- componentThe component of the Lagrange multiplier to compute.
C++ Type:MooseEnum
Controllable:No
Description:The component of the Lagrange multiplier to compute.
- lm_var_xLagrange multiplier variable along the x direction.
C++ Type:std::vector<VariableName>
Unit:(no unit assumed)
Controllable:No
Description:Lagrange multiplier variable along the x direction.
- lm_var_yLagrange multiplier variable along the y direction.
C++ Type:std::vector<VariableName>
Unit:(no unit assumed)
Controllable:No
Description:Lagrange multiplier variable along the y direction.
- primary_boundaryThe name of the primary boundary sideset.
C++ Type:BoundaryName
Controllable:No
Description:The name of the primary boundary sideset.
- secondary_boundaryThe name of the secondary boundary sideset.
C++ Type:BoundaryName
Controllable:No
Description:The name of the secondary boundary sideset.
- variableThe name of the variable that this object applies to
C++ Type:AuxVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable that this object applies to
MortarPressureComponentAux
Overview
This object transforms the Lagrange multiplier (LM) variable from the Cartesian coordinate system to the local coordinate system and outputs each individual component along the normal or the tangential direction.
The definition of LM variable on node in the Cartesian coordinate system is where , , are the LM variable components along the , , directions, respectively. Here, vanishes for two-dimensional problems. The , are the normal vectors along the three directions.
In the local coordinate system, the definition of LM variable is where is the component that is normal to the contact surface, is the local normal vector. For frictional problems in two dimensions, the is the tangential component that is aligned with the contact surface, is the corresponding tangential vector. In three-dimensional frictional problems, an additional component, exist along the contact surface, which is associated with the second tangential vector .
Input Parameters
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
Default:True
C++ Type:bool
Controllable:No
Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
- execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
Default:TIMESTEP_END
C++ Type:ExecFlagEnum
Controllable:No
Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
- lm_var_zLagrange multiplier variable along the z direction (only exist for 3D problems).
C++ Type:std::vector<VariableName>
Unit:(no unit assumed)
Controllable:No
Description:Lagrange multiplier variable along the z direction (only exist for 3D problems).
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshTrueWhether to use the displaced mesh to get the mortar interface.
Default:True
C++ Type:bool
Controllable:No
Description:Whether to use the displaced mesh to get the mortar interface.
Advanced Parameters
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.