : 
      90             :   // Now we have the beginnings of a sphere.
      91             :   // Add some more elements by doing uniform refinements and
      92             :   // popping nodes to the boundary.
      93           0 :   libMesh::MeshRefinement mesh_refinement(*mesh);
      94             : 
      95             :   // Loop over the elements, refine, pop nodes to boundary.
      96           0 :   for (unsigned int r = 0; r < _depth; ++r)
      97             :   {
      98           0 :     mesh_refinement.uniformly_refine(1);
      99             : 
     100           0 :     auto it = mesh->active_nodes_begin();
     101           0 :     const auto end = mesh->active_nodes_end();
     102             : 
     103           0 :     for (; it != end; ++it)
     104             :     {
     105           0 :       Node & node = **it;
     106           0 :       node = sphere.closest_point(node);
     107             :     }
     108             :   }
     109             : 
     110             :   // Flatten the AMR mesh to get rid of inactive elements
     111           0 :   MeshTools::Modification::flatten(*mesh);
     112             : 
     113           0 :   return dynamic_pointer_cast<MeshBase>(mesh);
     114           0 : }

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