- viscoelastic_modelname of the LinearViscoelasticityBase object to manageC++ Type:std::string Controllable:No Description:name of the LinearViscoelasticityBase object to manage 
Linear Viscoelasticity Manager
Manages the updating of the semi-implicit single-step first-order finite difference time-stepping scheme
Description
This updates the internal time-stepping scheme for linear viscoelastic materials (such as a GeneralizedKelvinVoigtModel or a GeneralizedMaxwellModel material) at the beginning of each time step. Including a LinearViscoelasticStressUpdate in the simulation is required for the linear viscoelastic strains to be updated properly.
Example Input File Syntax
[./update]
  type = LinearViscoelasticityManager
  viscoelastic_model = kelvin_voigt
[../]Input Parameters
- blockThe list of blocks (ids or names) that this object will be appliedC++ Type:std::vector<SubdomainName> Controllable:No Description:The list of blocks (ids or names) that this object will be applied 
- creep_strain_namecreep_strainname of the creep strain tensor used for the viscoelastic updateDefault:creep_strain C++ Type:std::string Controllable:No Description:name of the creep strain tensor used for the viscoelastic update 
- elastic_strain_nameelastic_strainname of the elastic strain tensor used for the viscoelastic updateDefault:elastic_strain C++ Type:std::string Controllable:No Description:name of the elastic strain tensor used for the viscoelastic update 
- stress_namestressname of the stress tensor used for the viscoelastic updateDefault:stress C++ Type:std::string Controllable:No Description:name of the stress tensor used for the viscoelastic update 
Optional Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).Default:False C++ Type:bool Controllable:No Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable). 
- execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.Default:0 C++ Type:int Controllable:No Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group. 
- force_postauxFalseForces the UserObject to be executed in POSTAUXDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in POSTAUX 
- force_preauxFalseForces the UserObject to be executed in PREAUXDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in PREAUX 
- force_preicFalseForces the UserObject to be executed in PREIC during initial setupDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in PREIC during initial setup 
Execution Scheduling Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.C++ Type:std::vector<std::string> Controllable:No Description:Adds user-defined labels for accessing object parameters via control logic. 
- enableTrueSet the enabled status of the MooseObject.Default:True C++ Type:bool Controllable:Yes Description:Set the enabled status of the MooseObject. 
- implicitTrueDetermines whether this object is calculated using an implicit or explicit formDefault:True C++ Type:bool Controllable:No Description:Determines whether this object is calculated using an implicit or explicit form 
- seed0The seed for the master random number generatorDefault:0 C++ Type:unsigned int Controllable:No Description:The seed for the master random number generator 
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.Default:False C++ Type:bool Controllable:No Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used. 
Advanced Parameters
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.C++ Type:MaterialPropertyName Unit:(no unit assumed) Controllable:No Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character. 
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.Default:False C++ Type:bool Controllable:No Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.